]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - netconn.h
fix shader name in "permutation%s failed for shader %s, some features may not work...
[xonotic/darkplaces.git] / netconn.h
index f158e359eff47f0fe04f4878e636bb096000d175..d875e7a81d5e3f40f18d57f314b686d1b63b7384 100755 (executable)
--- a/netconn.h
+++ b/netconn.h
@@ -169,10 +169,6 @@ typedef struct netconn_s
 
                int                     qport;
 
-       // bandwidth estimator
-               double          cleartime;                      // if realtime > nc->cleartime, free to go
-               double          rate;                           // seconds / byte
-
        // sequencing variables
                int                     incoming_sequence;
                int                     incoming_acknowledged;
@@ -186,9 +182,23 @@ typedef struct netconn_s
        }
        qw;
 
-       // this tracks which of the last 100 received packet sequence numbers were lost
-       int packetlostcounter;
-       unsigned char packetlost[100];
+       // bandwidth estimator
+       double          cleartime;                      // if realtime > nc->cleartime, free to go
+
+       // this tracks packet loss and packet sizes on the most recent packets
+       // used by shownetgraph feature
+#define NETGRAPH_PACKETS 100
+#define NETGRAPH_NOPACKET 0
+#define NETGRAPH_LOSTPACKET -1
+#define NETGRAPH_CHOKEDPACKET -2
+       int incoming_packetcounter;
+       int incoming_reliablesize[NETGRAPH_PACKETS];
+       int incoming_unreliablesize[NETGRAPH_PACKETS];
+       int incoming_acksize[NETGRAPH_PACKETS];
+       int outgoing_packetcounter;
+       int outgoing_reliablesize[NETGRAPH_PACKETS];
+       int outgoing_unreliablesize[NETGRAPH_PACKETS];
+       int outgoing_acksize[NETGRAPH_PACKETS];
 
        char address[128];
 } netconn_t;
@@ -236,8 +246,12 @@ typedef struct serverlist_info_s
        char name[128];
        // max client number
        int maxplayers;
-       // number of currently connected players
+       // number of currently connected players (including bots)
        int numplayers;
+       // number of currently connected players that are bots
+       int numbots;
+       // number of currently connected players that are not bots
+       int numhumans;
        // protocol version
        int protocol;
        // game data version
@@ -257,6 +271,8 @@ typedef enum
        SLIF_MAXPLAYERS,
        SLIF_NUMPLAYERS,
        SLIF_PROTOCOL,
+       SLIF_NUMBOTS,
+       SLIF_NUMHUMANS,
        SLIF_COUNT
 } serverlist_infofield_t;
 
@@ -324,6 +340,8 @@ extern int serverreplycount;
 
 extern sizebuf_t net_message;
 
+extern cvar_t sv_public;
+
 extern cvar_t cl_netlocalping;
 
 extern cvar_t cl_netport;
@@ -331,7 +349,8 @@ extern cvar_t sv_netport;
 extern cvar_t net_address;
 //extern cvar_t net_netaddress_ipv6;
 
-int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol);
+qboolean NetConn_CanSend(netconn_t *conn);
+int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol, int rate, qboolean quakesignon_suppressreliables);
 void NetConn_CloseClientPorts(void);
 void NetConn_OpenClientPorts(void);
 void NetConn_CloseServerPorts(void);
@@ -350,6 +369,7 @@ int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnet
 int NetConn_IsLocalGame(void);
 void NetConn_ClientFrame(void);
 void NetConn_ServerFrame(void);
+void NetConn_SleepMicroseconds(int microseconds);
 void NetConn_QueryMasters(qboolean querydp, qboolean queryqw);
 void NetConn_Heartbeat(int priority);
 void NetConn_QueryQueueFrame(void);