menu_refdef.view.colormask[2] = true;
menu_refdef.view.colormask[3] = true;
- menu_refdef.view.useperspective = true;
+ menu_refdef.view.useperspective = false;
menu_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0);
menu_refdef.view.frustum_x = menu_refdef.view.frustum_y * (float)menu_refdef.view.width / (float)menu_refdef.view.height / vid_pixelheight.value;
}