vec_t cursor_fraction;
int cursor_entitynumber;
- double time; // time the move is executed for (cl_movement: clienttime, non-cl_movement: receivetime)
- double receivetime; // time the move was received at
- double clienttime; // time to which server state the move corresponds to
+ double time; // time the move is executed for (non-cl_movement is executed at receivetime)
+ float receivetime; // time the move was received at (used for ping)
int msec; // for predicted moves
int buttons;
int impulse;