line[i++] = '\\';
line[i++] = '\\';
}
+ else if (*s == '"')
+ {
+ line[i++] = '\\';
+ line[i++] = '"';
+ }
else
line[i++] = *s;
s++;
For savegames
=============
*/
+extern cvar_t developer_entityparsing;
void PRVM_ED_Write (qfile_t *f, prvm_edict_t *ed)
{
ddef_t *d;
{
d = &prog->fielddefs[i];
name = PRVM_GetString(d->s_name);
+
+ if(developer_entityparsing.integer)
+ Con_Printf("PRVM_ED_Write: at entity %d field %s\n", PRVM_NUM_FOR_EDICT(ed), name);
+
if (name[strlen(name)-2] == '_')
continue; // skip _x, _y, _z vars
continue;
name = PRVM_GetString(def->s_name);
+
+ if(developer_entityparsing.integer)
+ Con_Printf("PRVM_ED_WriteGlobals: at global %s\n", name);
+
FS_Printf(f,"\"%s\" ", name);
FS_Printf(f,"\"%s\"\n", PRVM_UglyValueString((etype_t)type, (prvm_eval_t *)&prog->globals.generic[def->ofs]));
}
if (com_token[0] == '}')
break;
+ if (developer_entityparsing.integer)
+ Con_Printf("Key: \"%s\"", com_token);
+
strlcpy (keyname, com_token, sizeof(keyname));
// parse value
if (!COM_ParseToken_Simple(&data, false, true))
PRVM_ERROR ("PRVM_ED_ParseGlobals: EOF without closing brace");
+ if (developer_entityparsing.integer)
+ Con_Printf(" \"%s\"\n", com_token);
+
if (com_token[0] == '}')
PRVM_ERROR ("PRVM_ED_ParseGlobals: closing brace without data");
Used for initial level load and for savegames.
====================
*/
-extern cvar_t developer_entityparsing;
const char *PRVM_ED_ParseEdict (const char *data, prvm_edict_t *ent)
{
ddef_t *key;
// server and client qc use a lot of similar fields, so this is combined
prog->fieldoffsets.SendEntity = PRVM_ED_FindFieldOffset("SendEntity");
+ prog->fieldoffsets.SendFlags = PRVM_ED_FindFieldOffset("SendFlags");
prog->fieldoffsets.Version = PRVM_ED_FindFieldOffset("Version");
prog->fieldoffsets.alpha = PRVM_ED_FindFieldOffset("alpha");
prog->fieldoffsets.ammo_cells1 = PRVM_ED_FindFieldOffset("ammo_cells1");
prog->fieldoffsets.viewzoom = PRVM_ED_FindFieldOffset("viewzoom");
prog->fieldoffsets.yaw_speed = PRVM_ED_FindFieldOffset("yaw_speed");
prog->fieldoffsets.clientcamera = PRVM_ED_FindFieldOffset("clientcamera");
+ prog->fieldoffsets.clientstatus = PRVM_ED_FindFieldOffset("clientstatus");
prog->funcoffsets.CSQC_ConsoleCommand = PRVM_ED_FindFunctionOffset("CSQC_ConsoleCommand");
prog->funcoffsets.CSQC_Ent_Remove = PRVM_ED_FindFunctionOffset("CSQC_Ent_Remove");
prog->funcoffsets.CSQC_Ent_Update = PRVM_ED_FindFunctionOffset("CSQC_Ent_Update");
prog->funcoffsets.SV_OnEntityNoSpawnFunction = PRVM_ED_FindFunctionOffset("SV_OnEntityNoSpawnFunction");
prog->funcoffsets.GameCommand = PRVM_ED_FindFunctionOffset("GameCommand");
prog->funcoffsets.SV_Shutdown = PRVM_ED_FindFunctionOffset("SV_Shutdown");
+ prog->funcoffsets.URI_Get_Callback = PRVM_ED_FindFunctionOffset("URI_Get_Callback");
prog->globaloffsets.SV_InitCmd = PRVM_ED_FindGlobalOffset("SV_InitCmd");
prog->globaloffsets.self = PRVM_ED_FindGlobalOffset("self");
prog->globaloffsets.time = PRVM_ED_FindGlobalOffset("time");
prog->globaloffsets.sb_showscores = PRVM_ED_FindGlobalOffset("sb_showscores");
prog->globaloffsets.drawfont = PRVM_ED_FindGlobalOffset("drawfont");
prog->globaloffsets.require_spawnfunc_prefix = PRVM_ED_FindGlobalOffset("require_spawnfunc_prefix");
+ prog->globaloffsets.worldstatus = PRVM_ED_FindGlobalOffset("worldstatus");
// menu qc only uses some functions, nothing else
prog->funcoffsets.m_draw = PRVM_ED_FindFunctionOffset("m_draw");
{
// TODO someone add more stuff here
cl_entvars_t *ev = edict->fields.client;
+ if(ev->entnum) // csqc networked
+ return true;
if(ev->modelindex) // visible ent?
return true;
if(ev->effects) // particle effect?