#pragma once
-#include <common/weapons/all.qh>
+#include <common/weapons/_all.qh>
bool HUD_Radar_Clickable();
void HUD_Radar_Mouse();
#define HUD_PANEL(NAME) HUD_PANEL_##NAME
// draw the background/borders
-#define HUD_Panel_DrawBg(theAlpha) MACRO_BEGIN { \
+#define HUD_Panel_DrawBg() MACRO_BEGIN { \
if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
draw_BorderPicture( \
HUD_Shift(panel_pos - '1 1 0' * panel_bg_border), \
panel.current_panel_bg, \
HUD_Scale(panel_size + '1 1 0' * 2 * panel_bg_border), \
- panel_bg_color, \
- panel_bg_alpha * theAlpha, \
+ panel_bg_color, panel_bg_alpha, \
HUD_Scale('1 1 0' * (panel_bg_border/BORDER_MULTIPLIER)) \
); \
} MACRO_END
float complain_weapon_type;
float complain_weapon_time;
-int ps_primary, ps_secondary;
+PlayerScoreField ps_primary, ps_secondary;
int ts_primary, ts_secondary;
Weapon last_switchweapon;
float teamnagger;
-float hud_configure_checkcollisions;
-float hud_configure_prev;
-vector hud_configure_gridSize;
-vector hud_configure_realGridSize;
-
int hudShiftState;
const int S_SHIFT = 1;
const int S_CTRL = 2;
const int S_ALT = 4;
-float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
-
float hud_fade_alpha;
string hud_skin_path;
const int PANEL_SHOW_MAINGAME = 0x01;
const int PANEL_SHOW_MINIGAME = 0x02;
const int PANEL_SHOW_MAPVOTE = 0x04;
+const int PANEL_SHOW_WITH_SB = 0x08;
const int PANEL_SHOW_ALWAYS = 0xff;
-bool HUD_Panel_CheckFlags(int showflags);
.int panel_configflags;
-const int PANEL_CONFIG_NO = 0x00;
-const int PANEL_CONFIG_MAIN = 0x01;
+const int PANEL_CONFIG_NO = 0x00;
+const int PANEL_CONFIG_MAIN = 0x01;
+const int PANEL_CONFIG_CANBEOFF = 0x02; // panel can be disabled (if disabled it's displayed with a low alpha)
// prev_* vars contain the health/armor at the previous FRAME
void HUD_ItemsTime();
-REGISTER_HUD_PANEL(WEAPONS, HUD_Weapons, weapons, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(AMMO, HUD_Ammo, ammo, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(POWERUPS, HUD_Powerups, powerups, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(HEALTHARMOR, HUD_HealthArmor, healtharmor, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(NOTIFY, HUD_Notify, notify, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
-REGISTER_HUD_PANEL(TIMER, HUD_Timer, timer, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
-REGISTER_HUD_PANEL(RADAR, HUD_Radar, radar, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(SCORE, HUD_Score, score, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
-REGISTER_HUD_PANEL(RACETIMER, HUD_RaceTimer, racetimer, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(VOTE, HUD_Vote, vote, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS )
-REGISTER_HUD_PANEL(MODICONS, HUD_ModIcons, modicons, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(PRESSEDKEYS, HUD_PressedKeys, pressedkeys, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(CHAT, HUD_Chat, chat, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS )
-REGISTER_HUD_PANEL(ENGINEINFO, HUD_EngineInfo, engineinfo, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS )
-REGISTER_HUD_PANEL(INFOMESSAGES, HUD_InfoMessages, infomessages, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(PHYSICS, HUD_Physics, physics, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(CENTERPRINT, HUD_CenterPrint, centerprint, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(MINIGAME_BOARD, HUD_MinigameBoard, minigameboard, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME)
-REGISTER_HUD_PANEL(MINIGAME_STATUS, HUD_MinigameStatus, minigamestatus, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME)
-REGISTER_HUD_PANEL(MINIGAME_HELP, HUD_MinigameHelp, minigamehelp, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME)
-REGISTER_HUD_PANEL(MINIGAME_MENU, HUD_MinigameMenu, minigamemenu, PANEL_CONFIG_NO , PANEL_SHOW_ALWAYS )
-REGISTER_HUD_PANEL(MAPVOTE, MapVote_Draw, mapvote, PANEL_CONFIG_NO , PANEL_SHOW_MAPVOTE )
-REGISTER_HUD_PANEL(ITEMSTIME, HUD_ItemsTime, itemstime, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(WEAPONS, HUD_Weapons, weapons, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // WEAPONS
+REGISTER_HUD_PANEL(AMMO, HUD_Ammo, ammo, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // AMMO
+REGISTER_HUD_PANEL(POWERUPS, HUD_Powerups, powerups, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // POWERUPS
+REGISTER_HUD_PANEL(HEALTHARMOR, HUD_HealthArmor, healtharmor, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // HEALTHARMOR
+REGISTER_HUD_PANEL(NOTIFY, HUD_Notify, notify, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME ) // NOTIFY
+REGISTER_HUD_PANEL(TIMER, HUD_Timer, timer, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // TIMER
+REGISTER_HUD_PANEL(RADAR, HUD_Radar, radar, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // RADAR
+REGISTER_HUD_PANEL(SCORE, HUD_Score, score, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME ) // SCORE
+REGISTER_HUD_PANEL(RACETIMER, HUD_RaceTimer, racetimer, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // RACETIMER
+REGISTER_HUD_PANEL(VOTE, HUD_Vote, vote, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // VOTE
+REGISTER_HUD_PANEL(MODICONS, HUD_ModIcons, modicons, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_WITH_SB) // MODICONS
+REGISTER_HUD_PANEL(PRESSEDKEYS, HUD_PressedKeys, pressedkeys, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // PRESSEDKEYS
+REGISTER_HUD_PANEL(CHAT, HUD_Chat, chat, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // CHAT
+REGISTER_HUD_PANEL(ENGINEINFO, HUD_EngineInfo, engineinfo, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // ENGINEINFO
+REGISTER_HUD_PANEL(INFOMESSAGES, HUD_InfoMessages, infomessages, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // INFOMESSAGES
+REGISTER_HUD_PANEL(PHYSICS, HUD_Physics, physics, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // PHYSICS
+REGISTER_HUD_PANEL(CENTERPRINT, HUD_CenterPrint, centerprint, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME | PANEL_SHOW_WITH_SB) // CENTERPRINT
+REGISTER_HUD_PANEL(MINIGAME_BOARD, HUD_MinigameBoard, minigameboard, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAME_BOARD
+REGISTER_HUD_PANEL(MINIGAME_STATUS, HUD_MinigameStatus, minigamestatus, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAME_STATUS
+REGISTER_HUD_PANEL(MINIGAME_HELP, HUD_MinigameHelp, minigamehelp, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME | PANEL_SHOW_WITH_SB) // MINIGAME_HELP
+REGISTER_HUD_PANEL(MINIGAME_MENU, HUD_MinigameMenu, minigamemenu, PANEL_CONFIG_NO , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // MINIGAME_MENU
+REGISTER_HUD_PANEL(MAPVOTE, MapVote_Draw, mapvote, PANEL_CONFIG_NO , PANEL_SHOW_MAPVOTE ) // MAPVOTE
+REGISTER_HUD_PANEL(ITEMSTIME, HUD_ItemsTime, itemstime, PANEL_CONFIG_MAIN | PANEL_CONFIG_CANBEOFF, PANEL_SHOW_MAINGAME ) // ITEMSTIME
+REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CONFIG_MAIN , PANEL_SHOW_MAINGAME ) // QUICKMENU
+REGISTER_HUD_PANEL(SCOREBOARD, Scoreboard_Draw, scoreboard, PANEL_CONFIG_NO , PANEL_SHOW_MAINGAME | PANEL_SHOW_MINIGAME | PANEL_SHOW_MAPVOTE | PANEL_SHOW_WITH_SB) // SCOREBOARD
// always add new panels to the end of list
// Because calling lots of functions in QC apparently cuts fps in half on many machines:
// Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
#define HUD_Panel_GetColor() MACRO_BEGIN { \
- if ((teamplay) && panel_bg_color_team) { \
+ if ((teamplay) && panel_bg_color_team > 0) { \
if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \
panel_bg_color = '1 0 0' * panel_bg_color_team; \
else \
panel_bg_color = myteamcolors * panel_bg_color_team; \
- } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) { \
+ } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team > 0) { \
panel_bg_color = '1 0 0' * panel_bg_color_team; \
} else { \
if (panel_bg_color_str == "") { \
panel_bg_color = autocvar_hud_panel_bg_color; \
} else { \
if (panel_bg_color_str == "shirt") { \
- panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player, "colors")) / 16), 0); \
+ panel_bg_color = colormapPaletteColor(floor(entcs_GetClientColors(current_player) / 16), 0); \
} else if (panel_bg_color_str == "pants") { \
- panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player, "colors")) % 16, 1); \
+ panel_bg_color = colormapPaletteColor(entcs_GetClientColors(current_player) % 16, 1); \
} else { \
panel_bg_color = stov(panel_bg_color_str); \
} \
if (autocvar__hud_configure) { \
if (!panel_enabled) \
panel_bg_alpha = 0.25; \
- else if (menu_enabled == 2 && panel == highlightedPanel) \
+ else if (hud_configure_menu_open == 2 && panel == highlightedPanel) \
panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
else \
panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \
// return smoothly faded pos and size of given panel when a dialog is active
// don't center too wide panels, it doesn't work with different resolutions
#define HUD_Panel_UpdatePosSize_ForMenu() MACRO_BEGIN { \
- vector menu_enable_size = panel_size; \
+ vector new_size = panel_size; \
float max_panel_width = 0.52 * vid_conwidth; \
if(panel_size.x > max_panel_width) \
{ \
- menu_enable_size.x = max_panel_width; \
- menu_enable_size.y = panel_size.y * (menu_enable_size.x / panel_size.x); \
+ new_size.x = max_panel_width; \
+ new_size.y = panel_size.y * (new_size.x / panel_size.x); \
} \
- vector menu_enable_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * menu_enable_size; \
- panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
- panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
+ vector new_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * new_size; \
+ panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * new_pos; \
+ panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * new_size; \
} MACRO_END
// Scale the pos and size vectors to absolute coordinates
} MACRO_END
// NOTE: in hud_configure mode cvars must be reloaded every frame
-#define HUD_Panel_UpdateCvars() MACRO_BEGIN { \
+float panel_fade_alpha;
+#define HUD_Panel_LoadCvars() MACRO_BEGIN { \
if (panel.update_time <= time) { \
- if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
HUD_Panel_ScalePosSize(); \
panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
HUD_Panel_GetBg(); \
if (panel.current_panel_bg != "0") { \
- HUD_Panel_GetColorTeam(); \
- HUD_Panel_GetColor(); \
HUD_Panel_GetBgAlpha(); \
HUD_Panel_GetBorder(); \
} \
+ HUD_Panel_GetColorTeam(); \
+ HUD_Panel_GetColor(); \
HUD_Panel_GetFgAlpha(); \
HUD_Panel_GetPadding(); \
panel.current_panel_bg_alpha = panel_bg_alpha; \
panel.current_panel_fg_alpha = panel_fg_alpha; \
- if (menu_enabled == 2 && panel == highlightedPanel) { \
+ if (hud_configure_menu_open == 2 && panel == highlightedPanel) { \
HUD_Panel_UpdatePosSize_ForMenu(); \
} else { \
- panel_bg_alpha *= hud_fade_alpha; \
- panel_fg_alpha *= hud_fade_alpha; \
+ panel_bg_alpha *= hud_fade_alpha * panel_fade_alpha; \
+ panel_fg_alpha *= hud_fade_alpha * panel_fade_alpha; \
} \
panel.current_panel_pos = panel_pos; \
panel.current_panel_size = panel_size; \
} else { \
panel_pos = panel.current_panel_pos; \
panel_size = panel.current_panel_size; \
- panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha; \
+ panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha * panel_fade_alpha; \
panel_bg_border = panel.current_panel_bg_border; \
panel_bg_color = panel.current_panel_bg_color; \
panel_bg_color_team = panel.current_panel_bg_color_team; \
panel_bg_padding = panel.current_panel_bg_padding; \
- panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha; \
+ panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha * panel_fade_alpha; \
} \
} MACRO_END
+#define Hud_Panel_GetPanelEnabled() \
+ panel_enabled = ((panel.panel_configflags & PANEL_CONFIG_CANBEOFF) \
+ ? cvar(strcat("hud_panel_", panel.panel_name)) : true)
+
#define HUD_Panel_UpdatePosSize() MACRO_BEGIN { \
- panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
+ Hud_Panel_GetPanelEnabled(); \
panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
HUD_Panel_ScalePosSize(); \
- if (menu_enabled == 2 && panel == highlightedPanel) { \
+ if (hud_configure_menu_open == 2 && panel == highlightedPanel) { \
HUD_Panel_UpdatePosSize_ForMenu(); \
} \
panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \