cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2"}; //"0.93"}; // LordHavoc: disabled autoaim by default
cvar_t pr_zone_min_strings = {0, "pr_zone_min_strings", "64"};
-mempool_t *pr_strings_mempool;
-
// LordHavoc: added this to semi-fix the problem of using many ftos calls in a print
#define STRINGTEMP_BUFFERS 16
#define STRINGTEMP_LENGTH 4096
}
char *ENGINE_EXTENSIONS =
+"DP_BUTTONCHAT "
+"DP_BUTTONUSE "
"DP_CL_LOADSKY "
"DP_CON_SET "
"DP_CON_SETA "
+"DP_CON_STARTMAP "
"DP_EF_ADDITIVE "
"DP_EF_BLUE "
"DP_EF_FLAME "
"DP_GFX_SKYBOX "
"DP_HALFLIFE_MAP "
"DP_HALFLIFE_MAP_CVAR "
+"DP_HALFLIFE_SPRITE "
"DP_INPUTBUTTONS "
"DP_LITSPRITES "
"DP_LITSUPPORT "
"DP_QC_TRACE_MOVETYPE_WORLDONLY "
"DP_QC_VECTORVECTORS "
"DP_QUAKE2_MODEL "
+"DP_QUAKE2_SPRITE "
"DP_QUAKE3_MODEL "
"DP_REGISTERCVAR "
"DP_SND_DIRECTIONLESSATTNNONE "
"NEH_CMD_PLAY2 "
"NEH_RESTOREGAME "
"NXQ_GFX_LETTERBOX "
+"PRYDON_CLIENTCURSOR "
"TENEBRAE_GFX_DLIGHTS "
"TW_SV_STEPCONTROL "
+"NEXUIZ_PLAYERMODEL "
+"NEXUIZ_PLAYERSKIN "
;
qboolean checkextension(char *name)
setmodel(entity, model)
=================
*/
+static vec3_t quakemins = {-16, -16, -16}, quakemaxs = {16, 16, 16};
void PF_setmodel (void)
{
edict_t *e;
- char *m, **check;
model_t *mod;
int i;
PF_WARNING("setmodel: can not modify world entity\n");
if (e->e->free)
PF_WARNING("setmodel: can not modify free entity\n");
- m = G_STRING(OFS_PARM1);
-
-// check to see if model was properly precached
- for (i=0, check = sv.model_precache ; *check ; i++, check++)
- if (!strcmp(*check, m))
- break;
-
- if (!*check)
- PF_WARNING(va("setmodel: no precache for model \"%s\"\n", m));
-
-
- e->v->model = PR_SetString(*check);
+ i = SV_ModelIndex(G_STRING(OFS_PARM1), 1);
+ e->v->model = PR_SetString(sv.model_precache[i]);
e->v->modelindex = i;
- mod = sv.models[ (int)e->v->modelindex];
+ mod = sv.models[i];
if (mod)
- SetMinMaxSize (e, mod->normalmins, mod->normalmaxs, true);
+ {
+ if (mod->type != mod_alias || sv_gameplayfix_setmodelrealbox.integer)
+ SetMinMaxSize (e, mod->normalmins, mod->normalmaxs, true);
+ else
+ SetMinMaxSize (e, quakemins, quakemaxs, true);
+ }
else
SetMinMaxSize (e, vec3_origin, vec3_origin, true);
}
*/
void PF_random (void)
{
- float num;
-
- num = (rand ()&0x7fff) / ((float)0x7fff);
-
- G_FLOAT(OFS_RETURN) = num;
+ G_FLOAT(OFS_RETURN) = lhrandom(0, 1);
}
/*
*/
void PF_ambientsound (void)
{
- char **check;
char *samp;
float *pos;
float vol, attenuation;
attenuation = G_FLOAT(OFS_PARM3);
// check to see if samp was properly precached
- for (soundnum=0, check = sv.sound_precache ; *check ; check++, soundnum++)
- if (!strcmp(*check,samp))
- break;
-
- if (!*check)
- {
- Con_Printf("no precache: %s\n", samp);
+ soundnum = SV_SoundIndex(samp, 1);
+ if (!soundnum)
return;
- }
large = false;
if (soundnum >= 256)
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
}
+
void PF_precache_sound (void)
{
- char *s;
- int i;
- int limit = (sv.protocol == PROTOCOL_QUAKE ? 256 : MAX_SOUNDS);
-
- if (sv.state != ss_loading)
- PF_ERROR("PF_Precache_*: Precache can only be done in spawn functions");
-
- s = G_STRING(OFS_PARM0);
+ SV_SoundIndex(G_STRING(OFS_PARM0), 2);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
- PR_CheckEmptyString (s);
-
- for (i=0 ; i<limit ; i++)
- {
- if (!sv.sound_precache[i])
- {
- sv.sound_precache[i] = s;
- return;
- }
- if (!strcmp(sv.sound_precache[i], s))
- return;
- }
- PF_ERROR("PF_precache_sound: overflow");
}
void PF_precache_model (void)
{
- char *s;
- int i;
- int limit = (sv.protocol == PROTOCOL_QUAKE ? 256 : MAX_MODELS);
-
- if (sv.state != ss_loading)
- PF_ERROR("PF_Precache_*: Precache can only be done in spawn functions");
-
- s = G_STRING(OFS_PARM0);
- if (sv.worldmodel->brush.ishlbsp && ((!s) || (!s[0])))
- return;
+ SV_ModelIndex(G_STRING(OFS_PARM0), 2);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
- PR_CheckEmptyString (s);
-
- for (i = 0;i < limit;i++)
- {
- if (!sv.model_precache[i])
- {
- sv.model_precache[i] = s;
- sv.models[i] = Mod_ForName (s, true, false, false);
- return;
- }
- if (!strcmp(sv.model_precache[i], s))
- return;
- }
- PF_ERROR("PF_precache_model: overflow");
}
// assume failure if it returns early
G_FLOAT(OFS_RETURN) = 0;
-
+
ent = PROG_TO_EDICT(pr_global_struct->self);
if (ent == sv.edicts)
PF_WARNING("walkmove: can not modify world entity\n");
if (!s || !s[0])
PF_WARNING("effect: no model specified\n");
- i = SV_ModelIndex(s);
- if (i < 0)
+ i = SV_ModelIndex(s, 1);
+ if (!i)
PF_WARNING("effect: model not precached\n");
SV_StartEffect(G_VECTOR(OFS_PARM0), i, G_FLOAT(OFS_PARM2), G_FLOAT(OFS_PARM3), G_FLOAT(OFS_PARM4));
}
// radius
MSG_WriteByte(&sv.datagram, bound(0, G_FLOAT(OFS_PARM1) / 8 - 1, 255));
// lifetime
- MSG_WriteByte(&sv.datagram, bound(0, G_FLOAT(OFS_PARM2) / 256 - 1, 255));
+ MSG_WriteByte(&sv.datagram, bound(0, G_FLOAT(OFS_PARM2) * 256 - 1, 255));
// color
MSG_WriteByte(&sv.datagram, bound(0, G_VECTOR(OFS_PARM3)[0] * 255, 255));
MSG_WriteByte(&sv.datagram, bound(0, G_VECTOR(OFS_PARM3)[1] * 255, 255));
MSG_WriteCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2], sv.protocol);
}
-static void clippointtosurface(msurface_t *surf, vec3_t p, vec3_t out)
+static void clippointtosurface(msurface_t *surface, vec3_t p, vec3_t out)
{
- int i, j;
- vec3_t v1, clipplanenormal, normal;
- vec_t clipplanedist, clipdist;
+ int i, j, k;
+ float *v[3], facenormal[3], edgenormal[3], sidenormal[3], temp[3], offsetdist, dist, bestdist;
+ const int *e;
+ bestdist = 1000000000;
VectorCopy(p, out);
- if (surf->flags & SURF_PLANEBACK)
- VectorNegate(surf->plane->normal, normal);
- else
- VectorCopy(surf->plane->normal, normal);
- for (i = 0, j = surf->poly_numverts - 1;i < surf->poly_numverts;j = i, i++)
- {
- VectorSubtract(&surf->poly_verts[j * 3], &surf->poly_verts[i * 3], v1);
- VectorNormalizeFast(v1);
- CrossProduct(v1, normal, clipplanenormal);
- clipplanedist = DotProduct(&surf->poly_verts[i * 3], clipplanenormal);
- clipdist = DotProduct(out, clipplanenormal) - clipplanedist;
- if (clipdist > 0)
+ for (i = 0, e = (surface->groupmesh->data_element3i + 3 * surface->num_firsttriangle);i < surface->num_triangles;i++, e += 3)
+ {
+ // clip original point to each triangle of the surface and find the
+ // triangle that is closest
+ v[0] = surface->groupmesh->data_vertex3f + e[0] * 3;
+ v[1] = surface->groupmesh->data_vertex3f + e[1] * 3;
+ v[2] = surface->groupmesh->data_vertex3f + e[2] * 3;
+ TriangleNormal(v[0], v[1], v[2], facenormal);
+ VectorNormalize(facenormal);
+ offsetdist = DotProduct(v[0], facenormal) - DotProduct(p, facenormal);
+ VectorMA(p, offsetdist, facenormal, temp);
+ for (j = 0, k = 2;j < 3;k = j, j++)
+ {
+ VectorSubtract(v[k], v[j], edgenormal);
+ CrossProduct(edgenormal, facenormal, sidenormal);
+ VectorNormalize(sidenormal);
+ offsetdist = DotProduct(v[k], sidenormal) - DotProduct(temp, sidenormal);
+ if (offsetdist < 0)
+ VectorMA(temp, offsetdist, sidenormal, temp);
+ }
+ dist = VectorDistance2(temp, p);
+ if (bestdist > dist)
{
- clipdist = -clipdist;
- VectorMA(out, clipdist, clipplanenormal, out);
+ bestdist = dist;
+ VectorCopy(temp, out);
}
}
}
-static msurface_t *getsurface(edict_t *ed, int surfnum)
+static msurface_t *getsurface(edict_t *ed, int surfacenum)
{
int modelindex;
model_t *model;
if (modelindex < 1 || modelindex >= MAX_MODELS)
return NULL;
model = sv.models[modelindex];
- if (surfnum < 0 || surfnum >= model->nummodelsurfaces)
+ if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
return NULL;
- return model->brushq1.surfaces + surfnum + model->firstmodelsurface;
+ return model->brush.data_surfaces + surfacenum + model->firstmodelsurface;
}
//PF_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints = #434;
void PF_getsurfacenumpoints(void)
{
- msurface_t *surf;
+ msurface_t *surface;
// return 0 if no such surface
- if (!(surf = getsurface(G_EDICT(OFS_PARM0), G_FLOAT(OFS_PARM1))))
+ if (!(surface = getsurface(G_EDICT(OFS_PARM0), G_FLOAT(OFS_PARM1))))
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
- G_FLOAT(OFS_RETURN) = surf->poly_numverts;
+ // note: this (incorrectly) assumes it is a simple polygon
+ G_FLOAT(OFS_RETURN) = surface->num_vertices;
}
//PF_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint = #435;
void PF_getsurfacepoint(void)
{
edict_t *ed;
- msurface_t *surf;
+ msurface_t *surface;
int pointnum;
VectorClear(G_VECTOR(OFS_RETURN));
ed = G_EDICT(OFS_PARM0);
if (!ed || ed->e->free)
return;
- if (!(surf = getsurface(ed, G_FLOAT(OFS_PARM1))))
+ if (!(surface = getsurface(ed, G_FLOAT(OFS_PARM1))))
return;
+ // note: this (incorrectly) assumes it is a simple polygon
pointnum = G_FLOAT(OFS_PARM2);
- if (pointnum < 0 || pointnum >= surf->poly_numverts)
+ if (pointnum < 0 || pointnum >= surface->num_vertices)
return;
// FIXME: implement rotation/scaling
- VectorAdd(&surf->poly_verts[pointnum * 3], ed->v->origin, G_VECTOR(OFS_RETURN));
+ VectorAdd(&(surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->v->origin, G_VECTOR(OFS_RETURN));
}
//PF_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal = #436;
void PF_getsurfacenormal(void)
{
- msurface_t *surf;
+ msurface_t *surface;
+ vec3_t normal;
VectorClear(G_VECTOR(OFS_RETURN));
- if (!(surf = getsurface(G_EDICT(OFS_PARM0), G_FLOAT(OFS_PARM1))))
+ if (!(surface = getsurface(G_EDICT(OFS_PARM0), G_FLOAT(OFS_PARM1))))
return;
// FIXME: implement rotation/scaling
- if (surf->flags & SURF_PLANEBACK)
- VectorNegate(surf->plane->normal, G_VECTOR(OFS_RETURN));
- else
- VectorCopy(surf->plane->normal, G_VECTOR(OFS_RETURN));
+ // note: this (incorrectly) assumes it is a simple polygon
+ // note: this only returns the first triangle, so it doesn't work very
+ // well for curved surfaces or arbitrary meshes
+ TriangleNormal((surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex), (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + 3, (surface->groupmesh->data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
+ VectorNormalize(normal);
+ VectorCopy(normal, G_VECTOR(OFS_RETURN));
}
//PF_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture = #437;
void PF_getsurfacetexture(void)
{
- msurface_t *surf;
+ msurface_t *surface;
G_INT(OFS_RETURN) = 0;
- if (!(surf = getsurface(G_EDICT(OFS_PARM0), G_FLOAT(OFS_PARM1))))
+ if (!(surface = getsurface(G_EDICT(OFS_PARM0), G_FLOAT(OFS_PARM1))))
return;
- G_INT(OFS_RETURN) = PR_SetString(surf->texinfo->texture->name);
+ G_INT(OFS_RETURN) = PR_SetString(surface->texture->name);
}
//PF_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint = #438;
void PF_getsurfacenearpoint(void)
{
- int surfnum, best, modelindex;
+ int surfacenum, best, modelindex;
vec3_t clipped, p;
vec_t dist, bestdist;
edict_t *ed;
model_t *model;
- msurface_t *surf;
+ msurface_t *surface;
vec_t *point;
G_FLOAT(OFS_RETURN) = -1;
ed = G_EDICT(OFS_PARM0);
if (modelindex < 1 || modelindex >= MAX_MODELS)
return;
model = sv.models[modelindex];
- if (!model->brushq1.numsurfaces)
+ if (!model->brush.num_surfaces)
return;
// FIXME: implement rotation/scaling
VectorSubtract(point, ed->v->origin, p);
best = -1;
bestdist = 1000000000;
- for (surfnum = 0;surfnum < model->nummodelsurfaces;surfnum++)
- {
- surf = model->brushq1.surfaces + surfnum + model->firstmodelsurface;
- dist = PlaneDiff(p, surf->plane);
- dist = dist * dist;
+ for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
+ {
+ surface = model->brush.data_surfaces + surfacenum + model->firstmodelsurface;
+ // first see if the nearest point on the surface's box is closer than the previous match
+ clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
+ clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
+ clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
+ dist = VectorLength2(clipped);
if (dist < bestdist)
{
- clippointtosurface(surf, p, clipped);
+ // it is, check the nearest point on the actual geometry
+ clippointtosurface(surface, p, clipped);
VectorSubtract(clipped, p, clipped);
- dist += DotProduct(clipped, clipped);
+ dist += VectorLength2(clipped);
if (dist < bestdist)
{
- best = surfnum;
+ // that's closer too, store it as the best match
+ best = surfacenum;
bestdist = dist;
}
}
void PF_getsurfaceclippedpoint(void)
{
edict_t *ed;
- msurface_t *surf;
+ msurface_t *surface;
vec3_t p, out;
VectorClear(G_VECTOR(OFS_RETURN));
ed = G_EDICT(OFS_PARM0);
if (!ed || ed->e->free)
return;
- if (!(surf = getsurface(ed, G_FLOAT(OFS_PARM1))))
+ if (!(surface = getsurface(ed, G_FLOAT(OFS_PARM1))))
return;
// FIXME: implement rotation/scaling
VectorSubtract(G_VECTOR(OFS_PARM2), ed->v->origin, p);
- clippointtosurface(surf, p, out);
+ clippointtosurface(surface, p, out);
// FIXME: implement rotation/scaling
VectorAdd(out, ed->v->origin, G_VECTOR(OFS_RETURN));
}
//float(string filename, float mode) fopen = #110; // opens a file inside quake/gamedir/data/ (mode is FILE_READ, FILE_APPEND, or FILE_WRITE), returns fhandle >= 0 if successful, or fhandle < 0 if unable to open file for any reason
void PF_fopen(void)
{
- int filenum, mode, i;
+ int filenum, mode;
char *modestring, *filename;
for (filenum = 0;filenum < MAX_PRFILES;filenum++)
if (pr_files[filenum] == NULL)
return;
}
filename = G_STRING(OFS_PARM0);
- // control characters do not cause issues with any platforms I know of, but they are usually annoying to deal with
- // ../ is parent directory on many platforms
- // // is parent directory on Amiga
- // / at the beginning of a path is root on unix, and parent directory on Amiga
- // : is root of drive on Amiga (also used as a directory separator on Mac, but / works there too, so that's a bad idea)
- // \ is a windows-ism (so it's naughty to use it, / works on all platforms)
- for (i = 0;filename[i];i++)
- {
- if (filename[i] < ' ' || (filename[i] == '/' && filename[i+1] == '/') || (filename[i] == '.' && filename[i+1] == '.') || filename[i] == ':' || filename[i] == '\\' || filename[0] == '/')
- {
- Con_Printf("PF_fopen: dangerous/confusing/annoying/non-portable filename \"%s\" not allowed. (contains control characters or // or .. or : or \\ or begins with /)\n", filename);
- G_FLOAT(OFS_RETURN) = -4;
- return;
- }
- }
- pr_files[filenum] = FS_Open(va("data/%s", filename), modestring, false);
+ // -4 failure (dangerous/non-portable filename) removed, FS_Open checks
+ pr_files[filenum] = FS_Open(va("data/%s", filename), modestring, false, false);
if (pr_files[filenum] == NULL && modestring == "rb")
- pr_files[filenum] = FS_Open(filename, modestring, false);
+ pr_files[filenum] = FS_Open(filename, modestring, false, false);
if (pr_files[filenum] == NULL)
G_FLOAT(OFS_RETURN) = -1;
string[end] = 0;
// remove \n following \r
if (c == '\r')
+ {
c = FS_Getc(pr_files[filenum]);
+ if (c != '\n')
+ FS_UnGetc(pr_files[filenum], (unsigned char)c);
+ }
if (developer.integer)
Con_Printf("fgets: %s\n", string);
if (c >= 0 || end)
{
char *in, *out;
in = G_STRING(OFS_PARM0);
- out = Mem_Alloc(pr_strings_mempool, strlen(in) + 1);
+ out = PR_Alloc(strlen(in) + 1);
strcpy(out, in);
G_INT(OFS_RETURN) = PR_SetString(out);
}
//void(string s) strunzone = #119; // removes a copy of a string from the string zone (you can not use that string again or it may crash!!!)
void PF_strunzone(void)
{
- Mem_Free(G_STRING(OFS_PARM0));
+ PR_Free(G_STRING(OFS_PARM0));
}
//void(entity e, string s) clientcommand = #440; // executes a command string as if it came from the specified client
edict_t *tagentity = G_EDICT(OFS_PARM1);
char *tagname = G_STRING(OFS_PARM2);
eval_t *v;
- int i, modelindex;
+ int modelindex;
model_t *model;
if (e == sv.edicts)
modelindex = (int)tagentity->v->modelindex;
if (modelindex >= 0 && modelindex < MAX_MODELS && (model = sv.models[modelindex]))
{
- if (model->data_overridetagnamesforskin && (unsigned int)tagentity->v->skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)tagentity->v->skin].num_overridetagnames)
- for (i = 0;i < model->data_overridetagnamesforskin[(unsigned int)tagentity->v->skin].num_overridetagnames;i++)
- if (!strcmp(tagname, model->data_overridetagnamesforskin[(unsigned int)tagentity->v->skin].data_overridetagnames[i].name))
- v->_float = i + 1;
- // FIXME: use a model function to get tag info (need to handle skeletal)
- if (v->_float == 0 && model->alias.aliasnum_tags)
- for (i = 0;i < model->alias.aliasnum_tags;i++)
- if (!strcmp(tagname, model->alias.aliasdata_tags[i].name))
- v->_float = i + 1;
+ v->_float = Mod_Alias_GetTagIndexForName(model, tagentity->v->skin, tagname);
if (v->_float == 0)
Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", NUM_FOR_EDICT(e), NUM_FOR_EDICT(tagentity), tagname, tagname, NUM_FOR_EDICT(tagentity), model->name);
}
int SV_GetTagIndex (edict_t *e, char *tagname)
{
- int tagindex, i;
+ int i;
model_t *model;
- model = sv.models[(int)e->v->modelindex];
+ i = e->v->modelindex;
+ if (i < 1 || i >= MAX_MODELS)
+ return -1;
+ model = sv.models[i];
- tagindex = -1;
- if (model->data_overridetagnamesforskin && (unsigned int)e->v->skin < (unsigned int)model->numskins && model->data_overridetagnamesforskin[(unsigned int)e->v->skin].num_overridetagnames)
- {
- for (i = 0; i < model->data_overridetagnamesforskin[(unsigned int)e->v->skin].num_overridetagnames; i++)
- {
- if (!strcmp(tagname, model->data_overridetagnamesforskin[(unsigned int)e->v->skin].data_overridetagnames[i].name))
- {
- tagindex = i;
- break;
- }
- }
- }
- if (tagindex == -1)
- {
- for (i = 0;i < model->alias.aliasnum_tags; i++)
- {
- if (!(strcmp(tagname, model->alias.aliasdata_tags[i].name)))
- {
- tagindex = i;
- break;
- }
- }
- }
- return tagindex + 1;
+ return Mod_Alias_GetTagIndexForName(model, e->v->skin, tagname);
};
// Warnings/errors code:
int SV_GetTagMatrix (matrix4x4_t *out, edict_t *ent, int tagindex)
{
eval_t *val;
- int modelindex, reqtag, reqframe, attachloop;
+ int modelindex, reqframe, attachloop;
matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
edict_t *attachent;
model_t *model;
return 3;
model = sv.models[modelindex];
- reqtag = model->alias.aliasnum_tags;
-
- if (tagindex <= 0 || tagindex > reqtag)
- {
- if (reqtag && tagindex) // Only appear if model has no tags or not-null tag requested
- return 4;
- return 0;
- }
- if (ent->v->frame < 0 || ent->v->frame > model->alias.aliasnum_tagframes)
- reqframe = model->numframes - 1; // if model has wrong frame, engine automatically switches to model last frame
+ if (ent->v->frame >= 0 && ent->v->frame < model->numframes && model->animscenes)
+ reqframe = model->animscenes[(int)ent->v->frame].firstframe;
else
- reqframe = ent->v->frame;
+ reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
// get initial tag matrix
if (tagindex)
{
- reqtag = (tagindex - 1) + ent->v->frame*model->alias.aliasnum_tags;
- Matrix4x4_Copy(&tagmatrix, &model->alias.aliasdata_tags[reqtag].matrix);
+ int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
+ if (ret)
+ return ret;
}
else
Matrix4x4_CreateIdentity(&tagmatrix);
- if ((val = GETEDICTFIELDVALUE(ent, eval_tag_entity)) && val->edict)
+ if ((val = GETEDICTFIELDVALUE(ent, eval_tag_entity)) && val->edict)
{ // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
attachloop = 0;
do
{
attachent = EDICT_NUM(val->edict); // to this it entity our entity is attached
val = GETEDICTFIELDVALUE(ent, eval_tag_index);
- if (val->_float)
- {// got tagname on parent entity attachment tag via tag_index (and got it's matrix)
- model = sv.models[(int)attachent->v->modelindex];
- reqtag = (val->_float - 1) + attachent->v->frame*model->alias.aliasnum_tags;
- Matrix4x4_Copy(&attachmatrix, &model->alias.aliasdata_tags[reqtag].matrix);
- }
+ if (val->_float >= 1 && attachent->v->modelindex >= 1 && attachent->v->modelindex < MAX_MODELS && (model = sv.models[(int)attachent->v->modelindex]) && model->animscenes && attachent->v->frame >= 0 && attachent->v->frame < model->numframes)
+ Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->v->frame].firstframe, val->_float - 1, &attachmatrix);
else
Matrix4x4_CreateIdentity(&attachmatrix);
Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
out->m[0][3] = entitymatrix.m[0][3] + val->_float*(entitymatrix.m[0][0]*tagmatrix.m[0][3] + entitymatrix.m[0][1]*tagmatrix.m[1][3] + entitymatrix.m[0][2]*tagmatrix.m[2][3]);
out->m[1][3] = entitymatrix.m[1][3] + val->_float*(entitymatrix.m[1][0]*tagmatrix.m[0][3] + entitymatrix.m[1][1]*tagmatrix.m[1][3] + entitymatrix.m[1][2]*tagmatrix.m[2][3]);
- out->m[2][3] = entitymatrix.m[2][3] + val->_float*(entitymatrix.m[2][0]*tagmatrix.m[0][3] + entitymatrix.m[2][1]*tagmatrix.m[1][3] + entitymatrix.m[2][2]*tagmatrix.m[2][3]);
+ out->m[2][3] = entitymatrix.m[2][3] + val->_float*(entitymatrix.m[2][0]*tagmatrix.m[0][3] + entitymatrix.m[2][1]*tagmatrix.m[1][3] + entitymatrix.m[2][2]*tagmatrix.m[2][3]);
Matrix4x4_Copy(&tagmatrix, out);
// finally transformate by matrix of tag on parent entity
Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
out->m[0][3] = attachmatrix.m[0][3] + attachmatrix.m[0][0]*tagmatrix.m[0][3] + attachmatrix.m[0][1]*tagmatrix.m[1][3] + attachmatrix.m[0][2]*tagmatrix.m[2][3];
out->m[1][3] = attachmatrix.m[1][3] + attachmatrix.m[1][0]*tagmatrix.m[0][3] + attachmatrix.m[1][1]*tagmatrix.m[1][3] + attachmatrix.m[1][2]*tagmatrix.m[2][3];
- out->m[2][3] = attachmatrix.m[2][3] + attachmatrix.m[2][0]*tagmatrix.m[0][3] + attachmatrix.m[2][1]*tagmatrix.m[1][3] + attachmatrix.m[2][2]*tagmatrix.m[2][3];
+ out->m[2][3] = attachmatrix.m[2][3] + attachmatrix.m[2][0]*tagmatrix.m[0][3] + attachmatrix.m[2][1]*tagmatrix.m[1][3] + attachmatrix.m[2][2]*tagmatrix.m[2][3];
Matrix4x4_Copy(&tagmatrix, out);
ent = attachent;
attachloop += 1;
if (attachloop > 255) // prevent runaway looping
return 5;
- }
+ }
while ((val = GETEDICTFIELDVALUE(ent, eval_tag_entity)) && val->edict);
}
Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
out->m[0][3] = entitymatrix.m[0][3] + val->_float*(entitymatrix.m[0][0]*tagmatrix.m[0][3] + entitymatrix.m[0][1]*tagmatrix.m[1][3] + entitymatrix.m[0][2]*tagmatrix.m[2][3]);
out->m[1][3] = entitymatrix.m[1][3] + val->_float*(entitymatrix.m[1][0]*tagmatrix.m[0][3] + entitymatrix.m[1][1]*tagmatrix.m[1][3] + entitymatrix.m[1][2]*tagmatrix.m[2][3]);
- out->m[2][3] = entitymatrix.m[2][3] + val->_float*(entitymatrix.m[2][0]*tagmatrix.m[0][3] + entitymatrix.m[2][1]*tagmatrix.m[1][3] + entitymatrix.m[2][2]*tagmatrix.m[2][3]);
+ out->m[2][3] = entitymatrix.m[2][3] + val->_float*(entitymatrix.m[2][0]*tagmatrix.m[0][3] + entitymatrix.m[2][1]*tagmatrix.m[1][3] + entitymatrix.m[2][2]*tagmatrix.m[2][3]);
if ((val = GETEDICTFIELDVALUE(ent, eval_viewmodelforclient)) && val->edict)
{// RENDER_VIEWMODEL magic
Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
out->m[0][3] = entitymatrix.m[0][3] + val->_float*(entitymatrix.m[0][0]*tagmatrix.m[0][3] + entitymatrix.m[0][1]*tagmatrix.m[1][3] + entitymatrix.m[0][2]*tagmatrix.m[2][3]);
out->m[1][3] = entitymatrix.m[1][3] + val->_float*(entitymatrix.m[1][0]*tagmatrix.m[0][3] + entitymatrix.m[1][1]*tagmatrix.m[1][3] + entitymatrix.m[1][2]*tagmatrix.m[2][3]);
- out->m[2][3] = entitymatrix.m[2][3] + val->_float*(entitymatrix.m[2][0]*tagmatrix.m[0][3] + entitymatrix.m[2][1]*tagmatrix.m[1][3] + entitymatrix.m[2][2]*tagmatrix.m[2][3]);
+ out->m[2][3] = entitymatrix.m[2][3] + val->_float*(entitymatrix.m[2][0]*tagmatrix.m[0][3] + entitymatrix.m[2][1]*tagmatrix.m[1][3] + entitymatrix.m[2][2]*tagmatrix.m[2][3]);
/*
// Cl_bob, ported from rendering code
caseinsens = G_FLOAT(OFS_PARM1);
quiet = G_FLOAT(OFS_PARM2);
-
+
for(handle = 0; handle < MAX_SEARCHES; handle++)
if(!pr_fssearchlist[handle])
break;
int handle;
handle = G_FLOAT(OFS_PARM0);
-
+
if(handle < 0 || handle >= MAX_SEARCHES)
{
Con_Printf("PF_search_end: invalid handle %i\n", handle);
Con_Printf("PF_search_getsize: no such handle %i\n", handle);
return;
}
-
+
G_FLOAT(OFS_RETURN) = pr_fssearchlist[handle]->numfilenames;
}
Con_Printf("PF_search_getfilename: invalid filenum %i\n", filenum);
return;
}
-
+
tmp = PR_GetTempString();
strcpy(tmp, pr_fssearchlist[handle]->filenames[filenum]);
void PR_Cmd_Init(void)
{
- pr_strings_mempool = Mem_AllocPool("pr_stringszone", 0, NULL);
PR_Files_Init();
PR_Search_Init();
}
+void PR_Cmd_Shutdown(void)
+{
+}
+
void PR_Cmd_Reset(void)
{
- Mem_EmptyPool(pr_strings_mempool);
PR_Search_Reset();
PR_Files_CloseAll();
}