.vector colormod;
void SUB_Stop()
-{
+{SELFPARAM();
self.move_velocity = self.move_avelocity = '0 0 0';
self.move_movetype = MOVETYPE_NONE;
}
void Projectile_ResetTrail(vector to)
-{
+{SELFPARAM();
self.trail_oldorigin = to;
self.trail_oldtime = time;
}
void Projectile_DrawTrail(vector to)
-{
+{SELFPARAM();
vector from;
float t0;
}
void Projectile_Draw()
-{
+{SELFPARAM();
vector rot;
vector trailorigin;
int f;
}
void loopsound(entity e, int ch, string samp, float vol, float attn)
-{
+{SELFPARAM();
if(self.silent)
return;
}
void Ent_RemoveProjectile()
-{
+{SELFPARAM();
if(self.count & 0x80)
{
tracebox(self.origin, self.mins, self.maxs, self.origin + self.velocity * 0.05, MOVE_NORMAL, self);
}
void Ent_Projectile()
-{
+{SELFPARAM();
int f;
// projectile properties:
if(f & 2)
{
+ string rm_suffix = strcat("rocketminsta_laser_", Static_Team_ColorName_Lower(self.team));
+ if(_particleeffectnum(rm_suffix) < 0 || Team_TeamToNumber(self.team) == -1) { rm_suffix = "TR_NEXUIZPLASMA"; }
+
self.cnt = ReadByte();
self.silent = (self.cnt & 0x80);
self.traileffect = 0;
switch(self.cnt)
{
- case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
- case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); self.scale = 2; break;
- case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
- case PROJECTILE_CRYLINK_BOUNCING: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
- case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
- case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
- case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
- case PROJECTILE_MINE: setmodel(self, "models/mine.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
- case PROJECTILE_BLASTER: setmodel(self, "models/laser.mdl");self.traileffect = particleeffectnum(""); break;
- case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3");self.traileffect = particleeffectnum(""); break;
- case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_WIZSPIKE"); self.scale = 4; break;
- case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_WIZSPIKE"); self.scale = 4; break;
- case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_KNIGHTSPIKE"); break;
- case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("tr_hagar"); self.scale = 0.75; break;
- case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("tr_hagar"); self.scale = 0.75; break;
- case PROJECTILE_NAPALM_FOUNTAIN: //self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("torch_small"); break;
- case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("fireball"); break; // particle effect is good enough
- case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("firemine"); break; // particle effect is good enough
- case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
- case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_SEEKER"); break;
- case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum("TR_SEEKER"); break;
-
- case PROJECTILE_MAGE_SPIKE: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum("TR_VORESPIKE"); break;
- case PROJECTILE_SHAMBLER_LIGHTNING: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
-
- case PROJECTILE_RAPTORBOMB: setmodel(self, "models/vehicles/clusterbomb.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
- case PROJECTILE_RAPTORBOMBLET: setmodel(self, "models/vehicles/bomblet.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
- case PROJECTILE_RAPTORCANNON: setmodel(self, "models/plasmatrail.mdl"); self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
-
- case PROJECTILE_SPIDERROCKET: setmodel(self, "models/vehicles/rocket02.md3"); self.traileffect = particleeffectnum("spiderbot_rocket_thrust"); break;
- case PROJECTILE_WAKIROCKET: setmodel(self, "models/vehicles/rocket01.md3"); self.traileffect = particleeffectnum("wakizashi_rocket_thrust"); break;
- case PROJECTILE_WAKICANNON: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum(""); break;
-
- case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
- case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
-
- case PROJECTILE_RPC: setmodel(self, "models/weapons/ok_rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); break;
+ case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl");self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+ case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3");self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); self.scale = 2; break;
+ case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
+ case PROJECTILE_CRYLINK_BOUNCING: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
+ case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+ case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
+ case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
+ case PROJECTILE_MINE: setmodel(self, "models/mine.md3");self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
+ case PROJECTILE_BLASTER: setmodel(self, "models/laser.mdl");self.traileffect = particleeffectnum(EFFECT_NULL); break;
+ case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3");self.traileffect = particleeffectnum(EFFECT_NULL); break;
+ case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum(EFFECT_TR_WIZSPIKE); self.scale = 4; break;
+ case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum(EFFECT_TR_WIZSPIKE); self.scale = 4; break;
+ case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum(EFFECT_TR_KNIGHTSPIKE); break;
+ case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum(EFFECT_HAGAR_ROCKET); self.scale = 0.75; break;
+ case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum(EFFECT_HAGAR_ROCKET); self.scale = 0.75; break;
+ case PROJECTILE_NAPALM_FOUNTAIN: //self.model = ""; self.modelindex = 0; self.traileffect = _particleeffectnum("torch_small"); break;
+ case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum(EFFECT_FIREBALL); break; // particle effect is good enough
+ case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum(EFFECT_FIREMINE); break; // particle effect is good enough
+ case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); break;
+ case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum(EFFECT_FLAC_TRAIL); break;
+ case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum(EFFECT_SEEKER_TRAIL); break;
+
+ case PROJECTILE_MAGE_SPIKE: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum(EFFECT_TR_VORESPIKE); break;
+ case PROJECTILE_SHAMBLER_LIGHTNING: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+
+ case PROJECTILE_RAPTORBOMB: setmodel(self, "models/vehicles/clusterbomb.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(EFFECT_NULL); break;
+ case PROJECTILE_RAPTORBOMBLET: setmodel(self, "models/vehicles/bomblet.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(EFFECT_NULL); break;
+ case PROJECTILE_RAPTORCANNON: setmodel(self, "models/plasmatrail.mdl"); self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
+
+ case PROJECTILE_SPIDERROCKET: setmodel(self, "models/vehicles/rocket02.md3"); self.traileffect = particleeffectnum(EFFECT_SPIDERBOT_ROCKET_TRAIL); break;
+ case PROJECTILE_WAKIROCKET: setmodel(self, "models/vehicles/rocket01.md3"); self.traileffect = particleeffectnum(EFFECT_RACER_ROCKET_TRAIL); break;
+ case PROJECTILE_WAKICANNON: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum(EFFECT_NULL); break;
+
+ case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+ case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+
+ case PROJECTILE_RPC: setmodel(self, W_Model("ok_rocket"));self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); break;
+
+ case PROJECTILE_ROCKETMINSTA_LASER: setmodel(self, "models/elaser.mdl");self.traileffect = _particleeffectnum(rm_suffix); break;
default:
if(MUTATOR_CALLHOOK(Ent_Projectile, self))
if (Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
{
- setmodel(self, "models/weapons/v_ok_grenade.md3");
- self.traileffect = particleeffectnum(Nade_TrailEffect(self.cnt, self.team));
+ setmodel(self, W_Model("v_ok_grenade.md3"));
+ self.traileffect = _particleeffectnum(Nade_TrailEffect(self.cnt, self.team));
break;
}
error("Received invalid CSQC projectile, can't work with this!");
{
case PROJECTILE_ELECTRO:
// only new engines support sound moving with object
- loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, W_Sound("electro_fly"), VOL_BASE, ATTEN_NORM);
self.mins = '0 0 -4';
self.maxs = '0 0 -4';
self.move_movetype = MOVETYPE_BOUNCE;
break;
case PROJECTILE_RPC:
case PROJECTILE_ROCKET:
- loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, W_Sound("rocket_fly"), VOL_BASE, ATTEN_NORM);
self.mins = '-3 -3 -3';
self.maxs = '3 3 3';
break;
break;
case PROJECTILE_NAPALM_FOUNTAIN:
case PROJECTILE_FIREBALL:
- loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTEN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, W_Sound("fireball_fly2"), VOL_BASE, ATTEN_NORM);
self.mins = '-16 -16 -16';
self.maxs = '16 16 16';
break;
case PROJECTILE_FIREMINE:
- loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTEN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, W_Sound("fireball_fly"), VOL_BASE, ATTEN_NORM);
self.move_movetype = MOVETYPE_BOUNCE;
self.move_touch = func_null;
self.mins = '-4 -4 -4';
self.maxs = '2 2 2';
break;
case PROJECTILE_SEEKER:
- loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
self.mins = '-4 -4 -4';
self.maxs = '4 4 4';
break;
case PROJECTILE_RAPTORCANNON:
break;
case PROJECTILE_SPIDERROCKET:
- loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
break;
case PROJECTILE_WAKIROCKET:
- loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
break;
/*
case PROJECTILE_WAKICANNON:
break;
case PROJECTILE_BUMBLE_GUN:
// only new engines support sound moving with object
- loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, W_Sound("electro_fly"), VOL_BASE, ATTEN_NORM);
self.mins = '0 0 -4';
self.maxs = '0 0 -4';
self.move_movetype = MOVETYPE_BOUNCE;
precache_model("models/tracer.mdl");
precache_model("models/sphere/sphere.md3");
- precache_model("models/weapons/v_ok_grenade.md3");
- precache_model("models/weapons/ok_rocket.md3");
+ precache_model(W_Model("v_ok_grenade.md3"));
+ precache_model(W_Model("ok_rocket.md3"));
- precache_sound("weapons/electro_fly.wav");
- precache_sound("weapons/rocket_fly.wav");
- precache_sound("weapons/fireball_fly.wav");
- precache_sound("weapons/fireball_fly2.wav");
- precache_sound("weapons/tag_rocket_fly.wav");
+ precache_sound(W_Sound("electro_fly"));
+ precache_sound(W_Sound("rocket_fly"));
+ precache_sound(W_Sound("fireball_fly"));
+ precache_sound(W_Sound("fireball_fly2"));
+ precache_sound(W_Sound("tag_rocket_fly"));
MUTATOR_CALLHOOK(PrecacheProjectiles);
}