#define svc_skybox 37 // [string] skyname
// LordHavoc: my svc_ range, 50-59
-#define svc_cgame 50 // [short] length [bytes] data
+#define svc_unusedlh1 50 //
#define svc_updatestatubyte 51 // [byte] stat [byte] value
#define svc_effect 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
#define svc_effect2 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
}
entityframeqw_database_t;
+entityframeqw_database_t *EntityFrameQW_AllocDatabase(mempool_t *pool);
+void EntityFrameQW_FreeDatabase(entityframeqw_database_t *d);
void EntityStateQW_ReadPlayerUpdate(void);
void EntityFrameQW_CL_ReadFrame(qboolean delta);