float _float;
float vector[3];
func_t function;
+ int ivector[3];
int _int;
int edict;
} eval_t;
typedef struct link_s
{
+ void *entity;
struct link_s *prev, *next;
} link_t;
-// LordHavoc: increased number of leafs per entity limit from 16 to 256
-#define MAX_ENT_LEAFS 256
+#define ENTITYGRIDAREAS 16
+
+// the entire server entity structure
typedef struct edict_s
{
- qboolean free; // true if this edict is unused
- link_t area; // physics area this edict is linked into
-
+ // true if this edict is unused
+ qboolean free;
+ // physics grid areas this edict is linked into
+ link_t areagrid[ENTITYGRIDAREAS];
+ // since the areagrid can have multiple references to one entity,
+ // we should avoid extensive checking on entities already encountered
+ int areagridmarknumber;
+
+ // old entity protocol, not used
#ifdef QUAKEENTITIES
- entity_state_t baseline; // baseline values
- entity_state_t deltabaseline; // LordHavoc: previous frame
+ // baseline values
+ entity_state_t baseline;
+ // LordHavoc: previous frame
+ entity_state_t deltabaseline;
#endif
- int suspendedinairflag; // LordHavoc: gross hack to make floating items still work
- float freetime; // sv.time when the object was freed
- entvars_t *v; // edict fields
+ // LordHavoc: gross hack to make floating items still work
+ int suspendedinairflag;
+ // sv.time when the object was freed (to prevent early reuse which could
+ // mess up client interpolation or obscure severe QuakeC bugs)
+ float freetime;
+ // used by PushMove to keep track of where objects were before they were
+ // moved, in case they need to be moved back
+ vec3_t moved_from;
+ vec3_t moved_fromangles;
+ // edict fields (stored in another array)
+ entvars_t *v;
} edict_t;
// LordHavoc: in an effort to eliminate time wasted on GetEdictFieldValue... see pr_edict.c for the functions which use these.
#define GETEDICTFIELDVALUE(ed, fieldoffset) (fieldoffset ? (eval_t *)((qbyte *)ed->v + fieldoffset) : NULL)
-extern dfunction_t *SV_PlayerPhysicsQC;
-extern dfunction_t *EndFrameQC;
+extern mfunction_t *SV_PlayerPhysicsQC;
+extern mfunction_t *EndFrameQC;
//============================================================================
extern dprograms_t *progs;
-extern dfunction_t *pr_functions;
+extern mfunction_t *pr_functions;
extern char *pr_strings;
extern ddef_t *pr_globaldefs;
extern ddef_t *pr_fielddefs;
// returns a copy of the string allocated from the server's string heap
void ED_Print (edict_t *ed);
-void ED_Write (QFile *f, edict_t *ed);
+void ED_Write (qfile_t *f, edict_t *ed);
const char *ED_ParseEdict (const char *data, edict_t *ent);
-void ED_WriteGlobals (QFile *f);
+void ED_WriteGlobals (qfile_t *f);
void ED_ParseGlobals (const char *data);
void ED_LoadFromFile (const char *data);
#define G_EDICT(o) (PROG_TO_EDICT(*(int *)&pr_globals[o]))
#define G_EDICTNUM(o) NUM_FOR_EDICT(G_EDICT(o))
#define G_VECTOR(o) (&pr_globals[o])
-#define G_STRING(o) (pr_strings + *(string_t *)&pr_globals[o])
+#define G_STRING(o) (PR_GetString(*(string_t *)&pr_globals[o]))
//#define G_FUNCTION(o) (*(func_t *)&pr_globals[o])
// FIXME: make these go away?
#define E_FLOAT(e,o) (((float*)e->v)[o])
//#define E_INT(e,o) (((int*)e->v)[o])
//#define E_VECTOR(e,o) (&((float*)e->v)[o])
-#define E_STRING(e,o) (pr_strings + *(string_t *)&((float*)e->v)[o])
+#define E_STRING(e,o) (PR_GetString(*(string_t *)&((float*)e->v)[o]))
extern int type_size[8];
extern int pr_argc;
extern int pr_trace;
-extern dfunction_t *pr_xfunction;
+extern mfunction_t *pr_xfunction;
extern int pr_xstatement;
extern unsigned short pr_crc;
void ED_PrintEdicts (void);
void ED_PrintNum (int ent);
+#define PR_GetString(num) (pr_strings + num)
+#define PR_SetString(s) ((int) (s - pr_strings))
+
#endif