// actually, what we want is 266.6666 for 180bpm
// but 260 takes same amount of frames and is nicer to mappers
sv_jumpvelocity 260
+sv_jumpvelocity_crouch 0
sv_wateraccelerate -1
sv_waterfriction -1
sv_airaccel_sideways_friction 0
sv_jumpspeedcap_max_disable_on_ramps 1
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
+g_movement_highspeed_q3_compat 0