#include "progdefs.h" // generated by program cdefs
#include "clprogdefs.h" // generated by program cdefs
+// forward declaration of clgecko_t
+struct clgecko_s;
+
typedef struct prvm_stack_s
{
int s;
#define PRVM_MAX_OPENFILES 256
#define PRVM_MAX_OPENSEARCHES 128
+#define PRVM_MAX_GECKOINSTANCES 32
typedef void (*prvm_builtin_t) (void);
int items2; // ssqc
int lerpfrac; // csqc
int light_lev; // ssqc
+ int message; // csqc
int modelflags; // ssqc
int movement; // ssqc
int nextthink; // common - used by OP_STATE
int viewmodelforclient; // ssqc
int viewzoom; // ssqc
int yaw_speed; // ssqc / csqc
+ int clientcamera; // ssqc
}
prvm_prog_fieldoffsets_t;
int trace_dphitq3surfaceflags; // ssqc / csqc
int trace_dphittexturename; // ssqc / csqc
int trace_dpstartcontents; // ssqc / csqc
+ int intermission; // csqc
+ int coop; // csqc
+ int deathmatch; // csqc
+ int dmg_take; // csqc
+ int dmg_save; // csqc
+ int dmg_origin; // csqc
+ int sb_showscores; // csqc
+ int drawfont; // csqc / menu
}
prvm_prog_globaloffsets_t;
func_t CSQC_Ent_Remove; // csqc
func_t CSQC_Ent_Update; // csqc
func_t CSQC_Event; // csqc [515]: engine call this for its own needs so csqc can do some things according to what engine it's running on. example: to say about edicts increase, whatever...
+ func_t CSQC_Event_Sound; // csqc : called by engine when an incoming sound packet arrives so CSQC can act on it
func_t CSQC_Init; // csqc
func_t CSQC_InputEvent; // csqc
func_t CSQC_Parse_CenterPrint; // csqc
func_t CSQC_Parse_TempEntity; // csqc [515]: very helpfull when you want to create your own particles/decals/etc for effects that already exist
func_t CSQC_Shutdown; // csqc
func_t CSQC_UpdateView; // csqc
+ func_t Gecko_Query; // csqc, mqc
func_t EndFrame; // ssqc
func_t RestoreGame; // ssqc
func_t SV_ChangeTeam; // ssqc
func_t SV_ParseClientCommand; // ssqc
func_t SV_PlayerPhysics; // ssqc
+ func_t SV_OnEntityNoSpawnFunction; // ssqc
func_t GameCommand; // any
+ func_t SV_Shutdown; // ssqc
// menu qc only uses some functions, nothing else
- func_t m_display; // mqc
func_t m_draw; // mqc
- func_t m_hide; // mqc
func_t m_init; // mqc
func_t m_keydown; // mqc
func_t m_keyup; // mqc
}
prvm_prog_funcoffsets_t;
+typedef struct prvm_stringbuffer_s
+{
+ int max_strings;
+ int num_strings;
+ char **strings;
+}
+prvm_stringbuffer_t;
+
// [INIT] variables flagged with this token can be initialized by 'you'
// NOTE: external code has to create and free the mempools but everything else is done by prvm !
typedef struct prvm_prog_s
{
+ double starttime;
dprograms_t *progs;
mfunction_t *functions;
char *strings;
// (simple optimization of the free string search)
int firstfreeknownstring;
const char **knownstrings;
- unsigned char *knownstrings_freeable;
+ unsigned char *knownstrings_freeable;
const char ***stringshash;
+ memexpandablearray_t stringbuffersarray;
+
// all memory allocations related to this vm_prog (code, edicts, strings)
mempool_t *progs_mempool; // [INIT]
qfile_t *openfiles[PRVM_MAX_OPENFILES];
fssearch_t *opensearches[PRVM_MAX_OPENSEARCHES];
+ struct clgecko_s *opengeckoinstances[PRVM_MAX_GECKOINSTANCES];
// copies of some vars that were former read from sv
int num_edicts;
int reserved_edicts; // [INIT]
prvm_edict_t *edicts;
- void *edictsfields;
- void *edictprivate;
+ void *edictsfields;
+ void *edictprivate;
// size of the engine private struct
int edictprivate_size; // [INIT]
char *name; // [INIT]
// flag - used to store general flags like PRVM_GE_SELF, etc.
- int flag;
+ int flag;
char *extensionstring; // [INIT]
void PRVM_Profile (int maxfunctions, int mininstructions);
void PRVM_Profile_f (void);
+void PRVM_CallProfile_f (void);
void PRVM_PrintFunction_f (void);
void PRVM_PrintState(void);