#include "domination.qh"
-
-// TODO: sv_domination
-#ifdef SVQC
-#include <server/teamplay.qh>
-
-bool g_domination;
-
-int autocvar_g_domination_default_teams;
-bool autocvar_g_domination_disable_frags;
-int autocvar_g_domination_point_amt;
-bool autocvar_g_domination_point_fullbright;
-float autocvar_g_domination_round_timelimit;
-float autocvar_g_domination_warmup;
-float autocvar_g_domination_point_rate;
-int autocvar_g_domination_teams_override;
-
-void dom_EventLog(string mode, float team_before, entity actor) // use an alias for easy changing and quick editing later
-{
- if(autocvar_sv_eventlog)
- GameLogEcho(strcat(":dom:", mode, ":", ftos(team_before), ((actor != NULL) ? (strcat(":", ftos(actor.playerid))) : "")));
-}
-
-void set_dom_state(entity e)
-{
- STAT(DOM_TOTAL_PPS, e) = total_pps;
- STAT(DOM_PPS_RED, e) = pps_red;
- STAT(DOM_PPS_BLUE, e) = pps_blue;
- if(domination_teams >= 3)
- STAT(DOM_PPS_YELLOW, e) = pps_yellow;
- if(domination_teams >= 4)
- STAT(DOM_PPS_PINK, e) = pps_pink;
-}
-
-void dompoint_captured(entity this)
-{
- float old_delay, old_team, real_team;
-
- // now that the delay has expired, switch to the latest team to lay claim to this point
- entity head = this.owner;
-
- real_team = this.cnt;
- this.cnt = -1;
-
- dom_EventLog("taken", this.team, this.dmg_inflictor);
- this.dmg_inflictor = NULL;
-
- this.goalentity = head;
- this.model = head.mdl;
- this.modelindex = head.dmg;
- this.skin = head.skin;
-
- float points, wait_time;
- if (autocvar_g_domination_point_amt)
- points = autocvar_g_domination_point_amt;
- else
- points = this.frags;
- if (autocvar_g_domination_point_rate)
- wait_time = autocvar_g_domination_point_rate;
- else
- wait_time = this.wait;
-
- if(domination_roundbased)
- bprint(sprintf("^3%s^3%s\n", head.netname, this.message));
- else
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_DOMINATION_CAPTURE_TIME, head.netname, this.message, points, wait_time);
-
- if(this.enemy.playerid == this.enemy_playerid)
- GameRules_scoring_add(this.enemy, DOM_TAKES, 1);
- else
- this.enemy = NULL;
-
- if (head.noise != "")
- if(this.enemy)
- _sound(this.enemy, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
- else
- _sound(this, CH_TRIGGER, head.noise, VOL_BASE, ATTEN_NORM);
- if (head.noise1 != "")
- play2all(head.noise1);
-
- this.delay = time + wait_time;
-
- // do trigger work
- old_delay = this.delay;
- old_team = this.team;
- this.team = real_team;
- this.delay = 0;
- SUB_UseTargets (this, this, NULL);
- this.delay = old_delay;
- this.team = old_team;
-
- entity msg = WP_DomNeut;
- switch(real_team)
- {
- case NUM_TEAM_1: msg = WP_DomRed; break;
- case NUM_TEAM_2: msg = WP_DomBlue; break;
- case NUM_TEAM_3: msg = WP_DomYellow; break;
- case NUM_TEAM_4: msg = WP_DomPink; break;
- }
-
- WaypointSprite_UpdateSprites(this.sprite, msg, WP_Null, WP_Null);
-
- total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0;
- IL_EACH(g_dompoints, true,
- {
- if (autocvar_g_domination_point_amt)
- points = autocvar_g_domination_point_amt;
- else
- points = it.frags;
- if (autocvar_g_domination_point_rate)
- wait_time = autocvar_g_domination_point_rate;
- else
- wait_time = it.wait;
- switch(it.goalentity.team)
- {
- case NUM_TEAM_1: pps_red += points/wait_time; break;
- case NUM_TEAM_2: pps_blue += points/wait_time; break;
- case NUM_TEAM_3: pps_yellow += points/wait_time; break;
- case NUM_TEAM_4: pps_pink += points/wait_time; break;
- }
- total_pps += points/wait_time;
- });
-
- WaypointSprite_UpdateTeamRadar(this.sprite, RADARICON_DOMPOINT, colormapPaletteColor(this.goalentity.team - 1, 0));
- WaypointSprite_Ping(this.sprite);
-
- this.captime = time;
-
- FOREACH_CLIENT(IS_REAL_CLIENT(it), { set_dom_state(it); });
-}
-
-void AnimateDomPoint(entity this)
-{
- if(this.pain_finished > time)
- return;
- this.pain_finished = time + this.t_width;
- if(this.nextthink > this.pain_finished)
- this.nextthink = this.pain_finished;
-
- this.frame = this.frame + 1;
- if(this.frame > this.t_length)
- this.frame = 0;
-}
-
-void dompointthink(entity this)
-{
- float fragamt;
-
- this.nextthink = time + 0.1;
-
- //this.frame = this.frame + 1;
- //if(this.frame > 119)
- // this.frame = 0;
- AnimateDomPoint(this);
-
- // give points
-
- if (game_stopped || this.delay > time || time < game_starttime) // game has ended, don't keep giving points
- return;
-
- if(autocvar_g_domination_point_rate)
- this.delay = time + autocvar_g_domination_point_rate;
- else
- this.delay = time + this.wait;
-
- // give credit to the team
- // NOTE: this defaults to 0
- if (!domination_roundbased)
- if (this.goalentity.netname != "")
- {
- if(autocvar_g_domination_point_amt)
- fragamt = autocvar_g_domination_point_amt;
- else
- fragamt = this.frags;
- TeamScore_AddToTeam(this.goalentity.team, ST_SCORE, fragamt);
- TeamScore_AddToTeam(this.goalentity.team, ST_DOM_TICKS, fragamt);
-
- // give credit to the individual player, if he is still there
- if (this.enemy.playerid == this.enemy_playerid)
- {
- GameRules_scoring_add(this.enemy, SCORE, fragamt);
- GameRules_scoring_add(this.enemy, DOM_TICKS, fragamt);
- }
- else
- this.enemy = NULL;
- }
-}
-
-void dompointtouch(entity this, entity toucher)
-{
- if (!IS_PLAYER(toucher))
- return;
- if (toucher.health < 1)
- return;
-
- if(round_handler_IsActive() && !round_handler_IsRoundStarted())
- return;
-
- if(time < this.captime + 0.3)
- return;
-
- // only valid teams can claim it
- entity head = find(NULL, classname, "dom_team");
- while (head && head.team != toucher.team)
- head = find(head, classname, "dom_team");
- if (!head || head.netname == "" || head == this.goalentity)
- return;
-
- // delay capture
-
- this.team = this.goalentity.team; // this stores the PREVIOUS team!
-
- this.cnt = toucher.team;
- this.owner = head; // team to switch to after the delay
- this.dmg_inflictor = toucher;
-
- // this.state = 1;
- // this.delay = time + cvar("g_domination_point_capturetime");
- //this.nextthink = time + cvar("g_domination_point_capturetime");
- //this.think = dompoint_captured;
-
- // go to neutral team in the mean time
- head = find(NULL, classname, "dom_team");
- while (head && head.netname != "")
- head = find(head, classname, "dom_team");
- if(head == NULL)
- return;
-
- WaypointSprite_UpdateSprites(this.sprite, WP_DomNeut, WP_Null, WP_Null);
- WaypointSprite_UpdateTeamRadar(this.sprite, RADARICON_DOMPOINT, '0 1 1');
- WaypointSprite_Ping(this.sprite);
-
- this.goalentity = head;
- this.model = head.mdl;
- this.modelindex = head.dmg;
- this.skin = head.skin;
-
- this.enemy = toucher; // individual player scoring
- this.enemy_playerid = toucher.playerid;
- dompoint_captured(this);
-}
-
-void dom_controlpoint_setup(entity this)
-{
- entity head;
- // find the spawnfunc_dom_team representing unclaimed points
- head = find(NULL, classname, "dom_team");
- while(head && head.netname != "")
- head = find(head, classname, "dom_team");
- if (!head)
- objerror(this, "no spawnfunc_dom_team with netname \"\" found\n");
-
- // copy important properties from spawnfunc_dom_team entity
- this.goalentity = head;
- _setmodel(this, head.mdl); // precision already set
- this.skin = head.skin;
-
- this.cnt = -1;
-
- if(this.message == "")
- this.message = " has captured a control point";
-
- if(this.frags <= 0)
- this.frags = 1;
- if(this.wait <= 0)
- this.wait = 5;
-
- float points, waittime;
- if (autocvar_g_domination_point_amt)
- points = autocvar_g_domination_point_amt;
- else
- points = this.frags;
- if (autocvar_g_domination_point_rate)
- waittime = autocvar_g_domination_point_rate;
- else
- waittime = this.wait;
-
- total_pps += points/waittime;
-
- if(!this.t_width)
- this.t_width = 0.02; // frame animation rate
- if(!this.t_length)
- this.t_length = 239; // maximum frame
-
- setthink(this, dompointthink);
- this.nextthink = time;
- settouch(this, dompointtouch);
- this.solid = SOLID_TRIGGER;
- if(!this.flags & FL_ITEM)
- IL_PUSH(g_items, this);
- this.flags = FL_ITEM;
- setsize(this, '-32 -32 -32', '32 32 32');
- setorigin(this, this.origin + '0 0 20');
- droptofloor(this);
-
- waypoint_spawnforitem(this);
- WaypointSprite_SpawnFixed(WP_DomNeut, this.origin + '0 0 32', this, sprite, RADARICON_DOMPOINT);
-}
-
-float total_controlpoints;
-void Domination_count_controlpoints()
-{
- total_controlpoints = redowned = blueowned = yellowowned = pinkowned = 0;
- IL_EACH(g_dompoints, true,
- {
- ++total_controlpoints;
- redowned += (it.goalentity.team == NUM_TEAM_1);
- blueowned += (it.goalentity.team == NUM_TEAM_2);
- yellowowned += (it.goalentity.team == NUM_TEAM_3);
- pinkowned += (it.goalentity.team == NUM_TEAM_4);
- });
-}
-
-float Domination_GetWinnerTeam()
-{
- float winner_team = 0;
- if(redowned == total_controlpoints)
- winner_team = NUM_TEAM_1;
- if(blueowned == total_controlpoints)
- {
- if(winner_team) return 0;
- winner_team = NUM_TEAM_2;
- }
- if(yellowowned == total_controlpoints)
- {
- if(winner_team) return 0;
- winner_team = NUM_TEAM_3;
- }
- if(pinkowned == total_controlpoints)
- {
- if(winner_team) return 0;
- winner_team = NUM_TEAM_4;
- }
- if(winner_team)
- return winner_team;
- return -1; // no control points left?
-}
-
-#define DOM_OWNED_CONTROLPOINTS() ((redowned > 0) + (blueowned > 0) + (yellowowned > 0) + (pinkowned > 0))
-#define DOM_OWNED_CONTROLPOINTS_OK() (DOM_OWNED_CONTROLPOINTS() < total_controlpoints)
-float Domination_CheckWinner()
-{
- if(round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0)
- {
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_OVER);
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_OVER);
-
- game_stopped = true;
- round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit);
- return 1;
- }
-
- Domination_count_controlpoints();
-
- float winner_team = Domination_GetWinnerTeam();
-
- if(winner_team == -1)
- return 0;
-
- if(winner_team > 0)
- {
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, APP_TEAM_NUM(winner_team, CENTER_ROUND_TEAM_WIN));
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, APP_TEAM_NUM(winner_team, INFO_ROUND_TEAM_WIN));
- TeamScore_AddToTeam(winner_team, ST_DOM_CAPS, +1);
- }
- else if(winner_team == -1)
- {
- Send_Notification(NOTIF_ALL, NULL, MSG_CENTER, CENTER_ROUND_TIED);
- Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_ROUND_TIED);
- }
-
- game_stopped = true;
- round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit);
-
- return 1;
-}
-
-float Domination_CheckPlayers()
-{
- return 1;
-}
-
-void Domination_RoundStart()
-{
- FOREACH_CLIENT(IS_PLAYER(it), { it.player_blocked = false; });
-}
-
-//go to best items, or control points you don't own
-void havocbot_goalrating_controlpoints(entity this, float ratingscale, vector org, float sradius)
-{
- IL_EACH(g_dompoints, vdist((((it.absmin + it.absmax) * 0.5) - org), <, sradius),
- {
- if(it.cnt > -1) // this is just being fought
- navigation_routerating(this, it, ratingscale, 5000);
- else if(it.goalentity.cnt == 0) // unclaimed
- navigation_routerating(this, it, ratingscale * 0.5, 5000);
- else if(it.goalentity.team != this.team) // other team's point
- navigation_routerating(this, it, ratingscale * 0.2, 5000);
- });
-}
-
-void havocbot_role_dom(entity this)
-{
- if(IS_DEAD(this))
- return;
-
- if (navigation_goalrating_timeout(this))
- {
- navigation_goalrating_start(this);
- havocbot_goalrating_controlpoints(this, 10000, this.origin, 15000);
- havocbot_goalrating_items(this, 8000, this.origin, 8000);
- //havocbot_goalrating_enemyplayers(this, 3000, this.origin, 2000);
- havocbot_goalrating_waypoints(this, 1, this.origin, 3000);
- navigation_goalrating_end(this);
-
- navigation_goalrating_timeout_set(this);
- }
-}
-
-MUTATOR_HOOKFUNCTION(dom, CheckAllowedTeams)
-{
- // fallback?
- M_ARGV(0, float) = domination_teams;
- string ret_string = "dom_team";
-
- entity head = find(NULL, classname, ret_string);
- while(head)
- {
- if(head.netname != "")
- {
- switch(head.team)
- {
- case NUM_TEAM_1: c1 = 0; break;
- case NUM_TEAM_2: c2 = 0; break;
- case NUM_TEAM_3: c3 = 0; break;
- case NUM_TEAM_4: c4 = 0; break;
- }
- }
-
- head = find(head, classname, ret_string);
- }
-
- M_ARGV(1, string) = string_null;
-
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(dom, reset_map_players)
-{
- total_pps = 0, pps_red = 0, pps_blue = 0, pps_yellow = 0, pps_pink = 0;
- FOREACH_CLIENT(IS_PLAYER(it), {
- PutClientInServer(it);
- if(domination_roundbased)
- it.player_blocked = 1;
- if(IS_REAL_CLIENT(it))
- set_dom_state(it);
- });
- return true;
-}
-
-MUTATOR_HOOKFUNCTION(dom, PlayerSpawn)
-{
- entity player = M_ARGV(0, entity);
-
- if(domination_roundbased)
- if(!round_handler_IsRoundStarted())
- player.player_blocked = 1;
- else
- player.player_blocked = 0;
-}
-
-MUTATOR_HOOKFUNCTION(dom, ClientConnect)
-{
- entity player = M_ARGV(0, entity);
-
- set_dom_state(player);
-}
-
-MUTATOR_HOOKFUNCTION(dom, HavocBot_ChooseRole)
-{
- entity bot = M_ARGV(0, entity);
-
- bot.havocbot_role = havocbot_role_dom;
- return true;
-}
-
-/*QUAKED spawnfunc_dom_controlpoint (0 .5 .8) (-16 -16 -24) (16 16 32)
-Control point for Domination gameplay.
-*/
-spawnfunc(dom_controlpoint)
-{
- if(!g_domination)
- {
- delete(this);
- return;
- }
- setthink(this, dom_controlpoint_setup);
- this.nextthink = time + 0.1;
- this.reset = dom_controlpoint_setup;
-
- if(!this.scale)
- this.scale = 0.6;
-
- this.effects = this.effects | EF_LOWPRECISION;
- if (autocvar_g_domination_point_fullbright)
- this.effects |= EF_FULLBRIGHT;
-
- IL_PUSH(g_dompoints, this);
-}
-
-/*QUAKED spawnfunc_dom_team (0 .5 .8) (-32 -32 -24) (32 32 32)
-Team declaration for Domination gameplay, this allows you to decide what team
-names and control point models are used in your map.
-
-Note: If you use spawnfunc_dom_team entities you must define at least 3 and only two
-can have netname set! The nameless team owns all control points at start.
-
-Keys:
-"netname"
- Name of the team (for example Red Team, Blue Team, Green Team, Yellow Team, Life, Death, etc)
-"cnt"
- Scoreboard color of the team (for example 4 is red and 13 is blue)
-"model"
- Model to use for control points owned by this team (for example
- "progs/b_g_key.mdl" is a gold keycard, and "progs/b_s_key.mdl" is a silver
- keycard)
-"skin"
- Skin of the model to use (for team skins on a single model)
-"noise"
- Sound to play when this team captures a point.
- (this is a localized sound, like a small alarm or other effect)
-"noise1"
- Narrator speech to play when this team captures a point.
- (this is a global sound, like "Red team has captured a control point")
-*/
-
-spawnfunc(dom_team)
-{
- if(!g_domination || autocvar_g_domination_teams_override >= 2)
- {
- delete(this);
- return;
- }
- precache_model(this.model);
- if (this.noise != "")
- precache_sound(this.noise);
- if (this.noise1 != "")
- precache_sound(this.noise1);
- this.classname = "dom_team";
- _setmodel(this, this.model); // precision not needed
- this.mdl = this.model;
- this.dmg = this.modelindex;
- this.model = "";
- this.modelindex = 0;
- // this would have to be changed if used in quakeworld
- if(this.cnt)
- this.team = this.cnt + 1; // WHY are these different anyway?
-}
-
-// scoreboard setup
-void ScoreRules_dom(int teams)
-{
- if(domination_roundbased)
- {
- GameRules_scoring(teams, SFL_SORT_PRIO_PRIMARY, 0, {
- field_team(ST_DOM_CAPS, "caps", SFL_SORT_PRIO_PRIMARY);
- field(SP_DOM_TAKES, "takes", 0);
- });
- }
- else
- {
- float sp_domticks, sp_score;
- sp_score = sp_domticks = 0;
- if(autocvar_g_domination_disable_frags)
- sp_domticks = SFL_SORT_PRIO_PRIMARY;
- else
- sp_score = SFL_SORT_PRIO_PRIMARY;
- GameRules_scoring(teams, sp_score, sp_score, {
- field_team(ST_DOM_TICKS, "ticks", sp_domticks);
- field(SP_DOM_TICKS, "ticks", sp_domticks);
- field(SP_DOM_TAKES, "takes", 0);
- });
- }
-}
-
-// code from here on is just to support maps that don't have control point and team entities
-void dom_spawnteam (string teamname, float teamcolor, string pointmodel, float pointskin, Sound capsound, string capnarration, string capmessage)
-{
- TC(Sound, capsound);
- entity e = new_pure(dom_team);
- e.netname = strzone(teamname);
- e.cnt = teamcolor;
- e.model = pointmodel;
- e.skin = pointskin;
- e.noise = strzone(Sound_fixpath(capsound));
- e.noise1 = strzone(capnarration);
- e.message = strzone(capmessage);
-
- // this code is identical to spawnfunc_dom_team
- _setmodel(e, e.model); // precision not needed
- e.mdl = e.model;
- e.dmg = e.modelindex;
- e.model = "";
- e.modelindex = 0;
- // this would have to be changed if used in quakeworld
- e.team = e.cnt + 1;
-
- //eprint(e);
-}
-
-void dom_spawnpoint(vector org)
-{
- entity e = spawn();
- e.classname = "dom_controlpoint";
- setthink(e, spawnfunc_dom_controlpoint);
- e.nextthink = time;
- setorigin(e, org);
- spawnfunc_dom_controlpoint(e);
-}
-
-// spawn some default teams if the map is not set up for domination
-void dom_spawnteams(int teams)
-{
- TC(int, teams);
- dom_spawnteam(Team_ColoredFullName(NUM_TEAM_1), NUM_TEAM_1-1, "models/domination/dom_red.md3", 0, SND_DOM_CLAIM, "", "Red team has captured a control point");
- dom_spawnteam(Team_ColoredFullName(NUM_TEAM_2), NUM_TEAM_2-1, "models/domination/dom_blue.md3", 0, SND_DOM_CLAIM, "", "Blue team has captured a control point");
- if(teams >= 3)
- dom_spawnteam(Team_ColoredFullName(NUM_TEAM_3), NUM_TEAM_3-1, "models/domination/dom_yellow.md3", 0, SND_DOM_CLAIM, "", "Yellow team has captured a control point");
- if(teams >= 4)
- dom_spawnteam(Team_ColoredFullName(NUM_TEAM_4), NUM_TEAM_4-1, "models/domination/dom_pink.md3", 0, SND_DOM_CLAIM, "", "Pink team has captured a control point");
- dom_spawnteam("", 0, "models/domination/dom_unclaimed.md3", 0, SND_Null, "", "");
-}
-
-void dom_DelayedInit(entity this) // Do this check with a delay so we can wait for teams to be set up.
-{
- // if no teams are found, spawn defaults
- if(find(NULL, classname, "dom_team") == NULL || autocvar_g_domination_teams_override >= 2)
- {
- LOG_TRACE("No \"dom_team\" entities found on this map, creating them anyway.");
- domination_teams = autocvar_g_domination_teams_override;
- if (domination_teams < 2)
- domination_teams = autocvar_g_domination_default_teams;
- domination_teams = bound(2, domination_teams, 4);
- dom_spawnteams(domination_teams);
- }
-
- CheckAllowedTeams(NULL);
- //domination_teams = ((c4>=0) ? 4 : (c3>=0) ? 3 : 2);
-
- int teams = 0;
- if(c1 >= 0) teams |= BIT(0);
- if(c2 >= 0) teams |= BIT(1);
- if(c3 >= 0) teams |= BIT(2);
- if(c4 >= 0) teams |= BIT(3);
- domination_teams = teams;
-
- domination_roundbased = autocvar_g_domination_roundbased;
-
- ScoreRules_dom(domination_teams);
-
- if(domination_roundbased)
- {
- round_handler_Spawn(Domination_CheckPlayers, Domination_CheckWinner, Domination_RoundStart);
- round_handler_Init(5, autocvar_g_domination_warmup, autocvar_g_domination_round_timelimit);
- }
-}
-
-void dom_Initialize()
-{
- g_domination = true;
- InitializeEntity(NULL, dom_DelayedInit, INITPRIO_GAMETYPE);
-}
-#endif