#include "progdefs.h" // generated by program cdefs
#include "clprogdefs.h" // generated by program cdefs
+#ifndef DP_SMALLMEMORY
+#define PROFILING
+#endif
+
// forward declaration of clgecko_t
struct clgecko_s;
{
int s;
mfunction_t *f;
+ double tprofile_acc;
+ double profile_acc;
+ double builtinsprofile_acc;
} prvm_stack_t;
{
qboolean free;
float freetime;
+ int mark;
+ const char *allocation_origin;
} prvm_edict_private_t;
typedef struct prvm_edict_s
union
{
prvm_edict_private_t *required;
- void *vp;
+ vec_t *vp;
// FIXME: this server pointer really means world, not server
// (it is used by both server qc and client qc, but not menu qc)
edict_engineprivate_t *server;
// QuakeC fields (stored in dynamically resized array)
union
{
- void *vp;
+ vec_t *vp;
entvars_t *server;
cl_entvars_t *client;
} fields;
//============================================================================
#define PRVM_OP_STATE 1
+#ifdef DP_SMALLMEMORY
+#define PRVM_MAX_STACK_DEPTH 128
+#define PRVM_LOCALSTACK_SIZE 2048
+
+#define PRVM_MAX_OPENFILES 16
+#define PRVM_MAX_OPENSEARCHES 8
+#define PRVM_MAX_GECKOINSTANCES 1
+#else
#define PRVM_MAX_STACK_DEPTH 1024
#define PRVM_LOCALSTACK_SIZE 16384
#define PRVM_MAX_OPENFILES 256
#define PRVM_MAX_OPENSEARCHES 128
#define PRVM_MAX_GECKOINSTANCES 32
+#endif
typedef void (*prvm_builtin_t) (void);
{
// server and client use a lot of similar fields, so this is combined
int SendEntity; // ssqc
- int Version; // ssqc
+ int SendFlags; // ssqc
+ int Version; // ssqc (legacy)
int alpha; // ssqc / csqc
int ammo_cells1; // ssqc - Dissolution of Eternity mission pack
int ammo_lava_nails; // ssqc - Dissolution of Eternity mission pack
int buttonuse; // ssqc
int chain; // common - used by find builtins
int classname; // common
+ int clientcamera; // ssqc
int clientcolors; // ssqc
+ int clientstatus; // ssqc
int color; // ssqc
int colormod; // ssqc / csqc
int contentstransition; // ssqc
int dimension_hit; // ssqc / csqc
int dimension_solid; // ssqc / csqc
int disableclientprediction; // ssqc
+ int discardabledemo; // ssqc
int dphitcontentsmask; // ssqc / csqc
int drawonlytoclient; // ssqc
int effects; // ssqc / csqc
int frame1time; // csqc
int frame2; // csqc
int frame2time; // csqc
+ int frame3; // csqc
+ int frame3time; // csqc
+ int frame4; // csqc
+ int frame4time; // csqc
int frame; // common - used by OP_STATE
int fullbright; // ssqc - Nehahra support
int glow_color; // ssqc
int glow_size; // ssqc
int glow_trail; // ssqc
+ int glowmod; // ssqc / csqc
int gravity; // ssqc
int groundentity; // ssqc / csqc
int hull; // ssqc / csqc
int ideal_yaw; // ssqc / csqc
int idealpitch; // ssqc / csqc
int items2; // ssqc
+ int lerpfrac3; // csqc
+ int lerpfrac4; // csqc
int lerpfrac; // csqc
int light_lev; // ssqc
int message; // csqc
int modelflags; // ssqc
int movement; // ssqc
- int nextthink; // common - used by OP_STATE
+ int movetypesteplandevent; // ssqc
int netaddress; // ssqc
+ int nextthink; // common - used by OP_STATE
int nodrawtoclient; // ssqc
int pflags; // ssqc
int ping; // ssqc
+ int packetloss; // ssqc
+ int movementloss; // ssqc
int pitch_speed; // ssqc / csqc
int playermodel; // ssqc
int playerskin; // ssqc
int renderflags; // csqc
int rendermode; // ssqc - HalfLife support
int scale; // ssqc / csqc
+ int shadertime; // csqc
+ int skeletonindex; // csqc / ssqc FTE_CSQC_SKELETONOBJECTS / DP_SKELETONOBJECTS
int style; // ssqc
int tag_entity; // ssqc / csqc
int tag_index; // ssqc / csqc
int viewmodelforclient; // ssqc
int viewzoom; // ssqc
int yaw_speed; // ssqc / csqc
- int clientcamera; // ssqc
+ int bouncefactor; // ssqc
+ int bouncestop; // ssqc
+
+ int solid; // ssqc / csqc (physics)
+ int movetype; // ssqc / csqc (physics)
+ int modelindex; // ssqc / csqc (physics)
+ int mins; // ssqc / csqc (physics)
+ int maxs; // ssqc / csqc (physics)
+ int mass; // ssqc / csqc (physics)
+ int origin; // ssqc / csqc (physics)
+ int velocity; // ssqc / csqc (physics)
+ //int axis_forward; // ssqc / csqc (physics)
+ //int axis_left; // ssqc / csqc (physics)
+ //int axis_up; // ssqc / csqc (physics)
+ //int spinvelocity; // ssqc / csqc (physics)
+ //int angles; // ssqc / csqc (physics)
+ int avelocity; // ssqc / csqc (physics)
+ int jointtype; // ssqc / csqc (physics)
+ int enemy; // ssqc / csqc (physics)
+ int aiment; // ssqc / csqc (physics)
+ int movedir; // ssqc / csqc (physics)
+
+ int camera_transform; // csqc (warpzones)
+
+ int userwavefunc_param0; // csqc (userwavefunc)
+ int userwavefunc_param1; // csqc (userwavefunc)
+ int userwavefunc_param2; // csqc (userwavefunc)
+ int userwavefunc_param3; // csqc (userwavefunc)
}
prvm_prog_fieldoffsets_t;
int trace_plane_normal; // ssqc / csqc
int trace_plane_dist; // ssqc / csqc
int trace_ent; // ssqc / csqc
+ int trace_networkentity; // csqc
int trace_dphitcontents; // ssqc / csqc
int trace_dphitq3surfaceflags; // ssqc / csqc
int trace_dphittexturename; // ssqc / csqc
int dmg_origin; // csqc
int sb_showscores; // csqc
int drawfont; // csqc / menu
+ int drawfontscale; // csqc / menu
+ int require_spawnfunc_prefix; // ssqc
+ int worldstatus; // ssqc
+ int servertime; // csqc
+ int serverprevtime; // csqc
+ int serverdeltatime; // csqc
+ int gettaginfo_name; // ssqc / csqc
+ int gettaginfo_parent; // ssqc / csqc
+ int gettaginfo_offset; // ssqc / csqc
+ int gettaginfo_forward; // ssqc / csqc
+ int gettaginfo_right; // ssqc / csqc
+ int gettaginfo_up; // ssqc / csqc
+ int transparent_offset; // csqc
+
+ int particles_alphamin; // csqc
+ int particles_alphamax; // csqc
+ int particles_colormin; // csqc
+ int particles_colormax; // csqc
}
prvm_prog_globaloffsets_t;
{
func_t CSQC_ConsoleCommand; // csqc
func_t CSQC_Ent_Remove; // csqc
+ func_t CSQC_Ent_Spawn; // csqc DP_CSQC_ENT_SPAWN extension (BlackHC - TODO: needs to be added to dpextensions.qc)
func_t CSQC_Ent_Update; // csqc
func_t CSQC_Event; // csqc [515]: engine call this for its own needs so csqc can do some things according to what engine it's running on. example: to say about edicts increase, whatever...
func_t CSQC_Event_Sound; // csqc : called by engine when an incoming sound packet arrives so CSQC can act on it
func_t CSQC_Parse_TempEntity; // csqc [515]: very helpfull when you want to create your own particles/decals/etc for effects that already exist
func_t CSQC_Shutdown; // csqc
func_t CSQC_UpdateView; // csqc
+ func_t Gecko_Query; // csqc, mqc
func_t EndFrame; // ssqc
func_t RestoreGame; // ssqc
func_t SV_ChangeTeam; // ssqc
func_t SV_ParseClientCommand; // ssqc
func_t SV_PlayerPhysics; // ssqc
+ func_t SV_OnEntityPreSpawnFunction; // ssqc
func_t SV_OnEntityNoSpawnFunction; // ssqc
+ func_t SV_OnEntityPostSpawnFunction; // ssqc
func_t GameCommand; // any
func_t SV_Shutdown; // ssqc
+ func_t URI_Get_Callback; // any
+ func_t SV_PausedTic; //ssqc
// menu qc only uses some functions, nothing else
func_t m_draw; // mqc
}
prvm_prog_funcoffsets_t;
+// stringbuffer flags
+#define STRINGBUFFER_SAVED 1 // saved in savegames
+
typedef struct prvm_stringbuffer_s
{
int max_strings;
int num_strings;
char **strings;
+ const char *origin;
+ unsigned char flags;
}
prvm_stringbuffer_t;
typedef struct prvm_prog_s
{
double starttime;
+ unsigned int id; // increasing unique id of progs instance
dprograms_t *progs;
mfunction_t *functions;
char *strings;
ddef_t *fielddefs;
ddef_t *globaldefs;
dstatement_t *statements;
- int edict_size; // in bytes
- int edictareasize; // LordHavoc: in bytes (for bound checking)
+ int entityfields; // number of vec_t fields in progs (some variables are 3)
+ int entityfieldsarea; // LordHavoc: equal to max_edicts * entityfields (for bounds checking)
int *statement_linenums; // NULL if not available
double *statement_profile; // only incremented if prvm_statementprofiling is on
union {
- float *generic;
+ vec_t *generic;
globalvars_t *server;
cl_globalvars_t *client;
} globals;
int firstfreeknownstring;
const char **knownstrings;
unsigned char *knownstrings_freeable;
+ const char **knownstrings_origin;
const char ***stringshash;
memexpandablearray_t stringbuffersarray;
int localstack_used;
unsigned short headercrc; // [INIT]
+ unsigned short headercrc2; // [INIT] alternate CRC for tenebrae progs.dat
unsigned short filecrc;
// until this point everything also exists (with the pr_ prefix) in the old vm
qfile_t *openfiles[PRVM_MAX_OPENFILES];
+ const char * openfiles_origin[PRVM_MAX_OPENFILES];
fssearch_t *opensearches[PRVM_MAX_OPENSEARCHES];
+ const char * opensearches_origin[PRVM_MAX_OPENSEARCHES];
struct clgecko_s *opengeckoinstances[PRVM_MAX_GECKOINSTANCES];
+ skeleton_t *skeletons[MAX_EDICTS];
// copies of some vars that were former read from sv
int num_edicts;
int reserved_edicts; // [INIT]
prvm_edict_t *edicts;
- void *edictsfields;
+ vec_t *edictsfields;
void *edictprivate;
// size of the engine private struct
// used to indicate whether a prog is loaded
qboolean loaded;
+ qboolean leaktest_active;
+
+ // translation buffer (only needs to be freed on unloading progs, type is private to prvm_edict.c)
+ void *po;
+
+ // printed together with backtraces
+ const char *statestring;
// prvm_builtin_mem_t *mem_list;
void (*error_cmd)(const char *format, ...) DP_FUNC_PRINTF(1); // [INIT]
+ void (*ExecuteProgram)(func_t fnum, const char *errormessage); // pointer to one of the *VM_ExecuteProgram functions
} prvm_prog_t;
extern prvm_prog_t * prog;
void PRVM_Init (void);
-void PRVM_ExecuteProgram (func_t fnum, const char *errormessage);
+#ifdef PROFILING
+void MVM_ExecuteProgram (func_t fnum, const char *errormessage);
+void CLVM_ExecuteProgram (func_t fnum, const char *errormessage);
+void SVVM_ExecuteProgram (func_t fnum, const char *errormessage);
+#else
+#define MVM_ExecuteProgram SVVM_ExecuteProgram
+#define CLVM_ExecuteProgram SVVM_ExecuteProgram
+void SVVM_ExecuteProgram (func_t fnum, const char *errormessage);
+#endif
+#define PRVM_ExecuteProgram prog->ExecuteProgram
#define PRVM_Alloc(buffersize) _PRVM_Alloc(buffersize, __FILE__, __LINE__)
#define PRVM_Free(buffer) _PRVM_Free(buffer, __FILE__, __LINE__)
void _PRVM_Free (void *buffer, const char *filename, int fileline);
void _PRVM_FreeAll (const char *filename, int fileline);
-void PRVM_Profile (int maxfunctions, int mininstructions);
+void PRVM_Profile (int maxfunctions, double mintime, int sortby);
void PRVM_Profile_f (void);
+void PRVM_ChildProfile_f (void);
void PRVM_CallProfile_f (void);
void PRVM_PrintFunction_f (void);
void PRVM_PrintState(void);
void PRVM_CrashAll (void);
void PRVM_Crash (void);
+void PRVM_ShortStackTrace(char *buf, size_t bufsize);
+const char *PRVM_AllocationOrigin(void);
ddef_t *PRVM_ED_FindField(const char *name);
ddef_t *PRVM_ED_FindGlobal(const char *name);
void PRVM_MEM_IncreaseEdicts(void);
+qboolean PRVM_ED_CanAlloc(prvm_edict_t *e);
prvm_edict_t *PRVM_ED_Alloc (void);
void PRVM_ED_Free (prvm_edict_t *ed);
void PRVM_ED_ClearEdict (prvm_edict_t *e);
void PRVM_ED_LoadFromFile (const char *data);
-prvm_edict_t *PRVM_EDICT_NUM_ERROR(int n, char *filename, int fileline);
-#define PRVM_EDICT_NUM(n) (((unsigned)(n) < (unsigned int)prog->max_edicts) ? prog->edicts + (n) : PRVM_EDICT_NUM_ERROR(n, __FILE__, __LINE__))
+unsigned int PRVM_EDICT_NUM_ERROR(unsigned int n, char *filename, int fileline);
+#define PRVM_EDICT(n) (((unsigned)(n) < (unsigned int)prog->max_edicts) ? (unsigned int)(n) : PRVM_EDICT_NUM_ERROR((unsigned int)(n), __FILE__, __LINE__))
+#define PRVM_EDICT_NUM(n) (prog->edicts + PRVM_EDICT(n))
//int NUM_FOR_EDICT_ERROR(prvm_edict_t *e);
#define PRVM_NUM_FOR_EDICT(e) ((int)((prvm_edict_t *)(e) - prog->edicts))
const char *PRVM_GetString(int num);
int PRVM_SetEngineString(const char *s);
+const char *PRVM_ChangeEngineString(int i, const char *s);
int PRVM_SetTempString(const char *s);
int PRVM_AllocString(size_t bufferlength, char **pointer);
void PRVM_FreeString(int num);
// TODO: fill in the params
//void PRVM_Create();
+void VM_GenerateFrameGroupBlend(framegroupblend_t *framegroupblend, const prvm_edict_t *ed);
+void VM_FrameBlendFromFrameGroupBlend(frameblend_t *frameblend, const framegroupblend_t *framegroupblend, const dp_model_t *model);
+void VM_UpdateEdictSkeleton(prvm_edict_t *ed, const dp_model_t *edmodel, const frameblend_t *frameblend);
+void VM_RemoveEdictSkeleton(prvm_edict_t *ed);
+
#endif