// entityframe5 protocol
#define PROTOCOL_DARKPLACES5 3502
+#define PROTOCOL_DARKPLACES6 3503
// model effects
#define EF_ROCKET 1 // leave a trail
#define EF_STARDUST 2048 // LordHavoc: showering sparks
#define EF_NOSHADOW 4096 // LordHavoc: does not cast a shadow
#define EF_NODEPTHTEST 8192 // LordHavoc: shows through walls
+#define EF_SELECTABLE 16384 // LordHavoc: highlights when PRYDON_CLIENTCURSOR mouse is over it
#define EF_STEP 0x80000000 // internal client use only - present on MOVETYPE_STEP entities, not QC accessible (too many bits)
#define U_EFFECTS2 (1<<19) // 1 byte, this is .effects & 0xFF00 (second byte)
#define U_GLOWSIZE (1<<20) // 1 byte, encoding is float/4.0, unsigned, not sent if 0
#define U_GLOWCOLOR (1<<21) // 1 byte, palette index, default is 254 (white), this IS used for darklight (allowing colored darklight), however the particles from a darklight are always black, not sent if default value (even if glowsize or glowtrail is set)
-// LordHavoc: colormod feature has been removed, because no one used it
#define U_COLORMOD (1<<22) // 1 byte, 3 bit red, 3 bit green, 2 bit blue, this lets you tint an object artifically, so you could make a red rocket, or a blue fiend...
#define U_EXTEND2 (1<<23) // another byte to follow
// LordHavoc: second extend byte
// LordHavoc: my svc_ range, 50-59
#define svc_cgame 50 // [short] length [bytes] data
-#define svc_unusedlh1 51
+#define svc_updatestatubyte 51 // [byte] stat [byte] value
#define svc_effect 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
#define svc_effect2 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
-#define svc_sound2 54 // short soundindex instead of byte
+#define svc_sound2 54 // (obsolete in DP6 and later) short soundindex instead of byte
+#define svc_precache 54 // [short] precacheindex [string] filename, precacheindex is + 0 for modelindex and +32768 for soundindex
#define svc_spawnbaseline2 55 // short modelindex instead of byte
#define svc_spawnstatic2 56 // short modelindex instead of byte
#define svc_entities 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
#define clc_stringcmd 4 // [string] message
// LordHavoc: my clc_ range, 50-59
-#define clc_ackentities 50 // [int] framenumber
+#define clc_ackframe 50 // [int] framenumber
#define clc_unusedlh1 51
#define clc_unusedlh2 52
#define clc_unusedlh3 53
unsigned char glowcolor;
unsigned char flags;
unsigned char tagindex;
- unsigned char colormod;
+ unsigned char colormod[3];
// padding to a multiple of 8 bytes (to align the double time)
- unsigned char unused[4];
+ unsigned char unused[2];
}
entity_state_t;
// byte = bound(0, s->scale * 16, 255)
#define E5_SCALE (1<<10)
// flag
-#define E5_ORIGIN32 (1<<11)
+#define E5_ORIGIN32 (1<<11)
// flag
#define E5_ANGLES16 (1<<12)
// flag
#define E5_EFFECTS32 (1<<20)
// flag
#define E5_FRAME16 (1<<21)
-// unused
-#define E5_UNUSED22 (1<<22)
+// byte[3] = s->colormod[0], s->colormod[1], s->colormod[2]
+#define E5_COLORMOD (1<<22)
// bits >= (1<<24)
#define E5_EXTEND3 (1<<23)
int packetnumber;
int numstates;
entityframe5_changestate_t states[ENTITYFRAME5_MAXSTATES];
+ qbyte statsdeltabits[(MAX_CL_STATS+7)/8];
}
entityframe5_packetlog_t;
{
// number of the latest message sent to client
int latestframenum;
+ // updated by WriteFrame for internal use
+ int viewentnum;
// logs of all recently sent messages (between acked and latest)
entityframe5_packetlog_t packetlog[ENTITYFRAME5_MAXPACKETLOGS];
+ // this goes up as needed and causes all the arrays to be reallocated
+ int maxedicts;
+
// which properties of each entity have changed since last send
- int deltabits[MAX_EDICTS];
+ int *deltabits; // [maxedicts]
// priorities of entities (updated whenever deltabits change)
// (derived from deltabits)
- qbyte priorities[MAX_EDICTS];
+ qbyte *priorities; // [maxedicts]
// last frame this entity was sent on, for prioritzation
- int updateframenum[MAX_EDICTS];
+ int *updateframenum; // [maxedicts]
// database of current status of all entities
- // (FIXME: this is 2.5mb per client even if most is unused!)
- entity_state_t states[MAX_EDICTS];
+ entity_state_t *states; // [maxedicts]
// which entities are currently active
// (duplicate of the active bit of every state in states[])
// (derived from states)
- qbyte visiblebits[(MAX_EDICTS+7)/8];
+ qbyte *visiblebits; // [(maxedicts+7)/8]
+
+ // delta compression of stats
+ qbyte statsdeltabits[(MAX_CL_STATS+7)/8];
+ int stats[MAX_CL_STATS];
// old notes
entityframe5_database_t *EntityFrame5_AllocDatabase(mempool_t *pool);
void EntityFrame5_FreeDatabase(entityframe5_database_t *d);
void EntityFrame5_ResetDatabase(entityframe5_database_t *d);
-int EntityState5_Priority(entityframe5_database_t *d, entity_state_t *view, entity_state_t *s, int changedbits, int age);
void EntityState5_WriteUpdate(int number, const entity_state_t *s, int changedbits, sizebuf_t *msg);
int EntityState5_DeltaBitsForState(entity_state_t *o, entity_state_t *n);
void EntityFrame5_CL_ReadFrame(void);
-void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum, int viewentnum);
-void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum);
+void EntityFrame5_LostFrame(entityframe5_database_t *d, int framenum);
+void EntityFrame5_AckFrame(entityframe5_database_t *d, int framenum);
+void EntityFrame5_WriteFrame(sizebuf_t *msg, entityframe5_database_t *d, int numstates, const entity_state_t *states, int viewentnum, int *stats);
extern cvar_t developer_networkentities;