#include "nades.qh"
-#ifdef IMPLEMENTATION
-
#ifdef SVQC
bool autocvar_g_nades_nade_small;
float autocvar_g_nades_spread = 0.04;
REGISTER_STAT(NADES_SMALL, int, autocvar_g_nades_nade_small)
-#ifndef MENUQC
+#ifdef GAMEQC
entity Nade_TrailEffect(int proj, int nade_team)
{
switch (proj)
proj.maxs = '16 16 16';
}
proj.colormod = nade_type.m_color;
- proj.move_movetype = MOVETYPE_BOUNCE;
+ set_movetype(proj, MOVETYPE_BOUNCE);
settouch(proj, func_null);
proj.scale = 1.5;
proj.avelocity = randomvec() * 720;
#ifdef SVQC
-#include <common/gamemodes/all.qh>
-#include <common/monsters/spawn.qh>
+#include <common/gamemodes/_mod.qh>
+#include <common/monsters/sv_spawn.qh>
#include <common/monsters/sv_monsters.qh>
#include <server/g_subs.qh>
REGISTER_MUTATOR(nades, cvar("g_nades"));
.float nade_time_primed;
+.float nade_lifetime;
.entity nade_spawnloc;
+
void nade_timer_think(entity this)
{
- this.skin = 8 - (this.owner.wait - time) / (autocvar_g_nades_nade_lifetime / 10);
+ this.skin = 8 - (this.owner.wait - time) / (this.owner.nade_lifetime / 10);
this.nextthink = time;
if(!this.owner || wasfreed(this.owner))
- remove(this);
+ delete(this);
}
void nade_burn_spawn(entity _nade)
if(d < dist)
{
e.fireball_impactvec = p;
- RandomSelection_Add(e, 0, string_null, 1 / (1 + d), !Fire_IsBurning(e));
+ RandomSelection_AddEnt(e, 1 / (1 + d), !Fire_IsBurning(e));
}
}
if(RandomSelection_chosen_ent)
if(round_handler_IsActive())
if(!round_handler_IsRoundStarted())
{
- remove(this);
+ delete(this);
return;
}
if(time > this.pushltime)
{
- remove(this);
+ delete(this);
return;
}
proj.team = this.owner.team;
proj.bot_dodge = true;
proj.bot_dodgerating = autocvar_g_nades_napalm_ball_damage;
- proj.movetype = MOVETYPE_BOUNCE;
+ set_movetype(proj, MOVETYPE_BOUNCE);
proj.projectiledeathtype = DEATH_NADE_NAPALM.m_id;
PROJECTILE_MAKETRIGGER(proj);
setmodel(proj, MDL_Null);
proj.angles = vectoangles(proj.velocity);
proj.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, proj);
+ IL_PUSH(g_bot_dodge, proj);
proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
//CSQCProjectile(proj, true, PROJECTILE_NAPALM_FIRE, true);
if(round_handler_IsActive())
if(!round_handler_IsRoundStarted())
{
- remove(this);
+ delete(this);
return;
}
if(time >= this.ltime)
{
- remove(this);
+ delete(this);
return;
}
fountain.owner = this.owner;
fountain.realowner = this.realowner;
fountain.origin = this.origin;
+ fountain.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, fountain);
+ IL_PUSH(g_bot_dodge, fountain);
setorigin(fountain, fountain.origin);
setthink(fountain, napalm_fountain_think);
fountain.nextthink = time;
fountain.ltime = time + autocvar_g_nades_napalm_fountain_lifetime;
fountain.pushltime = fountain.ltime;
fountain.team = this.team;
- fountain.movetype = MOVETYPE_TOSS;
+ set_movetype(fountain, MOVETYPE_TOSS);
fountain.projectiledeathtype = DEATH_NADE_NAPALM.m_id;
fountain.bot_dodge = true;
fountain.bot_dodgerating = autocvar_g_nades_napalm_fountain_damage;
if(round_handler_IsActive())
if(!round_handler_IsRoundStarted())
{
- remove(this);
+ delete(this);
return;
}
sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
RadiusDamage(this, this.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
- autocvar_g_nades_nade_radius, this, world, autocvar_g_nades_nade_force, this.projectiledeathtype, this.enemy);
+ autocvar_g_nades_nade_radius, this, NULL, autocvar_g_nades_nade_force, this.projectiledeathtype, this.enemy);
Damage_DamageInfo(this.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, this.projectiledeathtype, 0, this);
}
- remove(this);
+ delete(this);
return;
}
float current_freeze_time = this.ltime - time - 0.1;
- entity e;
- for(e = findradius(this.origin, autocvar_g_nades_nade_radius); e; e = e.chain)
- if(e != this)
- if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(e, this.realowner) || e == this.realowner))
- if(e.takedamage && !IS_DEAD(e))
- if(e.health > 0)
- if(!e.revival_time || ((time - e.revival_time) >= 1.5))
- if(!STAT(FROZEN, e))
- if(current_freeze_time > 0)
- nade_ice_freeze(this, e, current_freeze_time);
+ FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_nades_nade_radius, it != this && it.takedamage && !IS_DEAD(it) && it.health > 0 && current_freeze_time > 0,
+ {
+ if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(it, this.realowner) || it == this.realowner))
+ if(!it.revival_time || ((time - it.revival_time) >= 1.5))
+ if(!STAT(FROZEN, it))
+ nade_ice_freeze(this, it, current_freeze_time);
+ });
}
void nade_ice_boom(entity this)
fountain.ltime = time + autocvar_g_nades_ice_freeze_time;
fountain.pushltime = fountain.wait = fountain.ltime;
fountain.team = this.team;
- fountain.movetype = MOVETYPE_TOSS;
+ set_movetype(fountain, MOVETYPE_TOSS);
fountain.projectiledeathtype = DEATH_NADE_ICE.m_id;
fountain.bot_dodge = false;
setsize(fountain, '-16 -16 -16', '16 16 16');
entity spawnloc = spawn();
setorigin(spawnloc, this.origin);
setsize(spawnloc, this.realowner.mins, this.realowner.maxs);
- spawnloc.movetype = MOVETYPE_NONE;
+ set_movetype(spawnloc, MOVETYPE_NONE);
spawnloc.solid = SOLID_NOT;
spawnloc.drawonlytoclient = this.realowner;
spawnloc.effects = EF_STARDUST;
if(this.realowner.nade_spawnloc)
{
- remove(this.realowner.nade_spawnloc);
- this.realowner.nade_spawnloc = world;
+ delete(this.realowner.nade_spawnloc);
+ this.realowner.nade_spawnloc = NULL;
}
this.realowner.nade_spawnloc = spawnloc;
{
if(time >= this.ltime)
{
- remove(this);
+ delete(this);
return;
}
return orb;
}
-void nade_entrap_touch(entity this)
+void nade_entrap_touch(entity this, entity toucher)
{
- if(DIFF_TEAM(other, this.realowner)) // TODO: what if realowner changes team or disconnects?
+ if(DIFF_TEAM(toucher, this.realowner)) // TODO: what if realowner changes team or disconnects?
{
- if (!isPushable(other))
+ if (!isPushable(toucher))
return;
- float pushdeltatime = time - other.lastpushtime;
+ float pushdeltatime = time - toucher.lastpushtime;
if (pushdeltatime > 0.15) pushdeltatime = 0;
- other.lastpushtime = time;
+ toucher.lastpushtime = time;
if(!pushdeltatime) return;
// div0: ticrate independent, 1 = identity (not 20)
-#ifdef SVQC
- other.velocity = other.velocity * pow(autocvar_g_nades_entrap_strength, pushdeltatime);
+ toucher.velocity = toucher.velocity * (autocvar_g_nades_entrap_strength ** pushdeltatime);
- UpdateCSQCProjectile(other);
-#elif defined(CSQC)
- other.move_velocity = other.move_velocity * pow(autocvar_g_nades_entrap_strength, pushdeltatime);
-#endif
+ #ifdef SVQC
+ UpdateCSQCProjectile(toucher);
+ #endif
}
- if ( IS_REAL_CLIENT(other) || IS_VEHICLE(other) )
+ if ( IS_REAL_CLIENT(toucher) || IS_VEHICLE(toucher) || IS_MONSTER(toucher) )
{
- entity show_tint = (IS_VEHICLE(other)) ? other.owner : other;
+ entity show_tint = (IS_VEHICLE(toucher)) ? toucher.owner : toucher;
STAT(ENTRAP_ORB, show_tint) = time + 0.1;
float tint_alpha = 0.75;
- if(SAME_TEAM(other, this.realowner))
+ if(SAME_TEAM(toucher, this.realowner))
tint_alpha = 0.45;
STAT(ENTRAP_ORB_ALPHA, show_tint) = tint_alpha * (this.ltime - time) / this.orb_lifetime;
}
orb.colormod = NADE_TYPE_ENTRAP.m_color;
}
-void nade_heal_touch(entity this)
+void nade_heal_touch(entity this, entity toucher)
{
float maxhealth;
float health_factor;
- if(IS_PLAYER(other) || IS_MONSTER(other))
- if(!IS_DEAD(other))
- if(!STAT(FROZEN, other))
+ if(IS_PLAYER(toucher) || IS_MONSTER(toucher))
+ if(!IS_DEAD(toucher))
+ if(!STAT(FROZEN, toucher))
{
health_factor = autocvar_g_nades_heal_rate*frametime/2;
- if ( other != this.realowner )
+ if ( toucher != this.realowner )
{
- if ( SAME_TEAM(other,this) )
+ if ( SAME_TEAM(toucher,this) )
health_factor *= autocvar_g_nades_heal_friend;
else
health_factor *= autocvar_g_nades_heal_foe;
}
if ( health_factor > 0 )
{
- maxhealth = (IS_MONSTER(other)) ? other.max_health : g_pickup_healthmega_max;
- if ( other.health < maxhealth )
+ maxhealth = (IS_MONSTER(toucher)) ? toucher.max_health : g_pickup_healthmega_max;
+ if ( toucher.health < maxhealth )
{
if ( this.nade_show_particles )
- Send_Effect(EFFECT_HEALING, other.origin, '0 0 0', 1);
- other.health = min(other.health+health_factor, maxhealth);
+ Send_Effect(EFFECT_HEALING, toucher.origin, '0 0 0', 1);
+ toucher.health = min(toucher.health+health_factor, maxhealth);
}
- other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
+ toucher.pauserothealth_finished = max(toucher.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
}
else if ( health_factor < 0 )
{
- Damage(other,this,this.realowner,-health_factor,DEATH_NADE_HEAL.m_id,other.origin,'0 0 0');
+ Damage(toucher,this,this.realowner,-health_factor,DEATH_NADE_HEAL.m_id,toucher.origin,'0 0 0');
}
}
- if ( IS_REAL_CLIENT(other) || IS_VEHICLE(other) )
+ if ( IS_REAL_CLIENT(toucher) || IS_VEHICLE(toucher) )
{
- entity show_red = (IS_VEHICLE(other)) ? other.owner : other;
+ entity show_red = (IS_VEHICLE(toucher)) ? toucher.owner : toucher;
show_red.stat_healing_orb = time+0.1;
show_red.stat_healing_orb_alpha = 0.75 * (this.ltime - time) / this.orb_lifetime;
}
void nade_monster_boom(entity this)
{
- entity e = spawnmonster(this.pokenade_type, 0, this.realowner, this.realowner, this.origin, false, false, 1);
+ entity e = spawnmonster(spawn(), this.pokenade_type, 0, this.realowner, this.realowner, this.origin, false, false, 1);
if(autocvar_g_nades_pokenade_monster_lifetime > 0)
e.monster_lifetime = time + autocvar_g_nades_pokenade_monster_lifetime;
if(nade_blast)
{
RadiusDamage(this, this.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
- autocvar_g_nades_nade_radius, this, world, autocvar_g_nades_nade_force, this.projectiledeathtype, this.enemy);
+ autocvar_g_nades_nade_radius, this, NULL, autocvar_g_nades_nade_force, this.projectiledeathtype, this.enemy);
Damage_DamageInfo(this.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, this.projectiledeathtype, 0, this);
}
case NADE_TYPE_ENTRAP: nade_entrap_boom(this); break;
}
- FOREACH_ENTITY_ENT(aiment, this,
+ IL_EACH(g_projectiles, it.classname == "grapplinghook" && it.aiment == this,
{
- if(it.classname == "grapplinghook")
- RemoveGrapplingHook(it.realowner);
+ RemoveHook(it);
});
- remove(this);
+ delete(this);
}
void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, string pntype);
}
bool CanThrowNade(entity this);
-void nade_touch(entity this)
+void nade_touch(entity this, entity toucher)
{
- if(other)
+ if(toucher)
UpdateCSQCProjectile(this);
- if(other == this.realowner)
+ if(toucher == this.realowner)
return; // no this impacts
if(autocvar_g_nades_pickup)
if(time >= this.spawnshieldtime)
- if(!other.nade && this.health == this.max_health) // no boosted shot pickups, thank you very much
- if(!other.frozen)
- if(CanThrowNade(other)) // prevent some obvious things, like dead players
- if(IS_REAL_CLIENT(other)) // above checks for IS_PLAYER, don't need to do it here
+ if(!toucher.nade && this.health == this.max_health) // no boosted shot pickups, thank you very much
+ if(CanThrowNade(toucher)) // prevent some obvious things, like dead players
+ if(IS_REAL_CLIENT(toucher)) // above checks for IS_PLAYER, don't need to do it here
{
- nade_pickup(other, this);
+ nade_pickup(toucher, this);
sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
- remove(this);
+ delete(this);
return;
}
/*float is_weapclip = 0;
is_weapclip = 1;*/
if(ITEM_TOUCH_NEEDKILL()) // || is_weapclip)
{
- FOREACH_ENTITY_ENT(aiment, this,
+ IL_EACH(g_projectiles, it.classname == "grapplinghook" && it.aiment == this,
{
- if(it.classname == "grapplinghook")
- RemoveGrapplingHook(it.realowner);
+ RemoveHook(it);
});
- remove(this);
+ delete(this);
return;
}
- PROJECTILE_TOUCH(this);
+ PROJECTILE_TOUCH(this, toucher);
//setsize(this, '-2 -2 -2', '2 2 2');
//UpdateCSQCProjectile(this);
return;
}
- this.enemy = other;
+ this.enemy = toucher;
nade_boom(this);
}
if(this.health == this.max_health)
{
sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
- this.nextthink = max(time + autocvar_g_nades_nade_lifetime, time);
+ this.nextthink = max(time + this.nade_lifetime, time);
setthink(this, nade_beep);
}
void toss_nade(entity e, bool set_owner, vector _velocity, float _time)
{
- if(e.nade == world)
+ if(e.nade == NULL)
return;
entity _nade = e.nade;
- e.nade = world;
+ e.nade = NULL;
- remove(e.fake_nade);
- e.fake_nade = world;
+ delete(e.fake_nade);
+ e.fake_nade = NULL;
makevectors(e.v_angle);
- W_SetupShot(e, false, false, SND_Null, CH_WEAPON_A, 0);
+ // NOTE: always throw from first weapon entity?
+ W_SetupShot(e, _nade.weaponentity_fld, false, false, SND_Null, CH_WEAPON_A, 0);
Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER, CPID_NADES);
setorigin(_nade, w_shotorg + offset + (v_right * 25) * -1);
//setmodel(_nade, MDL_PROJECTILE_NADE);
- //setattachment(_nade, world, "");
+ //setattachment(_nade, NULL, "");
PROJECTILE_MAKETRIGGER(_nade);
if(STAT(NADES_SMALL, e))
setsize(_nade, '-8 -8 -8', '8 8 8');
else
setsize(_nade, '-16 -16 -16', '16 16 16');
- _nade.movetype = MOVETYPE_BOUNCE;
+ set_movetype(_nade, MOVETYPE_BOUNCE);
- tracebox(_nade.origin, _nade.mins, _nade.maxs, _nade.origin, false, _nade);
+ tracebox(_nade.origin, _nade.mins, _nade.maxs, _nade.origin, MOVE_NOMONSTERS, _nade);
if (trace_startsolid)
setorigin(_nade, e.origin);
_nade.takedamage = DAMAGE_AIM;
_nade.event_damage = nade_damage;
setcefc(_nade, func_null);
- _nade.exteriormodeltoclient = world;
+ _nade.exteriormodeltoclient = NULL;
_nade.traileffectnum = 0;
_nade.teleportable = true;
_nade.pushable = true;
_nade.gravity = 1;
_nade.missile_flags = MIF_SPLASH | MIF_ARC;
_nade.damagedbycontents = true;
+ IL_PUSH(g_damagedbycontents, _nade);
_nade.angles = vectoangles(_nade.velocity);
_nade.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, _nade);
+ IL_PUSH(g_bot_dodge, _nade);
_nade.projectiledeathtype = DEATH_NADE.m_id;
_nade.toss_time = time;
_nade.solid = SOLID_CORPSE; //((_nade.nade_type == NADE_TYPE_TRANSLOCATE) ? SOLID_CORPSE : SOLID_BBOX);
nades_RemoveBonus(player);
}
-float nade_customize(entity this)
+bool nade_customize(entity this, entity client)
{
- //if(IS_SPEC(other)) { return false; }
- if(other == this.exteriormodeltoclient || (IS_SPEC(other) && other.enemy == this.exteriormodeltoclient))
+ //if(IS_SPEC(client)) { return false; }
+ if(client == this.exteriormodeltoclient || (IS_SPEC(client) && client.enemy == this.exteriormodeltoclient))
{
// somewhat hide the model, but keep the glow
//this.effects = 0;
if(Nades_from(n.nade_type) == NADE_TYPE_Null)
n.nade_type = NADE_TYPE_NORMAL.m_id;
+ .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+
setmodel(n, MDL_PROJECTILE_NADE);
//setattachment(n, player, "bip01 l hand");
n.exteriormodeltoclient = player;
setthink(n, nade_beep);
n.nextthink = max(n.wait - 3, time);
n.projectiledeathtype = DEATH_NADE.m_id;
+ n.weaponentity_fld = weaponentity;
+ n.nade_lifetime = ntime;
setmodel(fn, MDL_NADE_VIEW);
- .entity weaponentity = weaponentities[0]; // TODO: unhardcode
setattachment(fn, player.(weaponentity), "");
fn.realowner = fn.owner = player;
fn.colormod = Nades_from(n.nade_type).m_color;
fn.glowmod = player.glowmod;
setthink(fn, SUB_Remove);
fn.nextthink = n.wait;
+ fn.weaponentity_fld = weaponentity;
player.nade = n;
player.fake_nade = fn;
return; // only allow bonus nades
if(this.nade)
- remove(this.nade);
+ delete(this.nade);
if(this.fake_nade)
- remove(this.fake_nade);
+ delete(this.fake_nade);
int ntype;
string pntype = this.pokenade_type;
if(this.vehicle)
return false;
- if(gameover)
- return false;
-
if(IS_DEAD(this))
return false;
void nades_Clear(entity player)
{
if(player.nade)
- remove(player.nade);
+ delete(player.nade);
if(player.fake_nade)
- remove(player.fake_nade);
+ delete(player.fake_nade);
- player.nade = player.fake_nade = world;
+ player.nade = player.fake_nade = NULL;
player.nade_timer = 0;
}
METHOD(NadeOffhand, offhand_think, void(NadeOffhand this, entity player, bool key_pressed))
{
entity held_nade = player.nade;
- if (held_nade)
- {
- player.nade_timer = bound(0, (time - held_nade.nade_time_primed) / autocvar_g_nades_nade_lifetime, 1);
- // LOG_TRACEF("%d %d\n", player.nade_timer, time - held_nade.nade_time_primed);
- makevectors(player.angles);
- held_nade.velocity = player.velocity;
- setorigin(held_nade, player.origin + player.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);
- held_nade.angles_y = player.angles.y;
-
- if (time + 0.1 >= held_nade.wait)
- toss_nade(player, false, '0 0 0', time + 0.05);
- }
if (!CanThrowNade(player)) return;
if (!(time > player.nade_refire)) return;
if (player.nade && (player.offhand != OFFHAND_NADE || (player.weapons & WEPSET(HOOK)))) OFFHAND_NADE.offhand_think(OFFHAND_NADE, player, player.nade_altbutton);
+ entity held_nade = player.nade;
+ if (held_nade)
+ {
+ player.nade_timer = bound(0, (time - held_nade.nade_time_primed) / held_nade.nade_lifetime, 1);
+ // LOG_TRACEF("%d %d", player.nade_timer, time - held_nade.nade_time_primed);
+ makevectors(player.angles);
+ held_nade.velocity = player.velocity;
+ setorigin(held_nade, player.origin + player.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);
+ held_nade.angles_y = player.angles.y;
+
+ if (time + 0.1 >= held_nade.wait)
+ toss_nade(player, false, '0 0 0', time + 0.05);
+ }
+
if(IS_PLAYER(player))
{
if ( autocvar_g_nades_bonus && autocvar_g_nades )
}
float n = 0;
- entity o = world;
+ entity o = NULL;
if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
n = -1;
else
}
}
+MUTATOR_HOOKFUNCTION(nades, MonsterMove)
+{
+ entity mon = M_ARGV(0, entity);
+
+ if (STAT(ENTRAP_ORB, mon) > time)
+ {
+ M_ARGV(1, float) *= autocvar_g_nades_entrap_speed; // run speed
+ M_ARGV(2, float) *= autocvar_g_nades_entrap_speed; // walk speed
+ }
+}
+
MUTATOR_HOOKFUNCTION(nades, PlayerSpawn)
{
entity player = M_ARGV(0, entity);
if(player.nade_spawnloc.cnt <= 0)
{
- remove(player.nade_spawnloc);
- player.nade_spawnloc = world;
+ delete(player.nade_spawnloc);
+ player.nade_spawnloc = NULL;
}
}
}
nades_RemoveBonus(frag_target);
}
-MUTATOR_HOOKFUNCTION(nades, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(nades, Damage_Calculate)
{
entity frag_inflictor = M_ARGV(0, entity);
entity frag_attacker = M_ARGV(1, entity);
Send_Effect(EFFECT_ICEORGLASS, frag_target.origin, '0 0 0', 3);
M_ARGV(4, float) = 0;
M_ARGV(6, vector) = '0 0 0';
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
}
}
MUTATOR_HOOKFUNCTION(nades, DropSpecialItems)
{
entity frag_target = M_ARGV(0, entity);
-
+
if(frag_target.nade)
toss_nade(frag_target, true, '0 0 0', time + 0.05);
}
}
#endif
-#endif