int autocvar_g_lms_last_join;
bool autocvar_g_lms_items;
bool autocvar_g_lms_regenerate;
+bool autocvar_g_lms_rot;
// main functions
int LMS_NewPlayerLives()
MUTATOR_HOOKFUNCTION(lms, PlayerRegen)
{
- if(autocvar_g_lms_regenerate)
- return false;
- return true;
+ if(!autocvar_g_lms_regenerate)
+ M_ARGV(2, float) = 0;
+ if(!autocvar_g_lms_rot)
+ M_ARGV(3, float) = 0;
+ return (!autocvar_g_lms_regenerate && !autocvar_g_lms_rot);
}
MUTATOR_HOOKFUNCTION(lms, ForbidThrowCurrentWeapon)