-
#include "quakedef.h"
-// this is 80 bytes
+#define ENTITYSIZEPROFILING_START(msg, num) \
+ int entityprofiling_startsize = msg->cursize
+
+#define ENTITYSIZEPROFILING_END(msg, num) \
+ if(developer_networkentities.integer >= 2) \
+ { \
+ prvm_edict_t *ed = prog->edicts + num; \
+ const char *cname = "(no classname)"; \
+ if(prog->fieldoffsets.classname >= 0) \
+ { \
+ string_t handle = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string; \
+ if (handle) \
+ cname = PRVM_GetString(handle); \
+ } \
+ Con_Printf("sent entity update of size %d for a %s\n", (msg->cursize - entityprofiling_startsize), cname); \
+ }
+
+// this is 88 bytes (must match entity_state_t in protocol.h)
entity_state_t defaultstate =
{
// ! means this is not sent to client
0,//double time; // ! time this state was built (used on client for interpolation)
+ {0,0,0},//float netcenter[3]; // ! for network prioritization, this is the center of the bounding box (which may differ from the origin)
{0,0,0},//float origin[3];
{0,0,0},//float angles[3];
- 0,//int number; // entity number this state is for
0,//int effects;
+ 0,//unsigned int customizeentityforclient; // !
+ 0,//unsigned short number; // entity number this state is for
0,//unsigned short modelindex;
0,//unsigned short frame;
0,//unsigned short tagentity;
0,//unsigned short nodrawtoclient; // !
0,//unsigned short drawonlytoclient; // !
{0,0,0,0},//unsigned short light[4]; // color*256 (0.00 to 255.996), and radius*1
- 0,//unsigned char active; // true if a valid state
+ ACTIVE_NOT,//unsigned char active; // true if a valid state
0,//unsigned char lightstyle;
0,//unsigned char lightpflags;
0,//unsigned char colormap;
0,//unsigned char glowsize;
254,//unsigned char glowcolor;
0,//unsigned char flags;
+ 0,//unsigned char internaleffects; // INTEF_FLAG1QW and so on
0,//unsigned char tagindex;
- 255,//unsigned char colormod;
- // padding to a multiple of 8 bytes (to align the double time)
- {0,0,0,0}//unsigned char unused[4]; // !
+ {32, 32, 32},//unsigned char colormod[3];
+ {32, 32, 32},//unsigned char glowmod[3];
};
-double entityframequake_mtime = 0;
+// LordHavoc: I own protocol ranges 96, 97, 3500-3599
+
+struct protocolversioninfo_s
+{
+ int number;
+ protocolversion_t version;
+ const char *name;
+}
+protocolversioninfo[] =
+{
+ { 3504, PROTOCOL_DARKPLACES7 , "DP7"},
+ { 3503, PROTOCOL_DARKPLACES6 , "DP6"},
+ { 3502, PROTOCOL_DARKPLACES5 , "DP5"},
+ { 3501, PROTOCOL_DARKPLACES4 , "DP4"},
+ { 3500, PROTOCOL_DARKPLACES3 , "DP3"},
+ { 97, PROTOCOL_DARKPLACES2 , "DP2"},
+ { 96, PROTOCOL_DARKPLACES1 , "DP1"},
+ { 15, PROTOCOL_QUAKEDP , "QUAKEDP"},
+ { 15, PROTOCOL_QUAKE , "QUAKE"},
+ { 28, PROTOCOL_QUAKEWORLD , "QW"},
+ { 250, PROTOCOL_NEHAHRAMOVIE, "NEHAHRAMOVIE"},
+ {10000, PROTOCOL_NEHAHRABJP , "NEHAHRABJP"},
+ {10001, PROTOCOL_NEHAHRABJP2 , "NEHAHRABJP2"},
+ {10002, PROTOCOL_NEHAHRABJP3 , "NEHAHRABJP3"},
+ { 0, PROTOCOL_UNKNOWN , NULL}
+};
+
+protocolversion_t Protocol_EnumForName(const char *s)
+{
+ int i;
+ for (i = 0;protocolversioninfo[i].name;i++)
+ if (!strcasecmp(s, protocolversioninfo[i].name))
+ return protocolversioninfo[i].version;
+ return PROTOCOL_UNKNOWN;
+}
+
+const char *Protocol_NameForEnum(protocolversion_t p)
+{
+ int i;
+ for (i = 0;protocolversioninfo[i].name;i++)
+ if (protocolversioninfo[i].version == p)
+ return protocolversioninfo[i].name;
+ return "UNKNOWN";
+}
+
+protocolversion_t Protocol_EnumForNumber(int n)
+{
+ int i;
+ for (i = 0;protocolversioninfo[i].name;i++)
+ if (protocolversioninfo[i].number == n)
+ return protocolversioninfo[i].version;
+ return PROTOCOL_UNKNOWN;
+}
+
+int Protocol_NumberForEnum(protocolversion_t p)
+{
+ int i;
+ for (i = 0;protocolversioninfo[i].name;i++)
+ if (protocolversioninfo[i].version == p)
+ return protocolversioninfo[i].number;
+ return 0;
+}
+
+void Protocol_Names(char *buffer, size_t buffersize)
+{
+ int i;
+ if (buffersize < 1)
+ return;
+ buffer[0] = 0;
+ for (i = 0;protocolversioninfo[i].name;i++)
+ {
+ if (i > 1)
+ strlcat(buffer, " ", buffersize);
+ strlcat(buffer, protocolversioninfo[i].name, buffersize);
+ }
+}
void EntityFrameQuake_ReadEntity(int bits)
{
entity_t *ent;
entity_state_t s;
- entityframequake_mtime = cl.mtime[0];
-
if (bits & U_MOREBITS)
bits |= (MSG_ReadByte()<<8);
- if ((bits & U_EXTEND1) && cl.protocol != PROTOCOL_NEHAHRAMOVIE)
+ if ((bits & U_EXTEND1) && cls.protocol != PROTOCOL_NEHAHRAMOVIE)
{
bits |= MSG_ReadByte() << 16;
if (bits & U_EXTEND2)
num = MSG_ReadByte ();
if (num >= MAX_EDICTS)
- Host_Error("EntityFrameQuake_ReadEntity: entity number (%i) >= MAX_EDICTS (%i)\n", num, MAX_EDICTS);
+ Host_Error("EntityFrameQuake_ReadEntity: entity number (%i) >= MAX_EDICTS (%i)", num, MAX_EDICTS);
if (num < 1)
- Host_Error("EntityFrameQuake_ReadEntity: invalid entity number (%i)\n", num);
+ Host_Error("EntityFrameQuake_ReadEntity: invalid entity number (%i)", num);
- ent = cl_entities + num;
+ if (cl.num_entities <= num)
+ {
+ cl.num_entities = num + 1;
+ if (num >= cl.max_entities)
+ CL_ExpandEntities(num);
+ }
+
+ ent = cl.entities + num;
// note: this inherits the 'active' state of the baseline chosen
// (state_baseline is always active, state_current may not be active if
else
{
s = ent->state_baseline;
- s.active = true;
+ s.active = ACTIVE_NETWORK;
}
+ cl.isquakeentity[num] = true;
+ if (cl.lastquakeentity < num)
+ cl.lastquakeentity = num;
s.number = num;
s.time = cl.mtime[0];
s.flags = 0;
- if (bits & U_MODEL) s.modelindex = (s.modelindex & 0xFF00) | MSG_ReadByte();
+ if (bits & U_MODEL)
+ {
+ if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
+ s.modelindex = (unsigned short) MSG_ReadShort();
+ else
+ s.modelindex = (s.modelindex & 0xFF00) | MSG_ReadByte();
+ }
if (bits & U_FRAME) s.frame = (s.frame & 0xFF00) | MSG_ReadByte();
if (bits & U_COLORMAP) s.colormap = MSG_ReadByte();
if (bits & U_SKIN) s.skin = MSG_ReadByte();
if (bits & U_EFFECTS) s.effects = (s.effects & 0xFF00) | MSG_ReadByte();
- if (bits & U_ORIGIN1) s.origin[0] = MSG_ReadCoord13i();
- if (bits & U_ANGLE1) s.angles[0] = MSG_ReadAngle8i();
- if (bits & U_ORIGIN2) s.origin[1] = MSG_ReadCoord13i();
- if (bits & U_ANGLE2) s.angles[1] = MSG_ReadAngle8i();
- if (bits & U_ORIGIN3) s.origin[2] = MSG_ReadCoord13i();
- if (bits & U_ANGLE3) s.angles[2] = MSG_ReadAngle8i();
+ if (bits & U_ORIGIN1) s.origin[0] = MSG_ReadCoord(cls.protocol);
+ if (bits & U_ANGLE1) s.angles[0] = MSG_ReadAngle(cls.protocol);
+ if (bits & U_ORIGIN2) s.origin[1] = MSG_ReadCoord(cls.protocol);
+ if (bits & U_ANGLE2) s.angles[1] = MSG_ReadAngle(cls.protocol);
+ if (bits & U_ORIGIN3) s.origin[2] = MSG_ReadCoord(cls.protocol);
+ if (bits & U_ANGLE3) s.angles[2] = MSG_ReadAngle(cls.protocol);
if (bits & U_STEP) s.flags |= RENDER_STEP;
if (bits & U_ALPHA) s.alpha = MSG_ReadByte();
if (bits & U_SCALE) s.scale = MSG_ReadByte();
if (bits & U_EFFECTS2) s.effects = (s.effects & 0x00FF) | (MSG_ReadByte() << 8);
if (bits & U_GLOWSIZE) s.glowsize = MSG_ReadByte();
if (bits & U_GLOWCOLOR) s.glowcolor = MSG_ReadByte();
- if (bits & U_COLORMOD) s.colormod = MSG_ReadByte();
+ if (bits & U_COLORMOD) {int c = MSG_ReadByte();s.colormod[0] = (unsigned char)(((c >> 5) & 7) * (32.0f / 7.0f));s.colormod[1] = (unsigned char)(((c >> 2) & 7) * (32.0f / 7.0f));s.colormod[2] = (unsigned char)((c & 3) * (32.0f / 3.0f));}
if (bits & U_GLOWTRAIL) s.flags |= RENDER_GLOWTRAIL;
if (bits & U_FRAME2) s.frame = (s.frame & 0x00FF) | (MSG_ReadByte() << 8);
if (bits & U_MODEL2) s.modelindex = (s.modelindex & 0x00FF) | (MSG_ReadByte() << 8);
if (bits & U_EXTERIORMODEL) s.flags |= RENDER_EXTERIORMODEL;
// LordHavoc: to allow playback of the Nehahra movie
- if (cl.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
+ if (cls.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
{
// LordHavoc: evil format
- int i = MSG_ReadFloat();
- int j = MSG_ReadFloat() * 255.0f;
+ int i = (int)MSG_ReadFloat();
+ int j = (int)(MSG_ReadFloat() * 255.0f);
if (i == 2)
{
- i = MSG_ReadFloat();
+ i = (int)MSG_ReadFloat();
if (i)
s.effects |= EF_FULLBRIGHT;
}
ent->state_previous = ent->state_current;
ent->state_current = s;
- if (ent->state_current.active)
+ if (ent->state_current.active == ACTIVE_NETWORK)
{
CL_MoveLerpEntityStates(ent);
- cl_entities_active[ent->state_current.number] = true;
+ cl.entities_active[ent->state_current.number] = true;
}
if (msg_badread)
- Host_Error("EntityFrameQuake_ReadEntity: read error\n");
+ Host_Error("EntityFrameQuake_ReadEntity: read error");
}
void EntityFrameQuake_ISeeDeadEntities(void)
+{
+ int num, lastentity;
+ if (cl.lastquakeentity == 0)
+ return;
+ lastentity = cl.lastquakeentity;
+ cl.lastquakeentity = 0;
+ for (num = 0;num <= lastentity;num++)
+ {
+ if (cl.isquakeentity[num])
+ {
+ if (cl.entities_active[num] && cl.entities[num].state_current.time == cl.mtime[0])
+ {
+ cl.isquakeentity[num] = true;
+ cl.lastquakeentity = num;
+ }
+ else
+ {
+ cl.isquakeentity[num] = false;
+ cl.entities_active[num] = ACTIVE_NOT;
+ cl.entities[num].state_current = defaultstate;
+ cl.entities[num].state_current.number = num;
+ }
+ }
+ }
+}
+
+// NOTE: this only works with DP5 protocol and upwards. For lower protocols
+// (including QUAKE), no packet loss handling for CSQC is done, which makes
+// CSQC basically useless.
+// Always use the DP5 protocol, or a higher one, when using CSQC entities.
+static void EntityFrameCSQC_LostAllFrames(client_t *client)
+{
+ // mark ALL csqc entities as requiring a FULL resend!
+ // I know this is a bad workaround, but better than nothing.
+ int i, n;
+ prvm_eval_t *val;
+ prvm_edict_t *ed;
+
+ if(prog->fieldoffsets.SendEntity < 0 || prog->fieldoffsets.Version < 0)
+ return;
+
+ n = client->csqcnumedicts;
+ for(i = 0; i < n; ++i)
+ {
+ if(client->csqcentityglobalhistory[i])
+ {
+ ed = prog->edicts + i;
+ val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
+ if (val->function)
+ client->csqcentitysendflags[i] |= 0xFFFFFF; // FULL RESEND
+ else // if it was ever sent to that client as a CSQC entity
+ {
+ client->csqcentityscope[i] = 1; // REMOVE
+ client->csqcentitysendflags[i] |= 0xFFFFFF;
+ }
+ }
+ }
+}
+void EntityFrameCSQC_LostFrame(client_t *client, int framenum)
+{
+ // marks a frame as lost
+ int i, j;
+ qboolean valid;
+ int ringfirst, ringlast;
+ static int recoversendflags[MAX_EDICTS];
+ csqcentityframedb_t *d;
+
+ // is our frame out of history?
+ ringfirst = client->csqcentityframehistory_next; // oldest entry
+ ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
+
+ valid = false;
+
+ for(j = 0; j < NUM_CSQCENTITYDB_FRAMES; ++j)
+ {
+ d = &client->csqcentityframehistory[(ringfirst + j) % NUM_CSQCENTITYDB_FRAMES];
+ if(d->framenum < 0)
+ continue;
+ if(d->framenum == framenum)
+ break;
+ else if(d->framenum < framenum)
+ valid = true;
+ }
+ if(j == NUM_CSQCENTITYDB_FRAMES)
+ {
+ if(valid) // got beaten, i.e. there is a frame < framenum
+ {
+ // a non-csqc frame got lost... great
+ return;
+ }
+ else
+ {
+ // a too old frame got lost... sorry, cannot handle this
+ Con_DPrintf("CSQC entity DB: lost a frame too early to do any handling (resending ALL)...\n");
+ Con_DPrintf("Lost frame = %d\n", framenum);
+ Con_DPrintf("Entity DB = %d to %d\n", client->csqcentityframehistory[ringfirst].framenum, client->csqcentityframehistory[ringlast].framenum);
+ EntityFrameCSQC_LostAllFrames(client);
+ }
+ return;
+ }
+
+ // so j is the frame that got lost
+ // ringlast is the frame that we have to go to
+ ringfirst = (ringfirst + j) % NUM_CSQCENTITYDB_FRAMES;
+ if(ringlast < ringfirst)
+ ringlast += NUM_CSQCENTITYDB_FRAMES;
+
+ memset(recoversendflags, 0, sizeof(recoversendflags));
+
+ for(j = ringfirst; j <= ringlast; ++j)
+ {
+ d = &client->csqcentityframehistory[j % NUM_CSQCENTITYDB_FRAMES];
+ if(d->framenum < 0)
+ {
+ // deleted frame
+ }
+ else if(d->framenum < framenum)
+ {
+ // a frame in the past... should never happen
+ Con_Printf("CSQC entity DB encountered a frame from the past when recovering from PL...?\n");
+ }
+ else if(d->framenum == framenum)
+ {
+ // handling the actually lost frame now
+ for(i = 0; i < d->num; ++i)
+ {
+ int sf = d->sendflags[i];
+ int ent = d->entno[i];
+ if(sf < 0) // remove
+ recoversendflags[ent] |= -1; // all bits, including sign
+ else if(sf > 0)
+ recoversendflags[ent] |= sf;
+ }
+ }
+ else
+ {
+ // handling the frames that followed it now
+ for(i = 0; i < d->num; ++i)
+ {
+ int sf = d->sendflags[i];
+ int ent = d->entno[i];
+ if(sf < 0) // remove
+ {
+ recoversendflags[ent] = 0; // no need to update, we got a more recent remove (and will fix it THEN)
+ break; // no flags left to remove...
+ }
+ else if(sf > 0)
+ recoversendflags[ent] &= ~sf; // no need to update these bits, we already got them later
+ }
+ }
+ }
+
+ for(i = 0; i < client->csqcnumedicts; ++i)
+ {
+ if(recoversendflags[i] < 0)
+ {
+ // a remove got lost, then either send a remove or - if it was
+ // recreated later - a FULL update to make totally sure
+ client->csqcentityscope[i] = 1;
+ client->csqcentitysendflags[i] = 0xFFFFFF;
+ }
+ else
+ client->csqcentitysendflags[i] |= recoversendflags[i];
+ }
+}
+static int EntityFrameCSQC_AllocFrame(client_t *client, int framenum)
+{
+ int ringfirst = client->csqcentityframehistory_next; // oldest entry
+ client->csqcentityframehistory_next += 1;
+ client->csqcentityframehistory_next %= NUM_CSQCENTITYDB_FRAMES;
+ client->csqcentityframehistory[ringfirst].framenum = framenum;
+ client->csqcentityframehistory[ringfirst].num = 0;
+ return ringfirst;
+}
+static void EntityFrameCSQC_DeallocFrame(client_t *client, int framenum)
+{
+ int ringfirst = client->csqcentityframehistory_next; // oldest entry
+ int ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
+ if(framenum == client->csqcentityframehistory[ringlast].framenum)
+ {
+ client->csqcentityframehistory[ringlast].framenum = -1;
+ client->csqcentityframehistory[ringlast].num = 0;
+ client->csqcentityframehistory_next = ringlast;
+ }
+ else
+ Con_Printf("Trying to dealloc the wrong entity frame\n");
+}
+
+//[515]: we use only one array per-client for SendEntity feature
+// TODO: add some handling for entity send priorities, to better deal with huge
+// amounts of csqc networked entities
+qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numnumbers, const unsigned short *numbers, int framenum)
+{
+ int num, number, end, sendflags;
+ qboolean sectionstarted = false;
+ const unsigned short *n;
+ prvm_edict_t *ed;
+ prvm_eval_t *val;
+ client_t *client = svs.clients + sv.writeentitiestoclient_clientnumber;
+ int dbframe = EntityFrameCSQC_AllocFrame(client, framenum);
+ csqcentityframedb_t *db = &client->csqcentityframehistory[dbframe];
+
+ maxsize -= 24; // always fit in an empty svc_entities message (for packet loss detection!)
+
+ // if this server progs is not CSQC-aware, return early
+ if(prog->fieldoffsets.SendEntity < 0 || prog->fieldoffsets.Version < 0)
+ return false;
+
+ // make sure there is enough room to store the svc_csqcentities byte,
+ // the terminator (0x0000) and at least one entity update
+ if (msg->cursize + 32 >= maxsize)
+ return false;
+
+ if (client->csqcnumedicts < prog->num_edicts)
+ client->csqcnumedicts = prog->num_edicts;
+
+ number = 1;
+ for (num = 0, n = numbers;num < numnumbers;num++, n++)
+ {
+ end = *n;
+ for (;number < end;number++)
+ {
+ if (client->csqcentityscope[number])
+ {
+ client->csqcentityscope[number] = 1;
+ client->csqcentitysendflags[number] = 0xFFFFFF;
+ }
+ }
+ ed = prog->edicts + number;
+ val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
+ if (val->function)
+ client->csqcentityscope[number] = 2;
+ else if (client->csqcentityscope[number])
+ {
+ client->csqcentityscope[number] = 1;
+ client->csqcentitysendflags[number] = 0xFFFFFF;
+ }
+ number++;
+ }
+ end = client->csqcnumedicts;
+ for (;number < end;number++)
+ {
+ if (client->csqcentityscope[number])
+ {
+ client->csqcentityscope[number] = 1;
+ client->csqcentitysendflags[number] = 0xFFFFFF;
+ }
+ }
+
+ /*
+ // mark all scope entities as remove
+ for (number = 1;number < client->csqcnumedicts;number++)
+ if (client->csqcentityscope[number])
+ client->csqcentityscope[number] = 1;
+ // keep visible entities
+ for (i = 0, n = numbers;i < numnumbers;i++, n++)
+ {
+ number = *n;
+ ed = prog->edicts + number;
+ val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
+ if (val->function)
+ client->csqcentityscope[number] = 2;
+ }
+ */
+
+ // now try to emit the entity updates
+ // (FIXME: prioritize by distance?)
+ end = client->csqcnumedicts;
+ for (number = 1;number < end;number++)
+ {
+ if (!client->csqcentityscope[number])
+ continue;
+ sendflags = client->csqcentitysendflags[number];
+ if (!sendflags)
+ continue;
+ if(db->num >= NUM_CSQCENTITIES_PER_FRAME)
+ break;
+ ed = prog->edicts + number;
+ // entity scope is either update (2) or remove (1)
+ if (client->csqcentityscope[number] == 1)
+ {
+ // write a remove message
+ // first write the message identifier if needed
+ if(!sectionstarted)
+ {
+ sectionstarted = 1;
+ MSG_WriteByte(msg, svc_csqcentities);
+ }
+ // write the remove message
+ {
+ ENTITYSIZEPROFILING_START(msg, number);
+ MSG_WriteShort(msg, (unsigned short)number | 0x8000);
+ client->csqcentityscope[number] = 0;
+ client->csqcentitysendflags[number] = 0xFFFFFF; // resend completely if it becomes active again
+ db->entno[db->num] = number;
+ db->sendflags[db->num] = -1;
+ db->num += 1;
+ client->csqcentityglobalhistory[number] = 1;
+ ENTITYSIZEPROFILING_END(msg, number);
+ }
+ if (msg->cursize + 17 >= maxsize)
+ break;
+ }
+ else
+ {
+ // write an update
+ // save the cursize value in case we overflow and have to rollback
+ int oldcursize = msg->cursize;
+ client->csqcentityscope[number] = 1;
+ val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
+ if (val->function)
+ {
+ if(!sectionstarted)
+ MSG_WriteByte(msg, svc_csqcentities);
+ {
+ ENTITYSIZEPROFILING_START(msg, number);
+ MSG_WriteShort(msg, number);
+ msg->allowoverflow = true;
+ PRVM_G_INT(OFS_PARM0) = sv.writeentitiestoclient_cliententitynumber;
+ PRVM_G_FLOAT(OFS_PARM1) = sendflags;
+ prog->globals.server->self = number;
+ PRVM_ExecuteProgram(val->function, "Null SendEntity\n");
+ msg->allowoverflow = false;
+ if(PRVM_G_FLOAT(OFS_RETURN) && msg->cursize + 2 <= maxsize)
+ {
+ // an update has been successfully written
+ client->csqcentitysendflags[number] = 0;
+ db->entno[db->num] = number;
+ db->sendflags[db->num] = sendflags;
+ db->num += 1;
+ client->csqcentityglobalhistory[number] = 1;
+ // and take note that we have begun the svc_csqcentities
+ // section of the packet
+ sectionstarted = 1;
+ ENTITYSIZEPROFILING_END(msg, number);
+ if (msg->cursize + 17 >= maxsize)
+ break;
+ continue;
+ }
+ }
+ }
+ // self.SendEntity returned false (or does not exist) or the
+ // update was too big for this packet - rollback the buffer to its
+ // state before the writes occurred, we'll try again next frame
+ msg->cursize = oldcursize;
+ msg->overflowed = false;
+ }
+ }
+ if (sectionstarted)
+ {
+ // write index 0 to end the update (0 is never used by real entities)
+ MSG_WriteShort(msg, 0);
+ }
+
+ if(db->num == 0)
+ // if no single ent got added, remove the frame from the DB again, to allow
+ // for a larger history
+ EntityFrameCSQC_DeallocFrame(client, framenum);
+
+ return sectionstarted;
+}
+
+void Protocol_UpdateClientStats(const int *stats)
{
int i;
- for (i = 0;i < cl_max_entities;i++)
+ // update the stats array and set deltabits for any changed stats
+ for (i = 0;i < MAX_CL_STATS;i++)
{
- if (cl_entities_active[i] && cl_entities[i].state_current.time != cl.mtime[0])
+ if (host_client->stats[i] != stats[i])
+ {
+ host_client->statsdeltabits[i >> 3] |= 1 << (i & 7);
+ host_client->stats[i] = stats[i];
+ }
+ }
+}
+
+// only a few stats are within the 32 stat limit of Quake, and most of them
+// are sent every frame in svc_clientdata messages, so we only send the
+// remaining ones here
+static const int sendquakestats[] =
+{
+// quake did not send these secrets/monsters stats in this way, but doing so
+// allows a mod to increase STAT_TOTALMONSTERS during the game, and ensures
+// that STAT_SECRETS and STAT_MONSTERS are always correct (even if a client
+// didn't receive an svc_foundsecret or svc_killedmonster), which may be most
+// valuable if randomly seeking around in a demo
+STAT_TOTALSECRETS, // never changes during game
+STAT_TOTALMONSTERS, // changes in some mods
+STAT_SECRETS, // this makes svc_foundsecret unnecessary
+STAT_MONSTERS, // this makes svc_killedmonster unnecessary
+STAT_VIEWHEIGHT, // sent just for FTEQW clients
+STAT_VIEWZOOM, // this rarely changes
+-1,
+};
+
+void Protocol_WriteStatsReliable(void)
+{
+ int i, j;
+ if (!host_client->netconnection)
+ return;
+ // detect changes in stats and write reliable messages
+ // this only deals with 32 stats because the older protocols which use
+ // this function can only cope with 32 stats,
+ // they also do not support svc_updatestatubyte which was introduced in
+ // DP6 protocol (except for QW)
+ for (j = 0;sendquakestats[j] >= 0;j++)
+ {
+ i = sendquakestats[j];
+ // check if this bit is set
+ if (host_client->statsdeltabits[i >> 3] & (1 << (i & 7)))
{
- cl_entities_active[i] = false;
- cl_entities[i].state_current = defaultstate;
- cl_entities[i].state_current.number = i;
+ host_client->statsdeltabits[i >> 3] -= (1 << (i & 7));
+ // send the stat as a byte if possible
+ if (sv.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
+ {
+ MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestat);
+ MSG_WriteByte(&host_client->netconnection->message, i);
+ MSG_WriteByte(&host_client->netconnection->message, host_client->stats[i]);
+ }
+ else
+ {
+ MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestatlong);
+ MSG_WriteByte(&host_client->netconnection->message, i);
+ MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
+ }
+ }
+ else
+ {
+ // this could make use of svc_updatestatubyte in DP6 and later
+ // protocols but those protocols do not use this function
+ MSG_WriteByte(&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte(&host_client->netconnection->message, i);
+ MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
+ }
}
}
}
-void EntityFrameQuake_WriteFrame(sizebuf_t *msg, int numstates, const entity_state_t *states)
+
+qboolean EntityFrameQuake_WriteFrame(sizebuf_t *msg, int maxsize, int numstates, const entity_state_t **states)
{
const entity_state_t *s;
entity_state_t baseline;
int i, bits;
sizebuf_t buf;
- qbyte data[128];
+ unsigned char data[128];
+ prvm_eval_t *val;
+ qboolean success = false;
// prepare the buffer
memset(&buf, 0, sizeof(buf));
buf.data = data;
buf.maxsize = sizeof(data);
- for (i = 0, s = states;i < numstates;i++, s++)
+ for (i = 0;i < numstates;i++)
{
+ ENTITYSIZEPROFILING_START(msg, states[i]->number);
+ s = states[i];
+ val = PRVM_EDICTFIELDVALUE((&prog->edicts[s->number]), prog->fieldoffsets.SendEntity);
+ if(val && val->function)
+ continue;
+
// prepare the buffer
SZ_Clear(&buf);
bits |= U_EXTERIORMODEL;
// LordHavoc: old stuff, but rewritten to have more exact tolerances
- baseline = sv.edicts[s->number].e->baseline;
+ baseline = prog->edicts[s->number].priv.server->baseline;
if (baseline.origin[0] != s->origin[0])
bits |= U_ORIGIN1;
if (baseline.origin[1] != s->origin[1])
if (baseline.modelindex != s->modelindex)
{
bits |= U_MODEL;
- if (s->modelindex & 0xFF00)
+ if ((s->modelindex & 0xFF00) && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
bits |= U_MODEL2;
}
if (baseline.alpha != s->alpha)
bits |= U_GLOWSIZE;
if (baseline.glowcolor != s->glowcolor)
bits |= U_GLOWCOLOR;
+ if (!VectorCompare(baseline.colormod, s->colormod))
+ bits |= U_COLORMOD;
// if extensions are disabled, clear the relevant update flags
- if (sv.netquakecompatible)
+ if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
bits &= 0x7FFF;
+ if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
+ if (s->alpha != 255 || s->effects & EF_FULLBRIGHT)
+ bits |= U_EXTEND1;
// write the message
if (bits >= 16777216)
MSG_WriteByte (&buf, bits);
if (bits & U_MOREBITS) MSG_WriteByte(&buf, bits>>8);
- if (bits & U_EXTEND1) MSG_WriteByte(&buf, bits>>16);
- if (bits & U_EXTEND2) MSG_WriteByte(&buf, bits>>24);
+ if (sv.protocol != PROTOCOL_NEHAHRAMOVIE)
+ {
+ if (bits & U_EXTEND1) MSG_WriteByte(&buf, bits>>16);
+ if (bits & U_EXTEND2) MSG_WriteByte(&buf, bits>>24);
+ }
if (bits & U_LONGENTITY) MSG_WriteShort(&buf, s->number);
else MSG_WriteByte(&buf, s->number);
- if (bits & U_MODEL) MSG_WriteByte(&buf, s->modelindex);
+ if (bits & U_MODEL)
+ {
+ if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
+ MSG_WriteShort(&buf, s->modelindex);
+ else
+ MSG_WriteByte(&buf, s->modelindex);
+ }
if (bits & U_FRAME) MSG_WriteByte(&buf, s->frame);
if (bits & U_COLORMAP) MSG_WriteByte(&buf, s->colormap);
if (bits & U_SKIN) MSG_WriteByte(&buf, s->skin);
if (bits & U_EFFECTS) MSG_WriteByte(&buf, s->effects);
- if (bits & U_ORIGIN1) MSG_WriteCoord13i(&buf, s->origin[0]);
- if (bits & U_ANGLE1) MSG_WriteAngle8i(&buf, s->angles[0]);
- if (bits & U_ORIGIN2) MSG_WriteCoord13i(&buf, s->origin[1]);
- if (bits & U_ANGLE2) MSG_WriteAngle8i(&buf, s->angles[1]);
- if (bits & U_ORIGIN3) MSG_WriteCoord13i(&buf, s->origin[2]);
- if (bits & U_ANGLE3) MSG_WriteAngle8i(&buf, s->angles[2]);
+ if (bits & U_ORIGIN1) MSG_WriteCoord(&buf, s->origin[0], sv.protocol);
+ if (bits & U_ANGLE1) MSG_WriteAngle(&buf, s->angles[0], sv.protocol);
+ if (bits & U_ORIGIN2) MSG_WriteCoord(&buf, s->origin[1], sv.protocol);
+ if (bits & U_ANGLE2) MSG_WriteAngle(&buf, s->angles[1], sv.protocol);
+ if (bits & U_ORIGIN3) MSG_WriteCoord(&buf, s->origin[2], sv.protocol);
+ if (bits & U_ANGLE3) MSG_WriteAngle(&buf, s->angles[2], sv.protocol);
if (bits & U_ALPHA) MSG_WriteByte(&buf, s->alpha);
if (bits & U_SCALE) MSG_WriteByte(&buf, s->scale);
if (bits & U_EFFECTS2) MSG_WriteByte(&buf, s->effects >> 8);
if (bits & U_GLOWSIZE) MSG_WriteByte(&buf, s->glowsize);
if (bits & U_GLOWCOLOR) MSG_WriteByte(&buf, s->glowcolor);
- if (bits & U_COLORMOD) MSG_WriteByte(&buf, s->colormod);
+ if (bits & U_COLORMOD) {int c = ((int)bound(0, s->colormod[0] * (7.0f / 32.0f), 7) << 5) | ((int)bound(0, s->colormod[1] * (7.0f / 32.0f), 7) << 2) | ((int)bound(0, s->colormod[2] * (3.0f / 32.0f), 3) << 0);MSG_WriteByte(&buf, c);}
if (bits & U_FRAME2) MSG_WriteByte(&buf, s->frame >> 8);
if (bits & U_MODEL2) MSG_WriteByte(&buf, s->modelindex >> 8);
+ // the nasty protocol
+ if ((bits & U_EXTEND1) && sv.protocol == PROTOCOL_NEHAHRAMOVIE)
+ {
+ if (s->effects & EF_FULLBRIGHT)
+ {
+ MSG_WriteFloat(&buf, 2); // QSG protocol version
+ MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
+ MSG_WriteFloat(&buf, 1); // fullbright
+ }
+ else
+ {
+ MSG_WriteFloat(&buf, 1); // QSG protocol version
+ MSG_WriteFloat(&buf, s->alpha <= 0 ? 0 : (s->alpha >= 255 ? 1 : s->alpha * (1.0f / 255.0f))); // alpha
+ }
+ }
+
// if the commit is full, we're done this frame
- if (msg->cursize + buf.cursize > msg->maxsize)
+ if (msg->cursize + buf.cursize > maxsize)
{
// next frame we will continue where we left off
break;
}
// write the message to the packet
SZ_Write(msg, buf.data, buf.cursize);
+ success = true;
+ ENTITYSIZEPROFILING_END(msg, s->number);
}
+ return success;
}
int EntityState_DeltaBits(const entity_state_t *o, const entity_state_t *n)
{
unsigned int bits;
// if o is not active, delta from default
- if (!o->active)
+ if (o->active != ACTIVE_NETWORK)
o = &defaultstate;
bits = 0;
if (fabs(n->origin[0] - o->origin[0]) > (1.0f / 256.0f))
bits |= E_ORIGIN2;
if (fabs(n->origin[2] - o->origin[2]) > (1.0f / 256.0f))
bits |= E_ORIGIN3;
- if ((qbyte) (n->angles[0] * (256.0f / 360.0f)) != (qbyte) (o->angles[0] * (256.0f / 360.0f)))
+ if ((unsigned char) (n->angles[0] * (256.0f / 360.0f)) != (unsigned char) (o->angles[0] * (256.0f / 360.0f)))
bits |= E_ANGLE1;
- if ((qbyte) (n->angles[1] * (256.0f / 360.0f)) != (qbyte) (o->angles[1] * (256.0f / 360.0f)))
+ if ((unsigned char) (n->angles[1] * (256.0f / 360.0f)) != (unsigned char) (o->angles[1] * (256.0f / 360.0f)))
bits |= E_ANGLE2;
- if ((qbyte) (n->angles[2] * (256.0f / 360.0f)) != (qbyte) (o->angles[2] * (256.0f / 360.0f)))
+ if ((unsigned char) (n->angles[2] * (256.0f / 360.0f)) != (unsigned char) (o->angles[2] * (256.0f / 360.0f)))
bits |= E_ANGLE3;
if ((n->modelindex ^ o->modelindex) & 0x00FF)
bits |= E_MODEL1;
if (bits & E_ORIGIN3)
MSG_WriteCoord16i(msg, ent->origin[2]);
}
- else if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
+ else
{
// LordHavoc: have to write flags first, as they can modify protocol
if (bits & E_FLAGS)
MSG_WriteCoord32f(msg, ent->origin[2]);
}
}
- if (sv.protocol == PROTOCOL_DARKPLACES5 && !(ent->flags & RENDER_LOWPRECISION))
+ if ((sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4) && (ent->flags & RENDER_LOWPRECISION))
{
if (bits & E_ANGLE1)
- MSG_WriteAngle16i(msg, ent->angles[0]);
+ MSG_WriteAngle8i(msg, ent->angles[0]);
if (bits & E_ANGLE2)
- MSG_WriteAngle16i(msg, ent->angles[1]);
+ MSG_WriteAngle8i(msg, ent->angles[1]);
if (bits & E_ANGLE3)
- MSG_WriteAngle16i(msg, ent->angles[2]);
+ MSG_WriteAngle8i(msg, ent->angles[2]);
}
else
{
if (bits & E_ANGLE1)
- MSG_WriteAngle8i(msg, ent->angles[0]);
+ MSG_WriteAngle16i(msg, ent->angles[0]);
if (bits & E_ANGLE2)
- MSG_WriteAngle8i(msg, ent->angles[1]);
+ MSG_WriteAngle16i(msg, ent->angles[1]);
if (bits & E_ANGLE3)
- MSG_WriteAngle8i(msg, ent->angles[2]);
+ MSG_WriteAngle16i(msg, ent->angles[2]);
}
if (bits & E_MODEL1)
MSG_WriteByte(msg, ent->modelindex & 0xFF);
void EntityState_WriteUpdate(const entity_state_t *ent, sizebuf_t *msg, const entity_state_t *delta)
{
unsigned int bits;
- if (ent->active)
+ ENTITYSIZEPROFILING_START(msg, ent->number);
+ if (ent->active == ACTIVE_NETWORK)
{
// entity is active, check for changes from the delta
if ((bits = EntityState_DeltaBits(delta, ent)))
else
{
// entity is inactive, check if the delta was active
- if (delta->active)
+ if (delta->active == ACTIVE_NETWORK)
{
// write the remove number
MSG_WriteShort(msg, ent->number | 0x8000);
}
}
+ ENTITYSIZEPROFILING_END(msg, ent->number);
}
int EntityState_ReadExtendBits(void)
void EntityState_ReadFields(entity_state_t *e, unsigned int bits)
{
- if (cl.protocol == PROTOCOL_DARKPLACES2)
+ if (cls.protocol == PROTOCOL_DARKPLACES2)
{
if (bits & E_ORIGIN1)
e->origin[0] = MSG_ReadCoord16i();
if (bits & E_ORIGIN3)
e->origin[2] = MSG_ReadCoord16i();
}
- else if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
+ else
{
if (bits & E_FLAGS)
e->flags = MSG_ReadByte();
e->origin[2] = MSG_ReadCoord32f();
}
}
- if (cl.protocol == PROTOCOL_DARKPLACES5 && !(e->flags & RENDER_LOWPRECISION))
+ if ((cls.protocol == PROTOCOL_DARKPLACES5 || cls.protocol == PROTOCOL_DARKPLACES6) && !(e->flags & RENDER_LOWPRECISION))
{
if (bits & E_ANGLE1)
e->angles[0] = MSG_ReadAngle16i();
e->glowsize = MSG_ReadByte();
if (bits & E_GLOWCOLOR)
e->glowcolor = MSG_ReadByte();
- if (cl.protocol == PROTOCOL_DARKPLACES2)
+ if (cls.protocol == PROTOCOL_DARKPLACES2)
if (bits & E_FLAGS)
e->flags = MSG_ReadByte();
if (bits & E_TAGATTACHMENT)
Con_Printf(" E_GLOWSIZE %i", e->glowsize * 4);
if (bits & E_GLOWCOLOR)
Con_Printf(" E_GLOWCOLOR %i", e->glowcolor);
-
+
if (bits & E_LIGHT)
Con_Printf(" E_LIGHT %i:%i:%i:%i", e->light[0], e->light[1], e->light[2], e->light[3]);
- if (bits & E_LIGHTPFLAGS)
+ if (bits & E_LIGHTPFLAGS)
Con_Printf(" E_LIGHTPFLAGS %i", e->lightpflags);
if (bits & E_TAGATTACHMENT)
}
}
+extern void CL_NewFrameReceived(int num);
+
// (client and server) allocates a new empty database
entityframe_database_t *EntityFrame_AllocDatabase(mempool_t *mempool)
{
- return Mem_Alloc(mempool, sizeof(entityframe_database_t));
+ return (entityframe_database_t *)Mem_Alloc(mempool, sizeof(entityframe_database_t));
}
// (client and server) frees the database
void EntityFrame_AckFrame(entityframe_database_t *d, int frame)
{
int i;
- if (d->ackframenum < frame)
- d->ackframenum = frame;
+ d->ackframenum = frame;
for (i = 0;i < d->numframes && d->frames[i].framenum < frame;i++);
// ignore outdated frame acks (out of order packets)
if (i == 0)
}
}
-// (server and client) adds a entity_frame to the database, for future reference
-void EntityFrame_AddFrame(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t *entitydata)
+// (client) adds a entity_frame to the database, for future reference
+void EntityFrame_AddFrame_Client(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t *entitydata)
+{
+ int n, e;
+ entity_frameinfo_t *info;
+
+ VectorCopy(eye, d->eye);
+
+ // figure out how many entity slots are used already
+ if (d->numframes)
+ {
+ n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
+ if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
+ {
+ // ran out of room, dump database
+ EntityFrame_ClearDatabase(d);
+ }
+ }
+
+ info = &d->frames[d->numframes];
+ info->framenum = framenum;
+ e = -1000;
+ // make sure we check the newly added frame as well, but we haven't incremented numframes yet
+ for (n = 0;n <= d->numframes;n++)
+ {
+ if (e >= d->frames[n].framenum)
+ {
+ if (e == framenum)
+ Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
+ else
+ Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n");
+ return;
+ }
+ e = d->frames[n].framenum;
+ }
+ // if database still has frames after that...
+ if (d->numframes)
+ info->firstentity = d->frames[d->numframes - 1].endentity;
+ else
+ info->firstentity = 0;
+ info->endentity = info->firstentity + numentities;
+ d->numframes++;
+
+ n = info->firstentity % MAX_ENTITY_DATABASE;
+ e = MAX_ENTITY_DATABASE - n;
+ if (e > numentities)
+ e = numentities;
+ memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e);
+ if (numentities > e)
+ memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e));
+}
+
+// (server) adds a entity_frame to the database, for future reference
+void EntityFrame_AddFrame_Server(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t **entitydata)
{
int n, e;
entity_frameinfo_t *info;
}
// (server) writes a frame to network stream
-static entity_frame_t deltaframe; // FIXME?
-void EntityFrame_WriteFrame(sizebuf_t *msg, entityframe_database_t *d, int numstates, const entity_state_t *states, int viewentnum)
+qboolean EntityFrame_WriteFrame(sizebuf_t *msg, int maxsize, entityframe_database_t *d, int numstates, const entity_state_t **states, int viewentnum)
{
int i, onum, number;
- entity_frame_t *o = &deltaframe;
+ entity_frame_t *o = &d->deltaframe;
const entity_state_t *ent, *delta;
vec3_t eye;
+ prvm_eval_t *val;
d->latestframenum++;
VectorClear(eye);
for (i = 0;i < numstates;i++)
{
- if (states[i].number == viewentnum)
+ ent = states[i];
+ if (ent->number == viewentnum)
{
- VectorSet(eye, states[i].origin[0], states[i].origin[1], states[i].origin[2] + 22);
+ VectorSet(eye, ent->origin[0], ent->origin[1], ent->origin[2] + 22);
break;
}
}
- EntityFrame_AddFrame(d, eye, d->latestframenum, numstates, states);
+ EntityFrame_AddFrame_Server(d, eye, d->latestframenum, numstates, states);
- EntityFrame_FetchFrame(d, d->ackframenum > 0 ? d->ackframenum : -1, o);
+ EntityFrame_FetchFrame(d, d->ackframenum, o);
MSG_WriteByte (msg, svc_entities);
MSG_WriteLong (msg, o->framenum);
onum = 0;
for (i = 0;i < numstates;i++)
{
- ent = states + i;
+ ent = states[i];
number = ent->number;
+
+ val = PRVM_EDICTFIELDVALUE((&prog->edicts[number]), prog->fieldoffsets.SendEntity);
+ if(val && val->function)
+ continue;
for (;onum < o->numentities && o->entitydata[onum].number < number;onum++)
{
// write remove message
MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
}
MSG_WriteShort(msg, 0xFFFF);
+
+ return true;
}
// (client) reads a frame from network stream
-static entity_frame_t framedata; // FIXME?
void EntityFrame_CL_ReadFrame(void)
{
int i, number, removed;
- entity_frame_t *f = &framedata, *delta = &deltaframe;
+ entity_frame_t *f, *delta;
entity_state_t *e, *old, *oldend;
entity_t *ent;
entityframe_database_t *d;
if (!cl.entitydatabase)
- cl.entitydatabase = EntityFrame_AllocDatabase(cl_entities_mempool);
+ cl.entitydatabase = EntityFrame_AllocDatabase(cls.levelmempool);
d = cl.entitydatabase;
+ f = &d->framedata;
+ delta = &d->deltaframe;
EntityFrame_Clear(f, NULL, -1);
f->time = cl.mtime[0];
number = MSG_ReadLong();
f->framenum = MSG_ReadLong();
+ CL_NewFrameReceived(f->framenum);
f->eye[0] = MSG_ReadFloat();
f->eye[1] = MSG_ReadFloat();
f->eye[2] = MSG_ReadFloat();
while ((number = (unsigned short) MSG_ReadShort()) != 0xFFFF && !msg_badread)
{
if (msg_badread)
- Host_Error("EntityFrame_Read: read error\n");
+ Host_Error("EntityFrame_Read: read error");
removed = number & 0x8000;
number &= 0x7FFF;
if (number >= MAX_EDICTS)
- Host_Error("EntityFrame_Read: number (%i) >= MAX_EDICTS (%i)\n", number, MAX_EDICTS);
+ Host_Error("EntityFrame_Read: number (%i) >= MAX_EDICTS (%i)", number, MAX_EDICTS);
// seek to entity, while copying any skipped entities (assume unchanged)
while (old < oldend && old->number < number)
{
if (f->numentities >= MAX_ENTITY_DATABASE)
- Host_Error("EntityFrame_Read: entity list too big\n");
+ Host_Error("EntityFrame_Read: entity list too big");
f->entitydata[f->numentities] = *old++;
f->entitydata[f->numentities++].time = cl.mtime[0];
}
else
{
if (f->numentities >= MAX_ENTITY_DATABASE)
- Host_Error("EntityFrame_Read: entity list too big\n");
+ Host_Error("EntityFrame_Read: entity list too big");
// reserve this slot
e = f->entitydata + f->numentities++;
*e = defaultstate;
}
- cl_entities_active[number] = true;
- e->active = true;
+ if (cl.num_entities <= number)
+ {
+ cl.num_entities = number + 1;
+ if (number >= cl.max_entities)
+ CL_ExpandEntities(number);
+ }
+ cl.entities_active[number] = true;
+ e->active = ACTIVE_NETWORK;
e->time = cl.mtime[0];
e->number = number;
EntityState_ReadFields(e, EntityState_ReadExtendBits());
while (old < oldend)
{
if (f->numentities >= MAX_ENTITY_DATABASE)
- Host_Error("EntityFrame_Read: entity list too big\n");
+ Host_Error("EntityFrame_Read: entity list too big");
f->entitydata[f->numentities] = *old++;
f->entitydata[f->numentities++].time = cl.mtime[0];
}
- EntityFrame_AddFrame(d, f->eye, f->framenum, f->numentities, f->entitydata);
+ EntityFrame_AddFrame_Client(d, f->eye, f->framenum, f->numentities, f->entitydata);
- memset(cl_entities_active, 0, cl_max_entities * sizeof(qbyte));
+ memset(cl.entities_active, 0, cl.num_entities * sizeof(unsigned char));
number = 1;
for (i = 0;i < f->numentities;i++)
{
- for (;number < f->entitydata[i].number;number++)
+ for (;number < f->entitydata[i].number && number < cl.num_entities;number++)
{
- if (cl_entities_active[number])
+ if (cl.entities_active[number])
{
- cl_entities_active[number] = false;
- cl_entities[number].state_current.active = false;
+ cl.entities_active[number] = false;
+ cl.entities[number].state_current.active = ACTIVE_NOT;
}
}
+ if (number >= cl.num_entities)
+ break;
// update the entity
- ent = &cl_entities[number];
+ ent = &cl.entities[number];
ent->state_previous = ent->state_current;
ent->state_current = f->entitydata[i];
CL_MoveLerpEntityStates(ent);
// the entity lives again...
- cl_entities_active[number] = true;
+ cl.entities_active[number] = true;
number++;
}
- for (;number < cl_max_entities;number++)
+ for (;number < cl.num_entities;number++)
{
- if (cl_entities_active[number])
+ if (cl.entities_active[number])
{
- cl_entities_active[number] = false;
- cl_entities[number].state_current.active = false;
+ cl.entities_active[number] = false;
+ cl.entities[number].state_current.active = ACTIVE_NOT;
}
}
}
int oldmax = d->maxreferenceentities;
entity_state_t *oldentity = d->referenceentity;
d->maxreferenceentities = (number + 15) & ~7;
- d->referenceentity = Mem_Alloc(d->mempool, d->maxreferenceentities * sizeof(*d->referenceentity));
+ d->referenceentity = (entity_state_t *)Mem_Alloc(d->mempool, d->maxreferenceentities * sizeof(*d->referenceentity));
if (oldentity)
{
memcpy(d->referenceentity, oldentity, oldmax * sizeof(*d->referenceentity));
{
entity_state_t *oldentity = d->currentcommit->entity;
d->currentcommit->maxentities += 8;
- d->currentcommit->entity = Mem_Alloc(d->mempool, d->currentcommit->maxentities * sizeof(*d->currentcommit->entity));
+ d->currentcommit->entity = (entity_state_t *)Mem_Alloc(d->mempool, d->currentcommit->maxentities * sizeof(*d->currentcommit->entity));
if (oldentity)
{
memcpy(d->currentcommit->entity, oldentity, d->currentcommit->numentities * sizeof(*d->currentcommit->entity));
entityframe4_database_t *EntityFrame4_AllocDatabase(mempool_t *pool)
{
entityframe4_database_t *d;
- d = Mem_Alloc(pool, sizeof(*d));
+ d = (entityframe4_database_t *)Mem_Alloc(pool, sizeof(*d));
d->mempool = pool;
EntityFrame4_ResetDatabase(d);
- d->ackframenum = -1;
return d;
}
void EntityFrame4_ResetDatabase(entityframe4_database_t *d)
{
int i;
- d->ackframenum = -1;
d->referenceframenum = -1;
for (i = 0;i < MAX_ENTITY_HISTORY;i++)
d->commit[i].numentities = 0;
d->referenceentity[i] = defaultstate;
}
-int EntityFrame4_AckFrame(entityframe4_database_t *d, int framenum)
+int EntityFrame4_AckFrame(entityframe4_database_t *d, int framenum, int servermode)
{
int i, j, found;
entity_database4_commit_t *commit;
d->referenceframenum = -1;
for (i = 0;i < d->maxreferenceentities;i++)
d->referenceentity[i] = defaultstate;
+ // if this is the server, remove commits
+ for (i = 0, commit = d->commit;i < MAX_ENTITY_HISTORY;i++, commit++)
+ commit->numentities = 0;
found = true;
}
else if (d->referenceframenum == framenum)
entity_state_t *s = EntityFrame4_GetReferenceEntity(d, commit->entity[j].number);
if (commit->entity[j].active != s->active)
{
- if (commit->entity[j].active)
+ if (commit->entity[j].active == ACTIVE_NETWORK)
Con_Printf("commit entity %i has become active (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
else
Con_Printf("commit entity %i has become inactive (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
entity_state_t *s;
entityframe4_database_t *d;
if (!cl.entitydatabase4)
- cl.entitydatabase4 = EntityFrame4_AllocDatabase(cl_entities_mempool);
+ cl.entitydatabase4 = EntityFrame4_AllocDatabase(cls.levelmempool);
d = cl.entitydatabase4;
// read the number of the frame this refers to
referenceframenum = MSG_ReadLong();
// read the number of this frame
framenum = MSG_ReadLong();
+ CL_NewFrameReceived(framenum);
// read the start number
enumber = (unsigned short) MSG_ReadShort();
- if (developer_networkentities.integer >= 1)
+ if (developer_networkentities.integer >= 10)
{
Con_Printf("recv svc_entities num:%i ref:%i database: ref:%i commits:", framenum, referenceframenum, d->referenceframenum);
for (i = 0;i < MAX_ENTITY_HISTORY;i++)
Con_Printf(" %i", d->commit[i].framenum);
Con_Print("\n");
}
- if (!EntityFrame4_AckFrame(d, referenceframenum))
+ if (!EntityFrame4_AckFrame(d, referenceframenum, false))
{
Con_Print("EntityFrame4_CL_ReadFrame: reference frame invalid (VERY BAD ERROR), this update will be skipped\n");
skip = true;
if (!d->commit[i].numentities)
{
d->currentcommit = d->commit + i;
- d->currentcommit->framenum = d->ackframenum = framenum;
+ d->currentcommit->framenum = framenum;
d->currentcommit->numentities = 0;
}
}
}
// high bit means it's a remove message
cnumber = n & 0x7FFF;
+ // if this is a live entity we may need to expand the array
+ if (cl.num_entities <= cnumber && !(n & 0x8000))
+ {
+ cl.num_entities = cnumber + 1;
+ if (cnumber >= cl.max_entities)
+ CL_ExpandEntities(cnumber);
+ }
// add one (the changed one) if not done
stopnumber = cnumber + !done;
// process entities in range from the last one to the changed one
for (;enumber < stopnumber;enumber++)
{
- if (skip)
+ if (skip || enumber >= cl.num_entities)
{
if (enumber == cnumber && (n & 0x8000) == 0)
{
continue;
}
// slide the current into the previous slot
- cl_entities[enumber].state_previous = cl_entities[enumber].state_current;
+ cl.entities[enumber].state_previous = cl.entities[enumber].state_current;
// copy a new current from reference database
- cl_entities[enumber].state_current = *EntityFrame4_GetReferenceEntity(d, enumber);
- s = &cl_entities[enumber].state_current;
+ cl.entities[enumber].state_current = *EntityFrame4_GetReferenceEntity(d, enumber);
+ s = &cl.entities[enumber].state_current;
// if this is the one to modify, read more data...
if (enumber == cnumber)
{
// read the changes
if (developer_networkentities.integer >= 2)
Con_Printf("entity %i: update\n", enumber);
- s->active = true;
+ s->active = ACTIVE_NETWORK;
EntityState_ReadFields(s, EntityState_ReadExtendBits());
}
}
else if (developer_networkentities.integer >= 4)
Con_Printf("entity %i: copy\n", enumber);
- // set the cl_entities_active flag
- cl_entities_active[enumber] = s->active;
+ // set the cl.entities_active flag
+ cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
// set the update time
s->time = cl.mtime[0];
// fix the number (it gets wiped occasionally by copying from defaultstate)
s->number = enumber;
// check if we need to update the lerp stuff
- if (s->active)
- CL_MoveLerpEntityStates(&cl_entities[enumber]);
+ if (s->active == ACTIVE_NETWORK)
+ CL_MoveLerpEntityStates(&cl.entities[enumber]);
// add this to the commit entry whether it is modified or not
if (d->currentcommit)
- EntityFrame4_AddCommitEntity(d, &cl_entities[enumber].state_current);
+ EntityFrame4_AddCommitEntity(d, &cl.entities[enumber].state_current);
// print extra messages if desired
- if (developer_networkentities.integer >= 2 && cl_entities[enumber].state_current.active != cl_entities[enumber].state_previous.active)
+ if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
{
- if (cl_entities[enumber].state_current.active)
+ if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
Con_Printf("entity #%i has become active\n", enumber);
- else if (cl_entities[enumber].state_previous.active)
+ else if (cl.entities[enumber].state_previous.active)
Con_Printf("entity #%i has become inactive\n", enumber);
}
}
EntityFrame4_ResetDatabase(d);
}
-void EntityFrame4_WriteFrame(sizebuf_t *msg, entityframe4_database_t *d, int numstates, const entity_state_t *states)
+qboolean EntityFrame4_WriteFrame(sizebuf_t *msg, int maxsize, entityframe4_database_t *d, int numstates, const entity_state_t **states)
{
const entity_state_t *e, *s;
entity_state_t inactiveentitystate;
int i, n, startnumber;
sizebuf_t buf;
- qbyte data[128];
+ unsigned char data[128];
+ prvm_eval_t *val;
// if there isn't enough space to accomplish anything, skip it
- if (msg->cursize + 24 > msg->maxsize)
- return;
+ if (msg->cursize + 24 > maxsize)
+ return false;
// prepare the buffer
memset(&buf, 0, sizeof(buf));
break;
// if commit buffer full, just don't bother writing an update this frame
if (i == MAX_ENTITY_HISTORY)
- return;
+ return false;
d->currentcommit = d->commit + i;
// this state's number gets played around with later
MSG_WriteByte(msg, svc_entities);
MSG_WriteLong(msg, d->referenceframenum);
MSG_WriteLong(msg, d->currentcommit->framenum);
- if (developer_networkentities.integer >= 1)
+ if (developer_networkentities.integer >= 10)
{
Con_Printf("send svc_entities num:%i ref:%i (database: ref:%i commits:", d->currentcommit->framenum, d->referenceframenum, d->referenceframenum);
for (i = 0;i < MAX_ENTITY_HISTORY;i++)
Con_Printf(" %i", d->commit[i].framenum);
Con_Print(")\n");
}
- if (d->currententitynumber >= sv.max_edicts)
+ if (d->currententitynumber >= prog->max_edicts)
startnumber = 1;
else
- startnumber = bound(1, d->currententitynumber, sv.max_edicts - 1);
+ startnumber = bound(1, d->currententitynumber, prog->max_edicts - 1);
MSG_WriteShort(msg, startnumber);
// reset currententitynumber so if the loop does not break it we will
// start at beginning next frame (if it does break, it will set it)
d->currententitynumber = 1;
- for (i = 0, n = startnumber;n < sv.max_edicts;n++)
+ for (i = 0, n = startnumber;n < prog->max_edicts;n++)
{
+ val = PRVM_EDICTFIELDVALUE((&prog->edicts[n]), prog->fieldoffsets.SendEntity);
+ if(val && val->function)
+ continue;
// find the old state to delta from
e = EntityFrame4_GetReferenceEntity(d, n);
// prepare the buffer
SZ_Clear(&buf);
// entity exists, build an update (if empty there is no change)
// find the state in the list
- for (;i < numstates && states[i].number < n;i++);
+ for (;i < numstates && states[i]->number < n;i++);
// make the message
- s = states + i;
+ s = states[i];
if (s->number == n)
{
// build the update
{
inactiveentitystate.number = n;
s = &inactiveentitystate;
- if (e->active)
+ if (e->active == ACTIVE_NETWORK)
{
// entity used to exist but doesn't anymore, send remove
MSG_WriteShort(&buf, n | 0x8000);
}
}
// if the commit is full, we're done this frame
- if (msg->cursize + buf.cursize > msg->maxsize - 4)
+ if (msg->cursize + buf.cursize > maxsize - 4)
{
// next frame we will continue where we left off
break;
MSG_WriteShort(msg, d->currententitynumber);
// just to be sure
d->currentcommit = NULL;
-}
+ return true;
+}
-#define E5_PROTOCOL_PRIORITYLEVELS 32
entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool)
{
+ int i;
entityframe5_database_t *d;
- d = Mem_Alloc(pool, sizeof(*d));
- EntityFrame5_ResetDatabase(d);
+ d = (entityframe5_database_t *)Mem_Alloc(pool, sizeof(*d));
+ d->latestframenum = 0;
+ for (i = 0;i < d->maxedicts;i++)
+ d->states[i] = defaultstate;
return d;
}
void EntityFrame5_FreeDatabase(entityframe5_database_t *d)
{
+ // all the [maxedicts] memory is allocated at once, so there's only one
+ // thing to free
+ if (d->maxedicts)
+ Mem_Free(d->deltabits);
Mem_Free(d);
}
-void EntityFrame5_ResetDatabase(entityframe5_database_t *d)
+static void EntityFrame5_ExpandEdicts(entityframe5_database_t *d, int newmax)
{
- int i;
- memset(d, 0, sizeof(*d));
- d->latestframenum = 0;
- d->ackframenum = -1;
- for (i = 0;i < MAX_EDICTS;i++)
- d->states[i] = defaultstate;
+ if (d->maxedicts < newmax)
+ {
+ unsigned char *data;
+ int oldmaxedicts = d->maxedicts;
+ int *olddeltabits = d->deltabits;
+ unsigned char *oldpriorities = d->priorities;
+ int *oldupdateframenum = d->updateframenum;
+ entity_state_t *oldstates = d->states;
+ unsigned char *oldvisiblebits = d->visiblebits;
+ d->maxedicts = newmax;
+ data = (unsigned char *)Mem_Alloc(sv_mempool, d->maxedicts * sizeof(int) + d->maxedicts * sizeof(unsigned char) + d->maxedicts * sizeof(int) + d->maxedicts * sizeof(entity_state_t) + (d->maxedicts+7)/8 * sizeof(unsigned char));
+ d->deltabits = (int *)data;data += d->maxedicts * sizeof(int);
+ d->priorities = (unsigned char *)data;data += d->maxedicts * sizeof(unsigned char);
+ d->updateframenum = (int *)data;data += d->maxedicts * sizeof(int);
+ d->states = (entity_state_t *)data;data += d->maxedicts * sizeof(entity_state_t);
+ d->visiblebits = (unsigned char *)data;data += (d->maxedicts+7)/8 * sizeof(unsigned char);
+ if (oldmaxedicts)
+ {
+ memcpy(d->deltabits, olddeltabits, oldmaxedicts * sizeof(int));
+ memcpy(d->priorities, oldpriorities, oldmaxedicts * sizeof(unsigned char));
+ memcpy(d->updateframenum, oldupdateframenum, oldmaxedicts * sizeof(int));
+ memcpy(d->states, oldstates, oldmaxedicts * sizeof(entity_state_t));
+ memcpy(d->visiblebits, oldvisiblebits, (oldmaxedicts+7)/8 * sizeof(unsigned char));
+ // the previous buffers were a single allocation, so just one free
+ Mem_Free(olddeltabits);
+ }
+ }
}
-
-int EntityState5_Priority(entityframe5_database_t *d, entity_state_t *view, entity_state_t *s, int changedbits, int age)
+static int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
{
- int lowprecision, limit, priority;
- double distance;
- if (!changedbits)
- return 0;
- if (!s->active/* && changedbits & E5_FULLUPDATE*/)
- return E5_PROTOCOL_PRIORITYLEVELS - 1;
- // check whole attachment chain to judge relevance to player
- lowprecision = false;
+ int limit, priority;
+ entity_state_t *s = NULL; // hush compiler warning by initializing this
+ // if it is the player, update urgently
+ if (stateindex == d->viewentnum)
+ return ENTITYFRAME5_PRIORITYLEVELS - 1;
+ // priority increases each frame no matter what happens
+ priority = d->priorities[stateindex] + 1;
+ // players get an extra priority boost
+ if (stateindex <= svs.maxclients)
+ priority++;
+ // remove dead entities very quickly because they are just 2 bytes
+ if (d->states[stateindex].active != ACTIVE_NETWORK)
+ {
+ priority++;
+ return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
+ }
+ // certain changes are more noticable than others
+ if (d->deltabits[stateindex] & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP))
+ priority++;
+ // find the root entity this one is attached to, and judge relevance by it
for (limit = 0;limit < 256;limit++)
{
- if (s == view)
- return E5_PROTOCOL_PRIORITYLEVELS - 1;
+ s = d->states + stateindex;
if (s->flags & RENDER_VIEWMODEL)
- return E5_PROTOCOL_PRIORITYLEVELS - 1;
- if (s->flags & RENDER_LOWPRECISION)
- lowprecision = true;
- if (!s->tagentity)
- {
- if (VectorCompare(s->origin, view->origin))
- return E5_PROTOCOL_PRIORITYLEVELS - 1;
+ stateindex = d->viewentnum;
+ else if (s->tagentity)
+ stateindex = s->tagentity;
+ else
break;
- }
- s = d->states + s->tagentity;
+ if (d->maxedicts < stateindex)
+ EntityFrame5_ExpandEdicts(d, (stateindex+256)&~255);
}
if (limit >= 256)
- Con_Printf("Protocol: Runaway loop recursing tagentity links on entity %i\n", s->number);
- // it's not a viewmodel for this client
- distance = VectorDistance(view->origin, s->origin);
- priority = (E5_PROTOCOL_PRIORITYLEVELS / 2) + age - (int)(distance * (E5_PROTOCOL_PRIORITYLEVELS / 16384.0f));
- if (lowprecision)
- priority -= (E5_PROTOCOL_PRIORITYLEVELS / 4);
- //if (changedbits & E5_FULLUPDATE)
- // priority += 4;
- //if (changedbits & (E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP))
- // priority += 4;
- return (int) bound(1, priority, E5_PROTOCOL_PRIORITYLEVELS - 1);
+ Con_DPrintf("Protocol: Runaway loop recursing tagentity links on entity %i\n", stateindex);
+ // now that we have the parent entity we can make some decisions based on
+ // distance from the player
+ if (VectorDistance(d->states[d->viewentnum].netcenter, s->netcenter) < 1024.0f)
+ priority++;
+ return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
}
void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg)
{
unsigned int bits = 0;
- if (!s->active)
+ //dp_model_t *model;
+ ENTITYSIZEPROFILING_START(msg, s->number);
+
+ prvm_eval_t *val;
+ val = PRVM_EDICTFIELDVALUE((&prog->edicts[s->number]), prog->fieldoffsets.SendEntity);
+ if(val && val->function)
+ return;
+
+ if (s->active != ACTIVE_NETWORK)
MSG_WriteShort(msg, number | 0x8000);
else
{
bits = changedbits;
- if ((bits & E5_ORIGIN) && (s->origin[0] < -4096 || s->origin[0] >= 4096 || s->origin[1] < -4096 || s->origin[1] >= 4096 || s->origin[2] < -4096 || s->origin[2] >= 4096))
+ if ((bits & E5_ORIGIN) && (!(s->flags & RENDER_LOWPRECISION) || s->exteriormodelforclient || s->tagentity || s->viewmodelforclient || (s->number >= 1 && s->number <= svs.maxclients) || s->origin[0] <= -4096.0625 || s->origin[0] >= 4095.9375 || s->origin[1] <= -4096.0625 || s->origin[1] >= 4095.9375 || s->origin[2] <= -4096.0625 || s->origin[2] >= 4095.9375))
+ // maybe also add: ((model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*')
bits |= E5_ORIGIN32;
+ // possible values:
+ // negative origin:
+ // (int)(f * 8 - 0.5) >= -32768
+ // (f * 8 - 0.5) > -32769
+ // f > -4096.0625
+ // positive origin:
+ // (int)(f * 8 + 0.5) <= 32767
+ // (f * 8 + 0.5) < 32768
+ // f * 8 + 0.5) < 4095.9375
if ((bits & E5_ANGLES) && !(s->flags & RENDER_LOWPRECISION))
bits |= E5_ANGLES16;
if ((bits & E5_MODEL) && s->modelindex >= 256)
bits |= E5_FRAME16;
if (bits & E5_EFFECTS)
{
- if (s->effects >= 65536)
+ if (s->effects & 0xFFFF0000)
bits |= E5_EFFECTS32;
- else if (s->effects >= 256)
+ else if (s->effects & 0xFFFFFF00)
bits |= E5_EFFECTS16;
}
if (bits >= 256)
MSG_WriteByte(msg, s->glowsize);
MSG_WriteByte(msg, s->glowcolor);
}
+ if (bits & E5_COLORMOD)
+ {
+ MSG_WriteByte(msg, s->colormod[0]);
+ MSG_WriteByte(msg, s->colormod[1]);
+ MSG_WriteByte(msg, s->colormod[2]);
+ }
+ if (bits & E5_GLOWMOD)
+ {
+ MSG_WriteByte(msg, s->glowmod[0]);
+ MSG_WriteByte(msg, s->glowmod[1]);
+ MSG_WriteByte(msg, s->glowmod[2]);
+ }
}
+
+ ENTITYSIZEPROFILING_END(msg, s->number);
}
-void EntityState5_ReadUpdate(entity_state_t *s)
+static void EntityState5_ReadUpdate(entity_state_t *s, int number)
{
int bits;
bits = MSG_ReadByte();
if (bits & E5_FULLUPDATE)
{
*s = defaultstate;
- s->active = true;
+ s->active = ACTIVE_NETWORK;
}
if (bits & E5_FLAGS)
s->flags = MSG_ReadByte();
{
if (bits & E5_ANGLES16)
{
- s->angles[0] = MSG_ReadAngle16i();
- s->angles[1] = MSG_ReadAngle16i();
- s->angles[2] = MSG_ReadAngle16i();
+ s->angles[0] = MSG_ReadAngle16i();
+ s->angles[1] = MSG_ReadAngle16i();
+ s->angles[2] = MSG_ReadAngle16i();
}
else
{
- s->angles[0] = MSG_ReadAngle8i();
- s->angles[1] = MSG_ReadAngle8i();
- s->angles[2] = MSG_ReadAngle8i();
+ s->angles[0] = MSG_ReadAngle8i();
+ s->angles[1] = MSG_ReadAngle8i();
+ s->angles[2] = MSG_ReadAngle8i();
}
}
if (bits & E5_MODEL)
if (bits & E5_ALPHA)
s->alpha = MSG_ReadByte();
if (bits & E5_SCALE)
- s->alpha = MSG_ReadByte();
+ s->scale = MSG_ReadByte();
if (bits & E5_COLORMAP)
s->colormap = MSG_ReadByte();
if (bits & E5_ATTACHMENT)
s->glowsize = MSG_ReadByte();
s->glowcolor = MSG_ReadByte();
}
+ if (bits & E5_COLORMOD)
+ {
+ s->colormod[0] = MSG_ReadByte();
+ s->colormod[1] = MSG_ReadByte();
+ s->colormod[2] = MSG_ReadByte();
+ }
+ if (bits & E5_GLOWMOD)
+ {
+ s->glowmod[0] = MSG_ReadByte();
+ s->glowmod[1] = MSG_ReadByte();
+ s->glowmod[2] = MSG_ReadByte();
+ }
if (developer_networkentities.integer >= 2)
{
- Con_Printf("ReadFields e%i", s->number);
+ Con_Printf("ReadFields e%i", number);
if (bits & E5_ORIGIN)
Con_Printf(" E5_ORIGIN %f %f %f", s->origin[0], s->origin[1], s->origin[2]);
Con_Print(" SHADOW");
if (s->flags & RENDER_LIGHT)
Con_Print(" LIGHT");
+ if (s->flags & RENDER_NOSELFSHADOW)
+ Con_Print(" NOSELFSHADOW");
Con_Print(")");
}
if (bits & E5_ALPHA)
Con_Printf(" E5_LIGHT %i:%i:%i:%i %i:%i", s->light[0], s->light[1], s->light[2], s->light[3], s->lightstyle, s->lightpflags);
if (bits & E5_GLOW)
Con_Printf(" E5_GLOW %i:%i", s->glowsize * 4, s->glowcolor);
+ if (bits & E5_COLORMOD)
+ Con_Printf(" E5_COLORMOD %f:%f:%f", s->colormod[0] / 32.0f, s->colormod[1] / 32.0f, s->colormod[2] / 32.0f);
+ if (bits & E5_GLOWMOD)
+ Con_Printf(" E5_GLOWMOD %f:%f:%f", s->glowmod[0] / 32.0f, s->glowmod[1] / 32.0f, s->glowmod[2] / 32.0f);
Con_Print("\n");
}
}
-int EntityState5_DeltaBits(const entity_state_t *o, const entity_state_t *n)
+static int EntityState5_DeltaBits(const entity_state_t *o, const entity_state_t *n)
{
unsigned int bits = 0;
- if (n->active)
+ if (n->active == ACTIVE_NETWORK)
{
- if (!o->active)
+ if (o->active != ACTIVE_NETWORK)
bits |= E5_FULLUPDATE;
if (!VectorCompare(o->origin, n->origin))
bits |= E5_ORIGIN;
bits |= E5_LIGHT;
if (o->glowsize != n->glowsize || o->glowcolor != n->glowcolor)
bits |= E5_GLOW;
+ if (o->colormod[0] != n->colormod[0] || o->colormod[1] != n->colormod[1] || o->colormod[2] != n->colormod[2])
+ bits |= E5_COLORMOD;
+ if (o->glowmod[0] != n->glowmod[0] || o->glowmod[1] != n->glowmod[1] || o->glowmod[2] != n->glowmod[2])
+ bits |= E5_GLOWMOD;
}
else
- if (o->active)
+ if (o->active == ACTIVE_NETWORK)
bits |= E5_FULLUPDATE;
return bits;
}
void EntityFrame5_CL_ReadFrame(void)
{
- int n, enumber;
+ int n, enumber, framenum;
entity_t *ent;
entity_state_t *s;
// read the number of this frame to echo back in next input packet
- cl.latestframenum = MSG_ReadLong();
+ framenum = MSG_ReadLong();
+ CL_NewFrameReceived(framenum);
+ if (cls.protocol != PROTOCOL_QUAKE && cls.protocol != PROTOCOL_QUAKEDP && cls.protocol != PROTOCOL_NEHAHRAMOVIE && cls.protocol != PROTOCOL_DARKPLACES1 && cls.protocol != PROTOCOL_DARKPLACES2 && cls.protocol != PROTOCOL_DARKPLACES3 && cls.protocol != PROTOCOL_DARKPLACES4 && cls.protocol != PROTOCOL_DARKPLACES5 && cls.protocol != PROTOCOL_DARKPLACES6)
+ cls.servermovesequence = MSG_ReadLong();
// read entity numbers until we find a 0x8000
// (which would be remove world entity, but is actually a terminator)
while ((n = (unsigned short)MSG_ReadShort()) != 0x8000 && !msg_badread)
{
- // get the entity number and look it up
+ // get the entity number
enumber = n & 0x7FFF;
- ent = cl_entities + enumber;
+ // we may need to expand the array
+ if (cl.num_entities <= enumber)
+ {
+ cl.num_entities = enumber + 1;
+ if (enumber >= cl.max_entities)
+ CL_ExpandEntities(enumber);
+ }
+ // look up the entity
+ ent = cl.entities + enumber;
// slide the current into the previous slot
ent->state_previous = ent->state_current;
// read the update
else
{
// update entity
- EntityState5_ReadUpdate(s);
+ EntityState5_ReadUpdate(s, enumber);
}
- // set the cl_entities_active flag
- cl_entities_active[enumber] = s->active;
+ // set the cl.entities_active flag
+ cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
// set the update time
s->time = cl.mtime[0];
// fix the number (it gets wiped occasionally by copying from defaultstate)
s->number = enumber;
// check if we need to update the lerp stuff
- if (s->active)
- CL_MoveLerpEntityStates(&cl_entities[enumber]);
+ if (s->active == ACTIVE_NETWORK)
+ CL_MoveLerpEntityStates(&cl.entities[enumber]);
// print extra messages if desired
- if (developer_networkentities.integer >= 2 && cl_entities[enumber].state_current.active != cl_entities[enumber].state_previous.active)
+ if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
{
- if (cl_entities[enumber].state_current.active)
+ if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
Con_Printf("entity #%i has become active\n", enumber);
- else if (cl_entities[enumber].state_previous.active)
+ else if (cl.entities[enumber].state_previous.active)
Con_Printf("entity #%i has become inactive\n", enumber);
}
}
}
-void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum, int viewentnum)
+void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum)
{
int i, j, k, l, bits;
entityframe5_changestate_t *s, *s2;
entityframe5_packetlog_t *p, *p2;
- if (framenum <= d->ackframenum)
- return;
- d->ackframenum = framenum;
- // scan for packets made obsolete by this ack
+ unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
+ // scan for packets that were lost
for (i = 0, p = d->packetlog;i < ENTITYFRAME5_MAXPACKETLOGS;i++, p++)
{
- // skip packets that are empty or in the future
- if (p->packetnumber == 0 || p->packetnumber > framenum)
- continue;
- // if the packetnumber matches it is deleted without any processing
- // (since it was received).
- // if the packet number is less than this ack it was lost and its
- // important information will be repeated in this update if it is not
- // already obsolete due to a later update.
- if (p->packetnumber < framenum)
+ if (p->packetnumber && p->packetnumber <= framenum)
{
// packet was lost - merge deltabits into the main array so they
// will be re-sent, but only if there is no newer update of that
{
if (p2->packetnumber > framenum)
{
- for (l = 0, s2 = p2->states;l < p2->numstates;l++, p2++)
+ for (l = 0, s2 = p2->states;l < p2->numstates;l++, s2++)
{
if (s2->number == s->number)
{
if (bits)
{
d->deltabits[s->number] |= bits;
- d->priorities[s->number] = EntityState5_Priority(d, d->states + viewentnum, d->states + s->number, d->deltabits[s->number], d->latestframenum - d->updateframenum[s->number]);
+ // if it was a very important update, set priority higher
+ if (bits & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_COLORMAP))
+ d->priorities[s->number] = max(d->priorities[s->number], 4);
+ else
+ d->priorities[s->number] = max(d->priorities[s->number], 1);
}
}
+ // mark lost stats
+ for (j = 0;j < MAX_CL_STATS;j++)
+ {
+ for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
+ statsdeltabits[l] = p->statsdeltabits[l] & ~host_client->statsdeltabits[l];
+ for (k = 0, p2 = d->packetlog;k < ENTITYFRAME5_MAXPACKETLOGS;k++, p2++)
+ if (p2->packetnumber > framenum)
+ for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
+ statsdeltabits[l] = p->statsdeltabits[l] & ~p2->statsdeltabits[l];
+ for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
+ host_client->statsdeltabits[l] |= statsdeltabits[l];
+ }
+ // delete this packet log as it is now obsolete
+ p->packetnumber = 0;
}
- // delete this packet log as it is now obsolete
- p->packetnumber = 0;
}
}
-int entityframe5_prioritychaincounts[E5_PROTOCOL_PRIORITYLEVELS];
-unsigned short entityframe5_prioritychains[E5_PROTOCOL_PRIORITYLEVELS][ENTITYFRAME5_MAXSTATES];
+void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum)
+{
+ int i;
+ // scan for packets made obsolete by this ack and delete them
+ for (i = 0;i < ENTITYFRAME5_MAXPACKETLOGS;i++)
+ if (d->packetlog[i].packetnumber <= framenum)
+ d->packetlog[i].packetnumber = 0;
+}
-void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum)
+qboolean EntityFrame5_WriteFrame(sizebuf_t *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t **states, int viewentnum, int movesequence, qboolean need_empty)
{
const entity_state_t *n;
int i, num, l, framenum, packetlognumber, priority;
sizebuf_t buf;
- qbyte data[128];
+ unsigned char data[128];
entityframe5_packetlog_t *packetlog;
+ if (prog->max_edicts > d->maxedicts)
+ EntityFrame5_ExpandEdicts(d, prog->max_edicts);
+
framenum = d->latestframenum + 1;
+ d->viewentnum = viewentnum;
+
+ // if packet log is full, mark all frames as lost, this will cause
+ // it to send the lost data again
+ for (packetlognumber = 0;packetlognumber < ENTITYFRAME5_MAXPACKETLOGS;packetlognumber++)
+ if (d->packetlog[packetlognumber].packetnumber == 0)
+ break;
+ if (packetlognumber == ENTITYFRAME5_MAXPACKETLOGS)
+ {
+ Con_DPrintf("EntityFrame5_WriteFrame: packetlog overflow for a client, resetting\n");
+ EntityFrame5_LostFrame(d, framenum);
+ packetlognumber = 0;
+ }
// prepare the buffer
memset(&buf, 0, sizeof(buf));
buf.maxsize = sizeof(data);
// detect changes in states
- num = 0;
- for (i = 0, n = states;i < numstates;i++, n++)
+ num = 1;
+ for (i = 0;i < numstates;i++)
{
+ n = states[i];
// mark gaps in entity numbering as removed entities
for (;num < n->number;num++)
{
{
CLEARPVSBIT(d->visiblebits, num);
d->deltabits[num] = E5_FULLUPDATE;
- d->priorities[num] = EntityState5_Priority(d, d->states + viewentnum, d->states + num, d->deltabits[num], framenum - d->updateframenum[num]);
+ d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
d->states[num] = defaultstate;
d->states[num].number = num;
}
// entity just spawned in, don't let it completely hog priority
// because of being ancient on the first frame
d->updateframenum[num] = framenum;
+ // initial priority is a bit high to make projectiles send on the
+ // first frame, among other things
+ d->priorities[num] = max(d->priorities[num], 4);
}
SETPVSBIT(d->visiblebits, num);
d->deltabits[num] |= EntityState5_DeltaBits(d->states + num, n);
- d->priorities[num] = EntityState5_Priority(d, d->states + viewentnum, d->states + num, d->deltabits[num], framenum - d->updateframenum[num]);
+ d->priorities[num] = max(d->priorities[num], 1);
d->states[num] = *n;
d->states[num].number = num;
// advance to next entity so the next iteration doesn't immediately remove it
num++;
}
// all remaining entities are dead
- for (;num < MAX_EDICTS;num++)
+ for (;num < d->maxedicts;num++)
{
if (CHECKPVSBIT(d->visiblebits, num))
{
CLEARPVSBIT(d->visiblebits, num);
d->deltabits[num] = E5_FULLUPDATE;
- d->priorities[num] = EntityState5_Priority(d, d->states + viewentnum, d->states + num, d->deltabits[num], framenum - d->updateframenum[num]);
+ d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
d->states[num] = defaultstate;
d->states[num].number = num;
}
}
+ // if there isn't at least enough room for an empty svc_entities,
+ // don't bother trying...
+ if (buf.cursize + 11 > buf.maxsize)
+ return false;
+
// build lists of entities by priority level
- memset(entityframe5_prioritychaincounts, 0, sizeof(entityframe5_prioritychaincounts));
+ memset(d->prioritychaincounts, 0, sizeof(d->prioritychaincounts));
l = 0;
- for (num = 0;num < MAX_EDICTS;num++)
+ for (num = 0;num < d->maxedicts;num++)
{
if (d->priorities[num])
{
- l = num;
- priority = d->priorities[num];
- if (entityframe5_prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
- entityframe5_prioritychains[priority][entityframe5_prioritychaincounts[priority]++] = num;
+ if (d->deltabits[num])
+ {
+ if (d->priorities[num] < (ENTITYFRAME5_PRIORITYLEVELS - 1))
+ d->priorities[num] = EntityState5_Priority(d, num);
+ l = num;
+ priority = d->priorities[num];
+ if (d->prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
+ d->prioritychains[priority][d->prioritychaincounts[priority]++] = num;
+ }
+ else
+ d->priorities[num] = 0;
}
}
- // return early if there are no entities to send this time
- if (l == 0)
- return;
+ packetlog = NULL;
+ // write stat updates
+ if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
+ {
+ for (i = 0;i < MAX_CL_STATS && msg->cursize + 6 + 11 <= maxsize;i++)
+ {
+ if (host_client->statsdeltabits[i>>3] & (1<<(i&7)))
+ {
+ host_client->statsdeltabits[i>>3] &= ~(1<<(i&7));
+ // add packetlog entry now that we have something for it
+ if (!packetlog)
+ {
+ packetlog = d->packetlog + packetlognumber;
+ packetlog->packetnumber = framenum;
+ packetlog->numstates = 0;
+ }
+ packetlog->statsdeltabits[i>>3] |= (1<<(i&7));
+ if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
+ {
+ MSG_WriteByte(msg, svc_updatestatubyte);
+ MSG_WriteByte(msg, i);
+ MSG_WriteByte(msg, host_client->stats[i]);
+ l = 1;
+ }
+ else
+ {
+ MSG_WriteByte(msg, svc_updatestat);
+ MSG_WriteByte(msg, i);
+ MSG_WriteLong(msg, host_client->stats[i]);
+ l = 1;
+ }
+ }
+ }
+ }
+ // only send empty svc_entities frame if needed
+ if(!l && !need_empty)
+ return false;
+
+ // add packetlog entry now that we have something for it
+ if (!packetlog)
+ {
+ packetlog = d->packetlog + packetlognumber;
+ packetlog->packetnumber = framenum;
+ packetlog->numstates = 0;
+ }
+
+ // write state updates
+ if (developer_networkentities.integer >= 10)
+ Con_Printf("send: svc_entities %i\n", framenum);
d->latestframenum = framenum;
MSG_WriteByte(msg, svc_entities);
MSG_WriteLong(msg, framenum);
+ if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6)
+ MSG_WriteLong(msg, movesequence);
+ for (priority = ENTITYFRAME5_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
+ {
+ for (i = 0;i < d->prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
+ {
+ num = d->prioritychains[priority][i];
+ n = d->states + num;
+ if (d->deltabits[num] & E5_FULLUPDATE)
+ d->deltabits[num] = E5_FULLUPDATE | EntityState5_DeltaBits(&defaultstate, n);
+ buf.cursize = 0;
+ EntityState5_WriteUpdate(num, n, d->deltabits[num], &buf);
+ // if the entity won't fit, try the next one
+ if (msg->cursize + buf.cursize + 2 > maxsize)
+ continue;
+ // write entity to the packet
+ SZ_Write(msg, buf.data, buf.cursize);
+ // mark age on entity for prioritization
+ d->updateframenum[num] = framenum;
+ // log entity so deltabits can be restored later if lost
+ packetlog->states[packetlog->numstates].number = num;
+ packetlog->states[packetlog->numstates].bits = d->deltabits[num];
+ packetlog->numstates++;
+ // clear deltabits and priority so it won't be sent again
+ d->deltabits[num] = 0;
+ d->priorities[num] = 0;
+ }
+ }
+ MSG_WriteShort(msg, 0x8000);
- // if packet log is full, an empty update is still written
- // (otherwise the client might have nothing to ack to remove packetlogs)
- for (packetlognumber = 0, packetlog = d->packetlog;packetlognumber < ENTITYFRAME5_MAXPACKETLOGS;packetlognumber++, packetlog++)
- if (packetlog->packetnumber == 0)
- break;
- if (packetlognumber < ENTITYFRAME5_MAXPACKETLOGS)
+ return true;
+}
+
+
+static void QW_TranslateEffects(entity_state_t *s, int qweffects)
+{
+ s->effects = 0;
+ s->internaleffects = 0;
+ if (qweffects & QW_EF_BRIGHTFIELD)
+ s->effects |= EF_BRIGHTFIELD;
+ if (qweffects & QW_EF_MUZZLEFLASH)
+ s->effects |= EF_MUZZLEFLASH;
+ if (qweffects & QW_EF_FLAG1)
+ {
+ // mimic FTEQW's interpretation of EF_FLAG1 as EF_NODRAW on non-player entities
+ if (s->number > cl.maxclients)
+ s->effects |= EF_NODRAW;
+ else
+ s->internaleffects |= INTEF_FLAG1QW;
+ }
+ if (qweffects & QW_EF_FLAG2)
{
- // write to packet and log
- packetlog->packetnumber = framenum;
- packetlog->numstates = 0;
- for (priority = E5_PROTOCOL_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
+ // mimic FTEQW's interpretation of EF_FLAG2 as EF_ADDITIVE on non-player entities
+ if (s->number > cl.maxclients)
+ s->effects |= EF_ADDITIVE;
+ else
+ s->internaleffects |= INTEF_FLAG2QW;
+ }
+ if (qweffects & QW_EF_RED)
+ {
+ if (qweffects & QW_EF_BLUE)
+ s->effects |= EF_RED | EF_BLUE;
+ else
+ s->effects |= EF_RED;
+ }
+ else if (qweffects & QW_EF_BLUE)
+ s->effects |= EF_BLUE;
+ else if (qweffects & QW_EF_BRIGHTLIGHT)
+ s->effects |= EF_BRIGHTLIGHT;
+ else if (qweffects & QW_EF_DIMLIGHT)
+ s->effects |= EF_DIMLIGHT;
+}
+
+void EntityStateQW_ReadPlayerUpdate(void)
+{
+ int slot = MSG_ReadByte();
+ int enumber = slot + 1;
+ int weaponframe;
+ int msec;
+ int playerflags;
+ int bits;
+ entity_state_t *s;
+ // look up the entity
+ entity_t *ent = cl.entities + enumber;
+ vec3_t viewangles;
+ vec3_t velocity;
+
+ // slide the current state into the previous
+ ent->state_previous = ent->state_current;
+
+ // read the update
+ s = &ent->state_current;
+ *s = defaultstate;
+ s->active = ACTIVE_NETWORK;
+ s->number = enumber;
+ s->colormap = enumber;
+ playerflags = MSG_ReadShort();
+ MSG_ReadVector(s->origin, cls.protocol);
+ s->frame = MSG_ReadByte();
+
+ VectorClear(viewangles);
+ VectorClear(velocity);
+
+ if (playerflags & QW_PF_MSEC)
+ {
+ // time difference between last update this player sent to the server,
+ // and last input we sent to the server (this packet is in response to
+ // our input, so msec is how long ago the last update of this player
+ // entity occurred, compared to our input being received)
+ msec = MSG_ReadByte();
+ }
+ else
+ msec = 0;
+ if (playerflags & QW_PF_COMMAND)
+ {
+ bits = MSG_ReadByte();
+ if (bits & QW_CM_ANGLE1)
+ viewangles[0] = MSG_ReadAngle16i(); // cmd->angles[0]
+ if (bits & QW_CM_ANGLE2)
+ viewangles[1] = MSG_ReadAngle16i(); // cmd->angles[1]
+ if (bits & QW_CM_ANGLE3)
+ viewangles[2] = MSG_ReadAngle16i(); // cmd->angles[2]
+ if (bits & QW_CM_FORWARD)
+ MSG_ReadShort(); // cmd->forwardmove
+ if (bits & QW_CM_SIDE)
+ MSG_ReadShort(); // cmd->sidemove
+ if (bits & QW_CM_UP)
+ MSG_ReadShort(); // cmd->upmove
+ if (bits & QW_CM_BUTTONS)
+ (void) MSG_ReadByte(); // cmd->buttons
+ if (bits & QW_CM_IMPULSE)
+ (void) MSG_ReadByte(); // cmd->impulse
+ (void) MSG_ReadByte(); // cmd->msec
+ }
+ if (playerflags & QW_PF_VELOCITY1)
+ velocity[0] = MSG_ReadShort();
+ if (playerflags & QW_PF_VELOCITY2)
+ velocity[1] = MSG_ReadShort();
+ if (playerflags & QW_PF_VELOCITY3)
+ velocity[2] = MSG_ReadShort();
+ if (playerflags & QW_PF_MODEL)
+ s->modelindex = MSG_ReadByte();
+ else
+ s->modelindex = cl.qw_modelindex_player;
+ if (playerflags & QW_PF_SKINNUM)
+ s->skin = MSG_ReadByte();
+ if (playerflags & QW_PF_EFFECTS)
+ QW_TranslateEffects(s, MSG_ReadByte());
+ if (playerflags & QW_PF_WEAPONFRAME)
+ weaponframe = MSG_ReadByte();
+ else
+ weaponframe = 0;
+
+ if (enumber == cl.playerentity)
+ {
+ // if this is an update on our player, update the angles
+ VectorCopy(cl.viewangles, viewangles);
+ }
+
+ // calculate the entity angles from the viewangles
+ s->angles[0] = viewangles[0] * -0.0333;
+ s->angles[1] = viewangles[1];
+ s->angles[2] = 0;
+ s->angles[2] = V_CalcRoll(s->angles, velocity)*4;
+
+ // if this is an update on our player, update interpolation state
+ if (enumber == cl.playerentity)
+ {
+ VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
+ VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
+ VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
+ cl.mviewzoom[1] = cl.mviewzoom[0];
+
+ cl.idealpitch = 0;
+ cl.mpunchangle[0][0] = 0;
+ cl.mpunchangle[0][1] = 0;
+ cl.mpunchangle[0][2] = 0;
+ cl.mpunchvector[0][0] = 0;
+ cl.mpunchvector[0][1] = 0;
+ cl.mpunchvector[0][2] = 0;
+ cl.mvelocity[0][0] = 0;
+ cl.mvelocity[0][1] = 0;
+ cl.mvelocity[0][2] = 0;
+ cl.mviewzoom[0] = 1;
+
+ VectorCopy(velocity, cl.mvelocity[0]);
+ cl.stats[STAT_WEAPONFRAME] = weaponframe;
+ if (playerflags & QW_PF_GIB)
+ cl.stats[STAT_VIEWHEIGHT] = 8;
+ else if (playerflags & QW_PF_DEAD)
+ cl.stats[STAT_VIEWHEIGHT] = -16;
+ else
+ cl.stats[STAT_VIEWHEIGHT] = 22;
+ }
+
+ // set the cl.entities_active flag
+ cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
+ // set the update time
+ s->time = cl.mtime[0] - msec * 0.001; // qw has no clock
+ // check if we need to update the lerp stuff
+ if (s->active == ACTIVE_NETWORK)
+ CL_MoveLerpEntityStates(&cl.entities[enumber]);
+}
+
+static void EntityStateQW_ReadEntityUpdate(entity_state_t *s, int bits)
+{
+ int qweffects = 0;
+ s->active = ACTIVE_NETWORK;
+ s->number = bits & 511;
+ bits &= ~511;
+ if (bits & QW_U_MOREBITS)
+ bits |= MSG_ReadByte();
+
+ // store the QW_U_SOLID bit here?
+
+ if (bits & QW_U_MODEL)
+ s->modelindex = MSG_ReadByte();
+ if (bits & QW_U_FRAME)
+ s->frame = MSG_ReadByte();
+ if (bits & QW_U_COLORMAP)
+ s->colormap = MSG_ReadByte();
+ if (bits & QW_U_SKIN)
+ s->skin = MSG_ReadByte();
+ if (bits & QW_U_EFFECTS)
+ QW_TranslateEffects(s, qweffects = MSG_ReadByte());
+ if (bits & QW_U_ORIGIN1)
+ s->origin[0] = MSG_ReadCoord13i();
+ if (bits & QW_U_ANGLE1)
+ s->angles[0] = MSG_ReadAngle8i();
+ if (bits & QW_U_ORIGIN2)
+ s->origin[1] = MSG_ReadCoord13i();
+ if (bits & QW_U_ANGLE2)
+ s->angles[1] = MSG_ReadAngle8i();
+ if (bits & QW_U_ORIGIN3)
+ s->origin[2] = MSG_ReadCoord13i();
+ if (bits & QW_U_ANGLE3)
+ s->angles[2] = MSG_ReadAngle8i();
+
+ if (developer_networkentities.integer >= 2)
+ {
+ Con_Printf("ReadFields e%i", s->number);
+ if (bits & QW_U_MODEL)
+ Con_Printf(" U_MODEL %i", s->modelindex);
+ if (bits & QW_U_FRAME)
+ Con_Printf(" U_FRAME %i", s->frame);
+ if (bits & QW_U_COLORMAP)
+ Con_Printf(" U_COLORMAP %i", s->colormap);
+ if (bits & QW_U_SKIN)
+ Con_Printf(" U_SKIN %i", s->skin);
+ if (bits & QW_U_EFFECTS)
+ Con_Printf(" U_EFFECTS %i", qweffects);
+ if (bits & QW_U_ORIGIN1)
+ Con_Printf(" U_ORIGIN1 %f", s->origin[0]);
+ if (bits & QW_U_ANGLE1)
+ Con_Printf(" U_ANGLE1 %f", s->angles[0]);
+ if (bits & QW_U_ORIGIN2)
+ Con_Printf(" U_ORIGIN2 %f", s->origin[1]);
+ if (bits & QW_U_ANGLE2)
+ Con_Printf(" U_ANGLE2 %f", s->angles[1]);
+ if (bits & QW_U_ORIGIN3)
+ Con_Printf(" U_ORIGIN3 %f", s->origin[2]);
+ if (bits & QW_U_ANGLE3)
+ Con_Printf(" U_ANGLE3 %f", s->angles[2]);
+ if (bits & QW_U_SOLID)
+ Con_Printf(" U_SOLID");
+ Con_Print("\n");
+ }
+}
+
+entityframeqw_database_t *EntityFrameQW_AllocDatabase(mempool_t *pool)
+{
+ entityframeqw_database_t *d;
+ d = (entityframeqw_database_t *)Mem_Alloc(pool, sizeof(*d));
+ return d;
+}
+
+void EntityFrameQW_FreeDatabase(entityframeqw_database_t *d)
+{
+ Mem_Free(d);
+}
+
+void EntityFrameQW_CL_ReadFrame(qboolean delta)
+{
+ qboolean invalid = false;
+ int number, oldsnapindex, newsnapindex, oldindex, newindex, oldnum, newnum;
+ entity_t *ent;
+ entityframeqw_database_t *d;
+ entityframeqw_snapshot_t *oldsnap, *newsnap;
+
+ if (!cl.entitydatabaseqw)
+ cl.entitydatabaseqw = EntityFrameQW_AllocDatabase(cls.levelmempool);
+ d = cl.entitydatabaseqw;
+
+ // there is no cls.netcon in demos, so this reading code can't access
+ // cls.netcon-> at all... so cls.qw_incoming_sequence and
+ // cls.qw_outgoing_sequence are updated every time the corresponding
+ // cls.netcon->qw. variables are updated
+ // read the number of this frame to echo back in next input packet
+ cl.qw_validsequence = cls.qw_incoming_sequence;
+ newsnapindex = cl.qw_validsequence & QW_UPDATE_MASK;
+ newsnap = d->snapshot + newsnapindex;
+ memset(newsnap, 0, sizeof(*newsnap));
+ oldsnapindex = -1;
+ oldsnap = NULL;
+ if (delta)
+ {
+ number = MSG_ReadByte();
+ oldsnapindex = cl.qw_deltasequence[newsnapindex];
+ if ((number & QW_UPDATE_MASK) != (oldsnapindex & QW_UPDATE_MASK))
+ Con_DPrintf("WARNING: from mismatch\n");
+ if (oldsnapindex != -1)
{
- for (i = 0;i < entityframe5_prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
+ if (cls.qw_outgoing_sequence - oldsnapindex >= QW_UPDATE_BACKUP-1)
{
- num = entityframe5_prioritychains[priority][i];
- n = d->states + num;
- if (d->deltabits[num] & E5_FULLUPDATE)
- d->deltabits[num] = E5_FULLUPDATE | EntityState5_DeltaBits(&defaultstate, n);
- buf.cursize = 0;
- EntityState5_WriteUpdate(num, n, d->deltabits[num], &buf);
- // if the entity won't fit, try the next one
- if (msg->cursize + buf.cursize + 2 > msg->maxsize)
- continue;
- // write entity to the packet
- SZ_Write(msg, buf.data, buf.cursize);
- // mark age on entity for prioritization
- d->updateframenum[num] = framenum;
- // log entity so deltabits can be restored later if lost
- packetlog->states[packetlog->numstates].number = num;
- packetlog->states[packetlog->numstates].bits = d->deltabits[num];
- packetlog->numstates++;
- // clear deltabits and priority so it won't be sent again
- d->deltabits[num] = 0;
- d->priorities[num] = 0;
+ Con_DPrintf("delta update too old\n");
+ newsnap->invalid = invalid = true; // too old
+ delta = false;
}
+ oldsnap = d->snapshot + (oldsnapindex & QW_UPDATE_MASK);
}
+ else
+ delta = false;
}
- MSG_WriteShort(msg, 0x8000);
-}
+ // if we can't decode this frame properly, report that to the server
+ if (invalid)
+ cl.qw_validsequence = 0;
+
+ // read entity numbers until we find a 0x0000
+ // (which would be an empty update on world entity, but is actually a terminator)
+ newsnap->num_entities = 0;
+ oldindex = 0;
+ for (;;)
+ {
+ int word = (unsigned short)MSG_ReadShort();
+ if (msg_badread)
+ return; // just return, the main parser will print an error
+ newnum = word == 0 ? 512 : (word & 511);
+ oldnum = delta ? (oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number) : 9999;
+ // copy unmodified oldsnap entities
+ while (newnum > oldnum) // delta only
+ {
+ if (developer_networkentities.integer >= 2)
+ Con_Printf("copy %i\n", oldnum);
+ // copy one of the old entities
+ if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
+ Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
+ newsnap->entities[newsnap->num_entities] = oldsnap->entities[oldindex++];
+ newsnap->num_entities++;
+ oldnum = oldindex >= oldsnap->num_entities ? 9999 : oldsnap->entities[oldindex].number;
+ }
+
+ if (word == 0)
+ break;
+
+ if (developer_networkentities.integer >= 2)
+ {
+ if (word & QW_U_REMOVE)
+ Con_Printf("remove %i\n", newnum);
+ else if (newnum == oldnum)
+ Con_Printf("delta %i\n", newnum);
+ else
+ Con_Printf("baseline %i\n", newnum);
+ }
+
+ if (word & QW_U_REMOVE)
+ {
+ if (newnum != oldnum && !delta && !invalid)
+ {
+ cl.qw_validsequence = 0;
+ Con_Printf("WARNING: U_REMOVE %i on full update\n", newnum);
+ }
+ }
+ else
+ {
+ if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
+ Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
+ newsnap->entities[newsnap->num_entities] = (newnum == oldnum) ? oldsnap->entities[oldindex] : cl.entities[newnum].state_baseline;
+ EntityStateQW_ReadEntityUpdate(newsnap->entities + newsnap->num_entities, word);
+ newsnap->num_entities++;
+ }
+
+ if (newnum == oldnum)
+ oldindex++;
+ }
+
+ // expand cl.num_entities to include every entity we've seen this game
+ newnum = newsnap->num_entities ? newsnap->entities[newsnap->num_entities - 1].number : 1;
+ if (cl.num_entities <= newnum)
+ {
+ cl.num_entities = newnum + 1;
+ if (cl.max_entities < newnum + 1)
+ CL_ExpandEntities(newnum);
+ }
+
+ // now update the non-player entities from the snapshot states
+ number = cl.maxclients + 1;
+ for (newindex = 0;;newindex++)
+ {
+ newnum = newindex >= newsnap->num_entities ? cl.num_entities : newsnap->entities[newindex].number;
+ // kill any missing entities
+ for (;number < newnum;number++)
+ {
+ if (cl.entities_active[number])
+ {
+ cl.entities_active[number] = false;
+ cl.entities[number].state_current.active = ACTIVE_NOT;
+ }
+ }
+ if (number >= cl.num_entities)
+ break;
+ // update the entity
+ ent = &cl.entities[number];
+ ent->state_previous = ent->state_current;
+ ent->state_current = newsnap->entities[newindex];
+ ent->state_current.time = cl.mtime[0];
+ CL_MoveLerpEntityStates(ent);
+ // the entity lives again...
+ cl.entities_active[number] = true;
+ number++;
+ }
+}