gamma = 1;
scale = 1;
base = 0;
+// COMMANDLINEOPTION: Client: -texgamma <number> sets the quake palette gamma, allowing you to make quake textures brighter/darker, not recommended
i = COM_CheckParm("-texgamma");
if (i)
gamma = atof(com_argv[i + 1]);
+// COMMANDLINEOPTION: Client: -texcontrast <number> sets the quake palette contrast, allowing you to make quake textures brighter/darker, not recommended
i = COM_CheckParm("-texcontrast");
if (i)
scale = atof(com_argv[i + 1]);
+// COMMANDLINEOPTION: Client: -texbrightness <number> sets the quake palette brightness (brightness of black), allowing you to make quake textures brighter/darker, not recommended
i = COM_CheckParm("-texbrightness");
if (i)
base = atof(com_argv[i + 1]);