+#ifdef IMPLEMENTATION
REGISTER_MUTATOR(itemstime, true);
+REGISTER_NET_TEMP(itemstime)
+
#ifdef SVQC
void IT_Write(entity e, int i, float f) {
if (!IS_REAL_CLIENT(e)) return;
msg_entity = e;
- WriteByte(MSG_ONE, SVC_TEMPENTITY);
- WriteMutator(MSG_ONE, itemstime);
+ WriteHeader(MSG_ONE, itemstime);
WriteByte(MSG_ONE, i);
WriteFloat(MSG_ONE, f);
}
#endif
#ifdef CSQC
-float ItemsTime_time[MAX_ITEMS];
-float ItemsTime_availableTime[MAX_ITEMS];
-MUTATOR_HOOKFUNCTION(itemstime, CSQC_Parse_TempEntity) {
- if (MUTATOR_RETURNVALUE) return false;
- if (!ReadMutatorEquals(mutator_argv_int_0, itemstime)) return false;
+float ItemsTime_time[Items_MAX];
+float ItemsTime_availableTime[Items_MAX];
+NET_HANDLE(itemstime, bool isNew)
+{
int i = ReadByte();
float f = ReadFloat();
+ return = true;
ItemsTime_time[i] = f;
- return true;
}
#endif
#ifdef SVQC
-float it_times[MAX_ITEMS];
+float it_times[Items_MAX];
void Item_ItemsTime_Init()
{
- FOREACH(ITEMS, true, LAMBDA(
+ FOREACH(Items, true, LAMBDA(
it_times[it.m_id] = -1;
));
}
void Item_ItemsTime_ResetTimes()
{
- FOREACH(ITEMS, true, LAMBDA(
+ FOREACH(Items, true, LAMBDA(
it_times[it.m_id] = (it_times[it.m_id] == -1) ? -1 : 0;
));
}
void Item_ItemsTime_ResetTimesForPlayer(entity e)
{
- FOREACH(ITEMS, true, LAMBDA(
+ FOREACH(Items, true, LAMBDA(
IT_Write(e, it.m_id, (it_times[it.m_id] == -1) ? -1 : 0);
));
}
void Item_ItemsTime_SetTimesForPlayer(entity e)
{
- FOREACH(ITEMS, true, LAMBDA(
+ FOREACH(Items, true, LAMBDA(
IT_Write(e, it.m_id, it_times[it.m_id]);
));
}
return;
GameItem item = e.itemdef;
- it_times[item.m_id] = t;
+ if (item.instanceOfGameItem && !item.instanceOfWeaponPickup)
+ {
+ it_times[item.m_id] = t;
+ }
}
void Item_ItemsTime_SetTimesForAllPlayers()
float Item_ItemsTime_UpdateTime(entity e, float t)
{
bool isavailable = (t == 0);
- if (e.weapons & WEPSET_SUPERWEAPONS)
- {
- for (entity head = world; (head = nextent(head)); )
- {
- if (clienttype(head) != CLIENTTYPE_NOTACLIENT || !(head.weapons & WEPSET_SUPERWEAPONS) || head.classname == "weapon_info")
- continue;
- if (e == head)
- continue;
-
- if (head.scheduledrespawntime <= time)
- isavailable = true;
- else if (t == 0 || head.scheduledrespawntime < t)
- t = head.scheduledrespawntime;
- }
- }
- else
- {
- for (entity head = world; (head = nextent(head)); )
- {
- if (head.itemdef != e.itemdef)
- continue;
- if (e == head)
- continue;
-
- if (head.scheduledrespawntime <= time)
- isavailable = true;
- else if (t == 0 || head.scheduledrespawntime < t)
- t = head.scheduledrespawntime;
- }
- }
+ FOREACH_ENTITY(it.itemdef == e.itemdef || ((it.weapons & WEPSET_SUPERWEAPONS) && clienttype(it) == CLIENTTYPE_NOTACLIENT), LAMBDA(
+ if (e == it) continue;
+ if (it.scheduledrespawntime <= time)
+ isavailable = true;
+ else if (t == 0 || it.scheduledrespawntime < t)
+ t = it.scheduledrespawntime;
+ ));
if (isavailable)
t = -t; // let know the client there's another available item
return t;
Item_ItemsTime_ResetTimes();
// ALL the times need to be reset before .reset()ing each item
// since Item_Reset schedules respawn of superweapons and powerups
- for (entity e = NULL; (e = nextent(e)); )
- if (IS_NOT_A_CLIENT(e))
- {
- setself(e);
- if (self.reset)
- Item_ItemsTime_SetTime(self, 0);
- }
+ FOREACH_ENTITY(IS_NOT_A_CLIENT(it), LAMBDA(
+ if (it.reset) Item_ItemsTime_SetTime(it, 0);
+ ));
Item_ItemsTime_SetTimesForAllPlayers();
}
int count = 0;
if (autocvar_hud_panel_itemstime_hidespawned == 1)
- FOREACH(ITEMS, Item_ItemsTime_Allow(it, '0 0 0'), LAMBDA(
- count += (ItemsTime_time[i] > time || -ItemsTime_time[i] > time);
+ FOREACH(Items, Item_ItemsTime_Allow(it, '0 0 0'), LAMBDA(
+ count += (ItemsTime_time[it.m_id] > time || -ItemsTime_time[it.m_id] > time);
));
else if (autocvar_hud_panel_itemstime_hidespawned == 2)
- FOREACH(ITEMS, Item_ItemsTime_Allow(it, '0 0 0'), LAMBDA(
- count += (ItemsTime_time[i] > time);
+ FOREACH(Items, Item_ItemsTime_Allow(it, '0 0 0'), LAMBDA(
+ count += (ItemsTime_time[it.m_id] > time);
));
else
- FOREACH(ITEMS, Item_ItemsTime_Allow(it, '0 0 0'), LAMBDA(
- count += (ItemsTime_time[i] != -1);
+ FOREACH(Items, Item_ItemsTime_Allow(it, '0 0 0'), LAMBDA(
+ count += (ItemsTime_time[it.m_id] != -1);
));
if (count == 0)
return;
float row = 0, column = 0;
bool item_available;
- FOREACH(ITEMS, Item_ItemsTime_Allow(it, '0 0 0') && ItemsTime_time[i] != -1, LAMBDA(
- float item_time = ItemsTime_time[i];
+ FOREACH(Items, Item_ItemsTime_Allow(it, '0 0 0') && ItemsTime_time[it.m_id] != -1, LAMBDA(
+ float item_time = ItemsTime_time[it.m_id];
if (item_time < -1)
{
item_available = true;
else
item_available = (item_time <= time);
- if (ItemsTime_time[i] >= 0)
+ if (ItemsTime_time[it.m_id] >= 0)
{
- if (time <= ItemsTime_time[i])
- ItemsTime_availableTime[i] = 0;
- else if (ItemsTime_availableTime[i] == 0)
- ItemsTime_availableTime[i] = time;
+ if (time <= ItemsTime_time[it.m_id])
+ ItemsTime_availableTime[it.m_id] = 0;
+ else if (ItemsTime_availableTime[it.m_id] == 0)
+ ItemsTime_availableTime[it.m_id] = time;
}
- else if (ItemsTime_availableTime[i] == 0)
- ItemsTime_availableTime[i] = time;
+ else if (ItemsTime_availableTime[it.m_id] == 0)
+ ItemsTime_availableTime[it.m_id] = time;
- float f = (time - ItemsTime_availableTime[i]) * 2;
+ float f = (time - ItemsTime_availableTime[it.m_id]) * 2;
f = (f > 1) ? 0 : bound(0, f, 1);
if (autocvar_hud_panel_itemstime_hidespawned == 1)
- if (!(ItemsTime_time[i] > time || -ItemsTime_time[i] > time))
+ if (!(ItemsTime_time[it.m_id] > time || -ItemsTime_time[it.m_id] > time))
continue;
if (autocvar_hud_panel_itemstime_hidespawned == 2)
- if (!(ItemsTime_time[i] > time))
+ if (!(ItemsTime_time[it.m_id] > time))
continue;
DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, it, item_time, item_available, f);
}
#endif
+#endif