// Spectating
float spectatee_status;
-float prev_spectatee_status;
// short mapname
string shortmapname;
string w_deathtypestring;
vector w_org, w_backoff;
-float sniperrifle_scope;
+float rifle_scope;
float nex_scope;
float minelayer_maxmines;
+float hagar_maxrockets;
+
float bgmtime;
string weaponorder_byimpulse;