MUTATOR_HOOKABLE(HUD_Powerups_add, EV_NO_ARGS);
+/** return true to show the physics HUD panel when optional mode is enabled */
+MUTATOR_HOOKABLE(HUD_Physics_showoptional, EV_NO_ARGS);
+
+/** return true to hide the score HUD panel */
+MUTATOR_HOOKABLE(HUD_Score_show, EV_NO_ARGS);
+
/** Return true to not draw any vortex beam */
#define EV_Particles_VortexBeam(i, o) \
/** beam shot origin */ i(vector, MUTATOR_ARGV_0_vector) \
/** Return true to not draw scoreboard */
MUTATOR_HOOKABLE(DrawScoreboard, EV_NO_ARGS);
-/** Called when drawing info messages, allows adding new info messages */
+/** Return true to not draw scoreboard while dead */
+MUTATOR_HOOKABLE(DrawDeathScoreboard, EV_NO_ARGS);
+
+/** Return true to not show accuracy stats in the scoreboard */
+MUTATOR_HOOKABLE(DrawScoreboardAccuracy, EV_NO_ARGS);
+
+/** Called when drawing info messages, allows adding new info messages. Return true to hide the standard join message */
#define EV_DrawInfoMessages(i, o) \
/** pos */ i(vector, MUTATOR_ARGV_0_vector) \
+ /***/ o(vector, MUTATOR_ARGV_0_vector) \
/** mySize */ i(vector, MUTATOR_ARGV_1_vector) \
+ /** img_curr_group */ i(int, MUTATOR_ARGV_2_int) \
+ /***/ o(int, MUTATOR_ARGV_2_int) \
/**/
MUTATOR_HOOKABLE(DrawInfoMessages, EV_DrawInfoMessages);
-/** Called when drawing info messages, allows adding new info messages */
-#define EV_HUD_WriteCvars(i, o) \
- /** file */ i(float, MUTATOR_ARGV_0_float) \
- /**/
-MUTATOR_HOOKABLE(HUD_WriteCvars, EV_HUD_WriteCvars);
-
/** Called when the view model is being animated (setorigin is called after the hook, so you only need to modify origin here if desired) */
#define EV_DrawViewModel(i, o) \
/** entity id */ i(entity, MUTATOR_ARGV_0_entity) \
/** hit origin */ i(vector, MUTATOR_ARGV_2_vector) \
/**/
MUTATOR_HOOKABLE(DamageInfo, EV_DamageInfo);
+
+/** Return true to not draw zoom reticle */
+MUTATOR_HOOKABLE(DrawReticle, EV_NO_ARGS);
+
+/** Return true to show leaderboard rankings, needs title argument set */
+#define EV_ShowRankings(i, o) \
+ /** rankings title */ o(string, MUTATOR_ARGV_0_string) \
+ /**/
+MUTATOR_HOOKABLE(ShowRankings, EV_ShowRankings);
+
+/** Called when drawing a player's nameplate, return true to hide it */
+#define EV_ShowNames_Draw(i, o) \
+ /** entity id */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** alpha */ i(float, MUTATOR_ARGV_1_float) \
+ /***/ o(float, MUTATOR_ARGV_1_float) \
+ /**/
+MUTATOR_HOOKABLE(ShowNames_Draw, EV_ShowNames_Draw);
+
+/** Return true to display the race timer HUD panel */
+MUTATOR_HOOKABLE(ShowRaceTimer, EV_NO_ARGS);