#include "bugrigs.qh"
+#ifdef SVQC // NOTE: disabled on the client side until prediction can be fixed!
+
#ifdef GAMEQC
#ifdef SVQC
#endif
+#if 0
#define PHYS_BUGRIGS(s) STAT(BUGRIGS, s)
#define PHYS_BUGRIGS_ACCEL(s) STAT(BUGRIGS_ACCEL, s)
#define PHYS_BUGRIGS_AIR_STEERING(s) STAT(BUGRIGS_AIR_STEERING, s)
#define PHYS_BUGRIGS_SPEED_POW(s) STAT(BUGRIGS_SPEED_POW, s)
#define PHYS_BUGRIGS_SPEED_REF(s) STAT(BUGRIGS_SPEED_REF, s)
#define PHYS_BUGRIGS_STEER(s) STAT(BUGRIGS_STEER, s)
+#else
+#define PHYS_BUGRIGS(s) g_bugrigs
+#define PHYS_BUGRIGS_ACCEL(s) g_bugrigs_accel
+#define PHYS_BUGRIGS_AIR_STEERING(s) g_bugrigs_air_steering
+#define PHYS_BUGRIGS_ANGLE_SMOOTHING(s) g_bugrigs_angle_smoothing
+#define PHYS_BUGRIGS_CAR_JUMPING(s) g_bugrigs_planar_movement_car_jumping
+#define PHYS_BUGRIGS_FRICTION_AIR(s) g_bugrigs_friction_air
+#define PHYS_BUGRIGS_FRICTION_BRAKE(s) g_bugrigs_friction_brake
+#define PHYS_BUGRIGS_FRICTION_FLOOR(s) g_bugrigs_friction_floor
+#define PHYS_BUGRIGS_PLANAR_MOVEMENT(s) g_bugrigs_planar_movement
+#define PHYS_BUGRIGS_REVERSE_SPEEDING(s) g_bugrigs_reverse_speeding
+#define PHYS_BUGRIGS_REVERSE_SPINNING(s) g_bugrigs_reverse_spinning
+#define PHYS_BUGRIGS_REVERSE_STOPPING(s) g_bugrigs_reverse_stopping
+#define PHYS_BUGRIGS_SPEED_POW(s) g_bugrigs_speed_pow
+#define PHYS_BUGRIGS_SPEED_REF(s) g_bugrigs_speed_ref
+#define PHYS_BUGRIGS_STEER(s) g_bugrigs_steer
+#endif
#if defined(SVQC)
#endif
#endif
+
+#endif