set sv_dodging_air_dodging 0
set sv_dodging_wall_dodging 0 "allow dodging off walls"
-set sv_dodging_delay 0.7 "determines how long a player has to wait to be able to dodge again after dodging"
+set sv_dodging_delay 0.6 "determines how long a player has to wait to be able to dodge again after dodging"
set sv_dodging_up_speed 200 "the jump velocity of the dodge"
-set sv_dodging_horiz_speed 400 "the horizontal velocity of the dodge"
-set sv_dodging_horiz_speed_frozen 200 "the horizontal velocity of the dodge while frozen"
+set sv_dodging_horiz_speed_min 200 "the lower bound of current velocity for force scaling"
+set sv_dodging_horiz_speed_max 1000 "the upper bound of current velocity for force scaling"
+set sv_dodging_horiz_force_slowest 400 "the horizontal velocity of the dodge when current velocity is <= sv_dodging_horiz_speed_min, values between min and max are linearly scaled"
+set sv_dodging_horiz_force_fastest 400 "the horizontal velocity of the dodge when current velocity is >= sv_dodging_horiz_speed_max, values between min and max are linearly scaled"
+set sv_dodging_horiz_force_frozen 200 "the horizontal velocity of the dodge while frozen"
set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)"
set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging"
set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging"
set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent"
set sv_dodging_frozen 0 "allow dodging while frozen"
set sv_dodging_frozen_doubletap 0
+set sv_dodging_maxspeed 350 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill"
+set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled"
// ===========
set g_instagib_ammo_convert_cells 0 "convert normal cell ammo packs to insta cell ammo packs"
set g_instagib_ammo_convert_rockets 0 "convert rocket ammo packs to insta cell ammo packs"
set g_instagib_ammo_convert_shells 0 "convert shell ammo packs to insta cell ammo packs"
+set g_instagib_invisibility_time 30 "Time of invisibility powerup in seconds."
set g_instagib_invis_alpha 0.15
+set g_instagib_speed_time 30 "Time of speed powerup in seconds."
set g_instagib_speed_highspeed 1.5 "speed-multiplier that applies while you carry the invincibility powerup"
set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib"
set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players"
// ==========
// overkill
// ==========
-set g_overkill 0 "enable overkill"
+set g_overkill 0 "internal cvar, to enable overkill, use `exec ruleset-overkill.cfg`"
set g_overkill_powerups_replace 1
+set g_overkill_itemwaypoints 1
set g_overkill_filter_healthmega 0
set g_overkill_filter_armormedium 0
set g_overkill_filter_armorbig 0
-set g_overkill_filter_armorlarge 0
-
-set g_overkill_ammo_charge 0
-set g_overkill_ammo_charge_notice 1
-set g_overkill_ammo_charge_limit 1
-set g_overkill_ammo_charge_rate 0.5
-set g_overkill_ammo_charge_rate_vortex 0.5
-set g_overkill_ammo_charge_rate_machinegun 0.5
-set g_overkill_ammo_charge_rate_shotgun 0.5
-set g_overkill_ammo_charge_rate_hmg 0.25
-set g_overkill_ammo_charge_rate_rpc 1.5
-set g_overkill_ammo_decharge 0.1
-set g_overkill_ammo_decharge_machinegun 0.025
-set g_overkill_ammo_decharge_shotgun 0.15
-set g_overkill_ammo_decharge_vortex 0.2
-set g_overkill_ammo_decharge_rpc 1
-set g_overkill_ammo_decharge_hmg 0.01
+set g_overkill_filter_armormega 0
// =========
// spawn near teammate
// =====================
seta cl_spawn_near_teammate 1 "toggle for spawning near teammates (only effective if g_spawn_near_teammate_ignore_spawnpoint is 2)"
-set g_spawn_near_teammate 0 "if set, players prefer spawns near a team mate"
+set g_spawn_near_teammate 0 "players prefer spawns near a team mate"
set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate"
set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option"
+set g_spawn_near_teammate_ignore_spawnpoint_max 10 "if set, test at most this many of the available teammates"
set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player"
set g_spawn_near_teammate_ignore_spawnpoint_delay_death 3 "how long to wait before its OK to spawn at a player after death"
set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full"
// =======
set g_nades 0 "enable off-hand grenades"
set g_nades_spread 0.04 "random spread offset of throw direction"
-set g_nades_throw_offset "0 0 0" "nade throwing offset"
+set g_nades_throw_offset "0 -25 0" "nade throwing offset"
set g_nades_spawn 1 "give nades right away when player spawns rather than delaying entire refire"
set g_nades_client_select 0 "allow client side selection of nade type"
set g_nades_pickup 0 "allow picking up thrown nades (not your own)"
set g_nades_nade_edgedamage 90
set g_nades_nade_radius 300
set g_nades_nade_force 650
-set g_nades_nade_newton_style 0
+set g_nades_nade_newton_style 0 "0 is absolute, 1 is relative (takes into account player speed), 2 is something in between"
set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap"
seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text"
// buffs
// =======
set cl_buffs_autoreplace 1 "automatically drop current buff when picking up another"
-set g_buffs 0 "enable buffs (requires buff items or powerups)"
+set g_buffs -1 "enable buffs (requires buff items or powerups)"
set g_buffs_effects 1 "show particle effects from carried buffs"
set g_buffs_waypoint_distance 1024 "maximum distance at which buff waypoint can be seen from item"
+set g_buffs_pickup_anyway 0 "instantly respawn the buff when it is picked up, instead of waiting for the player to drop it"
+set g_buffs_pickup_delay 0.7 "cooldown before player can pick up another buff after dropping one"
set g_buffs_randomize 1 "randomize buff type when player drops buff"
set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds"
set g_buffs_random_location 0 "randomize buff location on start and when reset"
set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up"
set g_buffs_spawn_count 0 "how many buffs to spawn on the map if none exist already"
-set g_buffs_replace_powerups 1 "replace powerups on the map with random buffs"
+set g_buffs_replace_powerups 0 "replace powerups on the map with random buffs"
+set g_buffs_drop 1 "allow dropping buffs"
set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated"
set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading"
set g_buffs_ammo 1 "ammo buff: infinite ammunition"
set g_buffs_luck_time 60 "luck buff carry time"
set g_buffs_luck_chance 0.15 "chance for 'critical' hit (multiplied damage) with luck buff"
set g_buffs_luck_damagemultiplier 3 "luck damage multiplier"
+set g_buffs_flight 0 "flight buff: crouch jump to reverse your gravity!"
+set g_buffs_flight_time 60 "flight buff carry time"
+
+
+// ================
+// grappling hook
+// ================
+set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up"
+set g_grappling_hook_useammo 0 "use ammunition with the off-hand grappling hook"
// ==============
set g_vampirehook_teamheal "1" "hooking teammates drains hooker's health"
+// =================
+// offhand blaster
+// =================
+set g_offhand_blaster 0 "whether to enable offhand blaster"
+
+
// ===============
// rocket minsta
// ===============
set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps"
set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity"
set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again"
+set g_multijump_maxspeed 0
+set g_multijump_dodging 1
// ===========
set g_walljump_force 300 "How far to bounce/jump off the wall"
set g_walljump_velocity_xy_factor 1.15 "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping"
set g_walljump_velocity_z_factor 0.5 "Upwards velocity factor, multiplied by normal jump velocity"
+
+
+// ===============
+// global forces
+// ===============
+set g_globalforces 0 "Global forces: knockback affects everyone"
+set g_globalforces_noself 1 "Global forces: ignore self damage"
+set g_globalforces_self 1 "Global forces: knockback self scale"
+set g_globalforces_range 1000 "Global forces: max range of effect"
+
+// =========
+// bugrigs
+// =========
+set g_bugrigs 0
+set g_bugrigs_planar_movement 1 "BROTRR bug emulation"
+set g_bugrigs_planar_movement_car_jumping 1 "my own bug"
+set g_bugrigs_reverse_speeding 1 "BROTRR bug emulation"
+set g_bugrigs_reverse_spinning 1 "BROTRR bug emulation"
+set g_bugrigs_reverse_stopping 1 "BROTRR bug emulation"
+set g_bugrigs_air_steering 1 "NFS bug emulation"
+set g_bugrigs_angle_smoothing 5 "smooth the car angle a bit, looks nice"
+set g_bugrigs_friction_floor 50 "units/sec friction on floor"
+set g_bugrigs_friction_brake 950 "units/sec friction for braking"
+set g_bugrigs_friction_air 0.00001 "(very small) v <- v - v^2 * g_bugrigs_friction_air"
+set g_bugrigs_accel 800 "acceleration"
+set g_bugrigs_speed_ref 400 "reference speed for accel and steer responsiveness"
+set g_bugrigs_speed_pow 2 "reference power for accel and steer responsiveness"
+set g_bugrigs_steer 1 "steering amount"
+
+// ==============
+// running guns
+// ==============
+set g_running_guns 0 "... or wonder, till it drives you mad, what would have followed if you had."
+
+// ==================
+// dynamic handicap
+// ==================
+set g_dynamic_handicap 0 "Whether to enable dynamic handicap."
+set g_dynamic_handicap_scale 0.2 "The scale of the handicap. Larger values mean more penalties for strong players and more buffs for weak players."
+set g_dynamic_handicap_exponent 1 "The exponent used to calculate handicap. 1 means linear scale. Values more than 1 mean stronger non-linear handicap. Values less than 1 mean weaker non-linear handicap"
+set g_dynamic_handicap_min 0 "The minimum value of the handicap."
+set g_dynamic_handicap_max 0 "The maximum value of the handicap."
+
+// ===============
+// kick teamkiller
+// ===============
+set g_kick_teamkiller_rate 0 "Limit for teamkills per minute before the client gets dropped. 0 means that the teamkillers don't get kicked automatically"
+set g_kick_teamkiller_lower_limit 5 "Minimum number of teamkills before the teamkill rate is considered"
+
+// =====================
+// stale-move negation
+// =====================
+set g_smneg 0 "Stale-move negation: penalize repeated use of the same weapon"
+set g_smneg_bonus 1 "Stale-move negation: allow weapons to become stronger than their baseline"
+set g_smneg_bonus_asymptote 4 "Stale-move negation: damage = infinity at this bonus level"
+set g_smneg_cooldown_factor 0.25 "Stale-move negation: penalty cooldown factor"
+
+// ==============
+// random items
+// ==============
+set g_random_items 0 "Whether to enable random items."
+set g_random_loot 0 "Whether to enable random loot."
+exec randomitems-xonotic.cfg