MSG_WriteCoord(&sv.datagram, G_VECTOR(OFS_PARM0)[2], sv.protocol);
}
-static void clippointtosurface(msurface_t *surf, vec3_t p, vec3_t out)
+static void clippointtosurface(msurface_t *surface, vec3_t p, vec3_t out)
{
int i, j;
vec3_t v1, clipplanenormal, normal;
vec_t clipplanedist, clipdist;
VectorCopy(p, out);
- if (surf->flags & SURF_PLANEBACK)
- VectorNegate(surf->plane->normal, normal);
+ if (surface->flags & SURF_PLANEBACK)
+ VectorNegate(surface->plane->normal, normal);
else
- VectorCopy(surf->plane->normal, normal);
- for (i = 0, j = surf->mesh.num_vertices - 1;i < surf->mesh.num_vertices;j = i, i++)
+ VectorCopy(surface->plane->normal, normal);
+ for (i = 0, j = surface->mesh.num_vertices - 1;i < surface->mesh.num_vertices;j = i, i++)
{
- VectorSubtract(&surf->mesh.data_vertex3f[j * 3], &surf->mesh.data_vertex3f[i * 3], v1);
+ VectorSubtract(&surface->mesh.data_vertex3f[j * 3], &surface->mesh.data_vertex3f[i * 3], v1);
VectorNormalizeFast(v1);
CrossProduct(v1, normal, clipplanenormal);
- clipplanedist = DotProduct(&surf->mesh.data_vertex3f[i * 3], clipplanenormal);
+ clipplanedist = DotProduct(&surface->mesh.data_vertex3f[i * 3], clipplanenormal);
clipdist = DotProduct(out, clipplanenormal) - clipplanedist;
if (clipdist > 0)
{
}
}
-static msurface_t *getsurface(edict_t *ed, int surfnum)
+static msurface_t *getsurface(edict_t *ed, int surfacenum)
{
int modelindex;
model_t *model;
if (modelindex < 1 || modelindex >= MAX_MODELS)
return NULL;
model = sv.models[modelindex];
- if (surfnum < 0 || surfnum >= model->nummodelsurfaces)
+ if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
return NULL;
- return model->brushq1.surfaces + surfnum + model->firstmodelsurface;
+ return model->brushq1.surfaces + surfacenum + model->firstmodelsurface;
}
//PF_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints = #434;
void PF_getsurfacenumpoints(void)
{
- msurface_t *surf;
+ msurface_t *surface;
// return 0 if no such surface
- if (!(surf = getsurface(G_EDICT(OFS_PARM0), G_FLOAT(OFS_PARM1))))
+ if (!(surface = getsurface(G_EDICT(OFS_PARM0), G_FLOAT(OFS_PARM1))))
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
- G_FLOAT(OFS_RETURN) = surf->mesh.num_vertices;
+ G_FLOAT(OFS_RETURN) = surface->mesh.num_vertices;
}
//PF_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint = #435;
void PF_getsurfacepoint(void)
{
edict_t *ed;
- msurface_t *surf;
+ msurface_t *surface;
int pointnum;
VectorClear(G_VECTOR(OFS_RETURN));
ed = G_EDICT(OFS_PARM0);
if (!ed || ed->e->free)
return;
- if (!(surf = getsurface(ed, G_FLOAT(OFS_PARM1))))
+ if (!(surface = getsurface(ed, G_FLOAT(OFS_PARM1))))
return;
pointnum = G_FLOAT(OFS_PARM2);
- if (pointnum < 0 || pointnum >= surf->mesh.num_vertices)
+ if (pointnum < 0 || pointnum >= surface->mesh.num_vertices)
return;
// FIXME: implement rotation/scaling
- VectorAdd(&surf->mesh.data_vertex3f[pointnum * 3], ed->v->origin, G_VECTOR(OFS_RETURN));
+ VectorAdd(&surface->mesh.data_vertex3f[pointnum * 3], ed->v->origin, G_VECTOR(OFS_RETURN));
}
//PF_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal = #436;
void PF_getsurfacenormal(void)
{
- msurface_t *surf;
+ msurface_t *surface;
VectorClear(G_VECTOR(OFS_RETURN));
- if (!(surf = getsurface(G_EDICT(OFS_PARM0), G_FLOAT(OFS_PARM1))))
+ if (!(surface = getsurface(G_EDICT(OFS_PARM0), G_FLOAT(OFS_PARM1))))
return;
// FIXME: implement rotation/scaling
- if (surf->flags & SURF_PLANEBACK)
- VectorNegate(surf->plane->normal, G_VECTOR(OFS_RETURN));
+ if (surface->flags & SURF_PLANEBACK)
+ VectorNegate(surface->plane->normal, G_VECTOR(OFS_RETURN));
else
- VectorCopy(surf->plane->normal, G_VECTOR(OFS_RETURN));
+ VectorCopy(surface->plane->normal, G_VECTOR(OFS_RETURN));
}
//PF_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture = #437;
void PF_getsurfacetexture(void)
{
- msurface_t *surf;
+ msurface_t *surface;
G_INT(OFS_RETURN) = 0;
- if (!(surf = getsurface(G_EDICT(OFS_PARM0), G_FLOAT(OFS_PARM1))))
+ if (!(surface = getsurface(G_EDICT(OFS_PARM0), G_FLOAT(OFS_PARM1))))
return;
- G_INT(OFS_RETURN) = PR_SetString(surf->texinfo->texture->name);
+ G_INT(OFS_RETURN) = PR_SetString(surface->texinfo->texture->name);
}
//PF_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint = #438;
void PF_getsurfacenearpoint(void)
{
- int surfnum, best, modelindex;
+ int surfacenum, best, modelindex;
vec3_t clipped, p;
vec_t dist, bestdist;
edict_t *ed;
model_t *model;
- msurface_t *surf;
+ msurface_t *surface;
vec_t *point;
G_FLOAT(OFS_RETURN) = -1;
ed = G_EDICT(OFS_PARM0);
VectorSubtract(point, ed->v->origin, p);
best = -1;
bestdist = 1000000000;
- for (surfnum = 0;surfnum < model->nummodelsurfaces;surfnum++)
+ for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
{
- surf = model->brushq1.surfaces + surfnum + model->firstmodelsurface;
- dist = PlaneDiff(p, surf->plane);
+ surface = model->brushq1.surfaces + surfacenum + model->firstmodelsurface;
+ dist = PlaneDiff(p, surface->plane);
dist = dist * dist;
if (dist < bestdist)
{
- clippointtosurface(surf, p, clipped);
+ clippointtosurface(surface, p, clipped);
VectorSubtract(clipped, p, clipped);
dist += DotProduct(clipped, clipped);
if (dist < bestdist)
{
- best = surfnum;
+ best = surfacenum;
bestdist = dist;
}
}
void PF_getsurfaceclippedpoint(void)
{
edict_t *ed;
- msurface_t *surf;
+ msurface_t *surface;
vec3_t p, out;
VectorClear(G_VECTOR(OFS_RETURN));
ed = G_EDICT(OFS_PARM0);
if (!ed || ed->e->free)
return;
- if (!(surf = getsurface(ed, G_FLOAT(OFS_PARM1))))
+ if (!(surface = getsurface(ed, G_FLOAT(OFS_PARM1))))
return;
// FIXME: implement rotation/scaling
VectorSubtract(G_VECTOR(OFS_PARM2), ed->v->origin, p);
- clippointtosurface(surf, p, out);
+ clippointtosurface(surface, p, out);
// FIXME: implement rotation/scaling
VectorAdd(out, ed->v->origin, G_VECTOR(OFS_RETURN));
}