const int MAX_AXH = 4;
entity AuxiliaryXhair[MAX_AXH];
-.string axh_image;
-.float axh_fadetime;
-.float axh_drawflag;
-.float axh_scale;
+entityclass(AuxiliaryXhair)
+class(AuxiliaryXhair) .string axh_image;
+class(AuxiliaryXhair) .float axh_fadetime;
+class(AuxiliaryXhair) .float axh_drawflag;
+class(AuxiliaryXhair) .float axh_scale;
const string bumb_ico = "gfx/vehicles/bumb.tga";
const string bumb_lgun = "gfx/vehicles/bumb_lgun.tga";