sz = 0.8 + (a / 5);
- if(centerprint_num * cvar("scr_centersize") > 24 && HUD_WouldDrawScoreboard()) // 24 = height of Scoreboard text
- {
+ if(centerprint_num * cvar("scr_centersize") > 24 && scoreboard_active) // 24 = height of Scoreboard text
centerprint_start_y = scoreboard_bottom + centerprint_fontsize_y;
- }
+
pos = centerprint_start;
for (i=0; i<centerprint_num; i = i + 1)
{
}
fputs(fh, "\n");
}
- fputs(fh, strcat("menu_restart", "\n")); // force a menu update when execing config, so that the dialogs are updated
+ fputs(fh, strcat("menu_sync", "\n")); // force the menu to reread the cvars, so that the dialogs are updated
print("^2Successfully exported to hud_", autocvar_hud_skin, "_", cfgname, ".cfg! (Note: It's saved in data/data/)\n");
}
float prevMouseClickedTime; // time during previous mouse click, to check for doubleclicks
vector prevMouseClickedPos; // pos during previous mouse click, to check for doubleclicks
-float menu_enabled;
-float menu_enabled_time;
float pressed_key_time;
void HUD_Panel_Arrow_Action(float nPrimary)
{
{
if (bInputType == 1)
return true;
- disable_menu_alphacheck = 1;
menu_enabled = 1;
menu_enabled_time = time;
localcmd("menu_showhudexit\n");
void HUD_Panel_Mouse()
{
// TODO: needs better check... is there any float that contains the current state of the menu? _menu_alpha isn't apparently updated the frame the menu gets enabled
- if (menu_enabled == 0) // menu dialog closed, enable normal alpha stuff again
- disable_menu_alphacheck = 0;
if (autocvar__menu_alpha == 0 && time - menu_enabled_time > 0.5)
menu_enabled = 0;
/*
- print("Disable menu_alphacheck: ", ftos(disable_menu_alphacheck), "\n");
+ print("menu_enabled: ", ftos(menu_enabled), "\n");
print("Highlighted: ", ftos(highlightedPanel), "\n");
print("Menu alpha: ", cvar_string("_menu_alpha"), "\n");
*/
- if(mouseClicked == 0 && disable_menu_alphacheck != 2 && highlightedPanel >= 0) { // don't reset these variables in disable_menu_alphacheck mode 2!
+ // instantly hide the editor cursor if we open the HUDExit dialog
+ // as hud_fade_alpha doesn't decrease to 0 in this case
+ // TODO: find a way to fade the cursor out even in this case
+ if(menu_enabled == 1 || (menu_enabled == 2 && !hud_fade_alpha))
+ return;
+
+ if(mouseClicked == 0 && menu_enabled != 2 && highlightedPanel >= 0) { // don't reset these variables in menu_enabled mode 2!
highlightedPanel = -1;
highlightedAction = 0;
}
if(time - prevMouseClickedTime < 0.4 && prevMouseClicked == 0 && prevMouseClickedPos == mousepos && highlightedPanel >= 0)
{
mouseClicked = 0; // to prevent spam, I guess.
- disable_menu_alphacheck = 2;
- menu_enabled = 1;
+ menu_enabled = 2;
menu_enabled_time = time;
HUD_Panel_GetName(highlightedPanel)
localcmd("menu_showhudoptions ", panel_name, "\n");
cursorsize = '32 32 0';
if(highlightcheck == 0)
- drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawpic(mousepos, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
else if(highlightcheck == 1)
- drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_move.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
else if(highlightcheck == 2)
- drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
else
- drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', 1, DRAWFLAG_NORMAL);
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", cvar_string("menu_skin"), "/cursor_resize2.tga"), '32 32 0', '1 1 1', hud_fade_alpha, DRAWFLAG_NORMAL);
prevMouseClicked = mouseClicked;
}
case WEP_UZI: return 1;
case WEP_CAMPINGRIFLE: return 1;
case WEP_GRENADE_LAUNCHER: return 2;
+ case WEP_MINE_LAYER: return 2;
case WEP_ELECTRO: return 3;
case WEP_CRYLINK: return 3;
case WEP_HLAC: return 3;
heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
}
- HUD_Panel_DrawBg(1);
- if(panel_bg_padding)
- {
- panel_pos += '1 1 0' * panel_bg_padding;
- panel_size -= '2 2 0' * panel_bg_padding;
- }
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
+ {
+ panel_pos += '1 1 0' * panel_bg_padding;
+ panel_size -= '2 2 0' * panel_bg_padding;
+ }
- // hits
- weapon_stats = getstati(STAT_DAMAGE_HITS);
- weapon_number = weapon_stats & 63;
- weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
- // fired
- weapon_stats = getstati(STAT_DAMAGE_FIRED);
- weapon_number = weapon_stats & 63;
- weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+ // hits
+ weapon_stats = getstati(STAT_DAMAGE_HITS);
+ weapon_number = weapon_stats & 63;
+ weapon_hits[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
+ // fired
+ weapon_stats = getstati(STAT_DAMAGE_FIRED);
+ weapon_number = weapon_stats & 63;
+ weapon_fired[weapon_number-WEP_FIRST] = floor(weapon_stats / 64);
- if(cvar_or("hud_panel_weapons_fade", 1))
- {
- fade = 3.2 - 2 * (time - weapontime);
- fade = bound(0.7, fade, 1);
- }
- else
- fade = 1;
+ if(cvar_or("hud_panel_weapons_fade", 1))
+ {
+ fade = 3.2 - 2 * (time - weapontime);
+ fade = bound(0.7, fade, 1);
+ }
+ else
+ fade = 1;
- HUD_Weapons_Clear();
+ HUD_Weapons_Clear();
- float rows, columns;
- rows = panel_size_y/panel_size_x;
- rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
+ float rows, columns;
+ rows = panel_size_y/panel_size_x;
+ rows = bound(1, floor((sqrt(4 * autocvar_hud_panel_weapons_aspect * rows * WEP_COUNT + rows * rows) + rows + 0.5) / 2), WEP_COUNT);
- columns = ceil(WEP_COUNT/rows);
- float row, column;
+ columns = ceil(WEP_COUNT/rows);
+ float row, column;
+
+ float a, type, fullammo;
+ float when;
+ when = autocvar_hud_panel_weapons_complainbubble_time;
+ float fadetime;
+ fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
- float a, type, fullammo;
- float when;
- when = autocvar_hud_panel_weapons_complainbubble_time;
- float fadetime;
- fadetime = autocvar_hud_panel_weapons_complainbubble_fadetime;
+ vector color;
+ vector wpnpos;
+ vector wpnsize;
- vector color;
- vector wpnpos;
- vector wpnsize;
+ float show_accuracy;
+ if(autocvar_hud_panel_weapons_accuracy && acc_levels)
+ show_accuracy = true;
- for(i = 0; i < weapon_cnt; ++i)
- {
- wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
- wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
+ for(i = 0; i < weapon_cnt; ++i)
+ {
+ wpnpos = panel_pos + eX * column * panel_size_x*(1/columns) + eY * row * panel_size_y*(1/rows);
+ wpnsize = eX * panel_size_x*(1/columns) + eY * panel_size_y*(1/rows);
- self = weaponorder[i];
- weapid = self.impulse;
+ self = weaponorder[i];
+ weapid = self.impulse;
- // draw background behind currently selected weapon
- if(self.weapon == activeweapon)
- drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+ // draw background behind currently selected weapon
+ if(self.weapon == activeweapon)
+ drawpic_aspect_skin(wpnpos, "weapon_current_bg", wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
- // draw the weapon accuracy
- if(acc_levels)
+ // draw the weapon accuracy
+ if(show_accuracy)
+ {
+ float weapon_hit, weapon_damage;
+ weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
+ if(weapon_damage)
{
- float weapon_hit, weapon_damage;
- weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
- if(weapon_damage)
- {
- weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
- weapon_stats = floor(100 * weapon_hit / weapon_damage);
- }
+ weapon_hit = weapon_hits[self.weapon-WEP_FIRST];
+ weapon_stats = floor(100 * weapon_hit / weapon_damage);
+ }
- // find the max level lower than weapon_stats
- float j;
- j = acc_levels-1;
- while ( j && weapon_stats < acc_lev[j] )
- --j;
+ // find the max level lower than weapon_stats
+ float j;
+ j = acc_levels-1;
+ while ( j && weapon_stats < acc_lev[j] )
+ --j;
- // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
- float factor;
- factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
- color = acc_color(j);
- color = color + factor * (acc_color(j+1) - color);
+ // inject color j+1 in color j, how much depending on how much weapon_stats is higher than level j
+ float factor;
+ factor = (weapon_stats - acc_lev[j]) / (acc_lev[j+1] - acc_lev[j]);
+ color = acc_color(j);
+ color = color + factor * (acc_color(j+1) - color);
- if(weapon_damage)
- drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
- }
+ if(weapon_damage)
+ drawpic_aspect_skin(wpnpos, "weapon_accuracy", wpnsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
- // draw the weapon icon
- if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
- {
- drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+ // draw the weapon icon
+ if((self.impulse >= 0) && (getstati(STAT_WEAPONS) & self.weapons))
+ {
+ drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '1 1 1', fade * panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ if(autocvar_hud_panel_weapons_label == 1) // weapon number
+ drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ else if(autocvar_hud_panel_weapons_label == 2) // bind
+ drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- if(autocvar_hud_panel_weapons_label == 1) // weapon number
- drawstring(wpnpos, ftos(weapid), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- else if(autocvar_hud_panel_weapons_label == 2) // bind
- drawstring(wpnpos, getcommandkey(ftos(weapid), strcat("impulse ", ftos(weapid))), '1 1 0' * 0.5 * panel_size_y*(1/rows), '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ // draw ammo status bar
+ if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
+ {
+ a = 0;
+ type = GetAmmoTypeForWep(weapid);
+ if(type != -1)
+ a = getstati(GetAmmoStat(type)); // how much ammo do we have?
- // draw ammo status bar
- if(autocvar_hud_panel_weapons_ammo && weapid != WEP_TUBA && weapid != WEP_LASER && weapid != WEP_PORTO)
+ if(a > 0)
{
- a = 0;
- type = GetAmmoTypeForWep(weapid);
- if(type != -1)
- a = getstati(GetAmmoStat(type)); // how much ammo do we have?
+ switch(type) {
+ case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
+ case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
+ case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
+ case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
+ case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
+ default: fullammo = 60;
+ }
- if(a > 0)
+ vector barsize;
+ vector barpos;
+ if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
+ {
+ barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
+ barsize_y = wpnsize_y;
+
+ barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
+ barpos_y = wpnpos_y;
+ }
+ else
{
- switch(type) {
- case 0: fullammo = autocvar_hud_panel_weapons_ammo_full_shells; break;
- case 1: fullammo = autocvar_hud_panel_weapons_ammo_full_nails; break;
- case 2: fullammo = autocvar_hud_panel_weapons_ammo_full_rockets; break;
- case 3: fullammo = autocvar_hud_panel_weapons_ammo_full_cells; break;
- case 4: fullammo = autocvar_hud_panel_weapons_ammo_full_fuel; break;
- default: fullammo = 60;
- }
-
- vector barsize;
- vector barpos;
- if(wpnsize_x/wpnsize_y > autocvar_hud_panel_weapons_aspect)
- {
- barsize_x = autocvar_hud_panel_weapons_aspect * wpnsize_y;
- barsize_y = wpnsize_y;
-
- barpos_x = wpnpos_x + (wpnsize_x - barsize_x) / 2;
- barpos_y = wpnpos_y;
- }
- else
- {
- barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
- barsize_x = wpnsize_x;
-
- barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
- barpos_x = wpnpos_x;
- }
-
- drawsetcliparea(
- barpos_x,
- barpos_y,
- barsize_x * bound(0, a/fullammo, 1),
- barsize_y);
- drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
- drawresetcliparea();
+ barsize_y = 1/autocvar_hud_panel_weapons_aspect * wpnsize_x;
+ barsize_x = wpnsize_x;
+
+ barpos_y = wpnpos_y + (wpnsize_y - barsize_y) / 2;
+ barpos_x = wpnpos_x;
}
+
+ drawsetcliparea(
+ barpos_x,
+ barpos_y,
+ barsize_x * bound(0, a/fullammo, 1),
+ barsize_y);
+ drawpic_aspect_skin(wpnpos, "weapon_ammo", wpnsize, autocvar_hud_panel_weapons_ammo_color, panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha, DRAWFLAG_NORMAL);
+ drawresetcliparea();
}
}
+ }
- // draw a "ghost weapon icon" if you don't have the weapon
- else
+ // draw a "ghost weapon icon" if you don't have the weapon
+ else
+ {
+ drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+ }
+
+ // draw the complain message
+ if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
+ {
+ if(fadetime)
{
- drawpic_aspect_skin(wpnpos, strcat("weapon", self.netname), wpnsize, '0 0 0', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+ if(complain_weapon_time + when > time)
+ a = 1;
+ else
+ a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
}
-
- // draw the complain message
- if(time - complain_weapon_time < when + fadetime && self.weapon == complain_weapon && autocvar_hud_panel_weapons_complainbubble)
+ else
{
- if(fadetime)
- {
- if(complain_weapon_time + when > time)
- a = 1;
- else
- a = bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1);
- }
+ if(complain_weapon_time + when > time)
+ a = 1;
else
- {
- if(complain_weapon_time + when > time)
- a = 1;
- else
- a = 0;
- }
-
- string s;
- if(complain_weapon_type == 0) {
- s = "Out of ammo";
- color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
- }
- else if(complain_weapon_type == 1) {
- s = "Don't have";
- color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
- }
- else {
- s = "Unavailable";
- color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
- }
- drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ a = 0;
}
- ++row;
- if(row >= rows)
- {
- row = 0;
- ++column;
+ string s;
+ if(complain_weapon_type == 0) {
+ s = "Out of ammo";
+ color = autocvar_hud_panel_weapons_complainbubble_color_outofammo;
}
+ else if(complain_weapon_type == 1) {
+ s = "Don't have";
+ color = autocvar_hud_panel_weapons_complainbubble_color_donthave;
+ }
+ else {
+ s = "Unavailable";
+ color = autocvar_hud_panel_weapons_complainbubble_color_unavailable;
+ }
+ drawpic_aspect_skin(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, "weapon_complainbubble", wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(wpnpos + '1 1 0' * autocvar_hud_panel_weapons_complainbubble_padding, s, wpnsize - '2 2 0' * autocvar_hud_panel_weapons_complainbubble_padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
- }
-
- // Ammo (#1)
- //
- // TODO: macro
- float GetAmmoItemCode(float i)
- {
- switch(i)
+ ++row;
+ if(row >= rows)
{
- case 0: return IT_SHELLS;
- case 1: return IT_NAILS;
- case 2: return IT_ROCKETS;
- case 3: return IT_CELLS;
- case 4: return IT_FUEL;
- default: return -1;
+ row = 0;
+ ++column;
}
}
- string GetAmmoPicture(float i)
+}
+
+// Ammo (#1)
+//
+// TODO: macro
+float GetAmmoItemCode(float i)
+{
+ switch(i)
{
- switch(i)
- {
- case 0: return "ammo_shells";
- case 1: return "ammo_bullets";
- case 2: return "ammo_rockets";
- case 3: return "ammo_cells";
- case 4: return "ammo_fuel";
- default: return "";
- }
+ case 0: return IT_SHELLS;
+ case 1: return IT_NAILS;
+ case 2: return IT_ROCKETS;
+ case 3: return IT_CELLS;
+ case 4: return IT_FUEL;
+ default: return -1;
}
+}
- void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
+string GetAmmoPicture(float i)
+{
+ switch(i)
{
- float a;
- a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
- if(autocvar__hud_configure)
- a = 100;
-
- vector color;
- if(a < 10)
- color = '0.7 0 0';
- else
- color = '1 1 1';
-
- float alpha;
- if(currently_selected)
- alpha = 1;
- else
- alpha = 0.7;
+ case 0: return "ammo_shells";
+ case 1: return "ammo_bullets";
+ case 2: return "ammo_rockets";
+ case 3: return "ammo_cells";
+ case 4: return "ammo_fuel";
+ default: return "";
+ }
+}
- vector newSize, newPos;
- if(mySize_x/mySize_y > 3)
- {
- newSize_x = 3 * mySize_y;
- newSize_y = mySize_y;
+void DrawAmmoItem(vector myPos, vector mySize, float itemcode, float currently_selected)
+{
+ float a;
+ a = getstati(GetAmmoStat(itemcode)); // how much ammo do we have of type itemcode?
+ if(autocvar__hud_configure)
+ a = 100;
- newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
- newPos_y = myPos_y;
- }
- else
- {
- newSize_y = 1/3 * mySize_x;
- newSize_x = mySize_x;
+ vector color;
+ if(a < 10)
+ color = '0.7 0 0';
+ else
+ color = '1 1 1';
- newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
- newPos_x = myPos_x;
- }
+ float alpha;
+ if(currently_selected)
+ alpha = 1;
+ else
+ alpha = 0.7;
- vector picpos, numpos;
- if(autocvar_hud_panel_ammo_iconalign)
- {
- numpos = newPos;
- picpos = newPos + eX * 2 * newSize_y;
- }
- else
- {
- numpos = newPos + eX * newSize_y;
- picpos = newPos;
- }
+ vector newSize, newPos;
+ if(mySize_x/mySize_y > 3)
+ {
+ newSize_x = 3 * mySize_y;
+ newSize_y = mySize_y;
- if (currently_selected)
- drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ newPos_x = myPos_x + (mySize_x - newSize_x) / 2;
+ newPos_y = myPos_y;
+ }
+ else
+ {
+ newSize_y = 1/3 * mySize_x;
+ newSize_x = mySize_x;
- drawfont = hud_bigfont;
- if(a > 0)
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
- else // "ghost" ammo count
- drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
- drawfont = hud_font;
- if(a > 0)
- drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
- else // "ghost" ammo icon
- drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+ newPos_y = myPos_y + (mySize_y - newSize_y) / 2;
+ newPos_x = myPos_x;
}
- void HUD_Ammo(void)
+ vector picpos, numpos;
+ if(autocvar_hud_panel_ammo_iconalign)
{
- if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
- return;
+ numpos = newPos;
+ picpos = newPos + eX * 2 * newSize_y;
+ }
+ else
+ {
+ numpos = newPos + eX * newSize_y;
+ picpos = newPos;
+ }
- active_panel = HUD_PANEL_AMMO;
- HUD_Panel_UpdateCvars(ammo);
- float i, currently_selected;
+ if (currently_selected)
+ drawpic_aspect_skin(newPos, "ammo_current_bg", newSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
+ drawfont = hud_bigfont;
+ if(a > 0)
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, color, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ else // "ghost" ammo count
+ drawstring_aspect(numpos, ftos(a), eX * (2/3) * newSize_x + eY * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+ drawfont = hud_font;
+ if(a > 0)
+ drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ else // "ghost" ammo icon
+ drawpic_aspect_skin(picpos, GetAmmoPicture(itemcode), '1 1 0' * newSize_y, '0 0 0', panel_fg_alpha * alpha * 0.5, DRAWFLAG_NORMAL);
+}
+
+void HUD_Ammo(void)
+{
+ if(!autocvar_hud_panel_ammo && !autocvar__hud_configure)
+ return;
+
+ active_panel = HUD_PANEL_AMMO;
+ HUD_Panel_UpdateCvars(ammo);
+ float i, currently_selected;
+
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
- HUD_Panel_DrawBg(1);
+ HUD_Panel_DrawBg(1);
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
mySize -= '2 2 0' * panel_bg_padding;
}
- float armor, health;
+ float armor, health, fuel;
armor = getstati(STAT_ARMOR);
health = getstati(STAT_HEALTH);
-
- float fuel;
- fuel = getstati(GetAmmoStat(4)); // how much fuel do we have?
+ fuel = getstati(STAT_FUEL);
if(autocvar__hud_configure)
{
killnotify_victims[0] = strzone(victim);
}
-void HUD_KillNotify(string s1, string s2, string s3, float type, float msg)
+void HUD_KillNotify(string s1, string s2, string s3, float type, float msg) // s1 = attacker, s2 = victim
{
float w;
float alsoprint, gentle;
alsoprint = (autocvar_hud_panel_notify_print || !panel_enabled); // print message to console if: notify panel disabled, or cvar to do so enabled
gentle = (autocvar_cl_gentle || autocvar_cl_gentle_messages);
+ if ((msg == MSG_SUICIDE || msg == MSG_KILL || msg == MSG_KILL_ACTION) && gametype == GAME_CTS) // selfkill isn't interesting in CTS and only spams up the notify panel
+ return;
+
if(msg == MSG_SUICIDE) {
w = DEATH_WEAPONOF(type);
if(WEP_VALID(w)) {
}
else if(type == KILL_FIRST_BLOOD)
print("^1",s1, "^1 drew first blood", "\n");
- // TODO: icon!
else if (type == DEATH_TELEFRAG) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_TELEFRAG);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_TELEFRAG);
if(gentle)
- print ("^1",s1, "^1 tried to occupy ", s2, "^1's teleport destination space\n");
+ print ("^1",s2, "^1 tried to occupy ", s1, "^1's teleport destination space\n");
else
- print ("^1",s1, "^1 was telefragged by ", s2, "\n");
+ print ("^1",s2, "^1 was telefragged by ", s1, "\n");
}
else if (type == DEATH_DROWN) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_DROWN);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_DROWN);
if(alsoprint)
- print ("^1",s1, "^1 was drowned by ", s2, "\n");
+ print ("^1",s2, "^1 was drowned by ", s1, "\n");
}
else if (type == DEATH_SLIME) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_SLIME);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_SLIME);
if(alsoprint)
- print ("^1",s1, "^1 was slimed by ", s2, "\n");
+ print ("^1",s2, "^1 was slimed by ", s1, "\n");
}
else if (type == DEATH_LAVA) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_LAVA);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_LAVA);
if(alsoprint)
- print ("^1",s1, "^1 was cooked by ", s2, "\n");
+ print ("^1",s2, "^1 was cooked by ", s1, "\n");
}
else if (type == DEATH_FALL) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_FALL);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_FALL);
if(alsoprint)
- print ("^1",s1, "^1 was grounded by ", s2, "\n");
+ print ("^1",s2, "^1 was grounded by ", s1, "\n");
}
else if (type == DEATH_SHOOTING_STAR) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_SHOOTING_STAR);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_SHOOTING_STAR);
if(alsoprint)
- print ("^1",s1, "^1 was shot into space by ", s2, "\n");
+ print ("^1",s2, "^1 was shot into space by ", s1, "\n");
}
else if (type == DEATH_SWAMP) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was conserved by ", s2, "\n");
+ print ("^1",s2, "^1 was conserved by ", s1, "\n");
}
else if (type == DEATH_HURTTRIGGER)
{
- HUD_KillNotify_Push(s2, s1, 1, DEATH_HURTTRIGGER);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
if(alsoprint)
- print("^1",s1, "^1 was thrown into a world of hurt by ", s2, "\n");
+ print("^1",s2, "^1 was thrown into a world of hurt by ", s1, "\n");
} else if(type == DEATH_SBCRUSH) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was crushed by ^1", s2, "\n");
+ print ("^1",s2, "^1 was crushed by ^1", s1, "\n");
} else if(type == DEATH_SBMINIGUN) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 got shredded by ^1", s2, "\n");
+ print ("^1",s2, "^1 got shredded by ^1", s1, "\n");
} else if(type == DEATH_SBROCKET) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was blased to bits by ^1", s2, "\n");
+ print ("^1",s2, "^1 was blased to bits by ^1", s1, "\n");
} else if(type == DEATH_SBBLOWUP) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 got caught in the destruction of ^1", s2, "'s vehicle\n");
+ print ("^1",s2, "^1 got caught in the destruction of ^1", s1, "'s vehicle\n");
} else if(type == DEATH_WAKIGUN) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was bolted down by ^1", s2, "\n");
+ print ("^1",s2, "^1 was bolted down by ^1", s1, "\n");
} else if(type == DEATH_WAKIROCKET) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 could find no shelter from ^1", s2, "'s rockets\n");
+ print ("^1",s2, "^1 could find no shelter from ^1", s1, "'s rockets\n");
} else if(type == DEATH_WAKIBLOWUP) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 dies when ^1", s2, "'s wakizashi dies.\n");
+ print ("^1",s2, "^1 dies when ^1", s1, "'s wakizashi dies.\n");
} else if(type == DEATH_TURRET) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was pushed into the line of fire by ^1", s2, "\n");
+ print ("^1",s2, "^1 was pushed into the line of fire by ^1", s1, "\n");
} else if(type == DEATH_TOUCHEXPLODE) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was pushed into an accident by ^1", s2, "\n");
+ print ("^1",s2, "^1 was pushed into an accident by ^1", s1, "\n");
} else if(type == DEATH_CHEAT) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was unfairly eliminated by ^1", s2, "\n");
+ print ("^1",s2, "^1 was unfairly eliminated by ^1", s1, "\n");
} else if (type == DEATH_FIRE) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was burnt to death by ^1", s2, "\n");
+ print ("^1",s2, "^1 was burnt to death by ^1", s1, "\n");
} else if (type == DEATH_CUSTOM) {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_CUSTOM);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_CUSTOM);
if(alsoprint)
- print ("^1",s1, "^1 ", s2, "\n");
+ print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
+ } else if (type == DEATH_HURTTRIGGER) {
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_HURTTRIGGER);
+ if(alsoprint)
+ print("^1", sprintf(s3, strcat(s2, "^1"), strcat(s1, "^1")), "\n");
} else {
- HUD_KillNotify_Push(s2, s1, 1, DEATH_GENERIC);
+ HUD_KillNotify_Push(s1, s2, 1, DEATH_GENERIC);
if(alsoprint)
- print ("^1",s1, "^1 was fragged by ", s2, "\n");
+ print ("^1",s2, "^1 was fragged by ", s1, "\n");
}
} else if(msg == MSG_SPREE) {
if(type == KILL_END_SPREE) {
} else if (type == DEATH_CUSTOM) {
HUD_KillNotify_Push(s1, "", 0, DEATH_CUSTOM);
if(alsoprint)
- print ("^1",s1, "^1 ", s2, "\n");
+ print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
} else if (type == DEATH_HURTTRIGGER) {
HUD_KillNotify_Push(s1, "", 0, DEATH_HURTTRIGGER);
if(alsoprint)
- print ("^1",s1, "^1 was in the wrong place\n");
+ print("^1", sprintf(s2, strcat(s1, "^1")), "\n");
} else if(type == DEATH_TOUCHEXPLODE) {
HUD_KillNotify_Push(s1, "", 0, DEATH_GENERIC);
if(alsoprint)
HUD_KillNotify_Push(s1, s2, 0, INFO_CAPTUREFLAG);
print(s1, "^7 captured the ", s2, s3, "\n");
}
+ } else if(msg == MSG_RACE) {
+ if(type == RACE_SERVER_RECORD) {
+ HUD_KillNotify_Push(s1, s2, 1, RACE_SERVER_RECORD);
+ }
+ else if(type == RACE_NEW_RANK) {
+ HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_RANK);
+ }
+ else if(type == RACE_NEW_TIME) {
+ HUD_KillNotify_Push(s1, s2, 1, RACE_NEW_TIME);
+ }
+ else if(type == RACE_FAIL) {
+ HUD_KillNotify_Push(s1, s2, 1, RACE_FAIL);
+ }
}
}
{
s = "notify_void";
}
+ else if(killnotify_deathtype[j] == RACE_SERVER_RECORD)
+ {
+ s = "race_newrecordserver";
+ }
+ else if(killnotify_deathtype[j] == RACE_NEW_RANK)
+ {
+ s = "race_newrankyellow";
+ }
+ else if(killnotify_deathtype[j] == RACE_NEW_TIME)
+ {
+ s = "race_newtime";
+ }
+ else if(killnotify_deathtype[j] == RACE_FAIL)
+ {
+ s = "race_newfail";
+ }
if(s != "" && a)
{
drawpic_aspect_skin(weap_pos, s, '2 1 0' * height, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
void HUD_VoteWindow(void)
{
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+ {
+ vote_active = 1;
+ vote_called_vote = "^2Name ^7instead of \"^1Unregistered player\" ^7in stats";
+ }
+
if(!autocvar_hud_panel_vote && !autocvar__hud_configure)
return;
active_panel = HUD_PANEL_VOTE;
HUD_Panel_UpdateCvars(vote);
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+ {
+ panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
+ panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
+ }
vector pos, mySize;
pos = panel_pos;
mySize = panel_size;
- panel_fg_alpha = autocvar_hud_panel_fg_alpha;
- panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
+ if(!autocvar__hud_configure)
+ {
+ panel_fg_alpha = autocvar_hud_panel_fg_alpha;
+ panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
- if(panel_bg_alpha_str == "") {
- panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
- }
- panel_bg_alpha = stof(panel_bg_alpha_str);
- if(autocvar__hud_configure && disable_menu_alphacheck == 2 && highlightedPanel == active_panel) {
- panel_bg_alpha = (1 - autocvar__menu_alpha) * max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;
- } else if(autocvar__hud_configure) {
- panel_bg_alpha = max(autocvar_hud_configure_bg_minalpha, panel_bg_alpha);
- } if(autocvar__hud_configure && !panel_enabled) {
- panel_bg_alpha = 0.25;
+ if(panel_bg_alpha_str == "") {
+ panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
+ }
+ panel_bg_alpha = stof(panel_bg_alpha_str);
}
string s;
if(!vote_alpha)
return;
- a = vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
-
+ a = panel_bg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
HUD_Panel_DrawBg(a);
+ a = panel_fg_alpha * vote_alpha * bound(autocvar_hud_panel_vote_alreadyvoted_alpha, 1 - vote_highlighted, 1);
if(panel_bg_padding)
{
pos += '1 1 0' * panel_bg_padding;
mySize = newSize;
s = "A vote has been called for:";
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+ s = "Allow servers to store and display your name?";
drawstring_aspect(pos, s, eX * mySize_x + eY * (2/8) * mySize_y, '1 1 1', a, DRAWFLAG_NORMAL);
- s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1.75/8), stringwidth_colors);
+ s = textShortenToWidth(vote_called_vote, mySize_x, '1 1 0' * mySize_y * (1/8), stringwidth_colors);
if(autocvar__hud_configure)
s = "^1Configure the HUD";
drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize_y, s, eX * mySize_x + eY * (1.75/8) * mySize_y, a, DRAWFLAG_NORMAL);
// print the yes/no counts
s = strcat("Yes (", getcommandkey("vyes", "vyes"), "): ", ftos(vote_yescount));
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+ s = strcat("Yes: (press y)");
drawstring_aspect(pos + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '0 1 0', a, DRAWFLAG_NORMAL);
s = strcat("No (", getcommandkey("vno", "vno"), "): ", ftos(vote_nocount));
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == GAME_CTS || gametype == GAME_RACE))
+ s = strcat("No: (press n)");
drawstring_aspect(pos + eX * 0.5 * mySize_x + eY * (4/8) * mySize_y, s, eX * 0.5 * mySize_x + eY * (1.5/8) * mySize_y, '1 0 0', a, DRAWFLAG_NORMAL);
// draw the progress bar backgrounds
float mod_active; // is there any active mod icon?
+// Clan Arena HUD modicons
+void HUD_Mod_CA(vector pos, vector mySize)
+{
+ mod_active = 1; // CA should never hide the mod icons panel
+ float redalive, bluealive;
+ redalive = getstati(STAT_REDALIVE);
+ bluealive = getstati(STAT_BLUEALIVE);
+
+ drawfont = hud_bigfont;
+ vector redpos, bluepos;
+ if(mySize_x > mySize_y)
+ {
+ redpos = pos;
+ bluepos = pos + eY * 0.5 * mySize_y;
+ drawpic_aspect_skin(redpos, "player_red.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(redpos + eX * 0.5 * mySize_x, ftos(redalive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(bluepos, "player_blue.tga", 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(bluepos + eX * 0.5 * mySize_x, ftos(bluealive), 0.5 * mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ redpos = pos;
+ bluepos = pos + eY * 0.5 * mySize_y;
+ drawpic_aspect_skin(redpos, "player_red.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(redpos + eY * 0.3 * mySize_y, ftos(redalive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(bluepos, "player_blue.tga", eX * mySize_x + eY * 0.3 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(bluepos + eY * 0.3 * mySize_y, ftos(bluealive), eX * mySize_x + eY * 0.2 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ drawfont = hud_font;
+}
+
// CTF HUD modicon section
float redflag_prevframe, blueflag_prevframe; // status during previous frame
float redflag_prevstatus, blueflag_prevstatus; // last remembered status
crecordtime_prev = t;
crecordtime_change_time = time;
}
+
+ vector textPos, medalPos;
+ float squareSize;
+ if(mySize_x > mySize_y) {
+ // text on left side
+ squareSize = min(mySize_y, mySize_x/2);
+ textPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eY * 0.5 * (mySize_y - squareSize);
+ medalPos = pos + eX * 0.5 * max(0, mySize_x/2 - squareSize) + eX * 0.5 * mySize_x + eY * 0.5 * (mySize_y - squareSize);
+ } else {
+ // text on top
+ squareSize = min(mySize_x, mySize_y/2);
+ textPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eX * 0.5 * (mySize_x - squareSize);;
+ medalPos = pos + eY * 0.5 * max(0, mySize_y/2 - squareSize) + eY * 0.5 * mySize_y + eX * 0.5 * (mySize_x - squareSize);
+ }
+
f = time - crecordtime_change_time;
if (f > 1) {
- drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
} else {
- drawstring_aspect(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect_expanding(pos, "Personal best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
- drawstring_aspect_expanding(pos + eY * 0.25 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+ drawstring_aspect(textPos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect_expanding(pos, "Personal best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+ drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
}
// server record
f = time - srecordtime_change_time;
if (f > 1) {
- drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
} else {
- drawstring_aspect(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect_expanding(pos + eY * 0.5 * mySize_y, "Server best", eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
- drawstring_aspect_expanding(pos + eY * 0.75 * mySize_y, TIME_ENCODED_TOSTRING(t), eX * 0.5 * mySize_x + eY * 0.25 * mySize_y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+ drawstring_aspect(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, "Server best", eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+ drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
}
if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
race_status_name_prev = strzone(race_status_name);
}
- pos_x += mySize_x/2;
// race "awards"
float a;
a = bound(0, race_status_time - time, 1);
string s;
- s = textShortenToWidth(race_status_name, mySize_y, '1 1 0' * 0.1 * mySize_y, stringwidth_colors);
+ s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
float rank;
if(race_status > 0)
rankname = race_PlaceName(rank);
vector namepos;
- namepos = pos + '0.5 0.9 0' * mySize_y - eX * stringwidth(s, TRUE, '1 1 0' * 0.1 * mySize_y);
+ namepos = medalPos + '0 0.8 0' * squareSize;
vector rankpos;
- rankpos = pos + '0.5 0.25 0' * mySize_y - eX * stringwidth(rankname, TRUE, '1 1 0' * 0.15 * mySize_y);
+ rankpos = medalPos + '0 0.15 0' * squareSize;
if(race_status == 0)
- drawpic_aspect_skin(pos, "race_newfail", '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
else if(race_status == 1) {
- drawpic_aspect_skin(pos, "race_newtime", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
} else if(race_status == 2) {
if(race_status_name == GetPlayerName(player_localentnum -1) || !race_myrank || race_myrank < rank)
- drawpic_aspect_skin(pos, "race_newrankgreen", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
else
- drawpic_aspect_skin(pos, "race_newrankyellow", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
} else if(race_status == 3) {
- drawpic_aspect_skin(pos, "race_newrecordserver", '1 1 0' * 0.9 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring(namepos, s, '1 1 0' * 0.1 * mySize_y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawstring(rankpos, rankname, '1 1 0' * 0.15 * mySize_y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
}
if (race_status_time - time <= 0) {
if(!autocvar_hud_panel_modicons && !autocvar__hud_configure)
return;
- if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && !autocvar__hud_configure)
+ if (gametype != GAME_KEYHUNT && gametype != GAME_CTF && gametype != GAME_NEXBALL && gametype != GAME_CTS && gametype != GAME_RACE && gametype != GAME_CA && !autocvar__hud_configure)
return;
active_panel = HUD_PANEL_MODICONS;
HUD_Mod_NexBall(pos, mySize);
else if(gametype == GAME_CTS || gametype == GAME_RACE)
HUD_Mod_Race(pos, mySize);
+ else if(gametype == GAME_CA)
+ HUD_Mod_CA(pos, mySize);
}
// Draw pressed keys (#11)
mySize -= '2 2 0' * panel_bg_padding;
}
+ float currentTime = gettime(GETTIME_REALTIME);
if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
{
- frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + frametime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
+ float currentframetime = currentTime - prevfps_time;
+ frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
frametimeavg2 = frametimeavg1;
frametimeavg1 = frametimeavg;
float weight;
weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
- if(frametime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
+ if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
{
- if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/frametime) to make big updates instant
- prevfps = (1/frametime);
+ if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
+ prevfps = (1/currentframetime);
prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
}
+ prevfps_time = currentTime;
}
else
{
framecounter += 1;
- if(time - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
+ if(currentTime - prevfps_time > cvar("hud_panel_engineinfo_framecounter_time"))
{
- prevfps = framecounter/cvar("hud_panel_engineinfo_framecounter_time");
+ prevfps = framecounter/(currentTime - prevfps_time);
framecounter = 0;
- prevfps_time = time;
+ prevfps_time = currentTime;
}
}
pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
drawfont = hud_bigfont;
- drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstringcenter(eX + pos * eY, speed, numsize, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
if (cvar("cl_showspeed_z") == 1) {
zspeed = strcat(ftos(fabs(floor( pmove_vel_z * conversion_factor + 0.5 ))), unit);
- drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstringcenter(eX + pos * eY + numsize_y * eY, zspeed, numsize * 0.5, '1 1 1', autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
}
drawfont = hud_font;
f = bound(0, f * 10, 1);
acc_avg = acc_avg * (1 - f) + acceleration * f;
acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
+ if (acceleration == 0)
+ return;
pos = top - sz/2 * eY + (cvar("cl_showacceleration_position") * vid_conheight) * eY;
if (cvar("cl_showacceleration_color_custom"))
rgb = stov(cvar_string("cl_showacceleration_color"));
else {
- rgb = '1 1 1';
- if (acceleration < 0) {
+ if (acceleration < 0)
rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
- } else if (acceleration > 0) {
+ else
rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
- }
}
if (acceleration > 0)
- HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
- else if (acceleration < 0)
- HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha, DRAWFLAG_NORMAL);
+ HUD_Panel_DrawProgressBar(pos, 0, acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
+ else
+ HUD_Panel_DrawProgressBar(pos + acceleration * scale * '40 0 0', 0, -acceleration * scale * '40 0 0' + sz * eY, rgb, alpha * autocvar_hud_panel_fg_alpha * hud_fade_alpha, DRAWFLAG_NORMAL);
}
void HUD_Reset (void)
hud_skin_path = strcat("gfx/hud/", autocvar_hud_skin);
// global hud alpha fade
- if(disable_menu_alphacheck == 1)
+ if(menu_enabled == 1)
hud_fade_alpha = 1;
else
hud_fade_alpha = (1 - autocvar__menu_alpha);
else if(autocvar__menu_alpha == 0 && scoreboard_fade_alpha == 0)
hud_fade_alpha = 1;
- hud_border_thickness = bound(0, cvar("hud_border_thickness"), 5);
- hud_accuracy_border_thickness = bound(0, cvar_or("hud_accuracy_border_thickness", 1), 5);
-
hud_fontsize = HUD_GetFontsize("hud_fontsize");
- hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec");
+
+ if(!autocvar__hud_configure && !hud_fade_alpha)
+ return;
// Drawing stuff
}
}
- float f;
- vector color;
- if((teamplay) && autocvar_hud_dock_color_team) {
- f = stof(getplayerkey(player_localentnum - 1, "colors"));
- color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
- }
- else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
- color = '1 0 0' * autocvar_hud_dock_color_team;
- }
- else if(autocvar_hud_dock_color == "shirt") {
- f = stof(getplayerkey(player_localentnum - 1, "colors"));
- color = colormapPaletteColor(floor(f / 16), 0);
- }
- else if(autocvar_hud_dock_color == "pants") {
- f = stof(getplayerkey(player_localentnum - 1, "colors"));
- color = colormapPaletteColor(mod(f, 16), 1);
- }
- else
- color = stov(autocvar_hud_dock_color);
-
// draw the dock
if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
{
+ float f;
+ vector color;
+ if((teamplay) && autocvar_hud_dock_color_team) {
+ f = stof(getplayerkey(player_localentnum - 1, "colors"));
+ color = colormapPaletteColor(mod(f, 16), 1) * autocvar_hud_dock_color_team;
+ }
+ else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && autocvar_hud_dock_color_team) {
+ color = '1 0 0' * autocvar_hud_dock_color_team;
+ }
+ else if(autocvar_hud_dock_color == "shirt") {
+ f = stof(getplayerkey(player_localentnum - 1, "colors"));
+ color = colormapPaletteColor(floor(f / 16), 0);
+ }
+ else if(autocvar_hud_dock_color == "pants") {
+ f = stof(getplayerkey(player_localentnum - 1, "colors"));
+ color = colormapPaletteColor(mod(f, 16), 1);
+ }
+ else
+ color = stov(autocvar_hud_dock_color);
+
string pic;
pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
if(precache_pic(pic) == "") {
hud_configure_prev = autocvar__hud_configure;
if (!autocvar__hud_configure) // hud config mode disabled, enable normal alpha stuff again
- disable_menu_alphacheck = 0;
+ if (menu_enabled)
+ menu_enabled = 0;
}