var float autocvar_cl_vehicle_spiderbot_cross_alpha = 0.6;
var float autocvar_cl_vehicle_spiderbot_cross_size = 1;
float autocvar_cl_velocityzoom;
-float autocvar_cl_velocityzoom_type;
+var float autocvar_cl_velocityzoom_type = 3;
float autocvar_cl_velocityzoom_speed;
float autocvar_cl_velocityzoom_time;
string autocvar_cl_weaponpriority;
float autocvar_crosshair_dot;
float autocvar_crosshair_dot_alpha;
string autocvar_crosshair_dot_color;
+var float autocvar_crosshair_dot_color_custom = 1;
float autocvar_crosshair_dot_size;
float autocvar_crosshair_effect_scalefade;
float autocvar_crosshair_effect_speed;
+var float autocvar_crosshair_enabled = 1;
float autocvar_crosshair_hitindication;
string autocvar_crosshair_hitindication_color;
float autocvar_crosshair_hitindication_speed;
var float autocvar_cl_eventchase_speed = 1.3;
float autocvar_cl_lerpexcess;
string autocvar__togglezoom;
+float autocvar_cl_damageeffect;
+float autocvar_cl_damageeffect_ticrate;
+float autocvar_cl_damageeffect_bones;
+float autocvar_cl_damageeffect_distribute;
+float autocvar_cl_damageeffect_lifetime;
+float autocvar_cl_damageeffect_lifetime_min;
+float autocvar_cl_damageeffect_lifetime_max;
float autocvar_cl_playerdetailreduction;
float autocvar_cl_loddistance1 = 1024;
float autocvar_cl_loddistance2 = 4096;