.vector move_velocity;
.vector move_avelocity;
.float move_flags;
+.float move_watertype;
+.float move_waterlevel;
.void(void) move_touch;
+.void(float, float) contentstransition;
.float move_bounce_factor;
.float move_bounce_stopspeed;
.float move_nomonsters; // -1 for MOVE_NORMAL, otherwise a MOVE_ constant
+// should match sv_gameplayfix_fixedcheckwatertransition
+var float autocvar_cl_gameplayfix_fixedcheckwatertransition = 1;
+
void Movetype_Physics_MatchTicrate(float tr, float sloppy);
void Movetype_Physics_MatchServer(float sloppy);
void Movetype_Physics_NoMatchServer();