// entity properties of monsterinfo:
.bool(int, entity actor, entity targ, .entity weaponentity) monster_attackfunc;
+.entity monsterdef;
// animations
.vector anim_blockend;
#ifdef SVQC
#include "sv_monsters.qh"
-#include <server/g_damage.qh>
+#include <server/damage.qh>
#include <server/bot/api.qh>
#include <server/weapons/common.qh>
#include <server/weapons/tracing.qh>