#ifndef PROTOCOL_H
#define PROTOCOL_H
-// LordHavoc: I own protocol ranges 96, 97, 3500-3599
+// protocolversion_t is defined in common.h
-// quake or darkplaces extended quake entity protocol
-// (still used by TomazQuake and others)
-#define PROTOCOL_QUAKE 15
-
-// neh_gl entity protocol
-// (failed QSG protocol, used only by nehahra movie)
-#define PROTOCOL_NEHAHRAMOVIE 250
-
-// entityframe protocol
-#define PROTOCOL_DARKPLACES1 96
-#define PROTOCOL_DARKPLACES2 97
-
-// entityframe4 protocol
-#define PROTOCOL_DARKPLACES3 3500
-#define PROTOCOL_DARKPLACES4 3501
-
-// entityframe5 protocol
-#define PROTOCOL_DARKPLACES5 3502
-#define PROTOCOL_DARKPLACES6 3503
+protocolversion_t Protocol_EnumForName(const char *s);
+const char *Protocol_NameForEnum(protocolversion_t p);
+protocolversion_t Protocol_EnumForNumber(int n);
+int Protocol_NumberForEnum(protocolversion_t p);
+void Protocol_Names(char *buffer, size_t buffersize);
// model effects
#define EF_ROCKET 1 // leave a trail
#define RENDER_TRANSPARENT 262144 // can't light during opaque stage
// this is 80 bytes
-typedef struct
+typedef struct entity_state_s
{
// ! means this is not sent to client
double time; // ! time this state was built (used on client for interpolation)
entity_state_t;
// baseline state values
-entity_state_t defaultstate;
+extern entity_state_t defaultstate;
// reads a quake entity from the network stream
void EntityFrameQuake_ReadEntity(int bits);
// writes a list of quake entities to the network stream
server updates entities in looping ranges, a frame consists of a range of visible entities (not always all visible entities),
*/
-typedef struct
+typedef struct entity_frameinfo_s
{
double time;
int framenum;
#define MAX_ENTITY_HISTORY 64
#define MAX_ENTITY_DATABASE (MAX_EDICTS * 2)
-typedef struct
+typedef struct entityframe_database_s
{
// note: these can be far out of range, modulo with MAX_ENTITY_DATABASE to get a valid range (which may wrap)
// start and end of used area, when adding a new update to database, store at endpos, and increment endpos
entityframe_database_t;
// build entity data in this, to pass to entity read/write functions
-typedef struct
+typedef struct entity_frame_s
{
double time;
int framenum;
// byte = bound(0, s->scale * 16, 255)
#define E5_SCALE (1<<10)
// flag
-#define E5_ORIGIN32 (1<<11)
+#define E5_ORIGIN32 (1<<11)
// flag
#define E5_ANGLES16 (1<<12)
// flag
int packetnumber;
int numstates;
entityframe5_changestate_t states[ENTITYFRAME5_MAXSTATES];
- qbyte statsdeltabits[(MAX_CL_STATS+7)/8];
+ unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
}
entityframe5_packetlog_t;
{
// number of the latest message sent to client
int latestframenum;
+ // updated by WriteFrame for internal use
+ int viewentnum;
// logs of all recently sent messages (between acked and latest)
entityframe5_packetlog_t packetlog[ENTITYFRAME5_MAXPACKETLOGS];
+ // this goes up as needed and causes all the arrays to be reallocated
+ int maxedicts;
+
// which properties of each entity have changed since last send
- int deltabits[MAX_EDICTS];
+ int *deltabits; // [maxedicts]
// priorities of entities (updated whenever deltabits change)
// (derived from deltabits)
- qbyte priorities[MAX_EDICTS];
+ unsigned char *priorities; // [maxedicts]
// last frame this entity was sent on, for prioritzation
- int updateframenum[MAX_EDICTS];
+ int *updateframenum; // [maxedicts]
// database of current status of all entities
- // (FIXME: this is 2.5mb per client even if most is unused!)
- entity_state_t states[MAX_EDICTS];
+ entity_state_t *states; // [maxedicts]
// which entities are currently active
// (duplicate of the active bit of every state in states[])
// (derived from states)
- qbyte visiblebits[(MAX_EDICTS+7)/8];
+ unsigned char *visiblebits; // [(maxedicts+7)/8]
// delta compression of stats
- qbyte statsdeltabits[(MAX_CL_STATS+7)/8];
+ unsigned char statsdeltabits[(MAX_CL_STATS+7)/8];
int stats[MAX_CL_STATS];
// old notes
entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool);
void EntityFrame5_FreeDatabase(entityframe5_database_t *d);
void EntityFrame5_ResetDatabase(entityframe5_database_t *d);
-int EntityState5_Priority(entityframe5_database_t *d, entity_state_t *view, entity_state_t *s, int changedbits, int age);
void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg);
int EntityState5_DeltaBitsForState(entity_state_t *o, entity_state_t *n);
void EntityFrame5_CL_ReadFrame(void);
-void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum, int viewentnum);
+void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum);
void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum);
-void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum, int *stats);
+void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum, int *stats, int movesequence);
extern cvar_t developer_networkentities;