qboolean free;
// sv.time when the object was freed (to prevent early reuse which could
// mess up client interpolation or obscure severe QuakeC bugs)
- float freetime;
+ double freetime;
// mark for the leak detector
int mark;
// place in the code where it was allocated (for the leak detector)
// baseline values
entity_state_t baseline;
- // LordHavoc: gross hack to make floating items still work
+ // LadyHavoc: gross hack to make floating items still work
int suspendedinairflag;
// cached position to avoid redundant SV_CheckWaterTransition calls on monsters
edict_odefunc_t *ode_func;
vec3_t ode_mins;
vec3_t ode_maxs;
+ vec3_t ode_scale;
vec_t ode_mass;
float ode_friction;
vec3_t ode_origin;