cvar_t hostname = {CVAR_SERVER | CVAR_SAVE, "hostname", "UNNAMED", "server message to show in server browser"};
cvar_t developer_networking = {CVAR_CLIENT | CVAR_SERVER, "developer_networking", "0", "prints all received and sent packets (recommended only for debugging)"};
-cvar_t cl_netlocalping = {CVAR_CLIENT, "cl_netlocalping","0", "lags local loopback connection by this much ping time (useful to play more fairly on your own server with people with higher pings)"};
-static cvar_t cl_netpacketloss_send = {CVAR_CLIENT, "cl_netpacketloss_send","0", "drops this percentage of outgoing packets, useful for testing network protocol robustness (jerky movement, prediction errors, etc)"};
-static cvar_t cl_netpacketloss_receive = {CVAR_CLIENT, "cl_netpacketloss_receive","0", "drops this percentage of incoming packets, useful for testing network protocol robustness (jerky movement, effects failing to start, sounds failing to play, etc)"};
+cvar_t net_fakelag = {CVAR_CLIENT, "net_fakelag","0", "lags local loopback connection by this much ping time (useful to play more fairly on your own server with people with higher pings)"};
+static cvar_t net_fakeloss_send = {CVAR_CLIENT, "net_fakeloss_send","0", "drops this percentage of outgoing packets, useful for testing network protocol robustness (jerky movement, prediction errors, etc)"};
+static cvar_t net_fakeloss_receive = {CVAR_CLIENT, "net_fakeloss_receive","0", "drops this percentage of incoming packets, useful for testing network protocol robustness (jerky movement, effects failing to start, sounds failing to play, etc)"};
static cvar_t net_slist_queriespersecond = {CVAR_CLIENT, "net_slist_queriespersecond", "20", "how many server information requests to send per second"};
static cvar_t net_slist_queriesperframe = {CVAR_CLIENT, "net_slist_queriesperframe", "4", "maximum number of server information requests to send each rendered frame (guards against low framerates causing problems)"};
static cvar_t net_slist_timeout = {CVAR_CLIENT, "net_slist_timeout", "4", "how long to listen for a server information response before giving up"};
void ServerList_QueryList(qboolean resetcache, qboolean querydp, qboolean queryqw, qboolean consoleoutput)
{
- masterquerytime = realtime;
+ masterquerytime = host.realtime;
masterquerycount = 0;
masterreplycount = 0;
if( resetcache ) {
Thread_UnlockMutex(netconn_mutex);
if (length == 0)
return 0;
- if (cl_netpacketloss_receive.integer)
+ if (net_fakeloss_receive.integer)
for (i = 0;i < cl_numsockets;i++)
- if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss_receive.integer)
+ if (cl_sockets[i] == mysocket && (rand() % 100) < net_fakeloss_receive.integer)
return 0;
if (developer_networking.integer)
{
{
int ret;
int i;
- if (cl_netpacketloss_send.integer)
+ if (net_fakeloss_send.integer)
for (i = 0;i < cl_numsockets;i++)
- if (cl_sockets[i] == mysocket && (rand() % 100) < cl_netpacketloss_send.integer)
+ if (cl_sockets[i] == mysocket && (rand() % 100) < net_fakeloss_send.integer)
return length;
if (mysocket->address.addresstype == LHNETADDRESSTYPE_LOOP && netconn_mutex)
Thread_LockMutex(netconn_mutex);
qboolean NetConn_CanSend(netconn_t *conn)
{
conn->outgoing_packetcounter = (conn->outgoing_packetcounter + 1) % NETGRAPH_PACKETS;
- conn->outgoing_netgraph[conn->outgoing_packetcounter].time = realtime;
+ conn->outgoing_netgraph[conn->outgoing_packetcounter].time = host.realtime;
conn->outgoing_netgraph[conn->outgoing_packetcounter].unreliablebytes = NETGRAPH_NOPACKET;
conn->outgoing_netgraph[conn->outgoing_packetcounter].reliablebytes = NETGRAPH_NOPACKET;
conn->outgoing_netgraph[conn->outgoing_packetcounter].ackbytes = NETGRAPH_NOPACKET;
conn->outgoing_netgraph[conn->outgoing_packetcounter].cleartime = conn->cleartime;
- if (realtime > conn->cleartime)
+ if (host.realtime > conn->cleartime)
return true;
else
{
double bursttime = burstsize / (double)rate;
// delay later packets to obey rate limit
- if (*cleartime < realtime - bursttime)
- *cleartime = realtime - bursttime;
+ if (*cleartime < host.realtime - bursttime)
+ *cleartime = host.realtime - bursttime;
*cleartime = *cleartime + len / (double)rate;
// limit bursts to one packet in size ("dialup mode" emulating old behaviour)
if (net_test.integer)
{
- if (*cleartime < realtime)
- *cleartime = realtime;
+ if (*cleartime < host.realtime)
+ *cleartime = host.realtime;
}
}
size_t sendmelen;
// if a reliable message fragment has been lost, send it again
- if (conn->sendMessageLength && (realtime - conn->lastSendTime) > 1.0)
+ if (conn->sendMessageLength && (host.realtime - conn->lastSendTime) > 1.0)
{
if (conn->sendMessageLength <= MAX_PACKETFRAGMENT)
{
sendme = Crypto_EncryptPacket(&conn->crypto, &sendbuffer, packetLen, &cryptosendbuffer, &sendmelen, sizeof(cryptosendbuffer));
if (sendme && NetConn_Write(conn->mysocket, sendme, (int)sendmelen, &conn->peeraddress) == (int)sendmelen)
{
- conn->lastSendTime = realtime;
+ conn->lastSendTime = host.realtime;
conn->packetsReSent++;
}
if(sendme)
NetConn_Write(conn->mysocket, sendme, (int)sendmelen, &conn->peeraddress);
- conn->lastSendTime = realtime;
+ conn->lastSendTime = host.realtime;
conn->packetsSent++;
conn->reliableMessagesSent++;
conn = (netconn_t *)Mem_Alloc(netconn_mempool, sizeof(*conn));
conn->mysocket = mysocket;
conn->peeraddress = *peeraddress;
- conn->lastMessageTime = realtime;
+ conn->lastMessageTime = host.realtime;
conn->message.data = conn->messagedata;
conn->message.maxsize = sizeof(conn->messagedata);
conn->message.cursize = 0;
// LadyHavoc: (inspired by ProQuake) use a short connect timeout to
// reduce effectiveness of connection request floods
- conn->timeout = realtime + net_connecttimeout.value;
+ conn->timeout = host.realtime + net_connecttimeout.value;
LHNETADDRESS_ToString(&conn->peeraddress, conn->address, sizeof(conn->address), true);
conn->next = netconn_list;
netconn_list = conn;
i = (cls.rcon_ringpos + j + 1) % MAX_RCONS;
if(cls.rcon_commands[i][0])
{
- if(realtime > cls.rcon_timeout[i])
+ if(host.realtime > cls.rcon_timeout[i])
{
char s[128];
LHNETADDRESS_ToString(&cls.rcon_addresses[i], s, sizeof(s), true);
while (count--)
{
conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
- conn->incoming_netgraph[conn->incoming_packetcounter].time = realtime;
+ conn->incoming_netgraph[conn->incoming_packetcounter].time = host.realtime;
conn->incoming_netgraph[conn->incoming_packetcounter].cleartime = conn->incoming_cleartime;
conn->incoming_netgraph[conn->incoming_packetcounter].unreliablebytes = NETGRAPH_LOSTPACKET;
conn->incoming_netgraph[conn->incoming_packetcounter].reliablebytes = NETGRAPH_NOPACKET;
}
}
conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
- conn->incoming_netgraph[conn->incoming_packetcounter].time = realtime;
+ conn->incoming_netgraph[conn->incoming_packetcounter].time = host.realtime;
conn->incoming_netgraph[conn->incoming_packetcounter].cleartime = conn->incoming_cleartime;
conn->incoming_netgraph[conn->incoming_packetcounter].unreliablebytes = originallength + 28;
conn->incoming_netgraph[conn->incoming_packetcounter].reliablebytes = NETGRAPH_NOPACKET;
// limit bursts to one packet in size ("dialup mode" emulating old behaviour)
if (net_test.integer)
{
- if (conn->cleartime < realtime)
- conn->cleartime = realtime;
+ if (conn->cleartime < host.realtime)
+ conn->cleartime = host.realtime;
}
if (reliable_ack == conn->qw.reliable_sequence)
conn->qw.incoming_reliable_acknowledged = reliable_ack;
if (reliable_message)
conn->qw.incoming_reliable_sequence ^= 1;
- conn->lastMessageTime = realtime;
- conn->timeout = realtime + newtimeout;
+ conn->lastMessageTime = host.realtime;
+ conn->timeout = host.realtime + newtimeout;
conn->unreliableMessagesReceived++;
if (conn == cls.netcon)
{
while (count--)
{
conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
- conn->incoming_netgraph[conn->incoming_packetcounter].time = realtime;
+ conn->incoming_netgraph[conn->incoming_packetcounter].time = host.realtime;
conn->incoming_netgraph[conn->incoming_packetcounter].cleartime = conn->incoming_cleartime;
conn->incoming_netgraph[conn->incoming_packetcounter].unreliablebytes = NETGRAPH_LOSTPACKET;
conn->incoming_netgraph[conn->incoming_packetcounter].reliablebytes = NETGRAPH_NOPACKET;
}
}
conn->incoming_packetcounter = (conn->incoming_packetcounter + 1) % NETGRAPH_PACKETS;
- conn->incoming_netgraph[conn->incoming_packetcounter].time = realtime;
+ conn->incoming_netgraph[conn->incoming_packetcounter].time = host.realtime;
conn->incoming_netgraph[conn->incoming_packetcounter].cleartime = conn->incoming_cleartime;
conn->incoming_netgraph[conn->incoming_packetcounter].unreliablebytes = originallength + 28;
conn->incoming_netgraph[conn->incoming_packetcounter].reliablebytes = NETGRAPH_NOPACKET;
NetConn_UpdateCleartime(&conn->incoming_cleartime, cl_rate.integer, cl_rate_burstsize.integer, originallength + 28);
conn->nq.unreliableReceiveSequence = sequence + 1;
- conn->lastMessageTime = realtime;
- conn->timeout = realtime + newtimeout;
+ conn->lastMessageTime = host.realtime;
+ conn->timeout = host.realtime + newtimeout;
conn->unreliableMessagesReceived++;
if (length > 0)
{
conn->nq.ackSequence++;
if (conn->nq.ackSequence != conn->nq.sendSequence)
Con_DPrint("ack sequencing error\n");
- conn->lastMessageTime = realtime;
- conn->timeout = realtime + newtimeout;
+ conn->lastMessageTime = host.realtime;
+ conn->timeout = host.realtime + newtimeout;
if (conn->sendMessageLength > MAX_PACKETFRAGMENT)
{
unsigned int packetLen;
sendme = Crypto_EncryptPacket(&conn->crypto, &sendbuffer, packetLen, &cryptosendbuffer, &sendmelen, sizeof(cryptosendbuffer));
if (sendme && NetConn_Write(conn->mysocket, sendme, (int)sendmelen, &conn->peeraddress) == (int)sendmelen)
{
- conn->lastSendTime = realtime;
+ conn->lastSendTime = host.realtime;
conn->packetsSent++;
}
}
NetConn_Write(conn->mysocket, sendme, (int)sendmelen, &conn->peeraddress);
if (sequence == conn->nq.receiveSequence)
{
- conn->lastMessageTime = realtime;
- conn->timeout = realtime + newtimeout;
+ conn->lastMessageTime = host.realtime;
+ conn->timeout = host.realtime + newtimeout;
conn->nq.receiveSequence++;
if( conn->receiveMessageLength + length <= (int)sizeof( conn->receiveMessage ) ) {
memcpy(conn->receiveMessage + conn->receiveMessageLength, data, length);
// store the data the engine cares about (address and ping)
strlcpy(entry->info.cname, addressstring, sizeof(entry->info.cname));
entry->info.ping = 100000;
- entry->querytime = realtime;
+ entry->querytime = host.realtime;
// if not in the slist menu we should print the server to console
if (serverlist_consoleoutput)
Con_Printf("querying %s\n", addressstring);
++serverlist_cachecount;
}
// if this is the first reply from this server, count it as having replied
- pingtime = (int)((realtime - entry->querytime) * 1000.0 + 0.5);
+ pingtime = (int)((host.realtime - entry->querytime) * 1000.0 + 0.5);
pingtime = bound(0, pingtime, 9999);
if (entry->query == SQS_REFRESHING) {
entry->info.ping = pingtime;
// begin or resume serverlist queries
serverlist_querysleep = false;
- serverlist_querywaittime = realtime + 3;
+ serverlist_querywaittime = host.realtime + 3;
}
#endif
for (l = 0;l < MAX_RCONS;l++)
if(cls.rcon_commands[l][0])
if (!LHNETADDRESS_Compare(peeraddress, &cls.rcon_addresses[l]))
- cls.rcon_timeout[l] = realtime + rcon_secure_challengetimeout.value;
+ cls.rcon_timeout[l] = host.realtime + rcon_secure_challengetimeout.value;
}
return true; // we used up the challenge, so we can't use this oen for connecting now anyway
}
// begin or resume serverlist queries
serverlist_querysleep = false;
- serverlist_querywaittime = realtime + 3;
+ serverlist_querywaittime = host.realtime + 3;
return true;
}
}
// apply a cool down time after master server replies,
// to avoid messing up the ping times on the servers
- if (serverlist_querywaittime > realtime)
+ if (serverlist_querywaittime > host.realtime)
return;
// each time querycounter reaches 1.0 issue a query
// scan serverlist and issue queries as needed
serverlist_querysleep = true;
- timeouttime = realtime - net_slist_timeout.value;
+ timeouttime = host.realtime - net_slist_timeout.value;
for( index = 0, queries = 0 ; index < serverlist_cachecount && queries < maxqueries ; index++ )
{
serverlist_entry_t *entry = &serverlist_cache[ index ];
}
// update the entry fields
- entry->querytime = realtime;
+ entry->querytime = host.realtime;
entry->querycounter++;
// if not in the slist menu we should print the server to console
lhnetaddress_t peeraddress;
unsigned char readbuffer[NET_HEADERSIZE+NET_MAXMESSAGE];
NetConn_UpdateSockets();
- if (cls.connect_trying && cls.connect_nextsendtime < realtime)
+ if (cls.connect_trying && cls.connect_nextsendtime < host.realtime)
{
#ifdef CONFIG_MENU
if (cls.connect_remainingtries == 0)
M_Update_Return_Reason("Connect: Waiting 10 seconds for reply");
#endif
- cls.connect_nextsendtime = realtime + 1;
+ cls.connect_nextsendtime = host.realtime + 1;
cls.connect_remainingtries--;
if (cls.connect_remainingtries <= -10)
{
#ifdef CONFIG_MENU
NetConn_QueryQueueFrame();
#endif
- if (cls.netcon && realtime > cls.netcon->timeout && !sv.active)
+ if (cls.netcon && host.realtime > cls.netcon->timeout && !sv.active)
{
Con_Print("Connection timed out\n");
CL_Disconnect();
if (floodlist[floodslotnum].lasttime && LHNETADDRESS_Compare(&noportpeeraddress, &floodlist[floodslotnum].address) == 0)
{
// this address matches an ongoing flood address
- if (realtime < floodlist[floodslotnum].lasttime + floodtime)
+ if (host.realtime < floodlist[floodslotnum].lasttime + floodtime)
{
if(renew)
{
// renew the ban on this address so it does not expire
// until the flood has subsided
- floodlist[floodslotnum].lasttime = realtime;
+ floodlist[floodslotnum].lasttime = host.realtime;
}
//Con_Printf("Flood detected!\n");
return true;
}
// begin a new timeout on this address
floodlist[bestfloodslotnum].address = noportpeeraddress;
- floodlist[bestfloodslotnum].lasttime = realtime;
+ floodlist[bestfloodslotnum].lasttime = host.realtime;
//Con_Printf("Flood detection initiated!\n");
return false;
}
if (length >= 12 && !memcmp(string, "getchallenge", 12) && (islocal || sv_public.integer > -3))
{
- for (i = 0, best = 0, besttime = realtime;i < MAX_CHALLENGES;i++)
+ for (i = 0, best = 0, besttime = host.realtime;i < MAX_CHALLENGES;i++)
{
if(challenges[i].time > 0)
if (!LHNETADDRESS_Compare(peeraddress, &challenges[i].address))
else
{
// flood control: drop if requesting challenge too often
- if(challenges[i].time > realtime - net_challengefloodblockingtimeout.value)
+ if(challenges[i].time > host.realtime - net_challengefloodblockingtimeout.value)
return true;
}
- challenges[i].time = realtime;
+ challenges[i].time = host.realtime;
// send the challenge
memcpy(response, "\377\377\377\377", 4);
dpsnprintf(response+4, sizeof(response)-4, "challenge %s", challenges[i].string);
MSG_WriteString(&sv_message, client->name);
MSG_WriteLong(&sv_message, client->colors);
MSG_WriteLong(&sv_message, client->frags);
- MSG_WriteLong(&sv_message, (int)(realtime - client->connecttime));
+ MSG_WriteLong(&sv_message, (int)(host.realtime - client->connecttime));
if(sv_status_privacy.integer)
MSG_WriteString(&sv_message, client->netconnection ? "hidden" : "botclient");
else
for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
{
// never timeout loopback connections
- if (host_client->netconnection && realtime > host_client->netconnection->timeout && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP)
+ if (host_client->netconnection && host.realtime > host_client->netconnection->timeout && LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) != LHNETADDRESSTYPE_LOOP)
{
Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
SV_DropClient(false);
// if it's a state change (client connected), limit next heartbeat to no
// more than 30 sec in the future
- if (priority == 1 && nextheartbeattime > realtime + 30.0)
- nextheartbeattime = realtime + 30.0;
+ if (priority == 1 && nextheartbeattime > host.realtime + 30.0)
+ nextheartbeattime = host.realtime + 30.0;
// limit heartbeatperiod to 30 to 270 second range,
// lower limit is to avoid abusing master servers with excess traffic,
// make advertising optional and don't advertise singleplayer games, and
// only send a heartbeat as often as the admin wants
- if (sv.active && sv_public.integer > 0 && svs.maxclients >= 2 && (priority > 1 || realtime > nextheartbeattime))
+ if (sv.active && sv_public.integer > 0 && svs.maxclients >= 2 && (priority > 1 || host.realtime > nextheartbeattime))
{
- nextheartbeattime = realtime + sv_heartbeatperiod.value;
+ nextheartbeattime = host.realtime + sv_heartbeatperiod.value;
for (masternum = 0;sv_masters[masternum].name;masternum++)
if (sv_masters[masternum].string && sv_masters[masternum].string[0] && LHNETADDRESS_FromString(&masteraddress, sv_masters[masternum].string, DPMASTER_PORT) && (mysocket = NetConn_ChooseServerSocketForAddress(&masteraddress)))
NetConn_WriteString(mysocket, "\377\377\377\377heartbeat DarkPlaces\x0A", &masteraddress);
int i;
lhnetaddress_t tempaddress;
netconn_mempool = Mem_AllocPool("network connections", 0, NULL);
- Cmd_AddCommand(&cmd_client, "net_stats", Net_Stats_f, "print network statistics");
- Cmd_AddCommand(&cmd_server, "net_stats", Net_Stats_f, "print network statistics");
+ Cmd_AddCommand(CMD_SHARED, "net_stats", Net_Stats_f, "print network statistics");
#ifdef CONFIG_MENU
- Cmd_AddCommand(&cmd_client, "net_slist", Net_Slist_f, "query dp master servers and print all server information");
- Cmd_AddCommand(&cmd_client, "net_slistqw", Net_SlistQW_f, "query qw master servers and print all server information");
- Cmd_AddCommand(&cmd_client, "net_refresh", Net_Refresh_f, "query dp master servers and refresh all server information");
+ Cmd_AddCommand(CMD_CLIENT, "net_slist", Net_Slist_f, "query dp master servers and print all server information");
+ Cmd_AddCommand(CMD_CLIENT, "net_slistqw", Net_SlistQW_f, "query qw master servers and print all server information");
+ Cmd_AddCommand(CMD_CLIENT, "net_refresh", Net_Refresh_f, "query dp master servers and refresh all server information");
#endif
- Cmd_AddCommand(&cmd_server, "heartbeat", Net_Heartbeat_f, "send a heartbeat to the master server (updates your server information)");
+ Cmd_AddCommand(CMD_SERVER, "heartbeat", Net_Heartbeat_f, "send a heartbeat to the master server (updates your server information)");
Cvar_RegisterVariable(&net_test);
Cvar_RegisterVariable(&net_usesizelimit);
Cvar_RegisterVariable(&net_burstreserve);
Cvar_RegisterVariable(&net_challengefloodblockingtimeout);
Cvar_RegisterVariable(&net_getstatusfloodblockingtimeout);
Cvar_RegisterVariable(&net_sourceaddresscheck);
- Cvar_RegisterVariable(&cl_netlocalping);
- Cvar_RegisterVariable(&cl_netpacketloss_send);
- Cvar_RegisterVariable(&cl_netpacketloss_receive);
+ Cvar_RegisterVariable(&net_fakelag);
+ Cvar_RegisterVariable(&net_fakeloss_send);
+ Cvar_RegisterVariable(&net_fakeloss_receive);
+ Cvar_RegisterAlias(&net_fakelag, "cl_netlocalping");
+ Cvar_RegisterAlias(&net_fakeloss_send, "cl_netpacketloss_send");
+ Cvar_RegisterAlias(&net_fakeloss_receive, "cl_netpacketloss_receive");
Cvar_RegisterVariable(&hostname);
Cvar_RegisterVariable(&developer_networking);
Cvar_RegisterVariable(&cl_netport);
Cvar_RegisterVariable(&gameversion_min);
Cvar_RegisterVariable(&gameversion_max);
// COMMANDLINEOPTION: Server: -ip <ipaddress> sets the ip address of this machine for purposes of networking (default 0.0.0.0 also known as INADDR_ANY), use only if you have multiple network adapters and need to choose one specifically.
- if ((i = COM_CheckParm("-ip")) && i + 1 < com_argc)
+ if ((i = COM_CheckParm("-ip")) && i + 1 < sys.argc)
{
- if (LHNETADDRESS_FromString(&tempaddress, com_argv[i + 1], 0) == 1)
+ if (LHNETADDRESS_FromString(&tempaddress, sys.argv[i + 1], 0) == 1)
{
- Con_Printf("-ip option used, setting net_address to \"%s\"\n", com_argv[i + 1]);
- Cvar_SetQuick(&net_address, com_argv[i + 1]);
+ Con_Printf("-ip option used, setting net_address to \"%s\"\n", sys.argv[i + 1]);
+ Cvar_SetQuick(&net_address, sys.argv[i + 1]);
}
else
- Con_Errorf("-ip option used, but unable to parse the address \"%s\"\n", com_argv[i + 1]);
+ Con_Errorf("-ip option used, but unable to parse the address \"%s\"\n", sys.argv[i + 1]);
}
// COMMANDLINEOPTION: Server: -port <portnumber> sets the port to use for a server (default 26000, the same port as QUAKE itself), useful if you host multiple servers on your machine
- if (((i = COM_CheckParm("-port")) || (i = COM_CheckParm("-ipport")) || (i = COM_CheckParm("-udpport"))) && i + 1 < com_argc)
+ if (((i = COM_CheckParm("-port")) || (i = COM_CheckParm("-ipport")) || (i = COM_CheckParm("-udpport"))) && i + 1 < sys.argc)
{
- i = atoi(com_argv[i + 1]);
+ i = atoi(sys.argv[i + 1]);
if (i >= 0 && i < 65536)
{
Con_Printf("-port option used, setting port cvar to %i\n", i);