unsigned int sendSequence;
unsigned int unreliableSendSequence;
int sendMessageLength;
- qbyte sendMessage[NET_MAXMESSAGE];
+ unsigned char sendMessage[NET_MAXMESSAGE];
unsigned int receiveSequence;
unsigned int unreliableReceiveSequence;
int receiveMessageLength;
- qbyte receiveMessage[NET_MAXMESSAGE];
+ unsigned char receiveMessage[NET_MAXMESSAGE];
char address[128];
} netconn_t;
void NetConn_Close(netconn_t *conn);
void NetConn_Listen(qboolean state);
int NetConn_IsLocalGame(void);
-//int NetConn_ReceivedMessage(netconn_t *conn, qbyte *data, int length);
-//int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, lhnetaddress_t *peeraddress);
-//int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, qbyte *data, int length, lhnetaddress_t *peeraddress);
+//int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int length);
+//int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress);
+//int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress);
void NetConn_ClientFrame(void);
void NetConn_ServerFrame(void);
void NetConn_QueryMasters(void);