-const entity NULL = world;
+#define world world
// Mask Constants (set .drawmask on entities; use R_AddEntities to add all entities based on mask)
const float MASK_ENGINE = 1;
const float BUTTON_15 = 131072;
const float BUTTON_16 = 262144;
-const float DRAWFLAG_NORMAL = 0;
-const float DRAWFLAG_ADDITIVE = 1;
-const float DRAWFLAG_MODULATE = 2;
-const float DRAWFLAG_2XMODULATE = 3;
-const float DRAWFLAG_SCREEN = 4;
-const float DRAWFLAG_MIPMAP = 0x100; // only for R_BeginPolygon
-
#define SOLID_NOT 0 // no interaction with other objects
#define SOLID_TRIGGER 1 // touch on edge, but not blocking
#define SOLID_BBOX 2 // touch on edge, block