-#ifndef EFFECT_H
-#define EFFECT_H
+#pragma once
#define particleeffectnum(e) \
_particleeffectnum(e.eent_eff_name)
entity Create_Effect_Entity(string eff_name, bool eff_trail)
{
- entity this = new(effect_entity);
+ entity this = new_pure(effect_entity);
this.eent_eff_name = eff_name;
this.eent_eff_trail = eff_trail;
return this;
}
-
-#endif