-.float healthvalue;
-.float armorvalue;
-.float sameteam;
-.float fadedelay;
-.float pointtime;
+#pragma once
-const float SHOWNAMES_MIN_ALPHA = 0.5;
+entityclass(ShowNames);
+class(ShowNames) .float healthvalue;
+class(ShowNames) .float armorvalue;
+class(ShowNames) .float sameteam;
+class(ShowNames) .float fadedelay;
+class(ShowNames) .float pointtime;
+
+void Draw_ShowNames_All();