double lastMessageTime;
double lastSendTime;
- qboolean canSend;
- qboolean sendNext;
-
// writing buffer to send to peer as the next reliable message
// can be added to at any time, copied into sendMessage buffer when it is
// possible to send a reliable message and then cleared
// reliable message that is currently sending
// (for building fragments)
- unsigned int ackSequence;
- unsigned int sendSequence;
- unsigned int unreliableSendSequence;
int sendMessageLength;
unsigned char sendMessage[NET_MAXMESSAGE];
// reliable message that is currently being received
// (for putting together fragments)
- unsigned int receiveSequence;
- unsigned int unreliableReceiveSequence;
int receiveMessageLength;
unsigned char receiveMessage[NET_MAXMESSAGE];
+ struct netconn_nq_s
+ {
+ unsigned int ackSequence;
+ unsigned int sendSequence;
+ unsigned int unreliableSendSequence;
+
+ unsigned int receiveSequence;
+ unsigned int unreliableReceiveSequence;
+ }
+ nq;
+ struct netconn_qw_s
+ {
+ // QW protocol
+ qboolean fatal_error;
+
+ float last_received; // for timeouts
+
+ // the statistics are cleared at each client begin, because
+ // the server connecting process gives a bogus picture of the data
+ float frame_latency; // rolling average
+ float frame_rate;
+
+ int drop_count; // dropped packets, cleared each level
+ int good_count; // cleared each level
+
+ int qport;
+
+ // bandwidth estimator
+ double cleartime; // if realtime > nc->cleartime, free to go
+ double rate; // seconds / byte
+
+ // sequencing variables
+ int incoming_sequence;
+ int incoming_acknowledged;
+ int incoming_reliable_acknowledged; // single bit
+
+ int incoming_reliable_sequence; // single bit, maintained local
+
+ int outgoing_sequence;
+ int reliable_sequence; // single bit
+ int last_reliable_sequence; // sequence number of last send
+ }
+ qw;
+
char address[128];
} netconn_t;
extern cvar_t hostname;
extern cvar_t developer_networking;
-extern char playername[];
-extern int playercolor;
#define SERVERLIST_TOTALSIZE 2048
#define SERVERLIST_VIEWLISTSIZE SERVERLIST_TOTALSIZE
int numplayers;
// protocol version
int protocol;
+ // game data version
+ // (an integer that is used for filtering incompatible servers,
+ // not filterable by QC)
+ int gameversion;
} serverlist_info_t;
typedef enum
unsigned querycounter;
// used to calculate ping when update comes in
double querytime;
+ // query protocol to use on this server
+ int protocol; // may be PROTOCOL_QUAKEWORLD or PROTOCOL_DARKPLACES7
serverlist_info_t info;
extern cvar_t cl_netlocalping;
-int NetConn_SendReliableMessage(netconn_t *conn, sizebuf_t *data);
-//void NetConn_SendMessageNext(netconn_t *conn);
-//void NetConn_ReSendMessage(netconn_t *conn);
-qboolean NetConn_CanSendMessage(netconn_t *conn);
-int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data);
+extern cvar_t cl_netport;
+extern cvar_t sv_netport;
+extern cvar_t net_address;
+//extern cvar_t net_netaddress_ipv6;
+
+int NetConn_SendUnreliableMessage(netconn_t *conn, sizebuf_t *data, protocolversion_t protocol);
void NetConn_CloseClientPorts(void);
void NetConn_OpenClientPorts(void);
void NetConn_CloseServerPorts(void);
void NetConn_OpenServerPorts(int opennetports);
+void NetConn_UpdateSockets(void);
lhnetsocket_t *NetConn_ChooseClientSocketForAddress(lhnetaddress_t *address);
lhnetsocket_t *NetConn_ChooseServerSocketForAddress(lhnetaddress_t *address);
void NetConn_Init(void);
netconn_t *NetConn_Open(lhnetsocket_t *mysocket, lhnetaddress_t *peeraddress);
void NetConn_Close(netconn_t *conn);
void NetConn_Listen(qboolean state);
+int NetConn_Read(lhnetsocket_t *mysocket, void *data, int maxlength, lhnetaddress_t *peeraddress);
+int NetConn_Write(lhnetsocket_t *mysocket, const void *data, int length, const lhnetaddress_t *peeraddress);
+int NetConn_WriteString(lhnetsocket_t *mysocket, const char *string, const lhnetaddress_t *peeraddress);
int NetConn_IsLocalGame(void);
-//int NetConn_ReceivedMessage(netconn_t *conn, unsigned char *data, int length);
-//int NetConn_ClientParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress);
-//int NetConn_ServerParsePacket(lhnetsocket_t *mysocket, unsigned char *data, int length, lhnetaddress_t *peeraddress);
void NetConn_ClientFrame(void);
void NetConn_ServerFrame(void);
-void NetConn_QueryMasters(void);
+void NetConn_QueryMasters(qboolean querydp, qboolean queryqw);
void NetConn_Heartbeat(int priority);
void NetConn_QueryQueueFrame(void);
-int NetConn_SendToAll(sizebuf_t *data, double blocktime);
void Net_Stats_f(void);
void Net_Slist_f(void);
+void Net_SlistQW_f(void);
// ServerList interface (public)
// manually refresh the view set, do this after having changed the mask or any other flag
void ServerList_RebuildViewList(void);
void ServerList_ResetMasks(void);
-void ServerList_QueryList(void);
+void ServerList_QueryList(qboolean querydp, qboolean queryqw);
#endif