g_mod_physics Xonotic
// current Xonotic physics
-sv_gravity 720
+sv_gravity 800
sv_maxspeed 360
sv_maxairspeed 360
// Samual: 31 (just below 32, keeping things smooth without allowing 32qu steps)
// jump duration == 2*sv_jumpvelocity / sv_gravity
-// in this case: 0.6888888888 (thus either 20 or 21 frames)
+// in this case: 0.65 (thus either 19 or 20 frames)
// jump height == sv_jumpvelocity^2 / (2*sv_gravity)
-// in this case: 42.71
+// in this case: 42.25
// player: 24+45 qu
-// total: 111.71qu
+// total: 111.25qu
// this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in
// the 16 grid, and the 8th unit used for wall/floor) just lets a player jump!
-sv_jumpvelocity 248
+sv_jumpvelocity 260
+sv_jumpvelocity_crouch 0
sv_wateraccelerate -1
sv_waterfriction -1
sv_airaccel_sideways_friction 0
sv_aircontrol 100
sv_aircontrol_penalty 0
sv_aircontrol_power 2
+sv_aircontrol_backwards 0
+sv_aircontrol_sidewards 0
sv_airspeedlimit_nonqw 900
sv_warsowbunny_turnaccel 0
sv_warsowbunny_accel 0.1593
sv_warsowbunny_topspeed 925
sv_warsowbunny_backtosideratio 0.8
sv_friction_on_land 0
+sv_friction_slick 0.5
sv_doublejump 0
sv_jumpspeedcap_min ""
sv_jumpspeedcap_max ""