float autocvar_cl_hidewaypoints;
float autocvar_cl_lockview;
float autocvar_cl_nogibs;
-float autocvar_cl_notify_carried_items;
float autocvar_cl_particlegibs;
float autocvar_cl_particles_oldnexbeam;
float autocvar_cl_particles_quality;
float autocvar_cl_reticle_item_nex;
float autocvar_cl_reticle_item_normal;
float autocvar_cl_reticle_stretch;
+var float autocvar_cl_spawnzoom = 1;
+var float autocvar_cl_spawnzoom_speed = 1;
+var float autocvar_cl_spawnzoom_factor = 2;
float autocvar_cl_stripcolorcodes;
var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
var float autocvar_cl_vehicle_spiderbot_cross_size = 1;
var float autocvar_crosshair_enabled = 1;
float autocvar_crosshair_hitindication;
string autocvar_crosshair_hitindication_color;
+string autocvar_crosshair_hitindication_per_weapon_color;
float autocvar_crosshair_hitindication_speed;
float autocvar_crosshair_hittest;
float autocvar_crosshair_hittest_blur;
float autocvar_g_waypointsprite_scale;
float autocvar_g_waypointsprite_spam;
float autocvar_g_waypointsprite_timealphaexponent;
-//float autocvar_g_waypointsprites_turrets;
-//float autocvar_g_waypointsprites_turrets_maxdist;
+var float autocvar_g_waypointsprite_turrets = TRUE;
+var float autocvar_g_waypointsprite_turrets_maxdist = 5000;
+var float autocvar_hud_cursormode = TRUE;
float autocvar_hud_colorflash_alpha;
float autocvar_hud_configure_checkcollisions;
float autocvar_hud_configure_grid;
float autocvar_hud_panel_notify_fadetime;
float autocvar_hud_panel_notify_flip;
float autocvar_hud_panel_notify_fontsize;
-float autocvar_hud_panel_notify_print;
float autocvar_hud_panel_notify_time;
float autocvar_hud_panel_physics;
float autocvar_hud_panel_physics_acceleration_progressbar_mode;
float autocvar_hud_panel_weapons_complainbubble_fadetime;
float autocvar_hud_panel_weapons_complainbubble_padding;
float autocvar_hud_panel_weapons_complainbubble_time;
-var float autocvar_hud_panel_weapons_fade = 1;
float autocvar_hud_panel_weapons_label;
float autocvar_hud_panel_weapons_onlyowned;
float autocvar_hud_panel_weapons_timeout;
float autocvar_hud_panel_weapons_timeout_effect;
+float autocvar_hud_panel_weapons_timeout_fadebgmin;
+float autocvar_hud_panel_weapons_timeout_fadefgmin;
+var float autocvar_hud_panel_weapons_timeout_speed_in = 0.25;
+var float autocvar_hud_panel_weapons_timeout_speed_out = 0.75;
float autocvar_hud_progressbar_alpha;
float autocvar_hud_showbinds;
float autocvar_hud_showbinds_limit;
+float autocvar__hud_showbinds_reload;
float autocvar_hud_shownames;
float autocvar_hud_shownames_enemies;
float autocvar_hud_shownames_crosshairdistance;
float autocvar_r_letterbox;
float autocvar_scoreboard_accuracy;
float autocvar_scoreboard_accuracy_doublerows;
+float autocvar_scoreboard_accuracy_nocolors;
float autocvar_scoreboard_alpha_bg;
var float autocvar_scoreboard_alpha_fg = 1.0;
var float autocvar_scoreboard_alpha_name = 0.9;
float autocvar_scoreboard_offset_left;
float autocvar_scoreboard_offset_right;
float autocvar_scoreboard_offset_vertical;
+float autocvar_scoreboard_respawntime_decimals;
float autocvar_v_flipped;
float autocvar_vid_conheight;
float autocvar_vid_conwidth;
var float autocvar_cl_eventchase_death = 1;
var float autocvar_cl_eventchase_distance = 140;
var float autocvar_cl_eventchase_speed = 1.3;
+var vector autocvar_cl_eventchase_maxs = '12 12 8';
+var vector autocvar_cl_eventchase_mins = '-12 -12 -8';
+var vector autocvar_cl_eventchase_viewoffset = '0 0 20';
float autocvar_cl_lerpexcess;
string autocvar__togglezoom;
float autocvar_cl_damageeffect;
string autocvar_cl_forcemyplayermodel;
float autocvar_cl_forcemyplayerskin;
float autocvar_cl_forcemyplayercolors;
+float autocvar__cl_color;
float autocvar__cl_playerskin;
string autocvar__cl_playermodel;
float autocvar_cl_precacheplayermodels;
float autocvar_cl_deathglow;
+float autocvar_developer_csqcentities;
+float autocvar_g_jetpack_attenuation;