// variables:
string weaponorder_byid;
-string weaponorder_byimpulse;
// functions:
entity get_weaponinfo(float id);
#undef REGISTER_WEAPON
ACCUMULATE_FUNCTION(RegisterWeapons, register_weapons_done)
+
+
+string W_FixWeaponOrder(string order, float complete);
+string W_NumberWeaponOrder(string order);
+string W_NameWeaponOrder(string order);
+string W_FixWeaponOrder_BuildImpulseList(string o);
+string W_FixWeaponOrder_AllowIncomplete(string order);
+string W_FixWeaponOrder_ForceComplete(string order);