"%s",
fullstatus ? "statusResponse" : "infoResponse",
gamename, com_modname, gameversion.integer, svs.maxclients,
- nb_clients, nb_bots, sv.name, hostname.string, NET_PROTOCOL_VERSION,
+ nb_clients, nb_bots, sv.worldbasename, hostname.string, NET_PROTOCOL_VERSION,
*qcstatus ? "\\qcstatus\\" : "", qcstatus,
challenge ? "\\challenge\\" : "", challenge ? challenge : "",
fullstatus ? "\n" : "");