static cvar_t net_slist_pause = {0, "net_slist_pause", "0", "when set to 1, the server list won't update until it is set back to 0"};
static cvar_t net_slist_maxtries = {0, "net_slist_maxtries", "3", "how many times to ask the same server for information (more times gives better ping reports but takes longer)"};
static cvar_t net_slist_favorites = {CVAR_SAVE | CVAR_NQUSERINFOHACK, "net_slist_favorites", "", "contains a list of IP addresses and ports to always query explicitly"};
-static cvar_t gameversion = {0, "gameversion", "0", "version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible"};
+static cvar_t gameversion = {0, "gameversion", "0", "version of game data (mod-specific) to be sent to querying clients"};
+static cvar_t gameversion_min = {0, "gameversion_min", "-1", "minimum version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible; if -1, gameversion is used alone"};
+static cvar_t gameversion_max = {0, "gameversion_max", "-1", "maximum version of game data (mod-specific), when client and server gameversion mismatch in the server browser the server is shown as incompatible; if -1, gameversion is used alone"};
static cvar_t rcon_restricted_password = {CVAR_PRIVATE, "rcon_restricted_password", "", "password to authenticate rcon commands in restricted mode"};
static cvar_t rcon_restricted_commands = {0, "rcon_restricted_commands", "", "allowed commands for rcon when the restricted mode password was used"};
static cvar_t rcon_secure_maxdiff = {0, "rcon_secure_maxdiff", "5", "maximum time difference between rcon request and server system clock (to protect against replay attack)"};
int serverquerycount = 0;
int serverreplycount = 0;
-// this is only false if there are still servers left to query
+/// this is only false if there are still servers left to query
static qboolean serverlist_querysleep = true;
static qboolean serverlist_paused = false;
-// this is pushed a second or two ahead of realtime whenever a master server
-// reply is received, to avoid issuing queries while master replies are still
-// flooding in (which would make a mess of the ping times)
+/// this is pushed a second or two ahead of realtime whenever a master server
+/// reply is received, to avoid issuing queries while master replies are still
+/// flooding in (which would make a mess of the ping times)
static double serverlist_querywaittime = 0;
static unsigned char sendbuffer[NET_HEADERSIZE+NET_MAXMESSAGE];
static int nFavorites = 0;
static lhnetaddress_t favorites[256];
-void NetConn_UpdateFavorites()
+void NetConn_UpdateFavorites(void)
{
const char *p;
nFavorites = 0;
}
}
-// helper function to insert a value into the viewset
-// spare entries will be removed
+/// helper function to insert a value into the viewset
+/// spare entries will be removed
static void _ServerList_ViewList_Helper_InsertBefore( int index, serverlist_entry_t *entry )
{
int i;
serverlist_viewlist[index] = entry;
}
-// we suppose serverlist_viewcount to be valid, ie > 0
+/// we suppose serverlist_viewcount to be valid, ie > 0
static void _ServerList_ViewList_Helper_Remove( int index )
{
serverlist_viewcount--;
serverlist_viewlist[index] = serverlist_viewlist[index + 1];
}
-// returns true if A should be inserted before B
+/// \returns true if A should be inserted before B
static qboolean _ServerList_Entry_Compare( serverlist_entry_t *A, serverlist_entry_t *B )
{
int result = 0; // > 0 if for numbers A > B and for text if A < B
lhnetaddress_t addr;
// reject incompatible servers
- if (entry->info.gameversion != gameversion.integer)
+ if(
+ entry->info.gameversion != gameversion.integer
+ &&
+ !(
+ gameversion_min.integer >= 0 // min/max range set by user/mod?
+ && gameversion_max.integer >= 0
+ && gameversion_min.integer >= entry->info.gameversion // version of server in min/max range?
+ && gameversion_max.integer <= entry->info.gameversion
+ )
+ )
return;
// refresh the "favorite" status
serverlist_info_t *info = &entry->info;
// update description strings for engine menu and console output
dpsnprintf(entry->line1, sizeof(serverlist_cache[n].line1), "^%c%5d^7 ^%c%3u^7/%3u %-65.65s", info->ping >= 300 ? '1' : (info->ping >= 200 ? '3' : '7'), (int)info->ping, ((info->numhumans > 0 && info->numhumans < info->maxplayers) ? (info->numhumans >= 4 ? '7' : '3') : '1'), info->numplayers, info->maxplayers, info->name);
- dpsnprintf(entry->line2, sizeof(serverlist_cache[n].line2), "^4%-21.21s %-19.19s ^%c%-17.17s^4 %-20.20s", info->cname, info->game, (info->gameversion != gameversion.integer) ? '1' : '4', info->mod, info->map);
+ dpsnprintf(entry->line2, sizeof(serverlist_cache[n].line2), "^4%-21.21s %-19.19s ^%c%-17.17s^4 %-20.20s", info->cname, info->game,
+ (
+ info->gameversion != gameversion.integer
+ &&
+ !(
+ gameversion_min.integer >= 0 // min/max range set by user/mod?
+ && gameversion_max.integer >= 0
+ && gameversion_min.integer >= info->gameversion // version of server in min/max range?
+ && gameversion_max.integer <= info->gameversion
+ )
+ ) ? '1' : '4',
+ info->mod, info->map);
if (entry->query == SQS_QUERIED)
{
if(!serverlist_paused)
{
const char *ifname;
- // TODO: make some basic checks of the IP address (broadcast, ...)
+ /// \TODO: make some basic checks of the IP address (broadcast, ...)
ifname = LHNETADDRESS_GetInterfaceName(senderaddress);
if (ifname != NULL)
if(!net_slist_pause.integer && serverlist_paused)
ServerList_RebuildViewList();
- serverlist_paused = net_slist_pause.integer;
+ serverlist_paused = net_slist_pause.integer != 0;
if (serverlist_querysleep)
return;
buffer[i] = 0;
}
-// (div0) build the full response only if possible; better a getinfo response than no response at all if getstatus won't fit
+/// (div0) build the full response only if possible; better a getinfo response than no response at all if getstatus won't fit
static qboolean NetConn_BuildStatusResponse(const char* challenge, char* out_msg, size_t out_size, qboolean fullstatus)
{
char qcstatus[256];
}
}
- // TODO: we should add more information for the full status string
+ /// \TODO: we should add more information for the full status string
length = dpsnprintf(out_msg, out_size,
"\377\377\377\377%s\x0A"
"\\gamename\\%s\\modname\\%s\\gameversion\\%d\\sv_maxclients\\%d"
return !strcmp(password, hash);
}
-// returns a string describing the user level, or NULL for auth failure
+/// returns a string describing the user level, or NULL for auth failure
const char *RCon_Authenticate(const char *password, const char *s, const char *endpos, rcon_matchfunc_t comparator, const char *cs, int cslen)
{
const char *text;
for (i = 0;sv_masters[i].name;i++)
Cvar_RegisterVariable(&sv_masters[i]);
Cvar_RegisterVariable(&gameversion);
+ Cvar_RegisterVariable(&gameversion_min);
+ Cvar_RegisterVariable(&gameversion_max);
// COMMANDLINEOPTION: Server: -ip <ipaddress> sets the ip address of this machine for purposes of networking (default 0.0.0.0 also known as INADDR_ANY), use only if you have multiple network adapters and need to choose one specifically.
if ((i = COM_CheckParm("-ip")) && i + 1 < com_argc)
{