}
extern cvar_t prvm_errordump;
-void PRVM_Crash(prvm_prog_t *prog)
+void PRVM_Crash(void)
{
+ prvm_prog_t *prog;
char vabuf[1024];
- int outfd = sys.outfd;
-
- if (prog == NULL)
- return;
- if (!prog->loaded)
- return;
+ int i;
- // set output to stderr
- sys.outfd = fileno(stderr);
+ // determine which program crashed
+ for (i = 0; i < PRVM_PROG_MAX; ++i)
+ if (PRVM_GetProg(i)->loaded && PRVM_GetProg(i)->depth > 0)
+ break;
+ if (i >= PRVM_PROG_MAX)
+ return; // none of them crashed
+ prog = PRVM_GetProg(i);
- PRVM_serverfunction(SV_Shutdown) = 0; // don't call SV_Shutdown on crash
+ Con_Printf("QuakeC crash report for %s:\n", prog->name);
+ PRVM_PrintState(prog, 0);
- if( prog->depth > 0 )
- {
- Con_Printf("QuakeC crash report for %s:\n", prog->name);
- PRVM_PrintState(prog, 0);
- }
+ // don't call graceful shutdown on crash
+ if (prog == SVVM_prog)
+ PRVM_serverfunction(SV_Shutdown) = 0;
+ else if (prog == CLVM_prog)
+ PRVM_clientfunction(CSQC_Shutdown) = 0;
- if(prvm_errordump.integer)
+ if(prvm_errordump.integer && (prog == SVVM_prog || prog == CLVM_prog))
{
// make a savegame
SV_Savegame_to(prog, va(vabuf, sizeof(vabuf), "crash-%s.dmp", prog->name));
// dump the stack so host_error can shutdown functions
prog->depth = 0;
prog->localstack_used = 0;
-
- // delete all tempstrings (FIXME: is this safe in VM->engine->VM recursion?)
- prog->tempstringsbuf.cursize = 0;
-
- // reset the prog pointer
- prog = NULL;
-
- // restore configured outfd
- sys.outfd = outfd;
}
/*
if (prog == SVVM_prog)
SV_FlushBroadcastMessages();
}
-#endif
+#endif // CONFIG_MENU
/*
====================
if (prog == SVVM_prog)
SV_FlushBroadcastMessages();
}
-#endif
+#endif // PROFILING
/*
====================