#include "nades.qh"
-#ifdef IMPLEMENTATION
-
#ifdef SVQC
bool autocvar_g_nades_nade_small;
float autocvar_g_nades_spread = 0.04;
REGISTER_STAT(NADES_SMALL, int, autocvar_g_nades_nade_small)
-#ifndef MENUQC
+#ifdef GAMEQC
entity Nade_TrailEffect(int proj, int nade_team)
{
switch (proj)
{
if (STAT(HEALING_ORB) > time)
{
- MUTATOR_ARGV(0, vector) = NADE_TYPE_HEAL.m_color;
- MUTATOR_ARGV(0, float) = STAT(HEALING_ORB_ALPHA);
+ M_ARGV(0, vector) = NADE_TYPE_HEAL.m_color;
+ M_ARGV(1, float) = STAT(HEALING_ORB_ALPHA);
return true;
}
if (STAT(ENTRAP_ORB) > time)
{
- MUTATOR_ARGV(0, vector) = NADE_TYPE_ENTRAP.m_color;
- MUTATOR_ARGV(0, float) = STAT(ENTRAP_ORB_ALPHA);
+ M_ARGV(0, vector) = NADE_TYPE_ENTRAP.m_color;
+ M_ARGV(1, float) = STAT(ENTRAP_ORB_ALPHA);
return true;
}
return false;
}
MUTATOR_HOOKFUNCTION(cl_nades, Ent_Projectile)
{
- SELFPARAM();
- if (self.cnt == PROJECTILE_NAPALM_FOUNTAIN)
+ entity proj = M_ARGV(0, entity);
+
+ if (proj.cnt == PROJECTILE_NAPALM_FOUNTAIN)
{
- self.modelindex = 0;
- self.traileffect = EFFECT_FIREBALL.m_id;
+ proj.modelindex = 0;
+ proj.traileffect = EFFECT_FIREBALL.m_id;
return true;
}
- if (Nade_FromProjectile(self.cnt) != NADE_TYPE_Null)
+ if (Nade_FromProjectile(proj.cnt) != NADE_TYPE_Null)
{
- setmodel(self, MDL_PROJECTILE_NADE);
- entity trail = Nade_TrailEffect(self.cnt, self.team);
- if (trail.eent_eff_name) self.traileffect = trail.m_id;
+ setmodel(proj, MDL_PROJECTILE_NADE);
+ entity trail = Nade_TrailEffect(proj.cnt, proj.team);
+ if (trail.eent_eff_name) proj.traileffect = trail.m_id;
return true;
}
}
MUTATOR_HOOKFUNCTION(cl_nades, EditProjectile)
{
- SELFPARAM();
- if (self.cnt == PROJECTILE_NAPALM_FOUNTAIN)
+ entity proj = M_ARGV(0, entity);
+
+ if (proj.cnt == PROJECTILE_NAPALM_FOUNTAIN)
{
- loopsound(self, CH_SHOTS_SINGLE, SND(FIREBALL_FLY2), VOL_BASE, ATTEN_NORM);
- self.mins = '-16 -16 -16';
- self.maxs = '16 16 16';
+ loopsound(proj, CH_SHOTS_SINGLE, SND(FIREBALL_FLY2), VOL_BASE, ATTEN_NORM);
+ proj.mins = '-16 -16 -16';
+ proj.maxs = '16 16 16';
}
- entity nade_type = Nade_FromProjectile(self.cnt);
+ entity nade_type = Nade_FromProjectile(proj.cnt);
if (nade_type == NADE_TYPE_Null) return;
if(STAT(NADES_SMALL, NULL))
{
- self.mins = '-8 -8 -8';
- self.maxs = '8 8 8';
+ proj.mins = '-8 -8 -8';
+ proj.maxs = '8 8 8';
}
else
{
- self.mins = '-16 -16 -16';
- self.maxs = '16 16 16';
+ proj.mins = '-16 -16 -16';
+ proj.maxs = '16 16 16';
}
- self.colormod = nade_type.m_color;
- self.move_movetype = MOVETYPE_BOUNCE;
- self.move_touch = func_null;
- self.scale = 1.5;
- self.avelocity = randomvec() * 720;
+ proj.colormod = nade_type.m_color;
+ set_movetype(proj, MOVETYPE_BOUNCE);
+ settouch(proj, func_null);
+ proj.scale = 1.5;
+ proj.avelocity = randomvec() * 720;
if (nade_type == NADE_TYPE_TRANSLOCATE || nade_type == NADE_TYPE_SPAWN)
- self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
+ proj.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_PLAYERCLIP | DPCONTENTS_BOTCLIP;
else
- self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
+ proj.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
}
bool Projectile_isnade(int p)
{
#ifdef SVQC
-#include <common/gamemodes/all.qh>
-#include <common/monsters/spawn.qh>
+#include <common/gamemodes/_mod.qh>
+#include <common/monsters/sv_spawn.qh>
#include <common/monsters/sv_monsters.qh>
#include <server/g_subs.qh>
REGISTER_MUTATOR(nades, cvar("g_nades"));
.float nade_time_primed;
+.float nade_lifetime;
.entity nade_spawnloc;
-void nade_timer_think()
-{SELFPARAM();
- self.skin = 8 - (self.owner.wait - time) / (autocvar_g_nades_nade_lifetime / 10);
- self.nextthink = time;
- if(!self.owner || wasfreed(self.owner))
- remove(self);
+
+void nade_timer_think(entity this)
+{
+ this.skin = 8 - (this.owner.wait - time) / (this.owner.nade_lifetime / 10);
+ this.nextthink = time;
+ if(!this.owner || wasfreed(this.owner))
+ delete(this);
}
void nade_burn_spawn(entity _nade)
setattachment(timer, _nade, "");
timer.colormap = _nade.colormap;
timer.glowmod = _nade.glowmod;
- timer.think = nade_timer_think;
+ setthink(timer, nade_timer_think);
timer.nextthink = time;
timer.wait = _nade.wait;
timer.owner = _nade;
CSQCProjectile(_nade, true, Nades_from(_nade.nade_type).m_projectile[false], true);
}
-void napalm_damage(float dist, float damage, float edgedamage, float burntime)
-{SELFPARAM();
+void napalm_damage(entity this, float dist, float damage, float edgedamage, float burntime)
+{
entity e;
float d;
vector p;
return;
RandomSelection_Init();
- for(e = WarpZone_FindRadius(self.origin, dist, true); e; e = e.chain)
+ for(e = WarpZone_FindRadius(this.origin, dist, true); e; e = e.chain)
if(e.takedamage == DAMAGE_AIM)
- if(self.realowner != e || autocvar_g_nades_napalm_selfdamage)
- if(!IS_PLAYER(e) || !self.realowner || DIFF_TEAM(e, self))
+ if(this.realowner != e || autocvar_g_nades_napalm_selfdamage)
+ if(!IS_PLAYER(e) || !this.realowner || DIFF_TEAM(e, this))
if(!STAT(FROZEN, e))
{
p = e.origin;
p.x += e.mins.x + random() * (e.maxs.x - e.mins.x);
p.y += e.mins.y + random() * (e.maxs.y - e.mins.y);
p.z += e.mins.z + random() * (e.maxs.z - e.mins.z);
- d = vlen(WarpZone_UnTransformOrigin(e, self.origin) - p);
+ d = vlen(WarpZone_UnTransformOrigin(e, this.origin) - p);
if(d < dist)
{
e.fireball_impactvec = p;
- RandomSelection_Add(e, 0, string_null, 1 / (1 + d), !Fire_IsBurning(e));
+ RandomSelection_AddEnt(e, 1 / (1 + d), !Fire_IsBurning(e));
}
}
if(RandomSelection_chosen_ent)
{
- d = vlen(WarpZone_UnTransformOrigin(RandomSelection_chosen_ent, self.origin) - RandomSelection_chosen_ent.fireball_impactvec);
+ d = vlen(WarpZone_UnTransformOrigin(RandomSelection_chosen_ent, this.origin) - RandomSelection_chosen_ent.fireball_impactvec);
d = damage + (edgedamage - damage) * (d / dist);
- Fire_AddDamage(RandomSelection_chosen_ent, self.realowner, d * burntime, burntime, self.projectiledeathtype | HITTYPE_BOUNCE);
- //trailparticles(self, particleeffectnum(EFFECT_FIREBALL_LASER), self.origin, RandomSelection_chosen_ent.fireball_impactvec);
- Send_Effect(EFFECT_FIREBALL_LASER, self.origin, RandomSelection_chosen_ent.fireball_impactvec - self.origin, 1);
+ Fire_AddDamage(RandomSelection_chosen_ent, this.realowner, d * burntime, burntime, this.projectiledeathtype | HITTYPE_BOUNCE);
+ //trailparticles(this, particleeffectnum(EFFECT_FIREBALL_LASER), this.origin, RandomSelection_chosen_ent.fireball_impactvec);
+ Send_Effect(EFFECT_FIREBALL_LASER, this.origin, RandomSelection_chosen_ent.fireball_impactvec - this.origin, 1);
}
}
-void napalm_ball_think()
-{SELFPARAM();
+void napalm_ball_think(entity this)
+{
if(round_handler_IsActive())
if(!round_handler_IsRoundStarted())
{
- remove(self);
+ delete(this);
return;
}
- if(time > self.pushltime)
+ if(time > this.pushltime)
{
- remove(self);
+ delete(this);
return;
}
- vector midpoint = ((self.absmin + self.absmax) * 0.5);
+ vector midpoint = ((this.absmin + this.absmax) * 0.5);
if(pointcontents(midpoint) == CONTENT_WATER)
{
- self.velocity = self.velocity * 0.5;
+ this.velocity = this.velocity * 0.5;
if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
- { self.velocity_z = 200; }
+ { this.velocity_z = 200; }
}
- self.angles = vectoangles(self.velocity);
+ this.angles = vectoangles(this.velocity);
- napalm_damage(autocvar_g_nades_napalm_ball_radius,autocvar_g_nades_napalm_ball_damage,
+ napalm_damage(this, autocvar_g_nades_napalm_ball_radius,autocvar_g_nades_napalm_ball_damage,
autocvar_g_nades_napalm_ball_damage,autocvar_g_nades_napalm_burntime);
- self.nextthink = time + 0.1;
+ this.nextthink = time + 0.1;
}
-void nade_napalm_ball()
-{SELFPARAM();
+void nade_napalm_ball(entity this)
+{
entity proj;
vector kick;
- spamsound(self, CH_SHOTS, SND(FIREBALL_FIRE), VOL_BASE, ATTEN_NORM);
+ spamsound(this, CH_SHOTS, SND(FIREBALL_FIRE), VOL_BASE, ATTEN_NORM);
proj = new(grenade);
- proj.owner = self.owner;
- proj.realowner = self.realowner;
- proj.team = self.owner.team;
+ proj.owner = this.owner;
+ proj.realowner = this.realowner;
+ proj.team = this.owner.team;
proj.bot_dodge = true;
proj.bot_dodgerating = autocvar_g_nades_napalm_ball_damage;
- proj.movetype = MOVETYPE_BOUNCE;
+ set_movetype(proj, MOVETYPE_BOUNCE);
proj.projectiledeathtype = DEATH_NADE_NAPALM.m_id;
PROJECTILE_MAKETRIGGER(proj);
setmodel(proj, MDL_Null);
proj.scale = 1;//0.5;
setsize(proj, '-4 -4 -4', '4 4 4');
- setorigin(proj, self.origin);
- proj.think = napalm_ball_think;
+ setorigin(proj, this.origin);
+ setthink(proj, napalm_ball_think);
proj.nextthink = time;
proj.damageforcescale = autocvar_g_nades_napalm_ball_damageforcescale;
proj.effects = EF_LOWPRECISION | EF_FLAME;
proj.angles = vectoangles(proj.velocity);
proj.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, proj);
+ IL_PUSH(g_bot_dodge, proj);
proj.missile_flags = MIF_SPLASH | MIF_PROXY | MIF_ARC;
//CSQCProjectile(proj, true, PROJECTILE_NAPALM_FIRE, true);
}
-void napalm_fountain_think()
-{SELFPARAM();
+void napalm_fountain_think(entity this)
+{
if(round_handler_IsActive())
if(!round_handler_IsRoundStarted())
{
- remove(self);
+ delete(this);
return;
}
- if(time >= self.ltime)
+ if(time >= this.ltime)
{
- remove(self);
+ delete(this);
return;
}
- vector midpoint = ((self.absmin + self.absmax) * 0.5);
+ vector midpoint = ((this.absmin + this.absmax) * 0.5);
if(pointcontents(midpoint) == CONTENT_WATER)
{
- self.velocity = self.velocity * 0.5;
+ this.velocity = this.velocity * 0.5;
if(pointcontents(midpoint + '0 0 16') == CONTENT_WATER)
- { self.velocity_z = 200; }
+ { this.velocity_z = 200; }
- UpdateCSQCProjectile(self);
+ UpdateCSQCProjectile(this);
}
- napalm_damage(autocvar_g_nades_napalm_fountain_radius, autocvar_g_nades_napalm_fountain_damage,
+ napalm_damage(this, autocvar_g_nades_napalm_fountain_radius, autocvar_g_nades_napalm_fountain_damage,
autocvar_g_nades_napalm_fountain_edgedamage, autocvar_g_nades_napalm_burntime);
- self.nextthink = time + 0.1;
- if(time >= self.nade_special_time)
+ this.nextthink = time + 0.1;
+ if(time >= this.nade_special_time)
{
- self.nade_special_time = time + autocvar_g_nades_napalm_fountain_delay;
- nade_napalm_ball();
+ this.nade_special_time = time + autocvar_g_nades_napalm_fountain_delay;
+ nade_napalm_ball(this);
}
}
-void nade_napalm_boom()
-{SELFPARAM();
+void nade_napalm_boom(entity this)
+{
entity fountain;
int c;
for (c = 0; c < autocvar_g_nades_napalm_ball_count; c++)
- nade_napalm_ball();
+ nade_napalm_ball(this);
fountain = spawn();
- fountain.owner = self.owner;
- fountain.realowner = self.realowner;
- fountain.origin = self.origin;
+ fountain.owner = this.owner;
+ fountain.realowner = this.realowner;
+ fountain.origin = this.origin;
+ fountain.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, fountain);
+ IL_PUSH(g_bot_dodge, fountain);
setorigin(fountain, fountain.origin);
- fountain.think = napalm_fountain_think;
+ setthink(fountain, napalm_fountain_think);
fountain.nextthink = time;
fountain.ltime = time + autocvar_g_nades_napalm_fountain_lifetime;
fountain.pushltime = fountain.ltime;
- fountain.team = self.team;
- fountain.movetype = MOVETYPE_TOSS;
+ fountain.team = this.team;
+ set_movetype(fountain, MOVETYPE_TOSS);
fountain.projectiledeathtype = DEATH_NADE_NAPALM.m_id;
fountain.bot_dodge = true;
fountain.bot_dodgerating = autocvar_g_nades_napalm_fountain_damage;
Drop_Special_Items(frost_target);
}
-void nade_ice_think()
-{SELFPARAM();
-
+void nade_ice_think(entity this)
+{
if(round_handler_IsActive())
if(!round_handler_IsRoundStarted())
{
- remove(self);
+ delete(this);
return;
}
- if(time >= self.ltime)
+ if(time >= this.ltime)
{
if ( autocvar_g_nades_ice_explode )
{
- entity expef = EFFECT_NADE_EXPLODE(self.realowner.team);
- Send_Effect(expef, self.origin + '0 0 1', '0 0 0', 1);
- sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
-
- RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
- autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy);
- Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
- autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self);
+ entity expef = EFFECT_NADE_EXPLODE(this.realowner.team);
+ Send_Effect(expef, this.origin + '0 0 1', '0 0 0', 1);
+ sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+
+ RadiusDamage(this, this.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
+ autocvar_g_nades_nade_radius, this, NULL, autocvar_g_nades_nade_force, this.projectiledeathtype, this.enemy);
+ Damage_DamageInfo(this.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
+ autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, this.projectiledeathtype, 0, this);
}
- remove(self);
+ delete(this);
return;
}
- self.nextthink = time+0.1;
+ this.nextthink = time+0.1;
// gaussian
float randomr;
randomp.x = randomr*cos(randomw);
randomp.y = randomr*sin(randomw);
randomp.z = 1;
- Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, self.origin + randomp, '0 0 0', 1);
+ Send_Effect(EFFECT_ELECTRO_MUZZLEFLASH, this.origin + randomp, '0 0 0', 1);
- if(time >= self.nade_special_time)
+ if(time >= this.nade_special_time)
{
- self.nade_special_time = time+0.7;
+ this.nade_special_time = time+0.7;
- Send_Effect(EFFECT_ELECTRO_IMPACT, self.origin, '0 0 0', 1);
- Send_Effect(EFFECT_ICEFIELD, self.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_ELECTRO_IMPACT, this.origin, '0 0 0', 1);
+ Send_Effect(EFFECT_ICEFIELD, this.origin, '0 0 0', 1);
}
- float current_freeze_time = self.ltime - time - 0.1;
+ float current_freeze_time = this.ltime - time - 0.1;
- entity e;
- for(e = findradius(self.origin, autocvar_g_nades_nade_radius); e; e = e.chain)
- if(e != self)
- if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(e, self.realowner) || e == self.realowner))
- if(e.takedamage && !IS_DEAD(e))
- if(e.health > 0)
- if(!e.revival_time || ((time - e.revival_time) >= 1.5))
- if(!STAT(FROZEN, e))
- if(current_freeze_time > 0)
- nade_ice_freeze(self, e, current_freeze_time);
+ FOREACH_ENTITY_RADIUS(this.origin, autocvar_g_nades_nade_radius, it != this && it.takedamage && !IS_DEAD(it) && it.health > 0 && current_freeze_time > 0,
+ {
+ if(!autocvar_g_nades_ice_teamcheck || (DIFF_TEAM(it, this.realowner) || it == this.realowner))
+ if(!it.revival_time || ((time - it.revival_time) >= 1.5))
+ if(!STAT(FROZEN, it))
+ nade_ice_freeze(this, it, current_freeze_time);
+ });
}
-void nade_ice_boom()
-{SELFPARAM();
+void nade_ice_boom(entity this)
+{
entity fountain;
fountain = spawn();
- fountain.owner = self.owner;
- fountain.realowner = self.realowner;
- fountain.origin = self.origin;
+ fountain.owner = this.owner;
+ fountain.realowner = this.realowner;
+ fountain.origin = this.origin;
setorigin(fountain, fountain.origin);
- fountain.think = nade_ice_think;
+ setthink(fountain, nade_ice_think);
fountain.nextthink = time;
fountain.ltime = time + autocvar_g_nades_ice_freeze_time;
fountain.pushltime = fountain.wait = fountain.ltime;
- fountain.team = self.team;
- fountain.movetype = MOVETYPE_TOSS;
+ fountain.team = this.team;
+ set_movetype(fountain, MOVETYPE_TOSS);
fountain.projectiledeathtype = DEATH_NADE_ICE.m_id;
fountain.bot_dodge = false;
setsize(fountain, '-16 -16 -16', '16 16 16');
fountain.nade_special_time = time+0.3;
- fountain.angles = self.angles;
+ fountain.angles = this.angles;
if ( autocvar_g_nades_ice_explode )
{
entity timer = new(nade_timer);
setmodel(timer, MDL_NADE_TIMER);
setattachment(timer, fountain, "");
- timer.colormap = self.colormap;
- timer.glowmod = self.glowmod;
- timer.think = nade_timer_think;
+ timer.colormap = this.colormap;
+ timer.glowmod = this.glowmod;
+ setthink(timer, nade_timer_think);
timer.nextthink = time;
timer.wait = fountain.ltime;
timer.owner = fountain;
setmodel(fountain, MDL_Null);
}
-void nade_translocate_boom()
-{SELFPARAM();
- if(self.realowner.vehicle)
+void nade_translocate_boom(entity this)
+{
+ if(this.realowner.vehicle)
return;
- vector locout = self.origin + '0 0 1' * (1 - self.realowner.mins.z - 24);
- tracebox(locout, self.realowner.mins, self.realowner.maxs, locout, MOVE_NOMONSTERS, self.realowner);
+ vector locout = this.origin + '0 0 1' * (1 - this.realowner.mins.z - 24);
+ tracebox(locout, this.realowner.mins, this.realowner.maxs, locout, MOVE_NOMONSTERS, this.realowner);
locout = trace_endpos;
- makevectors(self.realowner.angles);
+ makevectors(this.realowner.angles);
- MUTATOR_CALLHOOK(PortalTeleport, self.realowner);
+ MUTATOR_CALLHOOK(PortalTeleport, this.realowner);
- TeleportPlayer(self, self.realowner, locout, self.realowner.angles, v_forward * vlen(self.realowner.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
+ TeleportPlayer(this, this.realowner, locout, this.realowner.angles, v_forward * vlen(this.realowner.velocity), '0 0 0', '0 0 0', TELEPORT_FLAGS_TELEPORTER);
}
-void nade_spawn_boom()
-{SELFPARAM();
+void nade_spawn_boom(entity this)
+{
entity spawnloc = spawn();
- setorigin(spawnloc, self.origin);
- setsize(spawnloc, self.realowner.mins, self.realowner.maxs);
- spawnloc.movetype = MOVETYPE_NONE;
+ setorigin(spawnloc, this.origin);
+ setsize(spawnloc, this.realowner.mins, this.realowner.maxs);
+ set_movetype(spawnloc, MOVETYPE_NONE);
spawnloc.solid = SOLID_NOT;
- spawnloc.drawonlytoclient = self.realowner;
+ spawnloc.drawonlytoclient = this.realowner;
spawnloc.effects = EF_STARDUST;
spawnloc.cnt = autocvar_g_nades_spawn_count;
- if(self.realowner.nade_spawnloc)
+ if(this.realowner.nade_spawnloc)
{
- remove(self.realowner.nade_spawnloc);
- self.realowner.nade_spawnloc = world;
+ delete(this.realowner.nade_spawnloc);
+ this.realowner.nade_spawnloc = NULL;
}
- self.realowner.nade_spawnloc = spawnloc;
+ this.realowner.nade_spawnloc = spawnloc;
}
-void nades_orb_think()
-{SELFPARAM();
+void nades_orb_think(entity this)
+{
if(time >= this.ltime)
{
- remove(this);
+ delete(this);
return;
}
orb.solid = SOLID_TRIGGER;
setmodel(orb, MDL_NADE_ORB);
+ orb.skin = 1;
orb.orb_radius = orb_rad; // required for fading
vector size = '1 1 1' * orb.orb_radius / 2;
setsize(orb, -size, size);
Net_LinkEntity(orb, true, 0, orb_send);
orb.SendFlags |= 1;
- orb.think = nades_orb_think;
+ setthink(orb, nades_orb_think);
orb.nextthink = time;
return orb;
}
-void nade_entrap_touch()
-{SELFPARAM();
- if(DIFF_TEAM(other, self.realowner)) // TODO: what if realowner changes team or disconnects?
+void nade_entrap_touch(entity this, entity toucher)
+{
+ if(DIFF_TEAM(toucher, this.realowner)) // TODO: what if realowner changes team or disconnects?
{
- if (!isPushable(other))
+ if (!isPushable(toucher))
return;
- float pushdeltatime = time - other.lastpushtime;
+ float pushdeltatime = time - toucher.lastpushtime;
if (pushdeltatime > 0.15) pushdeltatime = 0;
- other.lastpushtime = time;
+ toucher.lastpushtime = time;
if(!pushdeltatime) return;
// div0: ticrate independent, 1 = identity (not 20)
-#ifdef SVQC
- other.velocity = other.velocity * pow(autocvar_g_nades_entrap_strength, pushdeltatime);
+ toucher.velocity = toucher.velocity * (autocvar_g_nades_entrap_strength ** pushdeltatime);
- UpdateCSQCProjectile(other);
-#elif defined(CSQC)
- other.move_velocity = other.move_velocity * pow(autocvar_g_nades_entrap_strength, pushdeltatime);
-#endif
+ #ifdef SVQC
+ UpdateCSQCProjectile(toucher);
+ #endif
+ }
- if ( IS_REAL_CLIENT(other) || IS_VEHICLE(other) )
- {
- entity show_tint = (IS_VEHICLE(other)) ? other.owner : other;
- STAT(ENTRAP_ORB, show_tint) = time + 0.1;
- STAT(ENTRAP_ORB_ALPHA, show_tint) = 0.75 * (self.ltime - time) / self.orb_lifetime;
- }
+ if ( IS_REAL_CLIENT(toucher) || IS_VEHICLE(toucher) || IS_MONSTER(toucher) )
+ {
+ entity show_tint = (IS_VEHICLE(toucher)) ? toucher.owner : toucher;
+ STAT(ENTRAP_ORB, show_tint) = time + 0.1;
+
+ float tint_alpha = 0.75;
+ if(SAME_TEAM(toucher, this.realowner))
+ tint_alpha = 0.45;
+ STAT(ENTRAP_ORB_ALPHA, show_tint) = tint_alpha * (this.ltime - time) / this.orb_lifetime;
}
}
void nade_entrap_boom(entity this)
{
- entity healer = nades_spawn_orb(this.owner, this.realowner, this.origin, autocvar_g_nades_entrap_time, autocvar_g_nades_entrap_radius);
+ entity orb = nades_spawn_orb(this.owner, this.realowner, this.origin, autocvar_g_nades_entrap_time, autocvar_g_nades_entrap_radius);
- healer.touch = nade_entrap_touch;
- healer.colormod = NADE_TYPE_ENTRAP.m_color;
+ settouch(orb, nade_entrap_touch);
+ orb.colormod = NADE_TYPE_ENTRAP.m_color;
}
-void nade_heal_touch()
-{SELFPARAM();
+void nade_heal_touch(entity this, entity toucher)
+{
float maxhealth;
float health_factor;
- if(IS_PLAYER(other) || IS_MONSTER(other))
- if(!IS_DEAD(other))
- if(!STAT(FROZEN, other))
+ if(IS_PLAYER(toucher) || IS_MONSTER(toucher))
+ if(!IS_DEAD(toucher))
+ if(!STAT(FROZEN, toucher))
{
health_factor = autocvar_g_nades_heal_rate*frametime/2;
- if ( other != self.realowner )
+ if ( toucher != this.realowner )
{
- if ( SAME_TEAM(other,self) )
+ if ( SAME_TEAM(toucher,this) )
health_factor *= autocvar_g_nades_heal_friend;
else
health_factor *= autocvar_g_nades_heal_foe;
}
if ( health_factor > 0 )
{
- maxhealth = (IS_MONSTER(other)) ? other.max_health : g_pickup_healthmega_max;
- if ( other.health < maxhealth )
+ maxhealth = (IS_MONSTER(toucher)) ? toucher.max_health : g_pickup_healthmega_max;
+ if ( toucher.health < maxhealth )
{
- if ( self.nade_show_particles )
- Send_Effect(EFFECT_HEALING, other.origin, '0 0 0', 1);
- other.health = min(other.health+health_factor, maxhealth);
+ if ( this.nade_show_particles )
+ Send_Effect(EFFECT_HEALING, toucher.origin, '0 0 0', 1);
+ toucher.health = min(toucher.health+health_factor, maxhealth);
}
- other.pauserothealth_finished = max(other.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
+ toucher.pauserothealth_finished = max(toucher.pauserothealth_finished, time + autocvar_g_balance_pause_health_rot);
}
else if ( health_factor < 0 )
{
- Damage(other,self,self.realowner,-health_factor,DEATH_NADE_HEAL.m_id,other.origin,'0 0 0');
+ Damage(toucher,this,this.realowner,-health_factor,DEATH_NADE_HEAL.m_id,toucher.origin,'0 0 0');
}
}
- if ( IS_REAL_CLIENT(other) || IS_VEHICLE(other) )
+ if ( IS_REAL_CLIENT(toucher) || IS_VEHICLE(toucher) )
{
- entity show_red = (IS_VEHICLE(other)) ? other.owner : other;
+ entity show_red = (IS_VEHICLE(toucher)) ? toucher.owner : toucher;
show_red.stat_healing_orb = time+0.1;
- show_red.stat_healing_orb_alpha = 0.75 * (self.ltime - time) / self.orb_lifetime;
+ show_red.stat_healing_orb_alpha = 0.75 * (this.ltime - time) / this.orb_lifetime;
}
}
void nade_heal_boom(entity this)
{
- entity healer = nades_spawn_orb(this.owner, this.realowner, this.origin, autocvar_g_nades_heal_time, autocvar_g_nades_nade_radius);
+ entity orb = nades_spawn_orb(this.owner, this.realowner, this.origin, autocvar_g_nades_heal_time, autocvar_g_nades_nade_radius);
- healer.touch = nade_heal_touch;
- healer.colormod = '1 0 0';
+ settouch(orb, nade_heal_touch);
+ orb.colormod = '1 0 0';
}
-void nade_monster_boom()
-{SELFPARAM();
- entity e = spawnmonster(self.pokenade_type, 0, self.realowner, self.realowner, self.origin, false, false, 1);
+void nade_monster_boom(entity this)
+{
+ entity e = spawnmonster(spawn(), this.pokenade_type, 0, this.realowner, this.realowner, this.origin, false, false, 1);
if(autocvar_g_nades_pokenade_monster_lifetime > 0)
e.monster_lifetime = time + autocvar_g_nades_pokenade_monster_lifetime;
e.monster_skill = MONSTER_SKILL_INSANE;
}
-void nade_boom()
-{SELFPARAM();
+void nade_boom(entity this)
+{
entity expef = NULL;
bool nade_blast = true;
- switch ( Nades_from(self.nade_type) )
+ switch ( Nades_from(this.nade_type) )
{
case NADE_TYPE_NAPALM:
nade_blast = autocvar_g_nades_napalm_blast;
case NADE_TYPE_MONSTER:
case NADE_TYPE_SPAWN:
nade_blast = false;
- switch(self.realowner.team)
+ switch(this.realowner.team)
{
case NUM_TEAM_1: expef = EFFECT_SPAWN_RED; break;
case NUM_TEAM_2: expef = EFFECT_SPAWN_BLUE; break;
default:
case NADE_TYPE_NORMAL:
- expef = EFFECT_NADE_EXPLODE(self.realowner.team);
+ expef = EFFECT_NADE_EXPLODE(this.realowner.team);
break;
}
if(expef)
- Send_Effect(expef, findbetterlocation(self.origin, 8), '0 0 0', 1);
+ Send_Effect(expef, findbetterlocation(this.origin, 8), '0 0 0', 1);
- sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
- sound(self, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, ATTEN_NORM);
+ sound(this, CH_SHOTS, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
- self.event_damage = func_null; // prevent somehow calling damage in the next call
+ this.event_damage = func_null; // prevent somehow calling damage in the next call
if(nade_blast)
{
- RadiusDamage(self, self.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
- autocvar_g_nades_nade_radius, self, world, autocvar_g_nades_nade_force, self.projectiledeathtype, self.enemy);
- Damage_DamageInfo(self.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, self.projectiledeathtype, 0, self);
+ RadiusDamage(this, this.realowner, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage,
+ autocvar_g_nades_nade_radius, this, NULL, autocvar_g_nades_nade_force, this.projectiledeathtype, this.enemy);
+ Damage_DamageInfo(this.origin, autocvar_g_nades_nade_damage, autocvar_g_nades_nade_edgedamage, autocvar_g_nades_nade_radius, '1 1 1' * autocvar_g_nades_nade_force, this.projectiledeathtype, 0, this);
}
- if(self.takedamage)
- switch ( Nades_from(self.nade_type) )
+ if(this.takedamage)
+ switch ( Nades_from(this.nade_type) )
{
- case NADE_TYPE_NAPALM: nade_napalm_boom(); break;
- case NADE_TYPE_ICE: nade_ice_boom(); break;
- case NADE_TYPE_TRANSLOCATE: nade_translocate_boom(); break;
- case NADE_TYPE_SPAWN: nade_spawn_boom(); break;
- case NADE_TYPE_HEAL: nade_heal_boom(self); break;
- case NADE_TYPE_MONSTER: nade_monster_boom(); break;
- case NADE_TYPE_ENTRAP: nade_entrap_boom(self); break;
+ case NADE_TYPE_NAPALM: nade_napalm_boom(this); break;
+ case NADE_TYPE_ICE: nade_ice_boom(this); break;
+ case NADE_TYPE_TRANSLOCATE: nade_translocate_boom(this); break;
+ case NADE_TYPE_SPAWN: nade_spawn_boom(this); break;
+ case NADE_TYPE_HEAL: nade_heal_boom(this); break;
+ case NADE_TYPE_MONSTER: nade_monster_boom(this); break;
+ case NADE_TYPE_ENTRAP: nade_entrap_boom(this); break;
}
- FOREACH_ENTITY_ENT(aiment, self,
+ IL_EACH(g_projectiles, it.classname == "grapplinghook" && it.aiment == this,
{
- if(it.classname == "grapplinghook")
- RemoveGrapplingHook(it.realowner);
+ RemoveHook(it);
});
- remove(self);
+ delete(this);
}
void spawn_held_nade(entity player, entity nowner, float ntime, int ntype, string pntype);
}
bool CanThrowNade(entity this);
-void nade_touch()
-{SELFPARAM();
- if(other)
- UpdateCSQCProjectile(self);
+void nade_touch(entity this, entity toucher)
+{
+ if(toucher)
+ UpdateCSQCProjectile(this);
- if(other == self.realowner)
- return; // no self impacts
+ if(toucher == this.realowner)
+ return; // no this impacts
if(autocvar_g_nades_pickup)
- if(time >= self.spawnshieldtime)
- if(!other.nade && self.health == self.max_health) // no boosted shot pickups, thank you very much
- if(!other.frozen)
- if(CanThrowNade(other)) // prevent some obvious things, like dead players
- if(IS_REAL_CLIENT(other)) // above checks for IS_PLAYER, don't need to do it here
+ if(time >= this.spawnshieldtime)
+ if(!toucher.nade && this.health == this.max_health) // no boosted shot pickups, thank you very much
+ if(CanThrowNade(toucher)) // prevent some obvious things, like dead players
+ if(IS_REAL_CLIENT(toucher)) // above checks for IS_PLAYER, don't need to do it here
{
- nade_pickup(other, self);
- sound(self, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
- remove(self);
+ nade_pickup(toucher, this);
+ sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
+ delete(this);
return;
}
/*float is_weapclip = 0;
is_weapclip = 1;*/
if(ITEM_TOUCH_NEEDKILL()) // || is_weapclip)
{
- FOREACH_ENTITY_ENT(aiment, self,
+ IL_EACH(g_projectiles, it.classname == "grapplinghook" && it.aiment == this,
{
- if(it.classname == "grapplinghook")
- RemoveGrapplingHook(it.realowner);
+ RemoveHook(it);
});
- remove(self);
+ delete(this);
return;
}
- PROJECTILE_TOUCH;
+ PROJECTILE_TOUCH(this, toucher);
- //setsize(self, '-2 -2 -2', '2 2 2');
- //UpdateCSQCProjectile(self);
- if(self.health == self.max_health)
+ //setsize(this, '-2 -2 -2', '2 2 2');
+ //UpdateCSQCProjectile(this);
+ if(this.health == this.max_health)
{
- spamsound(self, CH_SHOTS, SND(GRENADE_BOUNCE_RANDOM()), VOL_BASE, ATTEN_NORM);
+ spamsound(this, CH_SHOTS, SND(GRENADE_BOUNCE_RANDOM()), VOL_BASE, ATTEN_NORM);
return;
}
- self.enemy = other;
- nade_boom();
+ this.enemy = toucher;
+ nade_boom(this);
}
-void nade_beep()
-{SELFPARAM();
- sound(self, CH_SHOTS_SINGLE, SND_NADE_BEEP, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
- self.think = nade_boom;
- self.nextthink = max(self.wait, time);
+void nade_beep(entity this)
+{
+ sound(this, CH_SHOTS_SINGLE, SND_NADE_BEEP, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
+ setthink(this, nade_boom);
+ this.nextthink = max(this.wait, time);
}
void nade_damage(entity this, entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
if(ITEM_DAMAGE_NEEDKILL(deathtype))
{
this.takedamage = DAMAGE_NO;
- WITHSELF(this, nade_boom());
+ nade_boom(this);
return;
}
if(this.nade_type == NADE_TYPE_TRANSLOCATE.m_id || this.nade_type == NADE_TYPE_SPAWN.m_id)
return;
- if (MUTATOR_CALLHOOK(Nade_Damage, DEATH_WEAPONOF(deathtype), force, damage)) {}
+ if (MUTATOR_CALLHOOK(Nade_Damage, this, DEATH_WEAPONOF(deathtype), force, damage)) {}
else if(DEATH_ISWEAPON(deathtype, WEP_BLASTER))
{
force *= 1.5;
if(this.health == this.max_health)
{
sound(this, CH_SHOTS_SINGLE, SND_Null, VOL_BASE, 0.5 *(ATTEN_LARGE + ATTEN_MAX));
- this.nextthink = max(time + autocvar_g_nades_nade_lifetime, time);
- this.think = nade_beep;
+ this.nextthink = max(time + this.nade_lifetime, time);
+ setthink(this, nade_beep);
}
this.health -= damage;
}
void toss_nade(entity e, bool set_owner, vector _velocity, float _time)
-{SELFPARAM();
- if(e.nade == world)
+{
+ if(e.nade == NULL)
return;
entity _nade = e.nade;
- e.nade = world;
+ e.nade = NULL;
- remove(e.fake_nade);
- e.fake_nade = world;
+ delete(e.fake_nade);
+ e.fake_nade = NULL;
makevectors(e.v_angle);
- W_SetupShot(e, false, false, SND_Null, CH_WEAPON_A, 0);
+ // NOTE: always throw from first weapon entity?
+ W_SetupShot(e, _nade.weaponentity_fld, false, false, SND_Null, CH_WEAPON_A, 0);
Kill_Notification(NOTIF_ONE_ONLY, e, MSG_CENTER, CPID_NADES);
setorigin(_nade, w_shotorg + offset + (v_right * 25) * -1);
//setmodel(_nade, MDL_PROJECTILE_NADE);
- //setattachment(_nade, world, "");
+ //setattachment(_nade, NULL, "");
PROJECTILE_MAKETRIGGER(_nade);
if(STAT(NADES_SMALL, e))
setsize(_nade, '-8 -8 -8', '8 8 8');
else
setsize(_nade, '-16 -16 -16', '16 16 16');
- _nade.movetype = MOVETYPE_BOUNCE;
+ set_movetype(_nade, MOVETYPE_BOUNCE);
- tracebox(_nade.origin, _nade.mins, _nade.maxs, _nade.origin, false, _nade);
+ tracebox(_nade.origin, _nade.mins, _nade.maxs, _nade.origin, MOVE_NOMONSTERS, _nade);
if (trace_startsolid)
setorigin(_nade, e.origin);
- if(self.v_angle.x >= 70 && self.v_angle.x <= 110 && PHYS_INPUT_BUTTON_CROUCH(self))
+ if(e.v_angle.x >= 70 && e.v_angle.x <= 110 && PHYS_INPUT_BUTTON_CROUCH(e))
_nade.velocity = '0 0 100';
else if(autocvar_g_nades_nade_newton_style == 1)
_nade.velocity = e.velocity + _velocity;
else if(autocvar_g_nades_nade_newton_style == 2)
_nade.velocity = _velocity;
else
- _nade.velocity = W_CalculateProjectileVelocity(e.velocity, _velocity, true);
+ _nade.velocity = W_CalculateProjectileVelocity(e, e.velocity, _velocity, true);
if(set_owner)
_nade.realowner = e;
- _nade.touch = nade_touch;
+ settouch(_nade, nade_touch);
_nade.spawnshieldtime = time + 0.1; // prevent instantly picking up again
_nade.health = autocvar_g_nades_nade_health;
_nade.max_health = _nade.health;
_nade.takedamage = DAMAGE_AIM;
_nade.event_damage = nade_damage;
- _nade.customizeentityforclient = func_null;
- _nade.exteriormodeltoclient = world;
+ setcefc(_nade, func_null);
+ _nade.exteriormodeltoclient = NULL;
_nade.traileffectnum = 0;
_nade.teleportable = true;
_nade.pushable = true;
_nade.gravity = 1;
_nade.missile_flags = MIF_SPLASH | MIF_ARC;
_nade.damagedbycontents = true;
+ IL_PUSH(g_damagedbycontents, _nade);
_nade.angles = vectoangles(_nade.velocity);
_nade.flags = FL_PROJECTILE;
+ IL_PUSH(g_projectiles, _nade);
+ IL_PUSH(g_bot_dodge, _nade);
_nade.projectiledeathtype = DEATH_NADE.m_id;
_nade.toss_time = time;
_nade.solid = SOLID_CORPSE; //((_nade.nade_type == NADE_TYPE_TRANSLOCATE) ? SOLID_CORPSE : SOLID_BBOX);
if(_time)
{
- _nade.think = nade_boom;
+ setthink(_nade, nade_boom);
_nade.nextthink = _time;
}
MUTATOR_HOOKFUNCTION(nades, PutClientInServer)
{
- SELFPARAM();
- nades_RemoveBonus(self);
+ entity player = M_ARGV(0, entity);
+
+ nades_RemoveBonus(player);
}
-float nade_customize()
-{SELFPARAM();
- //if(IS_SPEC(other)) { return false; }
- if(other == self.exteriormodeltoclient || (IS_SPEC(other) && other.enemy == self.exteriormodeltoclient))
+bool nade_customize(entity this, entity client)
+{
+ //if(IS_SPEC(client)) { return false; }
+ if(client == this.exteriormodeltoclient || (IS_SPEC(client) && client.enemy == this.exteriormodeltoclient))
{
// somewhat hide the model, but keep the glow
- //self.effects = 0;
- if(self.traileffectnum)
- self.traileffectnum = 0;
- self.alpha = -1;
+ //this.effects = 0;
+ if(this.traileffectnum)
+ this.traileffectnum = 0;
+ this.alpha = -1;
}
else
{
- //self.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
- if(!self.traileffectnum)
- self.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades_from(self.nade_type).m_projectile[false], self.team).eent_eff_name);
- self.alpha = 1;
+ //this.effects = EF_ADDITIVE | EF_FULLBRIGHT | EF_LOWPRECISION;
+ if(!this.traileffectnum)
+ this.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades_from(this.nade_type).m_projectile[false], this.team).eent_eff_name);
+ this.alpha = 1;
}
return true;
{
entity n = new(nade), fn = new(fake_nade);
- n.nade_type = bound(1, ntype, Nades_COUNT);
+ n.nade_type = max(1, ntype);
n.pokenade_type = pntype;
+ if(Nades_from(n.nade_type) == NADE_TYPE_Null)
+ n.nade_type = NADE_TYPE_NORMAL.m_id;
+
+ .entity weaponentity = weaponentities[0]; // TODO: unhardcode
+
setmodel(n, MDL_PROJECTILE_NADE);
//setattachment(n, player, "bip01 l hand");
n.exteriormodeltoclient = player;
- n.customizeentityforclient = nade_customize;
+ setcefc(n, nade_customize);
n.traileffectnum = _particleeffectnum(Nade_TrailEffect(Nades_from(n.nade_type).m_projectile[false], player.team).eent_eff_name);
n.colormod = Nades_from(n.nade_type).m_color;
n.realowner = nowner;
n.glowmod = player.glowmod;
n.wait = time + max(0, ntime);
n.nade_time_primed = time;
- n.think = nade_beep;
+ setthink(n, nade_beep);
n.nextthink = max(n.wait - 3, time);
n.projectiledeathtype = DEATH_NADE.m_id;
+ n.weaponentity_fld = weaponentity;
+ n.nade_lifetime = ntime;
setmodel(fn, MDL_NADE_VIEW);
- .entity weaponentity = weaponentities[0]; // TODO: unhardcode
setattachment(fn, player.(weaponentity), "");
fn.realowner = fn.owner = player;
fn.colormod = Nades_from(n.nade_type).m_color;
fn.colormap = player.colormap;
fn.glowmod = player.glowmod;
- fn.think = SUB_Remove_self;
+ setthink(fn, SUB_Remove);
fn.nextthink = n.wait;
+ fn.weaponentity_fld = weaponentity;
player.nade = n;
player.fake_nade = fn;
}
-void nade_prime()
-{SELFPARAM();
+void nade_prime(entity this)
+{
if(autocvar_g_nades_bonus_only)
- if(!self.bonus_nades)
+ if(!this.bonus_nades)
return; // only allow bonus nades
- if(self.nade)
- remove(self.nade);
+ if(this.nade)
+ delete(this.nade);
- if(self.fake_nade)
- remove(self.fake_nade);
+ if(this.fake_nade)
+ delete(this.fake_nade);
int ntype;
- string pntype = self.pokenade_type;
+ string pntype = this.pokenade_type;
- if(self.items & ITEM_Strength.m_itemid && autocvar_g_nades_bonus_onstrength)
- ntype = self.nade_type;
- else if (self.bonus_nades >= 1)
+ if(this.items & ITEM_Strength.m_itemid && autocvar_g_nades_bonus_onstrength)
+ ntype = this.nade_type;
+ else if (this.bonus_nades >= 1)
{
- ntype = self.nade_type;
- pntype = self.pokenade_type;
- self.bonus_nades -= 1;
+ ntype = this.nade_type;
+ pntype = this.pokenade_type;
+ this.bonus_nades -= 1;
}
else
{
- ntype = ((autocvar_g_nades_client_select) ? self.cvar_cl_nade_type : autocvar_g_nades_nade_type);
- pntype = ((autocvar_g_nades_client_select) ? self.cvar_cl_pokenade_type : autocvar_g_nades_pokenade_monster_type);
+ ntype = ((autocvar_g_nades_client_select) ? this.cvar_cl_nade_type : autocvar_g_nades_nade_type);
+ pntype = ((autocvar_g_nades_client_select) ? this.cvar_cl_pokenade_type : autocvar_g_nades_pokenade_monster_type);
}
- spawn_held_nade(self, self, autocvar_g_nades_nade_lifetime, ntype, pntype);
+ spawn_held_nade(this, this, autocvar_g_nades_nade_lifetime, ntype, pntype);
}
bool CanThrowNade(entity this)
if(this.vehicle)
return false;
- if(gameover)
- return false;
-
if(IS_DEAD(this))
return false;
.bool nade_altbutton;
-void nades_CheckThrow()
-{SELFPARAM();
- if(!CanThrowNade(self))
+void nades_CheckThrow(entity this)
+{
+ if(!CanThrowNade(this))
return;
- entity held_nade = self.nade;
+ entity held_nade = this.nade;
if (!held_nade)
{
- self.nade_altbutton = true;
- if(time > self.nade_refire)
+ this.nade_altbutton = true;
+ if(time > this.nade_refire)
{
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_NADE_THROW);
- nade_prime();
- self.nade_refire = time + autocvar_g_nades_nade_refire;
+ Send_Notification(NOTIF_ONE, this, MSG_CENTER, CENTER_NADE_THROW);
+ nade_prime(this);
+ this.nade_refire = time + autocvar_g_nades_nade_refire;
}
}
else
{
- self.nade_altbutton = false;
+ this.nade_altbutton = false;
if (time >= held_nade.nade_time_primed + 1) {
- makevectors(self.v_angle);
+ makevectors(this.v_angle);
float _force = time - held_nade.nade_time_primed;
_force /= autocvar_g_nades_nade_lifetime;
_force = autocvar_g_nades_nade_minforce + (_force * (autocvar_g_nades_nade_maxforce - autocvar_g_nades_nade_minforce));
vector dir = (v_forward * 0.75 + v_up * 0.2 + v_right * 0.05);
dir = W_CalculateSpread(dir, autocvar_g_nades_spread, g_weaponspreadfactor, autocvar_g_projectiles_spread_style);
- toss_nade(self, true, dir * _force, 0);
+ toss_nade(this, true, dir * _force, 0);
}
}
}
void nades_Clear(entity player)
{
if(player.nade)
- remove(player.nade);
+ delete(player.nade);
if(player.fake_nade)
- remove(player.fake_nade);
+ delete(player.fake_nade);
- player.nade = player.fake_nade = world;
+ player.nade = player.fake_nade = NULL;
player.nade_timer = 0;
}
MUTATOR_HOOKFUNCTION(nades, VehicleEnter)
{
- if(vh_player.nade)
- toss_nade(vh_player, true, '0 0 100', max(vh_player.nade.wait, time + 0.05));
+ entity player = M_ARGV(0, entity);
- return false;
+ if(player.nade)
+ toss_nade(player, true, '0 0 100', max(player.nade.wait, time + 0.05));
}
CLASS(NadeOffhand, OffhandWeapon)
METHOD(NadeOffhand, offhand_think, void(NadeOffhand this, entity player, bool key_pressed))
{
entity held_nade = player.nade;
- if (held_nade)
- {
- player.nade_timer = bound(0, (time - held_nade.nade_time_primed) / autocvar_g_nades_nade_lifetime, 1);
- // LOG_TRACEF("%d %d\n", player.nade_timer, time - held_nade.nade_time_primed);
- makevectors(player.angles);
- held_nade.velocity = player.velocity;
- setorigin(held_nade, player.origin + player.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);
- held_nade.angles_y = player.angles.y;
-
- if (time + 0.1 >= held_nade.wait)
- toss_nade(player, false, '0 0 0', time + 0.05);
- }
if (!CanThrowNade(player)) return;
if (!(time > player.nade_refire)) return;
if (key_pressed) {
if (!held_nade) {
- nade_prime();
+ nade_prime(player);
held_nade = player.nade;
}
} else if (time >= held_nade.nade_time_primed + 1) {
MUTATOR_HOOKFUNCTION(nades, ForbidThrowCurrentWeapon, CBC_ORDER_LAST)
{
- SELFPARAM();
- if (self.offhand != OFFHAND_NADE || (self.weapons & WEPSET(HOOK)) || autocvar_g_nades_override_dropweapon) {
- nades_CheckThrow();
+ entity player = M_ARGV(0, entity);
+
+ if (player.offhand != OFFHAND_NADE || (player.weapons & WEPSET(HOOK)) || autocvar_g_nades_override_dropweapon) {
+ nades_CheckThrow(player);
return true;
}
- return false;
}
MUTATOR_HOOKFUNCTION(nades, PlayerPreThink)
-{SELFPARAM();
- if (!IS_PLAYER(self)) { return false; }
+{
+ entity player = M_ARGV(0, entity);
- if (self.nade && (self.offhand != OFFHAND_NADE || (self.weapons & WEPSET(HOOK)))) OFFHAND_NADE.offhand_think(OFFHAND_NADE, self, self.nade_altbutton);
+ if (!IS_PLAYER(player)) { return; }
- if(IS_PLAYER(self))
+ if (player.nade && (player.offhand != OFFHAND_NADE || (player.weapons & WEPSET(HOOK)))) OFFHAND_NADE.offhand_think(OFFHAND_NADE, player, player.nade_altbutton);
+
+ entity held_nade = player.nade;
+ if (held_nade)
+ {
+ player.nade_timer = bound(0, (time - held_nade.nade_time_primed) / held_nade.nade_lifetime, 1);
+ // LOG_TRACEF("%d %d", player.nade_timer, time - held_nade.nade_time_primed);
+ makevectors(player.angles);
+ held_nade.velocity = player.velocity;
+ setorigin(held_nade, player.origin + player.view_ofs + v_forward * 8 + v_right * -8 + v_up * 0);
+ held_nade.angles_y = player.angles.y;
+
+ if (time + 0.1 >= held_nade.wait)
+ toss_nade(player, false, '0 0 0', time + 0.05);
+ }
+
+ if(IS_PLAYER(player))
{
if ( autocvar_g_nades_bonus && autocvar_g_nades )
{
entity key;
float key_count = 0;
- FOR_EACH_KH_KEY(key) if(key.owner == self) { ++key_count; }
+ FOR_EACH_KH_KEY(key) if(key.owner == player) { ++key_count; }
float time_score;
- if(self.flagcarried || self.ballcarried) // this player is important
+ if(player.flagcarried || player.ballcarried) // this player is important
time_score = autocvar_g_nades_bonus_score_time_flagcarrier;
else
time_score = autocvar_g_nades_bonus_score_time;
if(autocvar_g_nades_bonus_client_select)
{
- self.nade_type = self.cvar_cl_nade_type;
- self.pokenade_type = self.cvar_cl_pokenade_type;
+ player.nade_type = player.cvar_cl_nade_type;
+ player.pokenade_type = player.cvar_cl_pokenade_type;
}
else
{
- self.nade_type = autocvar_g_nades_bonus_type;
- self.pokenade_type = autocvar_g_nades_pokenade_monster_type;
+ player.nade_type = autocvar_g_nades_bonus_type;
+ player.pokenade_type = autocvar_g_nades_pokenade_monster_type;
}
- self.nade_type = bound(1, self.nade_type, Nades_COUNT);
+ player.nade_type = bound(1, player.nade_type, Nades_COUNT);
- if(self.bonus_nade_score >= 0 && autocvar_g_nades_bonus_score_max)
- nades_GiveBonus(self, time_score / autocvar_g_nades_bonus_score_max);
+ if(player.bonus_nade_score >= 0 && autocvar_g_nades_bonus_score_max)
+ nades_GiveBonus(player, time_score / autocvar_g_nades_bonus_score_max);
}
else
{
- self.bonus_nades = self.bonus_nade_score = 0;
+ player.bonus_nades = player.bonus_nade_score = 0;
}
}
float n = 0;
- entity o = world;
- if(self.freezetag_frozen_timeout > 0 && time >= self.freezetag_frozen_timeout)
+ entity o = NULL;
+ if(player.freezetag_frozen_timeout > 0 && time >= player.freezetag_frozen_timeout)
n = -1;
else
{
vector revive_extra_size = '1 1 1' * autocvar_g_freezetag_revive_extra_size;
n = 0;
- FOREACH_CLIENT(IS_PLAYER(it) && it != self, LAMBDA(
+ FOREACH_CLIENT(IS_PLAYER(it) && it != player, LAMBDA(
if(!IS_DEAD(it))
if(STAT(FROZEN, it) == 0)
- if(SAME_TEAM(it, self))
- if(boxesoverlap(self.absmin - revive_extra_size, self.absmax + revive_extra_size, it.absmin, it.absmax))
+ if(SAME_TEAM(it, player))
+ if(boxesoverlap(player.absmin - revive_extra_size, player.absmax + revive_extra_size, it.absmin, it.absmax))
{
if(!o)
o = it;
- if(STAT(FROZEN, self) == 1)
+ if(STAT(FROZEN, player) == 1)
it.reviving = true;
++n;
}
));
}
- if(n && STAT(FROZEN, self) == 3) // OK, there is at least one teammate reviving us
+ if(n && STAT(FROZEN, player) == 3) // OK, there is at least one teammate reviving us
{
- self.revive_progress = bound(0, self.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
- self.health = max(1, self.revive_progress * start_health);
+ player.revive_progress = bound(0, player.revive_progress + frametime * max(1/60, autocvar_g_freezetag_revive_speed), 1);
+ player.health = max(1, player.revive_progress * start_health);
- if(self.revive_progress >= 1)
+ if(player.revive_progress >= 1)
{
- Unfreeze(self);
+ Unfreeze(player);
- Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
- Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, self.netname);
+ Send_Notification(NOTIF_ONE, player, MSG_CENTER, CENTER_FREEZETAG_REVIVED, o.netname);
+ Send_Notification(NOTIF_ONE, o, MSG_CENTER, CENTER_FREEZETAG_REVIVE, player.netname);
}
FOREACH_CLIENT(IS_PLAYER(it) && it.reviving, LAMBDA(
- other.revive_progress = self.revive_progress;
- other.reviving = false;
+ it.revive_progress = player.revive_progress;
+ it.reviving = false;
));
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(nades, PlayerPhysics)
-{SELFPARAM();
- if (STAT(ENTRAP_ORB, this) > time)
+{
+ entity player = M_ARGV(0, entity);
+
+ if (STAT(ENTRAP_ORB, player) > time)
{
- this.stat_sv_maxspeed *= autocvar_g_nades_entrap_speed;
- this.stat_sv_airspeedlimit_nonqw *= autocvar_g_nades_entrap_speed;
+ player.stat_sv_maxspeed *= autocvar_g_nades_entrap_speed;
+ player.stat_sv_airspeedlimit_nonqw *= autocvar_g_nades_entrap_speed;
+ }
+}
+
+MUTATOR_HOOKFUNCTION(nades, MonsterMove)
+{
+ entity mon = M_ARGV(0, entity);
+
+ if (STAT(ENTRAP_ORB, mon) > time)
+ {
+ M_ARGV(1, float) *= autocvar_g_nades_entrap_speed; // run speed
+ M_ARGV(2, float) *= autocvar_g_nades_entrap_speed; // walk speed
}
- return false;
}
MUTATOR_HOOKFUNCTION(nades, PlayerSpawn)
-{SELFPARAM();
+{
+ entity player = M_ARGV(0, entity);
+
if(autocvar_g_nades_spawn)
- self.nade_refire = time + autocvar_g_spawnshieldtime;
+ player.nade_refire = time + autocvar_g_spawnshieldtime;
else
- self.nade_refire = time + autocvar_g_nades_nade_refire;
+ player.nade_refire = time + autocvar_g_nades_nade_refire;
if(autocvar_g_nades_bonus_client_select)
- self.nade_type = self.cvar_cl_nade_type;
+ player.nade_type = player.cvar_cl_nade_type;
- self.nade_timer = 0;
+ player.nade_timer = 0;
- if (!self.offhand) self.offhand = OFFHAND_NADE;
+ if (!player.offhand) player.offhand = OFFHAND_NADE;
- if(self.nade_spawnloc)
+ if(player.nade_spawnloc)
{
- setorigin(self, self.nade_spawnloc.origin);
- self.nade_spawnloc.cnt -= 1;
+ setorigin(player, player.nade_spawnloc.origin);
+ player.nade_spawnloc.cnt -= 1;
- if(self.nade_spawnloc.cnt <= 0)
+ if(player.nade_spawnloc.cnt <= 0)
{
- remove(self.nade_spawnloc);
- self.nade_spawnloc = world;
+ delete(player.nade_spawnloc);
+ player.nade_spawnloc = NULL;
}
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(nades, PlayerDies, CBC_ORDER_LAST)
{
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+
if(frag_target.nade)
if(!STAT(FROZEN, frag_target) || !autocvar_g_freezetag_revive_nade)
toss_nade(frag_target, true, '0 0 100', max(frag_target.nade.wait, time + 0.05));
}
nades_RemoveBonus(frag_target);
-
- return false;
}
-MUTATOR_HOOKFUNCTION(nades, PlayerDamage_Calculate)
+MUTATOR_HOOKFUNCTION(nades, Damage_Calculate)
{
+ entity frag_inflictor = M_ARGV(0, entity);
+ entity frag_attacker = M_ARGV(1, entity);
+ entity frag_target = M_ARGV(2, entity);
+ float frag_deathtype = M_ARGV(3, float);
+
if(STAT(FROZEN, frag_target))
if(autocvar_g_freezetag_revive_nade)
if(frag_attacker == frag_target)
Unfreeze(frag_target);
frag_target.health = autocvar_g_freezetag_revive_nade_health;
Send_Effect(EFFECT_ICEORGLASS, frag_target.origin, '0 0 0', 3);
- frag_damage = 0;
- frag_force = '0 0 0';
- Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
+ M_ARGV(4, float) = 0;
+ M_ARGV(6, vector) = '0 0 0';
+ Send_Notification(NOTIF_ALL, NULL, MSG_INFO, INFO_FREEZETAG_REVIVED_NADE, frag_target.netname);
Send_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CENTER_FREEZETAG_REVIVE_SELF);
}
-
- return false;
}
MUTATOR_HOOKFUNCTION(nades, MonsterDies)
{
+ entity frag_target = M_ARGV(0, entity);
+ entity frag_attacker = M_ARGV(1, entity);
+
if(IS_PLAYER(frag_attacker))
if(DIFF_TEAM(frag_attacker, frag_target))
if(!(frag_target.spawnflags & MONSTERFLAG_SPAWNED))
nades_GiveBonus(frag_attacker, autocvar_g_nades_bonus_score_minor);
-
- return false;
}
MUTATOR_HOOKFUNCTION(nades, DropSpecialItems)
{
+ entity frag_target = M_ARGV(0, entity);
+
if(frag_target.nade)
toss_nade(frag_target, true, '0 0 0', time + 0.05);
-
- return false;
}
-bool nades_RemovePlayer()
-{SELFPARAM();
- nades_Clear(self);
- nades_RemoveBonus(self);
- return false;
+void nades_RemovePlayer(entity this)
+{
+ nades_Clear(this);
+ nades_RemoveBonus(this);
}
-MUTATOR_HOOKFUNCTION(nades, MakePlayerObserver) { nades_RemovePlayer(); }
-MUTATOR_HOOKFUNCTION(nades, ClientDisconnect) { nades_RemovePlayer(); }
-MUTATOR_HOOKFUNCTION(nades, reset_map_global) { nades_RemovePlayer(); }
+MUTATOR_HOOKFUNCTION(nades, MakePlayerObserver) { entity player = M_ARGV(0, entity); nades_RemovePlayer(player); }
+MUTATOR_HOOKFUNCTION(nades, ClientDisconnect) { entity player = M_ARGV(0, entity); nades_RemovePlayer(player); }
+MUTATOR_HOOKFUNCTION(nades, reset_map_global)
+{
+ FOREACH_CLIENT(IS_PLAYER(it),
+ {
+ nades_RemovePlayer(it);
+ });
+}
MUTATOR_HOOKFUNCTION(nades, SpectateCopy)
-{SELFPARAM();
- self.nade_timer = other.nade_timer;
- self.nade_type = other.nade_type;
- self.pokenade_type = other.pokenade_type;
- self.bonus_nades = other.bonus_nades;
- self.bonus_nade_score = other.bonus_nade_score;
- self.stat_healing_orb = other.stat_healing_orb;
- self.stat_healing_orb_alpha = other.stat_healing_orb_alpha;
- STAT(ENTRAP_ORB, this) = STAT(ENTRAP_ORB, other);
- STAT(ENTRAP_ORB_ALPHA, this) = STAT(ENTRAP_ORB_ALPHA, other);
- return false;
+{
+ entity spectatee = M_ARGV(0, entity);
+ entity client = M_ARGV(1, entity);
+
+ client.nade_timer = spectatee.nade_timer;
+ client.nade_type = spectatee.nade_type;
+ client.pokenade_type = spectatee.pokenade_type;
+ client.bonus_nades = spectatee.bonus_nades;
+ client.bonus_nade_score = spectatee.bonus_nade_score;
+ client.stat_healing_orb = spectatee.stat_healing_orb;
+ client.stat_healing_orb_alpha = spectatee.stat_healing_orb_alpha;
+ STAT(ENTRAP_ORB, client) = STAT(ENTRAP_ORB, spectatee);
+ STAT(ENTRAP_ORB_ALPHA, client) = STAT(ENTRAP_ORB_ALPHA, spectatee);
}
REPLICATE(cvar_cl_nade_type, int, "cl_nade_type");
MUTATOR_HOOKFUNCTION(nades, BuildMutatorsString)
{
- ret_string = strcat(ret_string, ":Nades");
- return false;
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ":Nades");
}
MUTATOR_HOOKFUNCTION(nades, BuildMutatorsPrettyString)
{
- ret_string = strcat(ret_string, ", Nades");
- return false;
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Nades");
}
MUTATOR_HOOKFUNCTION(nades, BuildGameplayTipsString)
{
- ret_string = strcat(ret_string, "\n\n^3nades^8 are enabled, press 'g' to use them\n");
- return false;
+ M_ARGV(0, string) = strcat(M_ARGV(0, string), "\n\n^3nades^8 are enabled, press 'g' to use them\n");
}
#endif
-#endif