-float previous_announcement_time;
-float previous_game_starttime;
-string previous_announcement;
-
-// remaining maptime announcer sounds, true when sound was already played
float announcer_1min;
float announcer_5min;
-
-void Announcer_Play(string announcement)
-{
- if((announcement != previous_announcement) || (time >= (previous_announcement_time + autocvar_cl_announcer_antispam)))
- {
- sound(world, CH_INFO, strcat("announcer/", autocvar_cl_announcer, "/", announcement, ".wav"), VOL_BASEVOICE, ATTN_NONE);
-
- if(previous_announcement) { strunzone(previous_announcement); }
-
- previous_announcement = strzone(announcement);
- previous_announcement_time = time;
- }
-}
-
-void Announcer_Countdown()
+void Announcer_Countdown()
{
float starttime = getstatf(STAT_GAMESTARTTIME);
float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
if(countdown <= 0) // countdown has finished, starttime is now
{
- Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN);
-
- Announcer_Play("begin");
+ Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_BEGIN);
+ Local_Notification(MSG_MULTI, MULTI_COUNTDOWN_BEGIN);
remove(self);
return;
}
else // countdown is still going
{
if(roundstarttime == starttime)
+ {
Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded);
+ Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_ROUNDSTART, countdown_rounded));
+ }
else
+ {
Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_GAMESTART, countdown_rounded);
-
- if(countdown_rounded <= 3 && countdown_rounded >= 1)
- Announcer_Play(ftos(countdown_rounded));
+ Local_Notification(MSG_ANNCE, Announcer_PickNumber(CNT_GAMESTART, countdown_rounded));
+ }
self.nextthink = (starttime - (countdown - 1));
}
* timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT
* and STAT_FRAGLIMIT to be auto-sent)
*/
-void Announcer_Gamestart()
+ float previous_game_starttime;
+void Announcer_Gamestart()
{
float startTime = getstatf(STAT_GAMESTARTTIME);
float roundstarttime = getstatf(STAT_ROUNDSTARTTIME);
if(roundstarttime > startTime)
startTime = roundstarttime;
- if(previous_game_starttime != startTime)
+ if(previous_game_starttime != startTime)
{
if((time + 5.0) < startTime) // if connecting to server while restart was active don't always play prepareforbattle
- Announcer_Play("prepareforbattle");
+ Local_Notification(MSG_ANNCE, ANNCE_PREPARE);
- if(time < startTime)
+ if(time < startTime)
{
entity e = find(world, classname, "announcer_countdown");
- if not(e)
+ if (!e)
{
e = spawn();
e.classname = "announcer_countdown";
e.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime
}
}
-
+
previous_game_starttime = startTime;
}
// Plays the 1 minute or 5 minutes (of maptime) remaining sound, if client wants it
-void Announcer_Time()
+void Announcer_Time()
{
float timelimit = getstatf(STAT_TIMELIMIT);
float timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
float warmup_timeleft = 0;
-
- if(warmup_stage)
+
+ if(warmup_stage)
if(autocvar_g_warmup_limit > 0)
- warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time);
+ warmup_timeleft = max(0, autocvar_g_warmup_limit + getstatf(STAT_GAMESTARTTIME) - time);
// 5 minute check
- if(autocvar_cl_announcer_maptime >= 2)
+ if(autocvar_cl_announcer_maptime >= 2)
{
// make sure that after connect (and e.g. 4 minutes left) we will not get a wrong sound
if(announcer_5min)
{
- if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300)
+ if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 300)
|| (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 300))
announcer_5min = FALSE;
}
- else
+ else
{
- if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299)
+ if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 300 && timeleft > 299)
|| (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 300 && warmup_timeleft > 299))
{
//if we're in warmup mode, check whether there's a warmup timelimit
- if not(autocvar_g_warmup_limit == -1 && warmup_stage)
+ if(!(autocvar_g_warmup_limit == -1 && warmup_stage))
{
announcer_5min = TRUE;
- Announcer_Play("5minutesremain");
+ Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_5);
}
}
}
{
if (announcer_1min)
{
- if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60)
+ if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timeleft > 60)
|| (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft > 60))
announcer_1min = FALSE;
}
- else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60)
+ else if(((!warmup_stage || autocvar_g_warmup_limit == 0) && timelimit > 0 && timeleft < 60)
|| (warmup_stage && autocvar_g_warmup_limit > 0 && warmup_timeleft < 60))
{
// if we're in warmup mode, check whether there's a warmup timelimit
- if not(autocvar_g_warmup_limit == -1 && warmup_stage)
+ if(!(autocvar_g_warmup_limit == -1 && warmup_stage))
{
announcer_1min = TRUE;
- Announcer_Play("1minuteremains");
+ Local_Notification(MSG_ANNCE, ANNCE_REMAINING_MIN_1);
}
}
}
Announcer_Gamestart();
Announcer_Time();
}
-
-void Announcer_Precache ()
-{
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1minuteremains.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5minutesremain.wav"));
-
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/electrobitch.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/airshot.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/03kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/05kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/15kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/20kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/25kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/30kills.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/botlike.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/yoda.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/amazing.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/awesome.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/impressive.wav"));
-
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/prepareforbattle.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/begin.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/timeoutcalled.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1fragleft.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2fragsleft.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3fragsleft.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/terminated.wav"));
-
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/1.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/2.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/3.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/4.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/5.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/6.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/7.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/8.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/9.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/10.wav"));
-
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/lastsecond.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/narrowly.wav"));
-
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/voteaccept.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votecall.wav"));
- precache_sound (strcat("announcer/", autocvar_cl_announcer, "/votefail.wav"));
-}