#include <common/triggers/target/music.qh>
#include <common/teams.qh>
+#include <common/weapons/weapon/tuba.qh>
+
#include <common/vehicles/all.qh>
#include <common/weapons/_all.qh>
#include <common/viewloc.qh>
{
static string name_last;
string name = wep.mdl;
+ if(wep == WEP_TUBA)
+ {
+ name = (this.tuba_instrument == 0) ? "tuba" :
+ (this.tuba_instrument == 1) ? "akordeon" :
+ "kleinbottle";
+ }
bool swap = name != name_last;
// if (swap)
{