0,//unsigned short nodrawtoclient; // !
0,//unsigned short drawonlytoclient; // !
{0,0,0,0},//unsigned short light[4]; // color*256 (0.00 to 255.996), and radius*1
- 0,//unsigned char active; // true if a valid state
+ ACTIVE_NOT,//unsigned char active; // true if a valid state
0,//unsigned char lightstyle;
0,//unsigned char lightpflags;
0,//unsigned char colormap;
0,//unsigned char internaleffects; // INTEF_FLAG1QW and so on
0,//unsigned char tagindex;
{32, 32, 32},//unsigned char colormod[3];
- // padding to a multiple of 8 bytes (to align the double time)
- {0,0,0,0,0}//unsigned char unused[5]; // !
+ {32, 32, 32},//unsigned char glowmod[3];
};
// LordHavoc: I own protocol ranges 96, 97, 3500-3599
struct protocolversioninfo_s
{
int number;
+ protocolversion_t version;
const char *name;
}
protocolversioninfo[] =
{
- {0, "UNKNOWN"},
- {3504, "DP7"},
- {3503, "DP6"},
- {3502, "DP5"},
- {3501, "DP4"},
- {3500, "DP3"},
- {97, "DP2"},
- {96, "DP1"},
- {15, "QUAKEDP"},
- {250, "NEHAHRAMOVIE"},
- {15, "QUAKE"},
- {28, "QW"},
- {10000, "NEHAHRABJP"},
- {10001, "NEHAHRABJP2"},
- {10002, "NEHAHRABJP3"},
- {0, NULL}
+ { 3504, PROTOCOL_DARKPLACES7 , "DP7"},
+ { 3503, PROTOCOL_DARKPLACES6 , "DP6"},
+ { 3502, PROTOCOL_DARKPLACES5 , "DP5"},
+ { 3501, PROTOCOL_DARKPLACES4 , "DP4"},
+ { 3500, PROTOCOL_DARKPLACES3 , "DP3"},
+ { 97, PROTOCOL_DARKPLACES2 , "DP2"},
+ { 96, PROTOCOL_DARKPLACES1 , "DP1"},
+ { 15, PROTOCOL_QUAKEDP , "QUAKEDP"},
+ { 15, PROTOCOL_QUAKE , "QUAKE"},
+ { 28, PROTOCOL_QUAKEWORLD , "QW"},
+ { 250, PROTOCOL_NEHAHRAMOVIE, "NEHAHRAMOVIE"},
+ {10000, PROTOCOL_NEHAHRABJP , "NEHAHRABJP"},
+ {10001, PROTOCOL_NEHAHRABJP2 , "NEHAHRABJP2"},
+ {10002, PROTOCOL_NEHAHRABJP3 , "NEHAHRABJP3"},
+ { 0, PROTOCOL_UNKNOWN , NULL}
};
protocolversion_t Protocol_EnumForName(const char *s)
{
int i;
- for (i = 1;protocolversioninfo[i].name;i++)
+ for (i = 0;protocolversioninfo[i].name;i++)
if (!strcasecmp(s, protocolversioninfo[i].name))
- return (protocolversion_t)i;
+ return protocolversioninfo[i].version;
return PROTOCOL_UNKNOWN;
}
const char *Protocol_NameForEnum(protocolversion_t p)
{
- return protocolversioninfo[p].name;
+ int i;
+ for (i = 0;protocolversioninfo[i].name;i++)
+ if (protocolversioninfo[i].version == p)
+ return protocolversioninfo[i].name;
+ return "UNKNOWN";
}
protocolversion_t Protocol_EnumForNumber(int n)
{
int i;
- for (i = 1;protocolversioninfo[i].name;i++)
+ for (i = 0;protocolversioninfo[i].name;i++)
if (protocolversioninfo[i].number == n)
- return (protocolversion_t)i;
+ return protocolversioninfo[i].version;
return PROTOCOL_UNKNOWN;
}
int Protocol_NumberForEnum(protocolversion_t p)
{
- return protocolversioninfo[p].number;
+ int i;
+ for (i = 0;protocolversioninfo[i].name;i++)
+ if (protocolversioninfo[i].version == p)
+ return protocolversioninfo[i].number;
+ return 0;
}
void Protocol_Names(char *buffer, size_t buffersize)
if (buffersize < 1)
return;
buffer[0] = 0;
- for (i = 1;protocolversioninfo[i].name;i++)
+ for (i = 0;protocolversioninfo[i].name;i++)
{
if (i > 1)
strlcat(buffer, " ", buffersize);
else
{
s = ent->state_baseline;
- s.active = true;
+ s.active = ACTIVE_NETWORK;
}
cl.isquakeentity[num] = true;
ent->state_previous = ent->state_current;
ent->state_current = s;
- if (ent->state_current.active)
+ if (ent->state_current.active == ACTIVE_NETWORK)
{
CL_MoveLerpEntityStates(ent);
cl.entities_active[ent->state_current.number] = true;
else
{
cl.isquakeentity[num] = false;
- cl.entities_active[num] = false;
+ cl.entities_active[num] = ACTIVE_NOT;
cl.entities[num].state_current = defaultstate;
cl.entities[num].state_current.number = num;
}
void EntityFrameCSQC_LostFrame(client_t *client, int framenum)
{
// marks a frame as lost
- int i, j, n;
+ int i, j;
qboolean valid;
int ringfirst, ringlast;
- int recoversendflags[MAX_EDICTS];
+ static int recoversendflags[MAX_EDICTS];
csqcentityframedb_t *d;
- n = client->csqcnumedicts;
-
// is our frame out of history?
ringfirst = client->csqcentityframehistory_next; // oldest entry
ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
//[515]: we use only one array per-client for SendEntity feature
// TODO: add some handling for entity send priorities, to better deal with huge
// amounts of csqc networked entities
-qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numstates, const entity_state_t *states, int framenum)
+qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numnumbers, const unsigned short *numbers, int framenum)
{
int num, number, end, sendflags;
qboolean sectionstarted = false;
- const entity_state_t *n;
+ const unsigned short *n;
prvm_edict_t *ed;
prvm_eval_t *val;
client_t *client = svs.clients + sv.writeentitiestoclient_clientnumber;
client->csqcnumedicts = prog->num_edicts;
number = 1;
- for (num = 0, n = states;num < numstates;num++, n++)
+ for (num = 0, n = numbers;num < numnumbers;num++, n++)
{
- end = n->number;
+ end = *n;
for (;number < end;number++)
{
if (client->csqcentityscope[number])
if (client->csqcentityscope[number])
client->csqcentityscope[number] = 1;
// keep visible entities
- for (i = 0, n = states;i < numstates;i++, n++)
+ for (i = 0, n = numbers;i < numnumbers;i++, n++)
{
- number = n->number;
+ number = *n;
ed = prog->edicts + number;
val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
if (val->function)
}
-qboolean EntityFrameQuake_WriteFrame(sizebuf_t *msg, int maxsize, int numstates, const entity_state_t *states)
+qboolean EntityFrameQuake_WriteFrame(sizebuf_t *msg, int maxsize, int numstates, const entity_state_t **states)
{
const entity_state_t *s;
entity_state_t baseline;
buf.data = data;
buf.maxsize = sizeof(data);
- for (i = 0, s = states;i < numstates;i++, s++)
+ for (i = 0;i < numstates;i++)
{
- ENTITYSIZEPROFILING_START(msg, s->number);
+ ENTITYSIZEPROFILING_START(msg, states[i]->number);
+ s = states[i];
val = PRVM_EDICTFIELDVALUE((&prog->edicts[s->number]), prog->fieldoffsets.SendEntity);
if(val && val->function)
continue;
{
unsigned int bits;
// if o is not active, delta from default
- if (!o->active)
+ if (o->active != ACTIVE_NETWORK)
o = &defaultstate;
bits = 0;
if (fabs(n->origin[0] - o->origin[0]) > (1.0f / 256.0f))
{
unsigned int bits;
ENTITYSIZEPROFILING_START(msg, ent->number);
- if (ent->active)
+ if (ent->active == ACTIVE_NETWORK)
{
// entity is active, check for changes from the delta
if ((bits = EntityState_DeltaBits(delta, ent)))
else
{
// entity is inactive, check if the delta was active
- if (delta->active)
+ if (delta->active == ACTIVE_NETWORK)
{
// write the remove number
MSG_WriteShort(msg, ent->number | 0x8000);
}
}
+extern void CL_NewFrameReceived(int num);
+
// (client and server) allocates a new empty database
entityframe_database_t *EntityFrame_AllocDatabase(mempool_t *mempool)
{
}
}
-// (server and client) adds a entity_frame to the database, for future reference
-void EntityFrame_AddFrame(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t *entitydata)
+// (client) adds a entity_frame to the database, for future reference
+void EntityFrame_AddFrame_Client(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t *entitydata)
+{
+ int n, e;
+ entity_frameinfo_t *info;
+
+ VectorCopy(eye, d->eye);
+
+ // figure out how many entity slots are used already
+ if (d->numframes)
+ {
+ n = d->frames[d->numframes - 1].endentity - d->frames[0].firstentity;
+ if (n + numentities > MAX_ENTITY_DATABASE || d->numframes >= MAX_ENTITY_HISTORY)
+ {
+ // ran out of room, dump database
+ EntityFrame_ClearDatabase(d);
+ }
+ }
+
+ info = &d->frames[d->numframes];
+ info->framenum = framenum;
+ e = -1000;
+ // make sure we check the newly added frame as well, but we haven't incremented numframes yet
+ for (n = 0;n <= d->numframes;n++)
+ {
+ if (e >= d->frames[n].framenum)
+ {
+ if (e == framenum)
+ Con_Print("EntityFrame_AddFrame: tried to add out of sequence frame to database\n");
+ else
+ Con_Print("EntityFrame_AddFrame: out of sequence frames in database\n");
+ return;
+ }
+ e = d->frames[n].framenum;
+ }
+ // if database still has frames after that...
+ if (d->numframes)
+ info->firstentity = d->frames[d->numframes - 1].endentity;
+ else
+ info->firstentity = 0;
+ info->endentity = info->firstentity + numentities;
+ d->numframes++;
+
+ n = info->firstentity % MAX_ENTITY_DATABASE;
+ e = MAX_ENTITY_DATABASE - n;
+ if (e > numentities)
+ e = numentities;
+ memcpy(d->entitydata + n, entitydata, sizeof(entity_state_t) * e);
+ if (numentities > e)
+ memcpy(d->entitydata, entitydata + e, sizeof(entity_state_t) * (numentities - e));
+}
+
+// (server) adds a entity_frame to the database, for future reference
+void EntityFrame_AddFrame_Server(entityframe_database_t *d, vec3_t eye, int framenum, int numentities, const entity_state_t **entitydata)
{
int n, e;
entity_frameinfo_t *info;
}
// (server) writes a frame to network stream
-qboolean EntityFrame_WriteFrame(sizebuf_t *msg, int maxsize, entityframe_database_t *d, int numstates, const entity_state_t *states, int viewentnum)
+qboolean EntityFrame_WriteFrame(sizebuf_t *msg, int maxsize, entityframe_database_t *d, int numstates, const entity_state_t **states, int viewentnum)
{
int i, onum, number;
entity_frame_t *o = &d->deltaframe;
VectorClear(eye);
for (i = 0;i < numstates;i++)
{
- if (states[i].number == viewentnum)
+ ent = states[i];
+ if (ent->number == viewentnum)
{
- VectorSet(eye, states[i].origin[0], states[i].origin[1], states[i].origin[2] + 22);
+ VectorSet(eye, ent->origin[0], ent->origin[1], ent->origin[2] + 22);
break;
}
}
- EntityFrame_AddFrame(d, eye, d->latestframenum, numstates, states);
+ EntityFrame_AddFrame_Server(d, eye, d->latestframenum, numstates, states);
EntityFrame_FetchFrame(d, d->ackframenum, o);
onum = 0;
for (i = 0;i < numstates;i++)
{
- ent = states + i;
+ ent = states[i];
number = ent->number;
val = PRVM_EDICTFIELDVALUE((&prog->edicts[number]), prog->fieldoffsets.SendEntity);
// read the frame header info
f->time = cl.mtime[0];
number = MSG_ReadLong();
- for (i = 0;i < LATESTFRAMENUMS-1;i++)
- cl.latestframenums[i] = cl.latestframenums[i+1];
- cl.latestframenums[LATESTFRAMENUMS-1] = f->framenum = MSG_ReadLong();
+ f->framenum = MSG_ReadLong();
+ CL_NewFrameReceived(f->framenum);
f->eye[0] = MSG_ReadFloat();
f->eye[1] = MSG_ReadFloat();
f->eye[2] = MSG_ReadFloat();
CL_ExpandEntities(number);
}
cl.entities_active[number] = true;
- e->active = true;
+ e->active = ACTIVE_NETWORK;
e->time = cl.mtime[0];
e->number = number;
EntityState_ReadFields(e, EntityState_ReadExtendBits());
f->entitydata[f->numentities] = *old++;
f->entitydata[f->numentities++].time = cl.mtime[0];
}
- EntityFrame_AddFrame(d, f->eye, f->framenum, f->numentities, f->entitydata);
+ EntityFrame_AddFrame_Client(d, f->eye, f->framenum, f->numentities, f->entitydata);
memset(cl.entities_active, 0, cl.num_entities * sizeof(unsigned char));
number = 1;
if (cl.entities_active[number])
{
cl.entities_active[number] = false;
- cl.entities[number].state_current.active = false;
+ cl.entities[number].state_current.active = ACTIVE_NOT;
}
}
if (number >= cl.num_entities)
if (cl.entities_active[number])
{
cl.entities_active[number] = false;
- cl.entities[number].state_current.active = false;
+ cl.entities[number].state_current.active = ACTIVE_NOT;
}
}
}
entity_state_t *s = EntityFrame4_GetReferenceEntity(d, commit->entity[j].number);
if (commit->entity[j].active != s->active)
{
- if (commit->entity[j].active)
+ if (commit->entity[j].active == ACTIVE_NETWORK)
Con_Printf("commit entity %i has become active (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
else
Con_Printf("commit entity %i has become inactive (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
// read the number of the frame this refers to
referenceframenum = MSG_ReadLong();
// read the number of this frame
- for (i = 0;i < LATESTFRAMENUMS-1;i++)
- cl.latestframenums[i] = cl.latestframenums[i+1];
- cl.latestframenums[LATESTFRAMENUMS-1] = framenum = MSG_ReadLong();
+ framenum = MSG_ReadLong();
+ CL_NewFrameReceived(framenum);
// read the start number
enumber = (unsigned short) MSG_ReadShort();
if (developer_networkentities.integer >= 10)
// read the changes
if (developer_networkentities.integer >= 2)
Con_Printf("entity %i: update\n", enumber);
- s->active = true;
+ s->active = ACTIVE_NETWORK;
EntityState_ReadFields(s, EntityState_ReadExtendBits());
}
}
else if (developer_networkentities.integer >= 4)
Con_Printf("entity %i: copy\n", enumber);
// set the cl.entities_active flag
- cl.entities_active[enumber] = s->active;
+ cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
// set the update time
s->time = cl.mtime[0];
// fix the number (it gets wiped occasionally by copying from defaultstate)
s->number = enumber;
// check if we need to update the lerp stuff
- if (s->active)
+ if (s->active == ACTIVE_NETWORK)
CL_MoveLerpEntityStates(&cl.entities[enumber]);
// add this to the commit entry whether it is modified or not
if (d->currentcommit)
// print extra messages if desired
if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
{
- if (cl.entities[enumber].state_current.active)
+ if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
Con_Printf("entity #%i has become active\n", enumber);
else if (cl.entities[enumber].state_previous.active)
Con_Printf("entity #%i has become inactive\n", enumber);
EntityFrame4_ResetDatabase(d);
}
-qboolean EntityFrame4_WriteFrame(sizebuf_t *msg, int maxsize, entityframe4_database_t *d, int numstates, const entity_state_t *states)
+qboolean EntityFrame4_WriteFrame(sizebuf_t *msg, int maxsize, entityframe4_database_t *d, int numstates, const entity_state_t **states)
{
const entity_state_t *e, *s;
entity_state_t inactiveentitystate;
SZ_Clear(&buf);
// entity exists, build an update (if empty there is no change)
// find the state in the list
- for (;i < numstates && states[i].number < n;i++);
+ for (;i < numstates && states[i]->number < n;i++);
// make the message
- s = states + i;
+ s = states[i];
if (s->number == n)
{
// build the update
{
inactiveentitystate.number = n;
s = &inactiveentitystate;
- if (e->active)
+ if (e->active == ACTIVE_NETWORK)
{
// entity used to exist but doesn't anymore, send remove
MSG_WriteShort(&buf, n | 0x8000);
static int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
{
int limit, priority;
- entity_state_t *s;
+ entity_state_t *s = NULL; // hush compiler warning by initializing this
// if it is the player, update urgently
if (stateindex == d->viewentnum)
return ENTITYFRAME5_PRIORITYLEVELS - 1;
if (stateindex <= svs.maxclients)
priority++;
// remove dead entities very quickly because they are just 2 bytes
- if (!d->states[stateindex].active)
+ if (d->states[stateindex].active != ACTIVE_NETWORK)
{
priority++;
return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
if(val && val->function)
return;
- if (!s->active)
+ if (s->active != ACTIVE_NETWORK)
MSG_WriteShort(msg, number | 0x8000);
else
{
bits = changedbits;
- if ((bits & E5_ORIGIN) && (s->exteriormodelforclient || s->tagentity || s->viewmodelforclient || (s->number >= 1 && s->number <= svs.maxclients) || s->origin[0] <= -4096.0625 || s->origin[0] >= 4095.9375 || s->origin[1] <= -4096.0625 || s->origin[1] >= 4095.9375 || s->origin[2] <= -4096.0625 || s->origin[2] >= 4095.9375))
- // maybe also add: ((model = sv.models[s->modelindex]) != NULL && model->name[0] == '*')
+ if ((bits & E5_ORIGIN) && (!(s->flags & RENDER_LOWPRECISION) || s->exteriormodelforclient || s->tagentity || s->viewmodelforclient || (s->number >= 1 && s->number <= svs.maxclients) || s->origin[0] <= -4096.0625 || s->origin[0] >= 4095.9375 || s->origin[1] <= -4096.0625 || s->origin[1] >= 4095.9375 || s->origin[2] <= -4096.0625 || s->origin[2] >= 4095.9375))
+ // maybe also add: ((model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*')
bits |= E5_ORIGIN32;
// possible values:
// negative origin:
MSG_WriteByte(msg, s->colormod[1]);
MSG_WriteByte(msg, s->colormod[2]);
}
+ if (bits & E5_GLOWMOD)
+ {
+ MSG_WriteByte(msg, s->glowmod[0]);
+ MSG_WriteByte(msg, s->glowmod[1]);
+ MSG_WriteByte(msg, s->glowmod[2]);
+ }
}
ENTITYSIZEPROFILING_END(msg, s->number);
if (bits & E5_FULLUPDATE)
{
*s = defaultstate;
- s->active = true;
+ s->active = ACTIVE_NETWORK;
}
if (bits & E5_FLAGS)
s->flags = MSG_ReadByte();
s->colormod[1] = MSG_ReadByte();
s->colormod[2] = MSG_ReadByte();
}
+ if (bits & E5_GLOWMOD)
+ {
+ s->glowmod[0] = MSG_ReadByte();
+ s->glowmod[1] = MSG_ReadByte();
+ s->glowmod[2] = MSG_ReadByte();
+ }
if (developer_networkentities.integer >= 2)
Con_Printf(" E5_GLOW %i:%i", s->glowsize * 4, s->glowcolor);
if (bits & E5_COLORMOD)
Con_Printf(" E5_COLORMOD %f:%f:%f", s->colormod[0] / 32.0f, s->colormod[1] / 32.0f, s->colormod[2] / 32.0f);
+ if (bits & E5_GLOWMOD)
+ Con_Printf(" E5_GLOWMOD %f:%f:%f", s->glowmod[0] / 32.0f, s->glowmod[1] / 32.0f, s->glowmod[2] / 32.0f);
Con_Print("\n");
}
}
static int EntityState5_DeltaBits(const entity_state_t *o, const entity_state_t *n)
{
unsigned int bits = 0;
- if (n->active)
+ if (n->active == ACTIVE_NETWORK)
{
- if (!o->active)
+ if (o->active != ACTIVE_NETWORK)
bits |= E5_FULLUPDATE;
if (!VectorCompare(o->origin, n->origin))
bits |= E5_ORIGIN;
bits |= E5_GLOW;
if (o->colormod[0] != n->colormod[0] || o->colormod[1] != n->colormod[1] || o->colormod[2] != n->colormod[2])
bits |= E5_COLORMOD;
+ if (o->glowmod[0] != n->glowmod[0] || o->glowmod[1] != n->glowmod[1] || o->glowmod[2] != n->glowmod[2])
+ bits |= E5_GLOWMOD;
}
else
- if (o->active)
+ if (o->active == ACTIVE_NETWORK)
bits |= E5_FULLUPDATE;
return bits;
}
void EntityFrame5_CL_ReadFrame(void)
{
- int i, n, enumber;
+ int n, enumber, framenum;
entity_t *ent;
entity_state_t *s;
// read the number of this frame to echo back in next input packet
- for (i = 0;i < LATESTFRAMENUMS-1;i++)
- cl.latestframenums[i] = cl.latestframenums[i+1];
- cl.latestframenums[LATESTFRAMENUMS-1] = MSG_ReadLong();
- if (developer_networkentities.integer >= 10)
- Con_Printf("recv: svc_entities %i\n", cl.latestframenums[LATESTFRAMENUMS-1]);
+ framenum = MSG_ReadLong();
+ CL_NewFrameReceived(framenum);
if (cls.protocol != PROTOCOL_QUAKE && cls.protocol != PROTOCOL_QUAKEDP && cls.protocol != PROTOCOL_NEHAHRAMOVIE && cls.protocol != PROTOCOL_DARKPLACES1 && cls.protocol != PROTOCOL_DARKPLACES2 && cls.protocol != PROTOCOL_DARKPLACES3 && cls.protocol != PROTOCOL_DARKPLACES4 && cls.protocol != PROTOCOL_DARKPLACES5 && cls.protocol != PROTOCOL_DARKPLACES6)
cls.servermovesequence = MSG_ReadLong();
// read entity numbers until we find a 0x8000
EntityState5_ReadUpdate(s, enumber);
}
// set the cl.entities_active flag
- cl.entities_active[enumber] = s->active;
+ cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
// set the update time
s->time = cl.mtime[0];
// fix the number (it gets wiped occasionally by copying from defaultstate)
s->number = enumber;
// check if we need to update the lerp stuff
- if (s->active)
+ if (s->active == ACTIVE_NETWORK)
CL_MoveLerpEntityStates(&cl.entities[enumber]);
// print extra messages if desired
if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
{
- if (cl.entities[enumber].state_current.active)
+ if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
Con_Printf("entity #%i has become active\n", enumber);
else if (cl.entities[enumber].state_previous.active)
Con_Printf("entity #%i has become inactive\n", enumber);
d->packetlog[i].packetnumber = 0;
}
-qboolean EntityFrame5_WriteFrame(sizebuf_t *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum, int movesequence, qboolean need_empty)
+qboolean EntityFrame5_WriteFrame(sizebuf_t *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t **states, int viewentnum, int movesequence, qboolean need_empty)
{
const entity_state_t *n;
int i, num, l, framenum, packetlognumber, priority;
// detect changes in states
num = 1;
- for (i = 0, n = states;i < numstates;i++, n++)
+ for (i = 0;i < numstates;i++)
{
+ n = states[i];
// mark gaps in entity numbering as removed entities
for (;num < n->number;num++)
{
// read the update
s = &ent->state_current;
*s = defaultstate;
- s->active = true;
+ s->active = ACTIVE_NETWORK;
s->number = enumber;
s->colormap = enumber;
playerflags = MSG_ReadShort();
if (bits & QW_CM_UP)
MSG_ReadShort(); // cmd->upmove
if (bits & QW_CM_BUTTONS)
- MSG_ReadByte(); // cmd->buttons
+ (void) MSG_ReadByte(); // cmd->buttons
if (bits & QW_CM_IMPULSE)
- MSG_ReadByte(); // cmd->impulse
- MSG_ReadByte(); // cmd->msec
+ (void) MSG_ReadByte(); // cmd->impulse
+ (void) MSG_ReadByte(); // cmd->msec
}
if (playerflags & QW_PF_VELOCITY1)
velocity[0] = MSG_ReadShort();
}
// set the cl.entities_active flag
- cl.entities_active[enumber] = s->active;
+ cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
// set the update time
s->time = cl.mtime[0] - msec * 0.001; // qw has no clock
// check if we need to update the lerp stuff
- if (s->active)
+ if (s->active == ACTIVE_NETWORK)
CL_MoveLerpEntityStates(&cl.entities[enumber]);
}
static void EntityStateQW_ReadEntityUpdate(entity_state_t *s, int bits)
{
int qweffects = 0;
- s->active = true;
+ s->active = ACTIVE_NETWORK;
s->number = bits & 511;
bits &= ~511;
if (bits & QW_U_MOREBITS)
if (cl.entities_active[number])
{
cl.entities_active[number] = false;
- cl.entities[number].state_current.active = false;
+ cl.entities[number].state_current.active = ACTIVE_NOT;
}
}
if (number >= cl.num_entities)