+#include "mapinfo.qh"
#if defined(CSQC)
#include "../client/defs.qh"
#include "util.qh"
- #include <common/weapons/all.qh>
- #include "mapinfo.qh"
+ #include <common/weapons/_all.qh>
#elif defined(MENUQC)
#elif defined(SVQC)
#include "util.qh"
- #include <common/monsters/all.qh>
- #include "mapinfo.qh"
+ #include <common/monsters/_mod.qh>
#endif
+bool autocvar_g_mapinfo_ignore_warnings;
+
// generic string stuff
int _MapInfo_Cache_Active;
return strcasecmp(a, b);
}
-float MapInfo_FilterGametype(int pGametype, int pFeatures, int pFlagsRequired, int pFlagsForbidden, bool pAbortOnGenerate)
+float MapInfo_FilterGametype(Gametype pGametype, int pFeatures, int pFlagsRequired, int pFlagsForbidden, bool pAbortOnGenerate)
+{
+ return _MapInfo_FilterGametype(pGametype.m_flags, pFeatures, pFlagsRequired, pFlagsForbidden, pAbortOnGenerate);
+}
+float _MapInfo_FilterGametype(int pGametype, int pFeatures, int pFlagsRequired, int pFlagsForbidden, bool pAbortOnGenerate)
{
float i, j;
if (!_MapInfo_filtered_allocated)
MapInfo_count = 0;
for(i = 0, j = -1; i < _MapInfo_globcount; ++i)
{
- if(MapInfo_Get_ByName(_MapInfo_GlobItem(i), 1, 0) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
+ if(MapInfo_Get_ByName(_MapInfo_GlobItem(i), 1, NULL) == 2) // if we generated one... BAIL OUT and let the caller continue in the next frame.
if(pAbortOnGenerate)
{
- LOG_TRACE("Autogenerated a .mapinfo, doing the rest later.\n");
+ LOG_TRACE("Autogenerated a .mapinfo, doing the rest later.");
MapInfo_progress = i / _MapInfo_globcount;
return 0;
}
MapInfo_ClearTemps();
// sometimes the glob isn't sorted nicely, so fix it here...
- heapsort(MapInfo_count, _MapInfo_FilterList_swap, _MapInfo_FilterList_cmp, world);
+ heapsort(MapInfo_count, _MapInfo_FilterList_swap, _MapInfo_FilterList_cmp, NULL);
return 1;
}
MapInfo_ClearTemps();
// sometimes the glob isn't sorted nicely, so fix it here...
- heapsort(MapInfo_count, _MapInfo_FilterList_swap, _MapInfo_FilterList_cmp, world);
+ heapsort(MapInfo_count, _MapInfo_FilterList_swap, _MapInfo_FilterList_cmp, NULL);
}
void MapInfo_Filter_Free()
float MapInfo_Get_ByID(float i)
{
- if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, 0))
+ if(MapInfo_Get_ByName(MapInfo_BSPName_ByID(i), 0, NULL))
return 1;
return 0;
}
float i;
float inWorldspawn;
float r;
- float twoBaseModes;
float diameter, spawnpoints;
float spawnplaces;
}
else if(k == "classname")
{
- if(v == "dom_controlpoint")
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DOMINATION;
- else if(v == "item_flag_team2")
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
- else if(v == "team_CTF_blueflag")
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTF;
- else if(v == "invasion_spawnpoint")
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_INVASION;
- else if(v == "target_assault_roundend")
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ASSAULT;
- else if(v == "onslaught_generator")
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_ONSLAUGHT;
- else if(substring(v, 0, 8) == "nexball_" || substring(v, 0, 4) == "ball")
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_NEXBALL;
- else if(v == "info_player_team1")
+ if(v == "info_player_team1")
++spawnpoints;
else if(v == "info_player_team2")
++spawnpoints;
++spawnpoints;
else if(v == "info_player_deathmatch")
++spawnpoints;
- else if(v == "trigger_race_checkpoint")
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_RACE;
- else if(v == "target_startTimer")
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS;
else if(v == "weapon_nex")
{ }
else if(v == "weapon_railgun")
MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS;
else if(v == "target_music" || v == "trigger_music")
_MapInfo_Map_worldspawn_music = string_null; // don't use regular BGM
+ else
+ FOREACH(Gametypes, true, it.m_generate_mapinfo(it, v));
}
}
}
if(inWorldspawn)
{
- LOG_MAPWARN(fn, " ended still in worldspawn, BUG\n");
+ LOG_WARN(fn, " ended still in worldspawn, BUG");
return 0;
}
diameter = vlen(mapMaxs - mapMins);
- twoBaseModes = MapInfo_Map_supportedGametypes & (MAPINFO_TYPE_CTF | MAPINFO_TYPE_ASSAULT | MAPINFO_TYPE_RACE | MAPINFO_TYPE_NEXBALL);
- if(twoBaseModes && (MapInfo_Map_supportedGametypes == twoBaseModes))
+ int twoBaseModes = 0;
+ FOREACH(Gametypes, it.m_isTwoBaseMode(), twoBaseModes |= it.m_flags);
+ if(twoBaseModes && (twoBaseModes &= MapInfo_Map_supportedGametypes))
{
- // we have a CTF-only or Assault-only map. Don't add other modes then,
- // as the map is too symmetric for them.
+ // we have a symmetrical map, don't add the modes without bases
}
else
{
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_DEATHMATCH; // DM always works
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_LMS; // LMS always works
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEEPAWAY; // Keepaway always works
-
- if(spawnpoints >= 8 && diameter > 4096) {
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_TEAM_DEATHMATCH;
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_FREEZETAG;
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CA;
- }
- if(spawnpoints >= 12 && diameter > 5120)
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_KEYHUNT;
+ FOREACH(Gametypes, it.m_isAlwaysSupported(it, spawnpoints, diameter), MapInfo_Map_supportedGametypes |= it.m_flags);
}
- if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE)
+ if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_RACE.m_flags)
if(!spawnplaces)
{
- MapInfo_Map_supportedGametypes &= ~MAPINFO_TYPE_RACE;
- MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS;
+ MapInfo_Map_supportedGametypes &= ~MAPINFO_TYPE_RACE.m_flags;
+ MapInfo_Map_supportedGametypes |= MAPINFO_TYPE_CTS.m_flags;
}
LOG_TRACE("-> diameter ", ftos(diameter));
LOG_TRACE("; spawnpoints ", ftos(spawnpoints));
- LOG_TRACE("; modes ", ftos(MapInfo_Map_supportedGametypes), "\n");
+ LOG_TRACE("; modes ", ftos(MapInfo_Map_supportedGametypes));
fclose(fh);
MapInfo_Map_maxs = '0 0 0';
}
-string _MapInfo_GetDefault(float t)
+string _MapInfo_GetDefault(Gametype t)
{
switch(t)
{
}
}
-void _MapInfo_Map_ApplyGametype(string s, int pWantedType, int pThisType, int load_default)
+void _MapInfo_Map_ApplyGametype(string s, Gametype pWantedType, Gametype pThisType, int load_default)
{
string sa;
- MapInfo_Map_supportedGametypes |= pThisType;
- if(!(pThisType & pWantedType))
+ MapInfo_Map_supportedGametypes |= pThisType.m_flags;
+ if(!(pThisType.m_flags & pWantedType.m_flags))
return;
if(load_default)
cvar_set("timelimit", sa);
s = cdr(s);
- if(pWantedType == MAPINFO_TYPE_TEAM_DEATHMATCH)
- {
- sa = car(s);
- if(sa != "")
- cvar_set("g_tdm_teams", sa);
- s = cdr(s);
- }
-
- if(pWantedType == MAPINFO_TYPE_KEYHUNT)
+ if(pWantedType.m_setTeams)
{
sa = car(s);
if(sa != "")
- cvar_set("g_keyhunt_teams", sa);
+ pWantedType.m_setTeams(sa);
s = cdr(s);
}
- if(pWantedType == MAPINFO_TYPE_CA)
- {
- sa = car(s);
- if(sa != "")
- cvar_set("g_ca_teams", sa);
- s = cdr(s);
- }
-
- if(pWantedType == MAPINFO_TYPE_FREEZETAG)
- {
- sa = car(s);
- if(sa != "")
- cvar_set("g_freezetag_teams", sa);
- s = cdr(s);
- }
-
- if(pWantedType == MAPINFO_TYPE_CTF)
- {
- sa = car(s);
- if(sa != "")
- cvar_set("fraglimit", sa);
- s = cdr(s);
- }
-
- /* keepaway wuz here
- if(pWantedType == MAPINFO_TYPE_KEEPAWAY)
- {
- sa = car(s);
- if(sa != "")
- cvar_set("fraglimit", sa);
- s = cdr(s);
- }
- */
-
// rc = timelimit timelimit_qualification laps laps_teamplay
if(pWantedType == MAPINFO_TYPE_RACE)
{
s = cdr(s);
}
- if(pWantedType == MAPINFO_TYPE_CTS)
- {
- sa = car(s);
-
- // this is the skill of the map
- // not parsed by anything yet
- // for map databases
- //if(sa != "")
- // cvar_set("fraglimit", sa);
-
- s = cdr(s);
- }
-
if(pWantedType == MAPINFO_TYPE_ASSAULT || pWantedType == MAPINFO_TYPE_ONSLAUGHT || pWantedType == MAPINFO_TYPE_CTS) // these modes don't use fraglimit
{
cvar_set("leadlimit", "0");
}
}
-string _MapInfo_GetDefaultEx(float t)
+string _MapInfo_GetDefaultEx(Gametype t)
{
- FOREACH(Gametypes, it.items == t, return it.model2);
- return "";
+ return t ? t.model2 : "";
}
-float _MapInfo_GetTeamPlayBool(float t)
+float _MapInfo_GetTeamPlayBool(Gametype t)
{
- FOREACH(Gametypes, it.items == t, return it.team);
- return false;
+ return t ? t.team : false;
}
-void _MapInfo_Map_ApplyGametypeEx(string s, int pWantedType, int pThisType)
+void _MapInfo_Map_ApplyGametypeEx(string s, Gametype pWantedType, Gametype pThisType)
{
- MapInfo_Map_supportedGametypes |= pThisType;
- if (!(pThisType & pWantedType))
+ MapInfo_Map_supportedGametypes |= pThisType.m_flags;
+ if (!(pThisType.m_flags & pWantedType.m_flags))
return;
// reset all the cvars to their defaults
if (sa == "") continue;
int p = strstrofs(sa, "=", 0);
if (p < 0) {
- LOG_MAPWARNF("Invalid gametype setting in mapinfo for gametype %s: %s\n", MapInfo_Type_ToString(pWantedType), sa);
+ if(!autocvar_g_mapinfo_ignore_warnings)
+ LOG_WARNF("Invalid gametype setting in mapinfo for gametype %s: %s", MapInfo_Type_ToString(pWantedType), sa);
continue;
}
string k = substring(sa, 0, p);
}
}
FOREACH(Gametypes, true, handled |= it.m_parse_mapinfo(k, v));
- if (!handled)
- LOG_MAPWARNF("Invalid gametype setting in mapinfo for gametype %s: %s\n", MapInfo_Type_ToString(pWantedType), sa);
+ if (!handled && !autocvar_g_mapinfo_ignore_warnings)
+ LOG_WARNF("Invalid gametype setting in mapinfo for gametype %s: %s", MapInfo_Type_ToString(pWantedType), sa);
}
if (pWantedType == MAPINFO_TYPE_RACE && cvar("g_race_teams") >= 2)
}
}
-Gametype MapInfo_Type(int t)
-{
- FOREACH(Gametypes, it.items == t, return it);
- return NULL;
-}
-
-int MapInfo_Type_FromString(string t)
+Gametype MapInfo_Type_FromString(string t)
{
#define deprecate(from, to) MACRO_BEGIN { \
if (t == #from) { \
string replacement = #to; \
- LOG_MAPWARNF("MapInfo_Type_FromString (probably %s): using deprecated name '%s'. Should use '%s'.\n", MapInfo_Map_bspname, t, replacement); \
+ if(!autocvar_g_mapinfo_ignore_warnings) \
+ LOG_WARNF("MapInfo_Type_FromString (probably %s): using deprecated name '%s'. Should use '%s'.", MapInfo_Map_bspname, t, replacement); \
t = replacement; \
} \
} MACRO_END
deprecate(invasion, inv);
deprecate(assault, as);
deprecate(race, rc);
- if (t == "all") return MAPINFO_TYPE_ALL;
- FOREACH(Gametypes, it.mdl == t, return it.items);
- return 0;
+ FOREACH(Gametypes, it.mdl == t, return it);
+ return NULL;
#undef deprecate
}
-string MapInfo_Type_Description(float t)
+string MapInfo_Type_Description(Gametype t)
{
- FOREACH(Gametypes, it.items == t, return it.gametype_description);
- return "";
+ return t ? t.gametype_description : "";
}
-string MapInfo_Type_ToString(float t)
+string MapInfo_Type_ToString(Gametype t)
{
- if(t == MAPINFO_TYPE_ALL)
- return "all";
- FOREACH(Gametypes, it.items == t, return it.mdl);
- return "";
+ return t ? t.mdl : "";
}
-string MapInfo_Type_ToText(float t)
+string MapInfo_Type_ToText(Gametype t)
{
- FOREACH(Gametypes, it.items == t, return it.message);
/* xgettext:no-c-format */
- return _("@!#%'n Tuba Throwing");
+ return t ? t.message : _("@!#%'n Tuba Throwing");
}
void _MapInfo_Parse_Settemp(string pFilename, string acl, float type, string s, float recurse)
{
fh = fopen(s, FILE_READ);
if(fh < 0)
- LOG_MAPWARN("Map ", pFilename, " references not existing config file ", s, "\n");
+ LOG_WARN("Map ", pFilename, " references not existing config file ", s);
else
{
for (;;)
}
}
else
- LOG_MAPWARN("Map ", pFilename, " uses too many levels of inclusion\n");
+ LOG_WARN("Map ", pFilename, " uses too many levels of inclusion");
}
else if(t == "")
- LOG_MAPWARN("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
+ LOG_WARN("Map ", pFilename, " contains a potentially harmful setting, ignored");
else if (!cvar_value_issafe(t))
- LOG_MAPWARN("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
+ LOG_WARN("Map ", pFilename, " contains a potentially harmful setting, ignored");
else if (!cvar_value_issafe(s))
- LOG_MAPWARN("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
+ LOG_WARN("Map ", pFilename, " contains a potentially harmful setting, ignored");
else if(matchacl(MAPINFO_SETTEMP_ACL_SYSTEM, t) <= 0)
- LOG_MAPWARN("Map ", pFilename, " contains a potentially harmful setting, ignored\n");
+ LOG_WARN("Map ", pFilename, " contains a potentially harmful setting, ignored");
else if(matchacl(acl, t) <= 0)
- LOG_MAPWARN("Map ", pFilename, " contains a denied setting, ignored\n");
+ LOG_WARN("Map ", pFilename, " contains a denied setting, ignored");
else
{
if(type == 0) // server set
{
- LOG_TRACE("Applying temporary setting ", t, " := ", s, "\n");
+ LOG_TRACE("Applying temporary setting ", t, " := ", s);
if(cvar("g_campaign"))
cvar_set(t, s); // this is a wrapper and is always temporary anyway; no need to backup old values then
else
}
else
{
- LOG_TRACE("Applying temporary client setting ", t, " := ", s, "\n");
+ LOG_TRACE("Applying temporary client setting ", t, " := ", s);
MapInfo_Map_clientstuff = strcat(
MapInfo_Map_clientstuff, "cl_cmd settemp \"", t, "\" \"", s, "\"\n"
);
}
// load info about a map by name into the MapInfo_Map_* globals
-float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, int pGametypeToSet)
+float MapInfo_Get_ByName_NoFallbacks(string pFilename, int pAllowGenerate, Gametype pGametypeToSet)
{
string fn;
string s, t;
if(strstrofs(pFilename, "/", 0) >= 0)
{
- LOG_MAPWARN("Invalid character in map name, ignored\n");
+ LOG_WARN("Invalid character in map name, ignored");
return 0;
}
- if(pGametypeToSet == 0)
+ if(pGametypeToSet == NULL)
if(MapInfo_Cache_Retrieve(pFilename))
return 1;
if(MapInfo_Map_flags & MAPINFO_FLAG_FRUSTRATING)
fputs(fh, "frustrating\n");
- for(i = 1; i <= MapInfo_Map_supportedGametypes; i *= 2)
- if(MapInfo_Map_supportedGametypes & i)
- fputs(fh, sprintf("gametype %s // defaults: %s\n", MapInfo_Type_ToString(i), _MapInfo_GetDefaultEx(i)));
+ FOREACH(Gametypes, MapInfo_Map_supportedGametypes & it.m_flags, {
+ fputs(fh, sprintf("gametype %s // defaults: %s\n", MapInfo_Type_ToString(it), _MapInfo_GetDefaultEx(it)));
+ });
if(fexists(strcat("scripts/", pFilename, ".arena")))
fputs(fh, "settemp_for_type all sv_q3acompat_machineshotgunswap 1\n");
error("... but I just wrote it!");
}
- LOG_MAPWARN("autogenerated mapinfo file ", fn, " has been loaded; please edit that file and move it to maps/", pFilename, ".mapinfo\n");
+ if(!autocvar_g_mapinfo_ignore_warnings)
+ LOG_WARN("autogenerated mapinfo file ", fn, " has been loaded; please edit that file and move it to maps/", pFilename, ".mapinfo");
}
_MapInfo_Map_Reset();
else if(t == "monsters") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_MONSTERS;
else if(t == "new_toys") MapInfo_Map_supportedFeatures |= MAPINFO_FEATURE_WEAPONS;
else
- LOG_MAPWARN("Map ", pFilename, " supports unknown feature ", t, ", ignored\n");
+ LOG_WARN("Map ", pFilename, " supports unknown feature ", t, ", ignored");
}
else if(t == "hidden")
{
else if(t == "type")
{
t = car(s); s = cdr(s);
- f = MapInfo_Type_FromString(t);
- LOG_MAPWARN("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.\n");
+ Gametype f = MapInfo_Type_FromString(t);
+ if(!autocvar_g_mapinfo_ignore_warnings)
+ LOG_WARN("Map ", pFilename, " contains the legacy 'type' keyword which is deprecated and will be removed in the future. Please migrate the mapinfo file to 'gametype'.");
if(f)
_MapInfo_Map_ApplyGametype (s, pGametypeToSet, f, true);
- else
- LOG_MAPWARN("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
+ else if(!autocvar_g_mapinfo_ignore_warnings)
+ LOG_WARN("Map ", pFilename, " supports unknown game type ", t, ", ignored");
}
else if(t == "gametype")
{
t = car(s); s = cdr(s);
- f = MapInfo_Type_FromString(t);
+ Gametype f = MapInfo_Type_FromString(t);
if(f)
_MapInfo_Map_ApplyGametypeEx (s, pGametypeToSet, f);
- else
- LOG_MAPWARN("Map ", pFilename, " supports unknown game type ", t, ", ignored\n");
+ else if(!autocvar_g_mapinfo_ignore_warnings)
+ LOG_WARN("Map ", pFilename, " supports unknown game type ", t, ", ignored");
}
else if(t == "size")
{
t = car(s); s = cdr(s); d = stof(t);
t = car(s); s = cdr(s); e = stof(t);
if(s == "")
- LOG_MAPWARN("Map ", pFilename, " contains an incorrect size line (not enough params), syntax: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
+ LOG_WARN("Map ", pFilename, " contains an incorrect size line (not enough params), syntax: size mins_x mins_y mins_z maxs_x maxs_y maxs_z");
else
{
t = car(s); s = cdr(s); f = stof(t);
if(s != "")
- LOG_MAPWARN("Map ", pFilename, " contains an incorrect size line (too many params), syntax: size mins_x mins_y mins_z maxs_x maxs_y maxs_z\n");
+ LOG_WARN("Map ", pFilename, " contains an incorrect size line (too many params), syntax: size mins_x mins_y mins_z maxs_x maxs_y maxs_z");
else
{
if(a >= d || b >= e || c >= f)
- LOG_MAPWARN("Map ", pFilename, " contains an incorrect size line, mins have to be < maxs\n");
+ LOG_WARN("Map ", pFilename, " contains an incorrect size line, mins have to be < maxs");
else
{
MapInfo_Map_mins.x = a;
else if(t == "settemp_for_type")
{
t = car(s); s = cdr(s);
- if((f = MapInfo_Type_FromString(t)))
+ bool all = t == "all";
+ Gametype f = NULL;
+ if(all || (f = MapInfo_Type_FromString(t)))
{
- if(f & pGametypeToSet)
+ if((all ? MAPINFO_TYPE_ALL : f.m_flags) & pGametypeToSet.m_flags)
{
_MapInfo_Parse_Settemp(pFilename, acl, 0, s, 1);
}
}
else
{
- LOG_MAPWARN("Map ", pFilename, " has a setting for unknown game type ", t, ", ignored\n");
+ LOG_WARN("Map ", pFilename, " has a setting for unknown game type ", t, ", ignored");
}
}
else if(t == "clientsettemp_for_type")
{
t = car(s); s = cdr(s);
- if((f = MapInfo_Type_FromString(t)))
+ bool all = t == "all";
+ Gametype f = NULL;
+ if(all || (f = MapInfo_Type_FromString(t)))
{
- if(f & pGametypeToSet)
+ if((all ? MAPINFO_TYPE_ALL : f.m_flags) & pGametypeToSet.m_flags)
{
_MapInfo_Parse_Settemp(pFilename, acl, 1, s, 1);
}
}
else
{
- LOG_MAPWARN("Map ", pFilename, " has a client setting for unknown game type ", t, ", ignored\n");
+ LOG_WARN("Map ", pFilename, " has a client setting for unknown game type ", t, ", ignored");
}
}
else if(t == "fog")
{
if (!cvar_value_issafe(s))
- LOG_MAPWARN("Map ", pFilename, " contains a potentially harmful fog setting, ignored\n");
+ LOG_WARN("Map ", pFilename, " contains a potentially harmful fog setting, ignored");
else
MapInfo_Map_fog = s;
}
if(pGametypeToSet)
{
if (!cvar_value_issafe(t))
- LOG_MAPWARN("Map ", pFilename, " contains a potentially harmful cdtrack, ignored\n");
+ LOG_WARN("Map ", pFilename, " contains a potentially harmful cdtrack, ignored");
else
MapInfo_Map_clientstuff = strcat(
MapInfo_Map_clientstuff, "cd loop \"", t, "\"\n"
);
}
}
- else
- LOG_MAPWARN("Map ", pFilename, " provides unknown info item ", t, ", ignored\n");
+ else if(!autocvar_g_mapinfo_ignore_warnings)
+ LOG_WARN("Map ", pFilename, " provides unknown info item ", t, ", ignored");
}
fclose(fh);
MapInfo_Cache_Store();
if(MapInfo_Map_supportedGametypes != 0)
return r;
- LOG_MAPWARN("Map ", pFilename, " supports no game types, ignored\n");
+ LOG_WARN("Map ", pFilename, " supports no game types, ignored");
return 0;
}
-float MapInfo_Get_ByName(string pFilename, float pAllowGenerate, int pGametypeToSet)
+int MapInfo_Get_ByName(string pFilename, float pAllowGenerate, Gametype pGametypeToSet)
{
- float r = MapInfo_Get_ByName_NoFallbacks(pFilename, pAllowGenerate, pGametypeToSet);
+ int r = MapInfo_Get_ByName_NoFallbacks(pFilename, pAllowGenerate, pGametypeToSet);
if(cvar("g_tdm_on_dm_maps"))
{
// if this is set, all DM maps support TDM too
- if (!(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH))
- if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH)
+ if (!(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_TEAM_DEATHMATCH.m_flags))
+ if(MapInfo_Map_supportedGametypes & MAPINFO_TYPE_DEATHMATCH.m_flags)
_MapInfo_Map_ApplyGametypeEx ("", pGametypeToSet, MAPINFO_TYPE_TEAM_DEATHMATCH);
}
if(pGametypeToSet)
{
- if(!(MapInfo_Map_supportedGametypes & pGametypeToSet))
+ if(!(MapInfo_Map_supportedGametypes & pGametypeToSet.m_flags))
{
error("Can't select the requested game type. This should never happen as the caller should prevent it!\n");
//_MapInfo_Map_ApplyGametypeEx("", pGametypeToSet, MAPINFO_TYPE_DEATHMATCH);
return req;
}
-int MapInfo_CurrentGametype()
+Gametype MapInfo_CurrentGametype()
{
- int prev = cvar("gamecfg");
- FOREACH(Gametypes, cvar(it.netname) && it.items != prev, return it.items);
- if (prev) return prev;
- return MAPINFO_TYPE_DEATHMATCH;
+ Gametype prev = Gametypes_from(cvar("gamecfg"));
+ FOREACH(Gametypes, cvar(it.netname) && it != prev, return it);
+ return prev ? prev : MAPINFO_TYPE_DEATHMATCH;
}
-float _MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
+float _MapInfo_CheckMap(string s, bool gametype_only) // returns 0 if the map can't be played with the current settings, 1 otherwise
{
- if(!MapInfo_Get_ByName(s, 1, 0))
+ if(!MapInfo_Get_ByName(s, 1, NULL))
return 0;
- if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype()) == 0)
+ if((MapInfo_Map_supportedGametypes & MapInfo_CurrentGametype().m_flags) == 0)
return 0;
+ if (gametype_only)
+ return 1;
if((MapInfo_Map_supportedFeatures & MapInfo_CurrentFeatures()) != MapInfo_CurrentFeatures())
return 0;
return 1;
float MapInfo_CheckMap(string s) // returns 0 if the map can't be played with the current settings, 1 otherwise
{
float r;
- r = _MapInfo_CheckMap(s);
+ r = _MapInfo_CheckMap(s, false);
MapInfo_ClearTemps();
return r;
}
-void MapInfo_SwitchGameType(int t)
+void MapInfo_SwitchGameType(Gametype t)
{
- FOREACH(Gametypes, true, cvar_set(it.netname, (it.items == t) ? "1" : "0"));
+ FOREACH(Gametypes, true, cvar_set(it.netname, (it == t) ? "1" : "0"));
}
void MapInfo_LoadMap(string s, float reinit)
//if(!MapInfo_CheckMap(s))
//{
// print("EMERGENCY: can't play the selected map in the given game mode. Falling back to DM.\n");
- // MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH);
+ // MapInfo_SwitchGameType(MAPINFO_TYPE_DEATHMATCH.m_flags);
//}
+ LOG_INFO("Switching to map ", s, "\n");
+
cvar_settemp_restore();
if(reinit)
localcmd(strcat("\nmap ", s, "\n"));
localcmd(strcat("\nchangelevel ", s, "\n"));
}
-string MapInfo_ListAllowedMaps(float type, float pRequiredFlags, float pForbiddenFlags)
+string MapInfo_ListAllowedMaps(Gametype type, float pRequiredFlags, float pForbiddenFlags)
{
string out;
float i;
// to make absolutely sure:
MapInfo_Enumerate();
- MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, pRequiredFlags, pForbiddenFlags, 0);
+ _MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, pRequiredFlags, pForbiddenFlags, 0);
out = "";
for(i = 0; i < MapInfo_count; ++i)
return substring(out, 1, strlen(out) - 1);
}
-void MapInfo_LoadMapSettings_SaveGameType(float t)
+void MapInfo_LoadMapSettings_SaveGameType(Gametype t)
{
MapInfo_SwitchGameType(t);
- cvar_set("gamecfg", ftos(t));
+ cvar_set("gamecfg", ftos(t.m_id));
MapInfo_LoadedGametype = t;
}
void MapInfo_LoadMapSettings(string s) // to be called from worldspawn
{
- float t;
-
- t = MapInfo_CurrentGametype();
+ Gametype t = MapInfo_CurrentGametype();
MapInfo_LoadMapSettings_SaveGameType(t);
- if(!_MapInfo_CheckMap(s)) // with underscore, it keeps temps
+ if(!_MapInfo_CheckMap(s, true)) // with underscore, it keeps temps
{
if(cvar("g_mapinfo_allow_unsupported_modes_and_let_stuff_break"))
{
- LOG_SEVERE("can't play the selected map in the given game mode. Working with only the override settings.\n");
+ LOG_SEVERE("can't play the selected map in the given game mode. Working with only the override settings.");
_MapInfo_Map_ApplyGametypeEx("", t, t);
return; // do not call Get_ByName!
}
if(MapInfo_Map_supportedGametypes == 0)
{
- LOG_SEVERE("Mapinfo system is not functional at all. Assuming deathmatch.\n");
- MapInfo_Map_supportedGametypes = MAPINFO_TYPE_DEATHMATCH;
+ LOG_SEVERE("Mapinfo system is not functional at all. Assuming deathmatch.");
+ MapInfo_Map_supportedGametypes = MAPINFO_TYPE_DEATHMATCH.m_flags;
MapInfo_LoadMapSettings_SaveGameType(MAPINFO_TYPE_DEATHMATCH);
_MapInfo_Map_ApplyGametypeEx("", MAPINFO_TYPE_DEATHMATCH, MAPINFO_TYPE_DEATHMATCH);
return; // do not call Get_ByName!
}
- t = 1;
+ int _t = 1;
while(!(MapInfo_Map_supportedGametypes & 1))
{
- t *= 2;
- MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes / 2);
+ _t <<= 1;
+ MapInfo_Map_supportedGametypes = floor(MapInfo_Map_supportedGametypes >> 1);
}
+ Gametype t_prev = t;
+ FOREACH(Gametypes, it.m_flags == _t, { t = it; break; });
// t is now a supported mode!
- LOG_WARNING("can't play the selected map in the given game mode. Falling back to a supported mode.\n");
+ LOG_WARNF("can't play the selected map in the given game mode (%s). Falling back to a supported mode (%s).", t_prev.mdl, t.mdl);
MapInfo_LoadMapSettings_SaveGameType(t);
}
+ if(!_MapInfo_CheckMap(s, false)) { // with underscore, it keeps temps
+ LOG_WARNF("the selected map lacks features required by current settings; playing anyway.");
+ }
MapInfo_Get_ByName(s, 1, t);
}
{
int f = MAPINFO_FLAG_FORBIDDEN;
-#ifndef MENUQC
+#ifdef GAMEQC
if (!cvar("g_maplist_allow_hidden"))
#endif
f |= MAPINFO_FLAG_HIDDEN;