#include "particles.qh"
-#include "_all.qh"
#include "../common/stats.qh"
-#include "../common/util.qh"
-#include "../warpzonelib/common.qh"
+#include "../lib/warpzone/common.qh"
void Net_ReadVortexBeamParticle()
{
endpos.x = ReadCoord(); endpos.y = ReadCoord(); endpos.z = ReadCoord();
charge = ReadByte() / 255.0;
- pointparticles(particleeffectnum("nex_muzzleflash"), shotorg, normalize(endpos - shotorg) * 1000, 1);
+ pointparticles(particleeffectnum(EFFECT_VORTEX_MUZZLEFLASH), shotorg, normalize(endpos - shotorg) * 1000, 1);
//draw either the old v2.3 beam or the new beam
charge = sqrt(charge); // divide evenly among trail spacing and alpha
particles_alphamin = particles_alphamax = particles_fade = charge;
if (autocvar_cl_particles_oldvortexbeam && (getstati(STAT_ALLOW_OLDVORTEXBEAM) || isdemo()))
- WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum("TE_TEI_G3"), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);
+ WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum(EFFECT_VORTEX_BEAM_OLD), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);
else
- WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum("nex_beam"), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);
+ WarpZone_TrailParticles_WithMultiplier(world, particleeffectnum(EFFECT_VORTEX_BEAM), shotorg, endpos, 1, PARTICLES_USEALPHA | PARTICLES_USEFADE);
}