-
#include "quakedef.h"
+#define ENTITYSIZEPROFILING_START(msg, num) \
+ int entityprofiling_startsize = msg->cursize
+
+#define ENTITYSIZEPROFILING_END(msg, num) \
+ if(developer_networkentities.integer >= 2) \
+ { \
+ prvm_edict_t *ed = prog->edicts + num; \
+ const char *cname = "(no classname)"; \
+ if(prog->fieldoffsets.classname >= 0) \
+ { \
+ string_t handle = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string; \
+ if (handle) \
+ cname = PRVM_GetString(handle); \
+ } \
+ Con_Printf("sent entity update of size %d for a %s\n", (msg->cursize - entityprofiling_startsize), cname); \
+ }
+
// this is 88 bytes (must match entity_state_t in protocol.h)
entity_state_t defaultstate =
{
// ! means this is not sent to client
0,//double time; // ! time this state was built (used on client for interpolation)
+ {0,0,0},//float netcenter[3]; // ! for network prioritization, this is the center of the bounding box (which may differ from the origin)
{0,0,0},//float origin[3];
{0,0,0},//float angles[3];
- 0,//int number; // entity number this state is for
0,//int effects;
0,//unsigned int customizeentityforclient; // !
+ 0,//unsigned short number; // entity number this state is for
0,//unsigned short modelindex;
0,//unsigned short frame;
0,//unsigned short tagentity;
0,//unsigned short nodrawtoclient; // !
0,//unsigned short drawonlytoclient; // !
{0,0,0,0},//unsigned short light[4]; // color*256 (0.00 to 255.996), and radius*1
- 0,//unsigned char active; // true if a valid state
+ ACTIVE_NOT,//unsigned char active; // true if a valid state
0,//unsigned char lightstyle;
0,//unsigned char lightpflags;
0,//unsigned char colormap;
0,//unsigned char glowsize;
254,//unsigned char glowcolor;
0,//unsigned char flags;
+ 0,//unsigned char internaleffects; // INTEF_FLAG1QW and so on
0,//unsigned char tagindex;
{32, 32, 32},//unsigned char colormod[3];
// padding to a multiple of 8 bytes (to align the double time)
- {0,0,0,0,0,0}//unsigned char unused[6]; // !
+ {0,0,0,0,0}//unsigned char unused[5]; // !
};
// LordHavoc: I own protocol ranges 96, 97, 3500-3599
{15, "QUAKEDP"},
{250, "NEHAHRAMOVIE"},
{15, "QUAKE"},
- {28, "QUAKEWORLD"},
+ {28, "QW"},
+ {10000, "NEHAHRABJP"},
+ {10001, "NEHAHRABJP2"},
+ {10002, "NEHAHRABJP3"},
{0, NULL}
};
for (i = 1;protocolversioninfo[i].name;i++)
{
if (i > 1)
- strlcat(buffer, " ", sizeof(buffer));
- strlcat(buffer, protocolversioninfo[i].name, sizeof(buffer));
+ strlcat(buffer, " ", buffersize);
+ strlcat(buffer, protocolversioninfo[i].name, buffersize);
}
}
-// keep track of quake entities because they need to be killed if they get stale
-int cl_lastquakeentity = 0;
-unsigned char cl_isquakeentity[MAX_EDICTS];
-
void EntityFrameQuake_ReadEntity(int bits)
{
int num;
if (num < 1)
Host_Error("EntityFrameQuake_ReadEntity: invalid entity number (%i)", num);
- if (cl_num_entities <= num)
+ if (cl.num_entities <= num)
{
- cl_num_entities = num + 1;
- if (num >= cl_max_entities)
+ cl.num_entities = num + 1;
+ if (num >= cl.max_entities)
CL_ExpandEntities(num);
}
- ent = cl_entities + num;
+ ent = cl.entities + num;
// note: this inherits the 'active' state of the baseline chosen
// (state_baseline is always active, state_current may not be active if
else
{
s = ent->state_baseline;
- s.active = true;
+ s.active = ACTIVE_NETWORK;
}
- cl_isquakeentity[num] = true;
- if (cl_lastquakeentity < num)
- cl_lastquakeentity = num;
+ cl.isquakeentity[num] = true;
+ if (cl.lastquakeentity < num)
+ cl.lastquakeentity = num;
s.number = num;
s.time = cl.mtime[0];
s.flags = 0;
- if (bits & U_MODEL) s.modelindex = (s.modelindex & 0xFF00) | MSG_ReadByte();
+ if (bits & U_MODEL)
+ {
+ if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
+ s.modelindex = (unsigned short) MSG_ReadShort();
+ else
+ s.modelindex = (s.modelindex & 0xFF00) | MSG_ReadByte();
+ }
if (bits & U_FRAME) s.frame = (s.frame & 0xFF00) | MSG_ReadByte();
if (bits & U_COLORMAP) s.colormap = MSG_ReadByte();
if (bits & U_SKIN) s.skin = MSG_ReadByte();
if (cls.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
{
// LordHavoc: evil format
- int i = MSG_ReadFloat();
- int j = MSG_ReadFloat() * 255.0f;
+ int i = (int)MSG_ReadFloat();
+ int j = (int)(MSG_ReadFloat() * 255.0f);
if (i == 2)
{
- i = MSG_ReadFloat();
+ i = (int)MSG_ReadFloat();
if (i)
s.effects |= EF_FULLBRIGHT;
}
ent->state_previous = ent->state_current;
ent->state_current = s;
- if (ent->state_current.active)
+ if (ent->state_current.active == ACTIVE_NETWORK)
{
CL_MoveLerpEntityStates(ent);
- cl_entities_active[ent->state_current.number] = true;
+ cl.entities_active[ent->state_current.number] = true;
}
if (msg_badread)
void EntityFrameQuake_ISeeDeadEntities(void)
{
int num, lastentity;
- if (cl_lastquakeentity == 0)
+ if (cl.lastquakeentity == 0)
return;
- lastentity = cl_lastquakeentity;
- cl_lastquakeentity = 0;
+ lastentity = cl.lastquakeentity;
+ cl.lastquakeentity = 0;
for (num = 0;num <= lastentity;num++)
{
- if (cl_isquakeentity[num])
+ if (cl.isquakeentity[num])
{
- if (cl_entities_active[num] && cl_entities[num].state_current.time == cl.mtime[0])
+ if (cl.entities_active[num] && cl.entities[num].state_current.time == cl.mtime[0])
{
- cl_isquakeentity[num] = true;
- cl_lastquakeentity = num;
+ cl.isquakeentity[num] = true;
+ cl.lastquakeentity = num;
}
else
{
- cl_isquakeentity[num] = false;
- cl_entities_active[num] = false;
- cl_entities[num].state_current = defaultstate;
- cl_entities[num].state_current.number = num;
+ cl.isquakeentity[num] = false;
+ cl.entities_active[num] = ACTIVE_NOT;
+ cl.entities[num].state_current = defaultstate;
+ cl.entities[num].state_current.number = num;
}
}
}
}
-static mempool_t *sv2csqc = NULL;
-int csqc_clent = 0;
-sizebuf_t *sv2csqcbuf = NULL;
-static unsigned char *sv2csqcents_version[MAX_SCOREBOARD];
-
-void EntityFrameCSQC_ClearVersions (void)
+// NOTE: this only works with DP5 protocol and upwards. For lower protocols
+// (including QUAKE), no packet loss handling for CSQC is done, which makes
+// CSQC basically useless.
+// Always use the DP5 protocol, or a higher one, when using CSQC entities.
+static void EntityFrameCSQC_LostAllFrames(client_t *client)
{
- if(sv2csqc)
+ // mark ALL csqc entities as requiring a FULL resend!
+ // I know this is a bad workaround, but better than nothing.
+ int i, n;
+ prvm_eval_t *val;
+ prvm_edict_t *ed;
+
+ if(prog->fieldoffsets.SendEntity < 0 || prog->fieldoffsets.Version < 0)
+ return;
+
+ n = client->csqcnumedicts;
+ for(i = 0; i < n; ++i)
{
- Mem_FreePool(&sv2csqc);
- sv2csqc = NULL;
+ if(client->csqcentityglobalhistory[i])
+ {
+ ed = prog->edicts + i;
+ val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
+ if (val->function)
+ client->csqcentitysendflags[i] |= 0xFFFFFF; // FULL RESEND
+ else // if it was ever sent to that client as a CSQC entity
+ {
+ client->csqcentityscope[i] = 1; // REMOVE
+ client->csqcentitysendflags[i] |= 0xFFFFFF;
+ }
+ }
}
- memset(sv2csqcents_version, 0, MAX_SCOREBOARD*sizeof(unsigned char *));
}
-
-void EntityFrameCSQC_InitClientVersions (int client, qboolean clear)
+void EntityFrameCSQC_LostFrame(client_t *client, int framenum)
{
- if(!sv2csqc)
- sv2csqc = Mem_AllocPool("SV2CSQC", 0, NULL);
- if(sv2csqcents_version[client])
+ // marks a frame as lost
+ int i, j, n;
+ qboolean valid;
+ int ringfirst, ringlast;
+ int recoversendflags[MAX_EDICTS];
+ csqcentityframedb_t *d;
+
+ n = client->csqcnumedicts;
+
+ // is our frame out of history?
+ ringfirst = client->csqcentityframehistory_next; // oldest entry
+ ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
+
+ valid = false;
+
+ for(j = 0; j < NUM_CSQCENTITYDB_FRAMES; ++j)
{
- Mem_Free(sv2csqcents_version[client]);
- sv2csqcents_version[client] = NULL;
+ d = &client->csqcentityframehistory[(ringfirst + j) % NUM_CSQCENTITYDB_FRAMES];
+ if(d->framenum < 0)
+ continue;
+ if(d->framenum == framenum)
+ break;
+ else if(d->framenum < framenum)
+ valid = true;
}
- sv2csqcents_version[client] = Mem_Alloc(sv2csqc, MAX_EDICTS);
- memset(sv2csqcents_version[client], 0, MAX_EDICTS);
-}
-
-//[515]: we use only one array per-client for SendEntity feature
-void EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int numstates, const entity_state_t *states)
-{
- sizebuf_t buf;
- unsigned char data[2048];
- const entity_state_t *s;
- unsigned short i, t, t2, t0;
- prvm_eval_t *val, *val2;
- int csqcents = 0;
-
- if(!eval_SendEntity || !eval_Version)
+ if(j == NUM_CSQCENTITYDB_FRAMES)
+ {
+ if(valid) // got beaten, i.e. there is a frame < framenum
+ {
+ // a non-csqc frame got lost... great
+ return;
+ }
+ else
+ {
+ // a too old frame got lost... sorry, cannot handle this
+ Con_DPrintf("CSQC entity DB: lost a frame too early to do any handling (resending ALL)...\n");
+ Con_DPrintf("Lost frame = %d\n", framenum);
+ Con_DPrintf("Entity DB = %d to %d\n", client->csqcentityframehistory[ringfirst].framenum, client->csqcentityframehistory[ringlast].framenum);
+ EntityFrameCSQC_LostAllFrames(client);
+ }
return;
- --csqc_clent;
- if(!sv2csqcents_version[csqc_clent])
- EntityFrameCSQC_InitClientVersions(csqc_clent, false);
+ }
+
+ // so j is the frame that got lost
+ // ringlast is the frame that we have to go to
+ ringfirst = (ringfirst + j) % NUM_CSQCENTITYDB_FRAMES;
+ if(ringlast < ringfirst)
+ ringlast += NUM_CSQCENTITYDB_FRAMES;
+
+ memset(recoversendflags, 0, sizeof(recoversendflags));
- for (csqcents = i = 0, s = states;i < numstates;i++, s++)
+ for(j = ringfirst; j <= ringlast; ++j)
{
- //[515]: entities remove
- if(i+1 >= numstates)
- t2 = prog->num_edicts;
- else
- t2 = states[i+1].number;
- if(!i)
+ d = &client->csqcentityframehistory[j % NUM_CSQCENTITYDB_FRAMES];
+ if(d->framenum < 0)
+ {
+ // deleted frame
+ }
+ else if(d->framenum < framenum)
{
- t0 = 1;
- t2 = s->number;
+ // a frame in the past... should never happen
+ Con_Printf("CSQC entity DB encountered a frame from the past when recovering from PL...?\n");
+ }
+ else if(d->framenum == framenum)
+ {
+ // handling the actually lost frame now
+ for(i = 0; i < d->num; ++i)
+ {
+ int sf = d->sendflags[i];
+ int ent = d->entno[i];
+ if(sf < 0) // remove
+ recoversendflags[ent] |= -1; // all bits, including sign
+ else if(sf > 0)
+ recoversendflags[ent] |= sf;
+ }
}
else
- t0 = s->number+1;
- for(t=t0; t<t2 ;t++)
- if(sv2csqcents_version[csqc_clent][t])
+ {
+ // handling the frames that followed it now
+ for(i = 0; i < d->num; ++i)
{
- if(!csqcents)
+ int sf = d->sendflags[i];
+ int ent = d->entno[i];
+ if(sf < 0) // remove
{
- csqcents = 1;
- memset(&buf, 0, sizeof(buf));
- buf.data = data;
- buf.maxsize = sizeof(data);
- sv2csqcbuf = &buf;
- SZ_Clear(&buf);
- MSG_WriteByte(&buf, svc_csqcentities);
+ recoversendflags[ent] = 0; // no need to update, we got a more recent remove (and will fix it THEN)
+ break; // no flags left to remove...
}
- sv2csqcents_version[csqc_clent][t] = 0;
- MSG_WriteShort(&buf, (unsigned short)t | 0x8000);
- csqcents++;
+ else if(sf > 0)
+ recoversendflags[ent] &= ~sf; // no need to update these bits, we already got them later
}
- //[515]: entities remove
+ }
+ }
-// if(!s->active)
-// continue;
- val = PRVM_GETEDICTFIELDVALUE((&prog->edicts[s->number]), eval_SendEntity);
- if(val->function)
+ for(i = 0; i < client->csqcnumedicts; ++i)
+ {
+ if(recoversendflags[i] < 0)
{
- val2 = PRVM_GETEDICTFIELDVALUE((&prog->edicts[s->number]), eval_Version);
- if(sv2csqcents_version[csqc_clent][s->number] == (unsigned char)val2->_float)
- continue;
- if(!csqcents)
+ // a remove got lost, then either send a remove or - if it was
+ // recreated later - a FULL update to make totally sure
+ client->csqcentityscope[i] = 1;
+ client->csqcentitysendflags[i] = 0xFFFFFF;
+ }
+ else
+ client->csqcentitysendflags[i] |= recoversendflags[i];
+ }
+}
+static int EntityFrameCSQC_AllocFrame(client_t *client, int framenum)
+{
+ int ringfirst = client->csqcentityframehistory_next; // oldest entry
+ client->csqcentityframehistory_next += 1;
+ client->csqcentityframehistory_next %= NUM_CSQCENTITYDB_FRAMES;
+ client->csqcentityframehistory[ringfirst].framenum = framenum;
+ client->csqcentityframehistory[ringfirst].num = 0;
+ return ringfirst;
+}
+static void EntityFrameCSQC_DeallocFrame(client_t *client, int framenum)
+{
+ int ringfirst = client->csqcentityframehistory_next; // oldest entry
+ int ringlast = (ringfirst + NUM_CSQCENTITYDB_FRAMES - 1) % NUM_CSQCENTITYDB_FRAMES; // most recently added entry
+ if(framenum == client->csqcentityframehistory[ringlast].framenum)
+ {
+ client->csqcentityframehistory[ringlast].framenum = -1;
+ client->csqcentityframehistory[ringlast].num = 0;
+ client->csqcentityframehistory_next = ringlast;
+ }
+ else
+ Con_Printf("Trying to dealloc the wrong entity frame\n");
+}
+
+//[515]: we use only one array per-client for SendEntity feature
+// TODO: add some handling for entity send priorities, to better deal with huge
+// amounts of csqc networked entities
+qboolean EntityFrameCSQC_WriteFrame (sizebuf_t *msg, int maxsize, int numnumbers, const unsigned short *numbers, int framenum)
+{
+ int num, number, end, sendflags;
+ qboolean sectionstarted = false;
+ const unsigned short *n;
+ prvm_edict_t *ed;
+ prvm_eval_t *val;
+ client_t *client = svs.clients + sv.writeentitiestoclient_clientnumber;
+ int dbframe = EntityFrameCSQC_AllocFrame(client, framenum);
+ csqcentityframedb_t *db = &client->csqcentityframehistory[dbframe];
+
+ maxsize -= 24; // always fit in an empty svc_entities message (for packet loss detection!)
+
+ // if this server progs is not CSQC-aware, return early
+ if(prog->fieldoffsets.SendEntity < 0 || prog->fieldoffsets.Version < 0)
+ return false;
+
+ // make sure there is enough room to store the svc_csqcentities byte,
+ // the terminator (0x0000) and at least one entity update
+ if (msg->cursize + 32 >= maxsize)
+ return false;
+
+ if (client->csqcnumedicts < prog->num_edicts)
+ client->csqcnumedicts = prog->num_edicts;
+
+ number = 1;
+ for (num = 0, n = numbers;num < numnumbers;num++, n++)
+ {
+ end = *n;
+ for (;number < end;number++)
+ {
+ if (client->csqcentityscope[number])
{
- csqcents = 1;
- memset(&buf, 0, sizeof(buf));
- buf.data = data;
- buf.maxsize = sizeof(data);
- sv2csqcbuf = &buf;
- SZ_Clear(&buf);
- MSG_WriteByte(&buf, svc_csqcentities);
+ client->csqcentityscope[number] = 1;
+ client->csqcentitysendflags[number] = 0xFFFFFF;
}
- if((unsigned char)val2->_float == 0)
- val2->_float = 1;
- MSG_WriteShort(&buf, s->number);
- ((int *)prog->globals.generic)[OFS_PARM0] = csqc_clent+1;
- prog->globals.server->self = s->number;
- PRVM_ExecuteProgram(val->function, "Null SendEntity\n");
- if(!prog->globals.generic[OFS_RETURN])
+ }
+ ed = prog->edicts + number;
+ val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
+ if (val->function)
+ client->csqcentityscope[number] = 2;
+ else if (client->csqcentityscope[number])
+ {
+ client->csqcentityscope[number] = 1;
+ client->csqcentitysendflags[number] = 0xFFFFFF;
+ }
+ number++;
+ }
+ end = client->csqcnumedicts;
+ for (;number < end;number++)
+ {
+ if (client->csqcentityscope[number])
+ {
+ client->csqcentityscope[number] = 1;
+ client->csqcentitysendflags[number] = 0xFFFFFF;
+ }
+ }
+
+ /*
+ // mark all scope entities as remove
+ for (number = 1;number < client->csqcnumedicts;number++)
+ if (client->csqcentityscope[number])
+ client->csqcentityscope[number] = 1;
+ // keep visible entities
+ for (i = 0, n = numbers;i < numnumbers;i++, n++)
+ {
+ number = *n;
+ ed = prog->edicts + number;
+ val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
+ if (val->function)
+ client->csqcentityscope[number] = 2;
+ }
+ */
+
+ // now try to emit the entity updates
+ // (FIXME: prioritize by distance?)
+ end = client->csqcnumedicts;
+ for (number = 1;number < end;number++)
+ {
+ if (!client->csqcentityscope[number])
+ continue;
+ sendflags = client->csqcentitysendflags[number];
+ if (!sendflags)
+ continue;
+ if(db->num >= NUM_CSQCENTITIES_PER_FRAME)
+ break;
+ ed = prog->edicts + number;
+ // entity scope is either update (2) or remove (1)
+ if (client->csqcentityscope[number] == 1)
+ {
+ // write a remove message
+ // first write the message identifier if needed
+ if(!sectionstarted)
{
- buf.cursize -= 2;
- if(sv2csqcents_version[csqc_clent][s->number])
- {
- sv2csqcents_version[csqc_clent][s->number] = 0;
- MSG_WriteShort(&buf, (unsigned short)s->number | 0x8000);
- csqcents++;
- }
+ sectionstarted = 1;
+ MSG_WriteByte(msg, svc_csqcentities);
}
- else
+ // write the remove message
{
- sv2csqcents_version[csqc_clent][s->number] = (unsigned char)val2->_float;
- csqcents++;
+ ENTITYSIZEPROFILING_START(msg, number);
+ MSG_WriteShort(msg, (unsigned short)number | 0x8000);
+ client->csqcentityscope[number] = 0;
+ client->csqcentitysendflags[number] = 0xFFFFFF; // resend completely if it becomes active again
+ db->entno[db->num] = number;
+ db->sendflags[db->num] = -1;
+ db->num += 1;
+ client->csqcentityglobalhistory[number] = 1;
+ ENTITYSIZEPROFILING_END(msg, number);
}
- if (msg->cursize + buf.cursize > msg->maxsize)
+ if (msg->cursize + 17 >= maxsize)
break;
}
+ else
+ {
+ // write an update
+ // save the cursize value in case we overflow and have to rollback
+ int oldcursize = msg->cursize;
+ client->csqcentityscope[number] = 1;
+ val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.SendEntity);
+ if (val->function)
+ {
+ if(!sectionstarted)
+ MSG_WriteByte(msg, svc_csqcentities);
+ {
+ ENTITYSIZEPROFILING_START(msg, number);
+ MSG_WriteShort(msg, number);
+ msg->allowoverflow = true;
+ PRVM_G_INT(OFS_PARM0) = sv.writeentitiestoclient_cliententitynumber;
+ PRVM_G_FLOAT(OFS_PARM1) = sendflags;
+ prog->globals.server->self = number;
+ PRVM_ExecuteProgram(val->function, "Null SendEntity\n");
+ msg->allowoverflow = false;
+ if(PRVM_G_FLOAT(OFS_RETURN) && msg->cursize + 2 <= maxsize)
+ {
+ // an update has been successfully written
+ client->csqcentitysendflags[number] = 0;
+ db->entno[db->num] = number;
+ db->sendflags[db->num] = sendflags;
+ db->num += 1;
+ client->csqcentityglobalhistory[number] = 1;
+ // and take note that we have begun the svc_csqcentities
+ // section of the packet
+ sectionstarted = 1;
+ ENTITYSIZEPROFILING_END(msg, number);
+ if (msg->cursize + 17 >= maxsize)
+ break;
+ continue;
+ }
+ }
+ }
+ // self.SendEntity returned false (or does not exist) or the
+ // update was too big for this packet - rollback the buffer to its
+ // state before the writes occurred, we'll try again next frame
+ msg->cursize = oldcursize;
+ msg->overflowed = false;
+ }
}
- if(csqcents)
+ if (sectionstarted)
{
- if(csqcents > 1)
+ // write index 0 to end the update (0 is never used by real entities)
+ MSG_WriteShort(msg, 0);
+ }
+
+ if(db->num == 0)
+ // if no single ent got added, remove the frame from the DB again, to allow
+ // for a larger history
+ EntityFrameCSQC_DeallocFrame(client, framenum);
+
+ return sectionstarted;
+}
+
+void Protocol_UpdateClientStats(const int *stats)
+{
+ int i;
+ // update the stats array and set deltabits for any changed stats
+ for (i = 0;i < MAX_CL_STATS;i++)
+ {
+ if (host_client->stats[i] != stats[i])
{
- MSG_WriteShort(&buf, 0);
- SZ_Write(msg, buf.data, buf.cursize);
+ host_client->statsdeltabits[i >> 3] |= 1 << (i & 7);
+ host_client->stats[i] = stats[i];
}
- sv2csqcbuf = NULL;
}
}
-void EntityFrameQuake_WriteFrame(sizebuf_t *msg, int numstates, const entity_state_t *states)
+// only a few stats are within the 32 stat limit of Quake, and most of them
+// are sent every frame in svc_clientdata messages, so we only send the
+// remaining ones here
+static const int sendquakestats[] =
+{
+// quake did not send these secrets/monsters stats in this way, but doing so
+// allows a mod to increase STAT_TOTALMONSTERS during the game, and ensures
+// that STAT_SECRETS and STAT_MONSTERS are always correct (even if a client
+// didn't receive an svc_foundsecret or svc_killedmonster), which may be most
+// valuable if randomly seeking around in a demo
+STAT_TOTALSECRETS, // never changes during game
+STAT_TOTALMONSTERS, // changes in some mods
+STAT_SECRETS, // this makes svc_foundsecret unnecessary
+STAT_MONSTERS, // this makes svc_killedmonster unnecessary
+STAT_VIEWHEIGHT, // sent just for FTEQW clients
+STAT_VIEWZOOM, // this rarely changes
+-1,
+};
+
+void Protocol_WriteStatsReliable(void)
+{
+ int i, j;
+ if (!host_client->netconnection)
+ return;
+ // detect changes in stats and write reliable messages
+ // this only deals with 32 stats because the older protocols which use
+ // this function can only cope with 32 stats,
+ // they also do not support svc_updatestatubyte which was introduced in
+ // DP6 protocol (except for QW)
+ for (j = 0;sendquakestats[j] >= 0;j++)
+ {
+ i = sendquakestats[j];
+ // check if this bit is set
+ if (host_client->statsdeltabits[i >> 3] & (1 << (i & 7)))
+ {
+ host_client->statsdeltabits[i >> 3] -= (1 << (i & 7));
+ // send the stat as a byte if possible
+ if (sv.protocol == PROTOCOL_QUAKEWORLD)
+ {
+ if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
+ {
+ MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestat);
+ MSG_WriteByte(&host_client->netconnection->message, i);
+ MSG_WriteByte(&host_client->netconnection->message, host_client->stats[i]);
+ }
+ else
+ {
+ MSG_WriteByte(&host_client->netconnection->message, qw_svc_updatestatlong);
+ MSG_WriteByte(&host_client->netconnection->message, i);
+ MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
+ }
+ }
+ else
+ {
+ // this could make use of svc_updatestatubyte in DP6 and later
+ // protocols but those protocols do not use this function
+ MSG_WriteByte(&host_client->netconnection->message, svc_updatestat);
+ MSG_WriteByte(&host_client->netconnection->message, i);
+ MSG_WriteLong(&host_client->netconnection->message, host_client->stats[i]);
+ }
+ }
+ }
+}
+
+
+qboolean EntityFrameQuake_WriteFrame(sizebuf_t *msg, int maxsize, int numstates, const entity_state_t *states)
{
const entity_state_t *s;
entity_state_t baseline;
sizebuf_t buf;
unsigned char data[128];
prvm_eval_t *val;
+ qboolean success = false;
// prepare the buffer
memset(&buf, 0, sizeof(buf));
for (i = 0, s = states;i < numstates;i++, s++)
{
- val = PRVM_GETEDICTFIELDVALUE((&prog->edicts[s->number]), eval_SendEntity);
+ ENTITYSIZEPROFILING_START(msg, s->number);
+ val = PRVM_EDICTFIELDVALUE((&prog->edicts[s->number]), prog->fieldoffsets.SendEntity);
if(val && val->function)
continue;
if (baseline.modelindex != s->modelindex)
{
bits |= U_MODEL;
- if (s->modelindex & 0xFF00)
+ if ((s->modelindex & 0xFF00) && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
bits |= U_MODEL2;
}
if (baseline.alpha != s->alpha)
bits |= U_GLOWSIZE;
if (baseline.glowcolor != s->glowcolor)
bits |= U_GLOWCOLOR;
+ if (!VectorCompare(baseline.colormod, s->colormod))
+ bits |= U_COLORMOD;
// if extensions are disabled, clear the relevant update flags
if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_NEHAHRAMOVIE)
MSG_WriteByte (&buf, bits);
if (bits & U_MOREBITS) MSG_WriteByte(&buf, bits>>8);
- if (bits & U_EXTEND1) MSG_WriteByte(&buf, bits>>16);
- if (bits & U_EXTEND2) MSG_WriteByte(&buf, bits>>24);
+ if (sv.protocol != PROTOCOL_NEHAHRAMOVIE)
+ {
+ if (bits & U_EXTEND1) MSG_WriteByte(&buf, bits>>16);
+ if (bits & U_EXTEND2) MSG_WriteByte(&buf, bits>>24);
+ }
if (bits & U_LONGENTITY) MSG_WriteShort(&buf, s->number);
else MSG_WriteByte(&buf, s->number);
- if (bits & U_MODEL) MSG_WriteByte(&buf, s->modelindex);
+ if (bits & U_MODEL)
+ {
+ if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
+ MSG_WriteShort(&buf, s->modelindex);
+ else
+ MSG_WriteByte(&buf, s->modelindex);
+ }
if (bits & U_FRAME) MSG_WriteByte(&buf, s->frame);
if (bits & U_COLORMAP) MSG_WriteByte(&buf, s->colormap);
if (bits & U_SKIN) MSG_WriteByte(&buf, s->skin);
}
// if the commit is full, we're done this frame
- if (msg->cursize + buf.cursize > msg->maxsize)
+ if (msg->cursize + buf.cursize > maxsize)
{
// next frame we will continue where we left off
break;
}
// write the message to the packet
SZ_Write(msg, buf.data, buf.cursize);
+ success = true;
+ ENTITYSIZEPROFILING_END(msg, s->number);
}
+ return success;
}
int EntityState_DeltaBits(const entity_state_t *o, const entity_state_t *n)
{
unsigned int bits;
// if o is not active, delta from default
- if (!o->active)
+ if (o->active != ACTIVE_NETWORK)
o = &defaultstate;
bits = 0;
if (fabs(n->origin[0] - o->origin[0]) > (1.0f / 256.0f))
void EntityState_WriteUpdate(const entity_state_t *ent, sizebuf_t *msg, const entity_state_t *delta)
{
unsigned int bits;
- if (ent->active)
+ ENTITYSIZEPROFILING_START(msg, ent->number);
+ if (ent->active == ACTIVE_NETWORK)
{
// entity is active, check for changes from the delta
if ((bits = EntityState_DeltaBits(delta, ent)))
else
{
// entity is inactive, check if the delta was active
- if (delta->active)
+ if (delta->active == ACTIVE_NETWORK)
{
// write the remove number
MSG_WriteShort(msg, ent->number | 0x8000);
}
}
+ ENTITYSIZEPROFILING_END(msg, ent->number);
}
int EntityState_ReadExtendBits(void)
}
// (server) writes a frame to network stream
-static entity_frame_t deltaframe; // FIXME?
-void EntityFrame_WriteFrame(sizebuf_t *msg, entityframe_database_t *d, int numstates, const entity_state_t *states, int viewentnum)
+qboolean EntityFrame_WriteFrame(sizebuf_t *msg, int maxsize, entityframe_database_t *d, int numstates, const entity_state_t *states, int viewentnum)
{
int i, onum, number;
- entity_frame_t *o = &deltaframe;
+ entity_frame_t *o = &d->deltaframe;
const entity_state_t *ent, *delta;
vec3_t eye;
prvm_eval_t *val;
ent = states + i;
number = ent->number;
- val = PRVM_GETEDICTFIELDVALUE((&prog->edicts[number]), eval_SendEntity);
+ val = PRVM_EDICTFIELDVALUE((&prog->edicts[number]), prog->fieldoffsets.SendEntity);
if(val && val->function)
- continue;
+ continue;
for (;onum < o->numentities && o->entitydata[onum].number < number;onum++)
{
// write remove message
MSG_WriteShort(msg, o->entitydata[onum].number | 0x8000);
}
MSG_WriteShort(msg, 0xFFFF);
+
+ return true;
}
// (client) reads a frame from network stream
-static entity_frame_t framedata; // FIXME?
void EntityFrame_CL_ReadFrame(void)
{
int i, number, removed;
- entity_frame_t *f = &framedata, *delta = &deltaframe;
+ entity_frame_t *f, *delta;
entity_state_t *e, *old, *oldend;
entity_t *ent;
entityframe_database_t *d;
if (!cl.entitydatabase)
- cl.entitydatabase = EntityFrame_AllocDatabase(cl_mempool);
+ cl.entitydatabase = EntityFrame_AllocDatabase(cls.levelmempool);
d = cl.entitydatabase;
+ f = &d->framedata;
+ delta = &d->deltaframe;
EntityFrame_Clear(f, NULL, -1);
*e = defaultstate;
}
- if (cl_num_entities <= number)
+ if (cl.num_entities <= number)
{
- cl_num_entities = number + 1;
- if (number >= cl_max_entities)
+ cl.num_entities = number + 1;
+ if (number >= cl.max_entities)
CL_ExpandEntities(number);
}
- cl_entities_active[number] = true;
- e->active = true;
+ cl.entities_active[number] = true;
+ e->active = ACTIVE_NETWORK;
e->time = cl.mtime[0];
e->number = number;
EntityState_ReadFields(e, EntityState_ReadExtendBits());
}
EntityFrame_AddFrame(d, f->eye, f->framenum, f->numentities, f->entitydata);
- memset(cl_entities_active, 0, cl_num_entities * sizeof(unsigned char));
+ memset(cl.entities_active, 0, cl.num_entities * sizeof(unsigned char));
number = 1;
for (i = 0;i < f->numentities;i++)
{
- for (;number < f->entitydata[i].number && number < cl_num_entities;number++)
+ for (;number < f->entitydata[i].number && number < cl.num_entities;number++)
{
- if (cl_entities_active[number])
+ if (cl.entities_active[number])
{
- cl_entities_active[number] = false;
- cl_entities[number].state_current.active = false;
+ cl.entities_active[number] = false;
+ cl.entities[number].state_current.active = ACTIVE_NOT;
}
}
- if (number >= cl_num_entities)
+ if (number >= cl.num_entities)
break;
// update the entity
- ent = &cl_entities[number];
+ ent = &cl.entities[number];
ent->state_previous = ent->state_current;
ent->state_current = f->entitydata[i];
CL_MoveLerpEntityStates(ent);
// the entity lives again...
- cl_entities_active[number] = true;
+ cl.entities_active[number] = true;
number++;
}
- for (;number < cl_num_entities;number++)
+ for (;number < cl.num_entities;number++)
{
- if (cl_entities_active[number])
+ if (cl.entities_active[number])
{
- cl_entities_active[number] = false;
- cl_entities[number].state_current.active = false;
+ cl.entities_active[number] = false;
+ cl.entities[number].state_current.active = ACTIVE_NOT;
}
}
}
entity_state_t *s = EntityFrame4_GetReferenceEntity(d, commit->entity[j].number);
if (commit->entity[j].active != s->active)
{
- if (commit->entity[j].active)
+ if (commit->entity[j].active == ACTIVE_NETWORK)
Con_Printf("commit entity %i has become active (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
else
Con_Printf("commit entity %i has become inactive (modelindex %i)\n", commit->entity[j].number, commit->entity[j].modelindex);
entity_state_t *s;
entityframe4_database_t *d;
if (!cl.entitydatabase4)
- cl.entitydatabase4 = EntityFrame4_AllocDatabase(cl_mempool);
+ cl.entitydatabase4 = EntityFrame4_AllocDatabase(cls.levelmempool);
d = cl.entitydatabase4;
// read the number of the frame this refers to
referenceframenum = MSG_ReadLong();
cl.latestframenums[LATESTFRAMENUMS-1] = framenum = MSG_ReadLong();
// read the start number
enumber = (unsigned short) MSG_ReadShort();
- if (developer_networkentities.integer >= 1)
+ if (developer_networkentities.integer >= 10)
{
Con_Printf("recv svc_entities num:%i ref:%i database: ref:%i commits:", framenum, referenceframenum, d->referenceframenum);
for (i = 0;i < MAX_ENTITY_HISTORY;i++)
// high bit means it's a remove message
cnumber = n & 0x7FFF;
// if this is a live entity we may need to expand the array
- if (cl_num_entities <= cnumber && !(n & 0x8000))
+ if (cl.num_entities <= cnumber && !(n & 0x8000))
{
- cl_num_entities = cnumber + 1;
- if (cnumber >= cl_max_entities)
+ cl.num_entities = cnumber + 1;
+ if (cnumber >= cl.max_entities)
CL_ExpandEntities(cnumber);
}
// add one (the changed one) if not done
// process entities in range from the last one to the changed one
for (;enumber < stopnumber;enumber++)
{
- if (skip || enumber >= cl_num_entities)
+ if (skip || enumber >= cl.num_entities)
{
if (enumber == cnumber && (n & 0x8000) == 0)
{
continue;
}
// slide the current into the previous slot
- cl_entities[enumber].state_previous = cl_entities[enumber].state_current;
+ cl.entities[enumber].state_previous = cl.entities[enumber].state_current;
// copy a new current from reference database
- cl_entities[enumber].state_current = *EntityFrame4_GetReferenceEntity(d, enumber);
- s = &cl_entities[enumber].state_current;
+ cl.entities[enumber].state_current = *EntityFrame4_GetReferenceEntity(d, enumber);
+ s = &cl.entities[enumber].state_current;
// if this is the one to modify, read more data...
if (enumber == cnumber)
{
// read the changes
if (developer_networkentities.integer >= 2)
Con_Printf("entity %i: update\n", enumber);
- s->active = true;
+ s->active = ACTIVE_NETWORK;
EntityState_ReadFields(s, EntityState_ReadExtendBits());
}
}
else if (developer_networkentities.integer >= 4)
Con_Printf("entity %i: copy\n", enumber);
- // set the cl_entities_active flag
- cl_entities_active[enumber] = s->active;
+ // set the cl.entities_active flag
+ cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
// set the update time
s->time = cl.mtime[0];
// fix the number (it gets wiped occasionally by copying from defaultstate)
s->number = enumber;
// check if we need to update the lerp stuff
- if (s->active)
- CL_MoveLerpEntityStates(&cl_entities[enumber]);
+ if (s->active == ACTIVE_NETWORK)
+ CL_MoveLerpEntityStates(&cl.entities[enumber]);
// add this to the commit entry whether it is modified or not
if (d->currentcommit)
- EntityFrame4_AddCommitEntity(d, &cl_entities[enumber].state_current);
+ EntityFrame4_AddCommitEntity(d, &cl.entities[enumber].state_current);
// print extra messages if desired
- if (developer_networkentities.integer >= 2 && cl_entities[enumber].state_current.active != cl_entities[enumber].state_previous.active)
+ if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
{
- if (cl_entities[enumber].state_current.active)
+ if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
Con_Printf("entity #%i has become active\n", enumber);
- else if (cl_entities[enumber].state_previous.active)
+ else if (cl.entities[enumber].state_previous.active)
Con_Printf("entity #%i has become inactive\n", enumber);
}
}
EntityFrame4_ResetDatabase(d);
}
-void EntityFrame4_WriteFrame(sizebuf_t *msg, entityframe4_database_t *d, int numstates, const entity_state_t *states)
+qboolean EntityFrame4_WriteFrame(sizebuf_t *msg, int maxsize, entityframe4_database_t *d, int numstates, const entity_state_t *states)
{
const entity_state_t *e, *s;
entity_state_t inactiveentitystate;
prvm_eval_t *val;
// if there isn't enough space to accomplish anything, skip it
- if (msg->cursize + 24 > msg->maxsize)
- return;
+ if (msg->cursize + 24 > maxsize)
+ return false;
// prepare the buffer
memset(&buf, 0, sizeof(buf));
break;
// if commit buffer full, just don't bother writing an update this frame
if (i == MAX_ENTITY_HISTORY)
- return;
+ return false;
d->currentcommit = d->commit + i;
// this state's number gets played around with later
MSG_WriteByte(msg, svc_entities);
MSG_WriteLong(msg, d->referenceframenum);
MSG_WriteLong(msg, d->currentcommit->framenum);
- if (developer_networkentities.integer >= 1)
+ if (developer_networkentities.integer >= 10)
{
Con_Printf("send svc_entities num:%i ref:%i (database: ref:%i commits:", d->currentcommit->framenum, d->referenceframenum, d->referenceframenum);
for (i = 0;i < MAX_ENTITY_HISTORY;i++)
d->currententitynumber = 1;
for (i = 0, n = startnumber;n < prog->max_edicts;n++)
{
- val = PRVM_GETEDICTFIELDVALUE((&prog->edicts[n]), eval_SendEntity);
+ val = PRVM_EDICTFIELDVALUE((&prog->edicts[n]), prog->fieldoffsets.SendEntity);
if(val && val->function)
continue;
// find the old state to delta from
{
inactiveentitystate.number = n;
s = &inactiveentitystate;
- if (e->active)
+ if (e->active == ACTIVE_NETWORK)
{
// entity used to exist but doesn't anymore, send remove
MSG_WriteShort(&buf, n | 0x8000);
}
}
// if the commit is full, we're done this frame
- if (msg->cursize + buf.cursize > msg->maxsize - 4)
+ if (msg->cursize + buf.cursize > maxsize - 4)
{
// next frame we will continue where we left off
break;
MSG_WriteShort(msg, d->currententitynumber);
// just to be sure
d->currentcommit = NULL;
-}
+ return true;
+}
-#define E5_PROTOCOL_PRIORITYLEVELS 32
entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool)
{
Mem_Free(d);
}
-void EntityFrame5_ExpandEdicts(entityframe5_database_t *d, int newmax)
+static void EntityFrame5_ExpandEdicts(entityframe5_database_t *d, int newmax)
{
if (d->maxedicts < newmax)
{
}
}
-int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
+static int EntityState5_Priority(entityframe5_database_t *d, int stateindex)
{
- int lowprecision, limit, priority;
- double distance;
- int changedbits;
- int age;
- entity_state_t *view, *s;
- changedbits = d->deltabits[stateindex];
- if (!changedbits)
- return 0;
- if (!d->states[stateindex].active/* && changedbits & E5_FULLUPDATE*/)
- return E5_PROTOCOL_PRIORITYLEVELS - 1;
- // check whole attachment chain to judge relevance to player
- view = d->states + d->viewentnum;
- lowprecision = false;
+ int limit, priority;
+ entity_state_t *s;
+ // if it is the player, update urgently
+ if (stateindex == d->viewentnum)
+ return ENTITYFRAME5_PRIORITYLEVELS - 1;
+ // priority increases each frame no matter what happens
+ priority = d->priorities[stateindex] + 1;
+ // players get an extra priority boost
+ if (stateindex <= svs.maxclients)
+ priority++;
+ // remove dead entities very quickly because they are just 2 bytes
+ if (d->states[stateindex].active != ACTIVE_NETWORK)
+ {
+ priority++;
+ return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
+ }
+ // certain changes are more noticable than others
+ if (d->deltabits[stateindex] & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP))
+ priority++;
+ // find the root entity this one is attached to, and judge relevance by it
for (limit = 0;limit < 256;limit++)
{
- if (d->maxedicts < stateindex)
- EntityFrame5_ExpandEdicts(d, (stateindex+256)&~255);
s = d->states + stateindex;
- if (s == view)
- return E5_PROTOCOL_PRIORITYLEVELS - 1;
if (s->flags & RENDER_VIEWMODEL)
- return E5_PROTOCOL_PRIORITYLEVELS - 1;
- if (s->flags & RENDER_LOWPRECISION)
- lowprecision = true;
- if (!s->tagentity)
- {
- if (VectorCompare(s->origin, view->origin))
- return E5_PROTOCOL_PRIORITYLEVELS - 1;
+ stateindex = d->viewentnum;
+ else if (s->tagentity)
+ stateindex = s->tagentity;
+ else
break;
- }
- stateindex = s->tagentity;
+ if (d->maxedicts < stateindex)
+ EntityFrame5_ExpandEdicts(d, (stateindex+256)&~255);
}
if (limit >= 256)
- {
- Con_Printf("Protocol: Runaway loop recursing tagentity links on entity %i\n", stateindex);
- return 0;
- }
- // it's not a viewmodel for this client
- distance = VectorDistance(view->origin, s->origin);
- age = d->latestframenum - d->updateframenum[stateindex];
- priority = (E5_PROTOCOL_PRIORITYLEVELS / 2) + age - (int)(distance * (E5_PROTOCOL_PRIORITYLEVELS / 16384.0f));
- if (lowprecision)
- priority -= (E5_PROTOCOL_PRIORITYLEVELS / 4);
- //if (changedbits & E5_FULLUPDATE)
- // priority += 4;
- //if (changedbits & (E5_ATTACHMENT | E5_MODEL | E5_FLAGS | E5_COLORMAP))
- // priority += 4;
- return (int) bound(1, priority, E5_PROTOCOL_PRIORITYLEVELS - 1);
+ Con_DPrintf("Protocol: Runaway loop recursing tagentity links on entity %i\n", stateindex);
+ // now that we have the parent entity we can make some decisions based on
+ // distance from the player
+ if (VectorDistance(d->states[d->viewentnum].netcenter, s->netcenter) < 1024.0f)
+ priority++;
+ return bound(1, priority, ENTITYFRAME5_PRIORITYLEVELS - 1);
}
void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg)
{
unsigned int bits = 0;
+ //dp_model_t *model;
+ ENTITYSIZEPROFILING_START(msg, s->number);
prvm_eval_t *val;
- val = PRVM_GETEDICTFIELDVALUE((&prog->edicts[s->number]), eval_SendEntity);
+ val = PRVM_EDICTFIELDVALUE((&prog->edicts[s->number]), prog->fieldoffsets.SendEntity);
if(val && val->function)
return;
- if (!s->active)
+ if (s->active != ACTIVE_NETWORK)
MSG_WriteShort(msg, number | 0x8000);
else
{
bits = changedbits;
- if ((bits & E5_ORIGIN) && (!(s->flags & RENDER_LOWPRECISION) || s->origin[0] < -4096 || s->origin[0] >= 4096 || s->origin[1] < -4096 || s->origin[1] >= 4096 || s->origin[2] < -4096 || s->origin[2] >= 4096))
+ if ((bits & E5_ORIGIN) && (s->exteriormodelforclient || s->tagentity || s->viewmodelforclient || (s->number >= 1 && s->number <= svs.maxclients) || s->origin[0] <= -4096.0625 || s->origin[0] >= 4095.9375 || s->origin[1] <= -4096.0625 || s->origin[1] >= 4095.9375 || s->origin[2] <= -4096.0625 || s->origin[2] >= 4095.9375))
+ // maybe also add: ((model = sv.models[s->modelindex]) != NULL && model->name[0] == '*')
bits |= E5_ORIGIN32;
+ // possible values:
+ // negative origin:
+ // (int)(f * 8 - 0.5) >= -32768
+ // (f * 8 - 0.5) > -32769
+ // f > -4096.0625
+ // positive origin:
+ // (int)(f * 8 + 0.5) <= 32767
+ // (f * 8 + 0.5) < 32768
+ // f * 8 + 0.5) < 4095.9375
if ((bits & E5_ANGLES) && !(s->flags & RENDER_LOWPRECISION))
bits |= E5_ANGLES16;
if ((bits & E5_MODEL) && s->modelindex >= 256)
bits |= E5_FRAME16;
if (bits & E5_EFFECTS)
{
- if (s->effects >= 65536)
+ if (s->effects & 0xFFFF0000)
bits |= E5_EFFECTS32;
- else if (s->effects >= 256)
+ else if (s->effects & 0xFFFFFF00)
bits |= E5_EFFECTS16;
}
if (bits >= 256)
MSG_WriteByte(msg, s->colormod[2]);
}
}
+
+ ENTITYSIZEPROFILING_END(msg, s->number);
}
-void EntityState5_ReadUpdate(entity_state_t *s)
+static void EntityState5_ReadUpdate(entity_state_t *s, int number)
{
int bits;
bits = MSG_ReadByte();
if (bits & E5_FULLUPDATE)
{
*s = defaultstate;
- s->active = true;
+ s->active = ACTIVE_NETWORK;
}
if (bits & E5_FLAGS)
s->flags = MSG_ReadByte();
if (developer_networkentities.integer >= 2)
{
- Con_Printf("ReadFields e%i", s->number);
+ Con_Printf("ReadFields e%i", number);
if (bits & E5_ORIGIN)
Con_Printf(" E5_ORIGIN %f %f %f", s->origin[0], s->origin[1], s->origin[2]);
Con_Print(" SHADOW");
if (s->flags & RENDER_LIGHT)
Con_Print(" LIGHT");
+ if (s->flags & RENDER_NOSELFSHADOW)
+ Con_Print(" NOSELFSHADOW");
Con_Print(")");
}
if (bits & E5_ALPHA)
}
}
-int EntityState5_DeltaBits(const entity_state_t *o, const entity_state_t *n)
+static int EntityState5_DeltaBits(const entity_state_t *o, const entity_state_t *n)
{
unsigned int bits = 0;
- if (n->active)
+ if (n->active == ACTIVE_NETWORK)
{
- if (!o->active)
+ if (o->active != ACTIVE_NETWORK)
bits |= E5_FULLUPDATE;
if (!VectorCompare(o->origin, n->origin))
bits |= E5_ORIGIN;
bits |= E5_COLORMOD;
}
else
- if (o->active)
+ if (o->active == ACTIVE_NETWORK)
bits |= E5_FULLUPDATE;
return bits;
}
for (i = 0;i < LATESTFRAMENUMS-1;i++)
cl.latestframenums[i] = cl.latestframenums[i+1];
cl.latestframenums[LATESTFRAMENUMS-1] = MSG_ReadLong();
- if (developer_networkentities.integer)
+ if (developer_networkentities.integer >= 10)
Con_Printf("recv: svc_entities %i\n", cl.latestframenums[LATESTFRAMENUMS-1]);
if (cls.protocol != PROTOCOL_QUAKE && cls.protocol != PROTOCOL_QUAKEDP && cls.protocol != PROTOCOL_NEHAHRAMOVIE && cls.protocol != PROTOCOL_DARKPLACES1 && cls.protocol != PROTOCOL_DARKPLACES2 && cls.protocol != PROTOCOL_DARKPLACES3 && cls.protocol != PROTOCOL_DARKPLACES4 && cls.protocol != PROTOCOL_DARKPLACES5 && cls.protocol != PROTOCOL_DARKPLACES6)
- cl.servermovesequence = MSG_ReadLong();
+ cls.servermovesequence = MSG_ReadLong();
// read entity numbers until we find a 0x8000
// (which would be remove world entity, but is actually a terminator)
while ((n = (unsigned short)MSG_ReadShort()) != 0x8000 && !msg_badread)
// get the entity number
enumber = n & 0x7FFF;
// we may need to expand the array
- if (cl_num_entities <= enumber)
+ if (cl.num_entities <= enumber)
{
- cl_num_entities = enumber + 1;
- if (enumber >= cl_max_entities)
+ cl.num_entities = enumber + 1;
+ if (enumber >= cl.max_entities)
CL_ExpandEntities(enumber);
}
// look up the entity
- ent = cl_entities + enumber;
+ ent = cl.entities + enumber;
// slide the current into the previous slot
ent->state_previous = ent->state_current;
// read the update
else
{
// update entity
- EntityState5_ReadUpdate(s);
+ EntityState5_ReadUpdate(s, enumber);
}
- // set the cl_entities_active flag
- cl_entities_active[enumber] = s->active;
+ // set the cl.entities_active flag
+ cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
// set the update time
s->time = cl.mtime[0];
// fix the number (it gets wiped occasionally by copying from defaultstate)
s->number = enumber;
// check if we need to update the lerp stuff
- if (s->active)
- CL_MoveLerpEntityStates(&cl_entities[enumber]);
+ if (s->active == ACTIVE_NETWORK)
+ CL_MoveLerpEntityStates(&cl.entities[enumber]);
// print extra messages if desired
- if (developer_networkentities.integer >= 2 && cl_entities[enumber].state_current.active != cl_entities[enumber].state_previous.active)
+ if (developer_networkentities.integer >= 2 && cl.entities[enumber].state_current.active != cl.entities[enumber].state_previous.active)
{
- if (cl_entities[enumber].state_current.active)
+ if (cl.entities[enumber].state_current.active == ACTIVE_NETWORK)
Con_Printf("entity #%i has become active\n", enumber);
- else if (cl_entities[enumber].state_previous.active)
+ else if (cl.entities[enumber].state_previous.active)
Con_Printf("entity #%i has become inactive\n", enumber);
}
}
if (bits)
{
d->deltabits[s->number] |= bits;
- d->priorities[s->number] = EntityState5_Priority(d, s->number);
+ // if it was a very important update, set priority higher
+ if (bits & (E5_FULLUPDATE | E5_ATTACHMENT | E5_MODEL | E5_COLORMAP))
+ d->priorities[s->number] = max(d->priorities[s->number], 4);
+ else
+ d->priorities[s->number] = max(d->priorities[s->number], 1);
}
}
// mark lost stats
for (j = 0;j < MAX_CL_STATS;j++)
{
for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
- statsdeltabits[l] = p->statsdeltabits[l] & ~d->statsdeltabits[l];
+ statsdeltabits[l] = p->statsdeltabits[l] & ~host_client->statsdeltabits[l];
for (k = 0, p2 = d->packetlog;k < ENTITYFRAME5_MAXPACKETLOGS;k++, p2++)
if (p2->packetnumber > framenum)
for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
statsdeltabits[l] = p->statsdeltabits[l] & ~p2->statsdeltabits[l];
for (l = 0;l < (MAX_CL_STATS+7)/8;l++)
- d->statsdeltabits[l] |= statsdeltabits[l];
+ host_client->statsdeltabits[l] |= statsdeltabits[l];
}
// delete this packet log as it is now obsolete
p->packetnumber = 0;
d->packetlog[i].packetnumber = 0;
}
-int entityframe5_prioritychaincounts[E5_PROTOCOL_PRIORITYLEVELS];
-unsigned short entityframe5_prioritychains[E5_PROTOCOL_PRIORITYLEVELS][ENTITYFRAME5_MAXSTATES];
-
-void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum, int *stats, int movesequence)
+qboolean EntityFrame5_WriteFrame(sizebuf_t *msg, int maxsize, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum, int movesequence, qboolean need_empty)
{
const entity_state_t *n;
int i, num, l, framenum, packetlognumber, priority;
buf.data = data;
buf.maxsize = sizeof(data);
- // detect changes in stats
- for (i = 0;i < MAX_CL_STATS;i++)
- {
- if (d->stats[i] != stats[i])
- {
- d->statsdeltabits[i>>3] |= (1<<(i&7));
- d->stats[i] = stats[i];
- }
- }
-
// detect changes in states
- num = 0;
+ num = 1;
for (i = 0, n = states;i < numstates;i++, n++)
{
// mark gaps in entity numbering as removed entities
{
CLEARPVSBIT(d->visiblebits, num);
d->deltabits[num] = E5_FULLUPDATE;
- d->priorities[num] = EntityState5_Priority(d, num);
+ d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
d->states[num] = defaultstate;
d->states[num].number = num;
}
// entity just spawned in, don't let it completely hog priority
// because of being ancient on the first frame
d->updateframenum[num] = framenum;
+ // initial priority is a bit high to make projectiles send on the
+ // first frame, among other things
+ d->priorities[num] = max(d->priorities[num], 4);
}
SETPVSBIT(d->visiblebits, num);
d->deltabits[num] |= EntityState5_DeltaBits(d->states + num, n);
- d->priorities[num] = EntityState5_Priority(d, num);
+ d->priorities[num] = max(d->priorities[num], 1);
d->states[num] = *n;
d->states[num].number = num;
// advance to next entity so the next iteration doesn't immediately remove it
{
CLEARPVSBIT(d->visiblebits, num);
d->deltabits[num] = E5_FULLUPDATE;
- d->priorities[num] = EntityState5_Priority(d, num);
+ d->priorities[num] = max(d->priorities[num], 8); // removal is cheap
d->states[num] = defaultstate;
d->states[num].number = num;
}
// if there isn't at least enough room for an empty svc_entities,
// don't bother trying...
if (buf.cursize + 11 > buf.maxsize)
- return;
+ return false;
// build lists of entities by priority level
- memset(entityframe5_prioritychaincounts, 0, sizeof(entityframe5_prioritychaincounts));
+ memset(d->prioritychaincounts, 0, sizeof(d->prioritychaincounts));
l = 0;
for (num = 0;num < d->maxedicts;num++)
{
if (d->priorities[num])
{
- l = num;
- priority = d->priorities[num];
- if (entityframe5_prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
- entityframe5_prioritychains[priority][entityframe5_prioritychaincounts[priority]++] = num;
+ if (d->deltabits[num])
+ {
+ if (d->priorities[num] < (ENTITYFRAME5_PRIORITYLEVELS - 1))
+ d->priorities[num] = EntityState5_Priority(d, num);
+ l = num;
+ priority = d->priorities[num];
+ if (d->prioritychaincounts[priority] < ENTITYFRAME5_MAXSTATES)
+ d->prioritychains[priority][d->prioritychaincounts[priority]++] = num;
+ }
+ else
+ d->priorities[num] = 0;
}
}
- // add packetlog entry
- packetlog = d->packetlog + packetlognumber;
- packetlog->packetnumber = framenum;
- packetlog->numstates = 0;
+ packetlog = NULL;
// write stat updates
- if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
+ if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3 && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5)
{
- for (i = 0;i < MAX_CL_STATS && msg->cursize + 6 + 11 <= msg->maxsize;i++)
+ for (i = 0;i < MAX_CL_STATS && msg->cursize + 6 + 11 <= maxsize;i++)
{
- if (d->statsdeltabits[i>>3] & (1<<(i&7)))
+ if (host_client->statsdeltabits[i>>3] & (1<<(i&7)))
{
- d->statsdeltabits[i>>3] &= ~(1<<(i&7));
+ host_client->statsdeltabits[i>>3] &= ~(1<<(i&7));
+ // add packetlog entry now that we have something for it
+ if (!packetlog)
+ {
+ packetlog = d->packetlog + packetlognumber;
+ packetlog->packetnumber = framenum;
+ packetlog->numstates = 0;
+ }
packetlog->statsdeltabits[i>>3] |= (1<<(i&7));
- if (d->stats[i] >= 0 && d->stats[i] < 256)
+ if (host_client->stats[i] >= 0 && host_client->stats[i] < 256)
{
MSG_WriteByte(msg, svc_updatestatubyte);
MSG_WriteByte(msg, i);
- MSG_WriteByte(msg, d->stats[i]);
+ MSG_WriteByte(msg, host_client->stats[i]);
+ l = 1;
}
else
{
MSG_WriteByte(msg, svc_updatestat);
MSG_WriteByte(msg, i);
- MSG_WriteLong(msg, d->stats[i]);
+ MSG_WriteLong(msg, host_client->stats[i]);
+ l = 1;
}
}
}
}
+
+ // only send empty svc_entities frame if needed
+ if(!l && !need_empty)
+ return false;
+
+ // add packetlog entry now that we have something for it
+ if (!packetlog)
+ {
+ packetlog = d->packetlog + packetlognumber;
+ packetlog->packetnumber = framenum;
+ packetlog->numstates = 0;
+ }
+
// write state updates
- if (developer_networkentities.integer)
+ if (developer_networkentities.integer >= 10)
Con_Printf("send: svc_entities %i\n", framenum);
d->latestframenum = framenum;
MSG_WriteByte(msg, svc_entities);
MSG_WriteLong(msg, framenum);
if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_DARKPLACES1 && sv.protocol != PROTOCOL_DARKPLACES2 && sv.protocol != PROTOCOL_DARKPLACES3 && sv.protocol != PROTOCOL_DARKPLACES4 && sv.protocol != PROTOCOL_DARKPLACES5 && sv.protocol != PROTOCOL_DARKPLACES6)
MSG_WriteLong(msg, movesequence);
- for (priority = E5_PROTOCOL_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
+ for (priority = ENTITYFRAME5_PRIORITYLEVELS - 1;priority >= 0 && packetlog->numstates < ENTITYFRAME5_MAXSTATES;priority--)
{
- for (i = 0;i < entityframe5_prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
+ for (i = 0;i < d->prioritychaincounts[priority] && packetlog->numstates < ENTITYFRAME5_MAXSTATES;i++)
{
- num = entityframe5_prioritychains[priority][i];
+ num = d->prioritychains[priority][i];
n = d->states + num;
if (d->deltabits[num] & E5_FULLUPDATE)
d->deltabits[num] = E5_FULLUPDATE | EntityState5_DeltaBits(&defaultstate, n);
buf.cursize = 0;
EntityState5_WriteUpdate(num, n, d->deltabits[num], &buf);
// if the entity won't fit, try the next one
- if (msg->cursize + buf.cursize + 2 > msg->maxsize)
+ if (msg->cursize + buf.cursize + 2 > maxsize)
continue;
// write entity to the packet
SZ_Write(msg, buf.data, buf.cursize);
}
}
MSG_WriteShort(msg, 0x8000);
+
+ return true;
}
-static int QW_TranslateEffects(int qweffects, int number)
+static void QW_TranslateEffects(entity_state_t *s, int qweffects)
{
- int effects = 0;
+ s->effects = 0;
+ s->internaleffects = 0;
if (qweffects & QW_EF_BRIGHTFIELD)
- effects |= EF_BRIGHTFIELD;
+ s->effects |= EF_BRIGHTFIELD;
if (qweffects & QW_EF_MUZZLEFLASH)
- effects |= EF_MUZZLEFLASH;
+ s->effects |= EF_MUZZLEFLASH;
if (qweffects & QW_EF_FLAG1)
{
// mimic FTEQW's interpretation of EF_FLAG1 as EF_NODRAW on non-player entities
- if (number > cl.maxclients)
- effects |= EF_NODRAW;
+ if (s->number > cl.maxclients)
+ s->effects |= EF_NODRAW;
else
- effects |= EF_FLAG1QW;
+ s->internaleffects |= INTEF_FLAG1QW;
}
if (qweffects & QW_EF_FLAG2)
{
// mimic FTEQW's interpretation of EF_FLAG2 as EF_ADDITIVE on non-player entities
- if (number > cl.maxclients)
- effects |= EF_ADDITIVE;
+ if (s->number > cl.maxclients)
+ s->effects |= EF_ADDITIVE;
else
- effects |= EF_FLAG2QW;
+ s->internaleffects |= INTEF_FLAG2QW;
}
if (qweffects & QW_EF_RED)
{
if (qweffects & QW_EF_BLUE)
- effects |= EF_RED | EF_BLUE;
+ s->effects |= EF_RED | EF_BLUE;
else
- effects |= EF_RED;
+ s->effects |= EF_RED;
}
else if (qweffects & QW_EF_BLUE)
- effects |= EF_BLUE;
+ s->effects |= EF_BLUE;
else if (qweffects & QW_EF_BRIGHTLIGHT)
- effects |= EF_BRIGHTLIGHT;
+ s->effects |= EF_BRIGHTLIGHT;
else if (qweffects & QW_EF_DIMLIGHT)
- effects |= EF_DIMLIGHT;
- return effects;
+ s->effects |= EF_DIMLIGHT;
}
void EntityStateQW_ReadPlayerUpdate(void)
int bits;
entity_state_t *s;
// look up the entity
- entity_t *ent = cl_entities + enumber;
+ entity_t *ent = cl.entities + enumber;
vec3_t viewangles;
vec3_t velocity;
// read the update
s = &ent->state_current;
*s = defaultstate;
- s->active = true;
+ s->active = ACTIVE_NETWORK;
+ s->number = enumber;
s->colormap = enumber;
playerflags = MSG_ReadShort();
MSG_ReadVector(s->origin, cls.protocol);
if (playerflags & QW_PF_SKINNUM)
s->skin = MSG_ReadByte();
if (playerflags & QW_PF_EFFECTS)
- s->effects = QW_TranslateEffects(MSG_ReadByte(), enumber);
+ QW_TranslateEffects(s, MSG_ReadByte());
if (playerflags & QW_PF_WEAPONFRAME)
weaponframe = MSG_ReadByte();
else
cl.stats[STAT_VIEWHEIGHT] = 22;
}
- // set the cl_entities_active flag
- cl_entities_active[enumber] = s->active;
+ // set the cl.entities_active flag
+ cl.entities_active[enumber] = (s->active == ACTIVE_NETWORK);
// set the update time
s->time = cl.mtime[0] - msec * 0.001; // qw has no clock
- // fix the number (it gets wiped occasionally by copying from defaultstate)
- s->number = enumber;
// check if we need to update the lerp stuff
- if (s->active)
- CL_MoveLerpEntityStates(&cl_entities[enumber]);
+ if (s->active == ACTIVE_NETWORK)
+ CL_MoveLerpEntityStates(&cl.entities[enumber]);
}
static void EntityStateQW_ReadEntityUpdate(entity_state_t *s, int bits)
{
int qweffects = 0;
- s->active = true;
+ s->active = ACTIVE_NETWORK;
s->number = bits & 511;
bits &= ~511;
if (bits & QW_U_MOREBITS)
if (bits & QW_U_SKIN)
s->skin = MSG_ReadByte();
if (bits & QW_U_EFFECTS)
- s->effects = QW_TranslateEffects(qweffects = MSG_ReadByte(), s->number);
+ QW_TranslateEffects(s, qweffects = MSG_ReadByte());
if (bits & QW_U_ORIGIN1)
s->origin[0] = MSG_ReadCoord13i();
if (bits & QW_U_ANGLE1)
entityframeqw_snapshot_t *oldsnap, *newsnap;
if (!cl.entitydatabaseqw)
- cl.entitydatabaseqw = EntityFrameQW_AllocDatabase(cl_mempool);
+ cl.entitydatabaseqw = EntityFrameQW_AllocDatabase(cls.levelmempool);
d = cl.entitydatabaseqw;
- newsnapindex = cls.netcon->qw.incoming_sequence & QW_UPDATE_MASK;
+ // there is no cls.netcon in demos, so this reading code can't access
+ // cls.netcon-> at all... so cls.qw_incoming_sequence and
+ // cls.qw_outgoing_sequence are updated every time the corresponding
+ // cls.netcon->qw. variables are updated
+ // read the number of this frame to echo back in next input packet
+ cl.qw_validsequence = cls.qw_incoming_sequence;
+ newsnapindex = cl.qw_validsequence & QW_UPDATE_MASK;
newsnap = d->snapshot + newsnapindex;
memset(newsnap, 0, sizeof(*newsnap));
oldsnapindex = -1;
Con_DPrintf("WARNING: from mismatch\n");
if (oldsnapindex != -1)
{
- if (cls.netcon->qw.outgoing_sequence - oldsnapindex >= QW_UPDATE_BACKUP-1)
+ if (cls.qw_outgoing_sequence - oldsnapindex >= QW_UPDATE_BACKUP-1)
{
Con_DPrintf("delta update too old\n");
newsnap->invalid = invalid = true; // too old
delta = false;
}
- // read the number of this frame to echo back in next input packet
- cl.qw_validsequence = cls.netcon->qw.incoming_sequence;
+ // if we can't decode this frame properly, report that to the server
if (invalid)
cl.qw_validsequence = 0;
{
if (newsnap->num_entities >= QW_MAX_PACKET_ENTITIES)
Host_Error("EntityFrameQW_CL_ReadFrame: newsnap->num_entities == MAX_PACKETENTITIES");
- newsnap->entities[newsnap->num_entities] = (newnum == oldnum) ? oldsnap->entities[oldindex] : cl_entities[newnum].state_baseline;
+ newsnap->entities[newsnap->num_entities] = (newnum == oldnum) ? oldsnap->entities[oldindex] : cl.entities[newnum].state_baseline;
EntityStateQW_ReadEntityUpdate(newsnap->entities + newsnap->num_entities, word);
newsnap->num_entities++;
}
oldindex++;
}
- // expand cl_num_entities to include every entity we've seen this game
+ // expand cl.num_entities to include every entity we've seen this game
newnum = newsnap->num_entities ? newsnap->entities[newsnap->num_entities - 1].number : 1;
- if (cl_num_entities <= newnum)
+ if (cl.num_entities <= newnum)
{
- cl_num_entities = newnum + 1;
- if (cl_max_entities < newnum + 1)
+ cl.num_entities = newnum + 1;
+ if (cl.max_entities < newnum + 1)
CL_ExpandEntities(newnum);
}
number = cl.maxclients + 1;
for (newindex = 0;;newindex++)
{
- newnum = newindex >= newsnap->num_entities ? cl_num_entities : newsnap->entities[newindex].number;
+ newnum = newindex >= newsnap->num_entities ? cl.num_entities : newsnap->entities[newindex].number;
// kill any missing entities
for (;number < newnum;number++)
{
- if (cl_entities_active[number])
+ if (cl.entities_active[number])
{
- cl_entities_active[number] = false;
- cl_entities[number].state_current.active = false;
+ cl.entities_active[number] = false;
+ cl.entities[number].state_current.active = ACTIVE_NOT;
}
}
- if (number >= cl_num_entities)
+ if (number >= cl.num_entities)
break;
// update the entity
- ent = &cl_entities[number];
+ ent = &cl.entities[number];
ent->state_previous = ent->state_current;
ent->state_current = newsnap->entities[newindex];
ent->state_current.time = cl.mtime[0];
CL_MoveLerpEntityStates(ent);
// the entity lives again...
- cl_entities_active[number] = true;
+ cl.entities_active[number] = true;
number++;
}
}